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StaticFrenetic
03-06-2012, 01:26 PM
Making a separate thread, because I am going to list out every achievement and save everyone the trouble of asking in the other thread. There will be puzzle spoilers, so be aware.

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Story achievements


Factory Line Repair
Fix all broken machines in the factory

Windmill Repair Consultant
Fix all broken windmills in the orchard

Mine Machinery Specialist
Fix all broken extractors in the mines

Master Mechanic
Fix every broken machine, windmill and extractor in the game


These are all based around fixing all of the machines in the respective zones. Master Mechanic is awarded upon completion of the final machine.

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Protoplasm Survey: The Factory
Collect every protoplasm blob in the factory

Protoplasm Survey: The Orchard
Collect every protoplasm blob in the orchard

Protoplasm Survey: The Mines
Collect every protoplasm blob in the mines

Protoplasm Survey Complete
Collect every protoplasm blob in the game


These are rewarded for collecting all of the protoplasm in the respective zones.

I am going to play through the game again this weekend and put together a detailed guide on each location.

Getting all of the Protoplasm requires completing every machine in a given zone. The "bonus" machine always gives you a protoplasm. Additionally, after beating the boss in Factory, you will be given Protoplasm on the way up (2 or 3, I cannot recall which). I believe you also get one after completing The Orchard.

Hints on looking for Protoplasm, none of them are terribly difficult to get to, but they tend to be hidden on the edges of the screen. In the Orchard, there is an easy one to miss early in the level if you don't try climbing up a waterfall The only one I had particular difficulty with was the one above a lava pit, where you had to swing the platform around (in the factory).

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Flouro Specific Achievements


Doctor of the Hydroflouric sciences
Create five combinations of fluro and liquid types

Research Fellow of the Hydrofluric sciences
Create ten combinations of fluro and liquid types

Grand Professor of the Hydrofluric sciences
Create every possible combination of fluro and liquid types


These are all completed by mixing and matching eyes and fluids. Considering you get 5 eyes to choose from, "Doctor" is a given. "Research" will almost undoubtedly happen during gameplay as well. "Professor" you can get once you are done with the mines, and just play around with all of the combinations in your lab.
Don't forget about Protoplasm!

Solution:
The achievement, while in progress shows that there are 25 combinations, though you can actually make more than 25. You have five eyes/seeds (button seeker, chaser, fluid seeker (drinker?), dark seeker, light seeker) and six fluids (water, blue goo, red goo, green go, lava, and protoplasm) for a total of 30 possible combinations, not including mixing fluids.

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Internal Rejection
Create a fluro that is it's own worst enemy


You have an eye that seeks dark, and a fluid that makes light.

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Handle with care
Create a fluro with both blue goo and red goo


The first possible place to get this is when you first encounter red goo. drop a seed, and as it is forming, spray it with blue goo. Also, stand back.

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The Chimera
Create a fluro with every kind of eye


This one actually confused me a bit at first. Obviously you must have all five seeds available to you in order to complete it.

Hint: All five eyes do not need to be active.

Solution: Create a flouro with one eye, destroy the flouro, so the eye is sitting on the ground, drop a different eye on it, destroy it, and so on until you have one flouro with all five eyes.

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Gameplay Achievements

Water Recycling
Stomp a fluro into the turbine that created it


This one should be fairly obvious. Before you have your backpack, you must use machines to make a Flouro. When it jumps on to the "back" of the machine, away from the bucket where it is formed, stomp on it to make it refill the machine.

NOTE: If you missed in before returning to your lab, this can be completed in the early parts of The Factory, while you were making your backpack/sprayer.

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Liquid Propellant Rocketman
Repurpose the farm's watering system to fly higher than the trees


This one is obtainable early in The Orchard. There is a nozzle pointing up that a Flouro is causing to switch between two trees. Jump in to the stream. It doesn't appear to need to be perfect, just getting enough elevation to get back to the tree seems to be enough.

Here is a screenshot of the location:
staticfrenetic/screenshot/470863676104359531 (http://steamcommunity.com/id/staticfrenetic/screenshot/470863676104359531)

And here is what you need to accomplish:
staticfrenetic/screenshot/470863676104387872 (http://steamcommunity.com/id/staticfrenetic/screenshot/470863676104387872)


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Perfect dry run
Traverse the caves back to the workshop without water touching your light


This one happens fairly early in the game, but is easy to make a mistake. Save the game when you get to the part where you are hanging in the caves with a lantern on the end. Proceed carefully, all of the falling water does turn on/off, so have patience. Word of warning: The Flouros living in the cave CAN affect the light. If you see the light dim at all, you will miss the achievement, and should reload your save. There is a part near the end with occasional jets of water that come out. I made it through by waiting for the first to pass, and then going as fast as I could through that section.

