20 Sentry Fox
02-28-2012, 02:49 AM
Vladlena
Level 3 Automated Minigun
"Everyone's favorite autonomous Autocannon"
Can be deployed as Turret
-25% Bullets fired per Group
While Handheld:
Fires 3 Bullets per ammo unit instead of 4
So basically, this gun has the same DpS as Natascha with the additional downside of being 1/4 less likely to hit targets within the firecone, gimping long range use a bit more.
With it's 390 DpS still a pretty decent damage dealer, yet complete garbage compared to any other minigun.
Deployment:
Enter or exit "Building- Mode" by hitting the "Reload"- Key
Same as Engy's Building Mode, teamcolored sphere showing you the range, floating shape of how the turret will look like, alt fire to rotate, fire to deploy, switching weapon cancels deployment. Only cosmetic difference: No unrolled blueprint on the surface in front of you.
The Turret always needs 3.5 seconds to unfold before it becomes operable.
Deployed:
While deployed you have no primary weapon.
To the Vladlena- Turret, ammo and hitpoints are one and the same.
Depending on the amount of ammo you had left upon deployment, the turret can very well have up to 200 hitpoints.
Every bullet fired and every bit of damage taken draws from the shared ammo/health pool.
Vladlena- Turret
Sentry Turning- Speed
Uses a shared Pool for Health and Ammo.
Only 3.5 second Deploy
Can't be sapped
Silent when idle
Immune to Crits and Minicrits
100% Accurate
Always deals 100% Damage; no ramp-up or fall-off
Bullets/Second: 10
Damage/Bullet: 13
Bullets/Group: 1
Aiming/Spinup time: 0.82 seconds
Always takes 100% Damage; no ramp-up or fall-off
Can't be repaired/refilled
No Upgrades
Setup can't be fastened.
Is destroyed upon owner's death
There is no sentry like stat window for this turret, what you get while this gun is deployed is a bar, simillar to your lunchbox bar that shows how much ammo/health the turret got left.
130 DpS, fully built in 3.5 seconds, needs to spin up and has a combined ammo/health pool of 200.
An overweight version of the Minisentry with a maximal combat lifespan of 20 seconds
Re- Equipping:
It's easy: Hit the turret with your melee to instantly grab and re-equipp your gun with all the ammo it has left.
Dying or visiting the resupply locker works too but this causes your placed turret to self-destruct. If the gun is destroyed those are the only ways of getting it back.
Level 3 Automated Minigun
"Everyone's favorite autonomous Autocannon"
Can be deployed as Turret
-25% Bullets fired per Group
While Handheld:
Fires 3 Bullets per ammo unit instead of 4
So basically, this gun has the same DpS as Natascha with the additional downside of being 1/4 less likely to hit targets within the firecone, gimping long range use a bit more.
With it's 390 DpS still a pretty decent damage dealer, yet complete garbage compared to any other minigun.
Deployment:
Enter or exit "Building- Mode" by hitting the "Reload"- Key
Same as Engy's Building Mode, teamcolored sphere showing you the range, floating shape of how the turret will look like, alt fire to rotate, fire to deploy, switching weapon cancels deployment. Only cosmetic difference: No unrolled blueprint on the surface in front of you.
The Turret always needs 3.5 seconds to unfold before it becomes operable.
Deployed:
While deployed you have no primary weapon.
To the Vladlena- Turret, ammo and hitpoints are one and the same.
Depending on the amount of ammo you had left upon deployment, the turret can very well have up to 200 hitpoints.
Every bullet fired and every bit of damage taken draws from the shared ammo/health pool.
Vladlena- Turret
Sentry Turning- Speed
Uses a shared Pool for Health and Ammo.
Only 3.5 second Deploy
Can't be sapped
Silent when idle
Immune to Crits and Minicrits
100% Accurate
Always deals 100% Damage; no ramp-up or fall-off
Bullets/Second: 10
Damage/Bullet: 13
Bullets/Group: 1
Aiming/Spinup time: 0.82 seconds
Always takes 100% Damage; no ramp-up or fall-off
Can't be repaired/refilled
No Upgrades
Setup can't be fastened.
Is destroyed upon owner's death
There is no sentry like stat window for this turret, what you get while this gun is deployed is a bar, simillar to your lunchbox bar that shows how much ammo/health the turret got left.
130 DpS, fully built in 3.5 seconds, needs to spin up and has a combined ammo/health pool of 200.
An overweight version of the Minisentry with a maximal combat lifespan of 20 seconds
Re- Equipping:
It's easy: Hit the turret with your melee to instantly grab and re-equipp your gun with all the ammo it has left.
Dying or visiting the resupply locker works too but this causes your placed turret to self-destruct. If the gun is destroyed those are the only ways of getting it back.