View Full Version : Good game. Has potential to be better
fhammoud
02-29-2012, 11:30 AM
So far i've only played the first 3 missions in SP. I think that this game is pretty good but has potential to be the greatest modern military RTS ever. A few ideas:
1- A mission maker. I think it'd be cool if users could design their own missions with their own objectives for other users to play. For example I could design a mission where PACT have to defend a strategic point (bridge or something) while NATO have to take it. This way one player has to think offensively and the other defensively. i think it'd be interesting.
2- More map variety. I know this game is supposed to be set in europe where its green, but what if they had a DLC that gave us more map variety. I'd like to see snow maps, desert, urban and all the different tactics necessary that go with them. I mean fighting in an urban area is a lot different than in open terrain.
3- Urban maps would give infantry more use since nothing is more dangerous than a foot soldier in the middle of a city. In which case I think it'd be cool if the infantry used their own pre-determined tactics when moving around. Like i'd like to tell an infantry unit to move from point A to point B and see them get there using tactics like stacking up against a wall to check that it is clear before moving up, etc
4- Maybe a DLC with more modern looking units
Maybe these things could be implemented in the next Wargame.
What do you guys think
DerFoxY
02-29-2012, 11:45 AM
you have nothing seen of the game if you just played 3 missions ... keep playin, THEN give a statement ...
dajarvi
02-29-2012, 11:48 AM
I'm almost done with the Soviet campaign. Played through NATO. Amazing game. But by golly, it needs formation keys. Especially since armor is stronger and weaker on different sides of its chassis. That's one improvement. Another would be the option to call in airstrikes.
DerFoxY
02-29-2012, 11:52 AM
almost post in other threads but i fully aggree so far...
ah .. i forgot, one thing i also aggree with "fhammoud" is: it has even more potential, but they are still working on ...
fhammoud
02-29-2012, 01:50 PM
you have nothing seen of the game if you just played 3 missions ... keep playin, THEN give a statement ...
Well I doubt I'll see any of these points later in the campaign.
nmeseth
02-29-2012, 01:54 PM
They have stated on their forums they are going to be adding unit editor/map editor/game rule editor and basically a load of modding tools for the game.
So your first point is met there. (hopefully)
2) Map variety, most likely comes with the editor and other modding tools. (Hopefully) I suppose it depends how much scripting access the modding receives, and how well it works on multiplayer.
3) I agree. I'd like to see some smaller maps where infantry are more important and can move through easily, while tanks can only use roads. It'd make for a nice variety of strategy.
4) Unit packs through DLC is probably a sure thing, although changing the era wouldn't work very well.
fhammoud
02-29-2012, 02:00 PM
They have stated on their forums they are going to be adding unit editor/map editor/game rule editor and basically a load of modding tools for the game.
So your first point is met there. (hopefully)
2) Map variety, most likely comes with the editor and other modding tools. (Hopefully) I suppose it depends how much scripting access the modding receives, and how well it works on multiplayer.
3) I agree. I'd like to see some smaller maps where infantry are more important and can move through easily, while tanks can only use roads. It'd make for a nice variety of strategy.
4) Unit packs through DLC is probably a sure thing, although changing the era wouldn't work very well.
Hmm, hope what you are saying actually does happen, sounds interesting. I personally don't know how to make mods but I have downloaded plenty for ARMA 2 and am really impressed with what some people can do.
nmeseth
02-29-2012, 02:03 PM
Yeah, After playing a bit of RUSE this game is a very nice change.
RUSE was too simplex. No variations of units, and the combat was very shallow. Click -> Attack -> Done. Where with W:EE you have to consider recon a lot more, elevation and defensive terrain.
The game is quite challenging as well.
Foxrun
02-29-2012, 02:17 PM
I feel infantry right now is already extremely important and invaluable, granted if you know how to use them. Even in open fields if you can stun enemy tanks with AA or arty, infantry demolishes the opposition.
DerFoxY
02-29-2012, 03:19 PM
Well I doubt I'll see any of these points later in the campaign.
ok i'll get a bit more specifical:
1: in development
2: see statement to point "1"
3: see Statement to point "1"
4: ehm ... hello? cold war? ... otherwise see statement to point "1"
fhammoud
02-29-2012, 04:10 PM
ok i'll get a bit more specifical:
1: in development
2: see statement to point "1"
3: see Statement to point "1"
4: ehm ... hello? cold war? ... otherwise see statement to point "1"
Exactly, as in, none of these points are currently in the game. Whether I play the first 3 missions or beat the game, I will not see any of these points until they add them later. You don't have very good reading comprehension skills do you? If I find any of these points later in the campaign THEN your first statement about me needing to play more than the first 3 missions would be correct.
Like I said I highly doubt it. However, I am happy to NOW know, thanks to the info some posters gave me, that most of these points are, like you said, in development and I can't wait.
danuker
02-29-2012, 07:45 PM
1. Agreed. +1
2. Agreed. +1. What really gets me is that the first campaign starts off in December, and instead of snow and frost, we get a bright summer battlefield! :p
3. Mixed on this one really. Cities generate plenty of lag when zoomed in and it makes navigation of AFVs a real hassle since you have to click precisely on that one road and not a building. Also, buildings aren't destructible right now. If they want to go with bigger urban areas, I prefer they make destructible first so we can turn them into ruins with artillery. :)
4. I think the devs said no DLC, only full expansion packs. But that said, there are a number of units and factions (especially on the NATO side) that could be added to the game. A number of British units are missing, and there's Italy on the southern border of the conflict...
Oliolli
02-29-2012, 11:23 PM
Also, buildings aren't destructible right now.
Since when? I've turned plenty of buildings to rubble in my time playing this.
Although I don't really like the idea of DLC or expansion packs adding units. Would be kinda unbalanced for those who don't buy them, for one reason or another.
DerFoxY
03-01-2012, 10:46 AM
well sure -.- "none of these stuff is implemented" cause:
urban areas? the gameply is made for battles with several unittypes, you need to be able to find the right balance of f.e. infantry,tanks,helicopters and so on. so it is hard to make company of heroes style infantry-combats on this engine/gameplay combination ... how should this work? .. maybe whit a modification specialized on infantry and an completely overhauled gameplay. that is one of the reasons i said "see statement to point 1" .. now got it? ..
just my opinion :)
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