NOTE: This achievement must be completed with a new game. Once you have returned to your lab, you cannot access this area anymore.

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Going Seplunky
Descend into the mines without using the elevator


I think this should be spelled "Spelunky", but no matter. This one is fairly obvious. Instead of using the cart to get down, jump. Hug the left wall, or you will impale yourself on spikes. I recommend saving before jumping off, so after obtaining the achievement, you can go back and get the protoplasm on the right wall.

NOTE: I do not know, and I am unable to test, if you can get this achievement if you initially went down via the elevator. I would imagine that, even if you have used the elevator, you can jump from the top and still get the achievement (confirmation would be appreciated).

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If my calculations are correct...
In the mines, gaining access to one of the machines requires precise guiding of light & dark fluros. Solve the puzzle in one go.


Mines, machine #5. A series of tubes on each side that prevent you from dropping liquid in them, and a lever in the center top that turns on/off lights. Solve this puzzle in one go.

Hint: Don't let go!

Solution: Drop dark seeker seeds down every tube on the right, and light seeker seeds down every tube on the left. Start with a light seeker seed next to the grating, creating it with water or blue goo, then once you touch the handle, do not let go until the puzzle is done. Confirmation courtesy Hyakitaki (http://forums.steampowered.com/forums/showpost.php?p=29646566&postcount=8) that you must hold the handle until the completion of the puzzle. (I had only theorized that this was the case)

NOTE: Even if you have previously completed this puzzle, YOU DO NOT HAVE TO START A NEW GAME. You can return to the puzzle, reset if necessary (it automatically reset when I returned to The Mines after finishing it.

Here is a screenshot of the puzzle:
staticfrenetic/screenshot/470863676104347520 (http://steamcommunity.com/id/staticfrenetic/screenshot/470863676104347520)

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Running with water
Find a use for the waterfall under the workshop


This one was actually pretty interesting. After you get your first seed, you will come to an area where you are walking on rocks over top of running water. When you create a flouro, it will open the gate that lets you out, and there will be a waterfall coming down on top of you. I recommend saving here.

You must use this water to solve the subsequent puzzle.

Hint: Move quicker than you think you should.

Solution: Use a seed and grab a bunch of water, move quickly to the left, and once you drop down, release the seed to form a flouro. If you got far enough, it should take off to the left.

NOTE: Like "Perfect Dry Run" this must be accomplished before returning to the workshop/lab. So if you have already gotten back, then you must start a new game to acquire this achievement.

warlordship
03-06-2012, 03:26 PM
Fantastic guide.

Hyakitaki
03-06-2012, 05:04 PM
Is it possible to get "If my calculations are correct..." after you've already degunked the equipment (solved the puzzle). I've been trying to get it on my save, but I think since I already solved the puzzle I'm boned unless I restart the whole game...

Not sure if I'm correct on this... If anyone has a save file I would appreciate it as well (so I don't have to rerun the whole game).

StaticFrenetic
03-06-2012, 05:15 PM
It is possible to get that achievement. Go back to the area and teleport to the particular machine. If it didn't already reset, choose "reset this puzzle" from the pause menu.

EDIT: I added a note clarifying that. AFAIK, the only achievements that you are locked from obtaining after they have passed are the two in the caves under the workshop/lab.

Hyakitaki
03-06-2012, 05:48 PM
It is possible to get that achievement. Go back to the area and teleport to the particular machine. If it didn't already reset, choose "reset this puzzle" from the pause menu.

EDIT: I added a note clarifying that. AFAIK, the only achievements that you are locked from obtaining after they have passed are the two in the caves under the workshop/lab.

Ohh ok I was letting go... Guess that kinda messes up the whole thing. Hahahahaa wow can't believe it was that ez.

warlordship
03-06-2012, 10:52 PM
I didn't think letting go of the switch was the reason. I think that when I got it I let go. Hmm.

Oh well. I had problems in that my fluros would be too careless with their water and bit by bit lose enough that it couldn't reform for the final switch. Reset reset reset.

StaticFrenetic
03-07-2012, 11:49 AM
I have no way to verify if letting go of the lever affects the achievement (as I already have the achievement).

If someone without the achievement would be so kind as to go to the puzzle and attempt it, letting go of the lever in between turning on and off the lights, I will add the information to the guide. I only mentioned it because I took "in one go" as meaning that I had to stay in place once I started the puzzle, and staying on the lever seemed appropriate.

Hyakitaki
03-07-2012, 02:36 PM
I have no way to verify if letting go of the lever affects the achievement (as I already have the achievement).

If someone without the achievement would be so kind as to go to the puzzle and attempt it, letting go of the lever in between turning on and off the lights, I will add the information to the guide. I only mentioned it because I took "in one go" as meaning that I had to stay in place once I started the puzzle, and staying on the lever seemed appropriate.

I did and you have to hold onto the lever the whole time.

StaticFrenetic
03-07-2012, 03:06 PM
Thanks for the confirmation! I edited the guide and credited you for confirming.

cirby88
03-07-2012, 08:10 PM
Hey I have all of the Protoplasm locations and such in this video I will also be adding them for each section! check it out and maybe add it to the thread if you'd like!

http://www.youtube.com/watch?v=KzXF-Jv3EXA

DarthPsymon
03-09-2012, 04:16 PM
I've tried all sorts to get 'handle with care'.
NOTHING is working for me :C
Every time I mix red and blue, I get purple, and it goes pop.
What step am I missing?

Tried something new. It worked.
Stood next to the red dispenser in workshop.
Sprayed blue between drain and button.
Stood on button to start red flow.
Wait until red is falling down drain.
Dropped seed for absorbing fluro.
Ran away.
Achievement unlocked

g051051
03-11-2012, 11:13 AM
I can't get Internal Rejection to work. I drop a dark eye, spray it with glow goo, and it always disintegrates before fully forming. What's the trick here?

Sivulla
03-11-2012, 11:57 AM
I can't get Internal Rejection to work. I drop a dark eye, spray it with glow goo, and it always disintegrates before fully forming. What's the trick here?

Try using the nozzle for that.

NeverwinterMoon
03-11-2012, 12:07 PM
Try using the nozzle for that.

Are you talking about the nozzle that spits out the eye and the amount of fluid required to form the Fluro right away? I tried that as well, the result is the same - Fluro starts forming up and falls to pieces right away.

This drives me mad. I've tried everything I could think of and still - no achievement. I'm starting to think that it's glitched. I really would like to hear everyone's (who got it done) input on the matter.

g051051
03-11-2012, 01:48 PM
I tried a bunch of times in the darkest spot I could find in the mines...still no luck.

DarthPsymon
03-11-2012, 03:23 PM
The trick for internal rejection is to... use a little bit of something else with the glow goo.
Using only glow goo makes it explode before it completes.
A bit of water or blue goo in the mix allows it to stabilise.

NeverwinterMoon
03-11-2012, 03:30 PM
The trick for internal rejection is to... use a little bit of something else with the glow goo.
Using only glow goo makes it explode before it completes.
A bit of water or blue goo in the mix allows it to stabilise.

A bit... In my case, to make it stable and actually "alive", it has to be more than half of other substance. And I've gave this method at least 30 minutes of my time a long time ago. The creature is walking, trying to get away from its own light but the achievement is not registering.

g051051
03-11-2012, 05:54 PM
I tried it again, mixing some water and glow goo. I had already got a fluro that kept running around trying to get away from itself, but didn't get the achievement. I tried a few more times, and finally got the mixture right. I did it at the top of the workshop, in the dark area between the two pits over the accelerator.

sprsclr
03-24-2012, 12:14 PM
If my calculations are correct...
In the mines, gaining access to one of the machines requires precise guiding of light & dark fluros. Solve the puzzle in one go.

Solution: Drop dark seeker seeds down every tube on the right, and light seeker seeds down every tube on the left. Start with a light seeker seed next to the grating, creating it with water or blue goo, then once you touch the handle, do not let go until the puzzle is done. Confirmation courtesy Hyakitaki (http://forums.steampowered.com/forums/showpost.php?p=29646566&postcount=8) that you must hold the handle until the completion of the puzzle. (I had only theorized that this was the case)


After trying numerous times, finally realized why I couldn't unlock this achievement when I read this thread. =___=""
You really have to follow the solution above to unlock it. If you solve the puzzle by starting with a dark seeker (or the seeker which follows you) instead of a light seeker seed next to the grating it won't work.

Sweetz
03-27-2012, 10:07 PM
I think the internal rejection achievement needs to be adjusted. It was obvious to me what you're supposed to do - create a dark fluro with glow goo and water. However, despite several successful attempts to do exactly that I still haven't got the achievement because I apparently don't have precisely the correct mix ratio...

StaticFrenetic
04-09-2012, 08:18 AM
For the Internal Rejection, I seem to recall creating it, not with backpack glow fluid, but at a place where you have access to glow fluid, and dropping a seed in to the flow.

Somerled
04-10-2012, 06:52 PM
Success with Internal Rejection.

I made dozens of water/glow/dark fluros with no achievement. They'd die instantly, live shortly then die, or go running around forever: nothing! I tried so many mixtures: nothing!

Finally, I made one in the accelerator room, up at the top. I made one that could live, but would run around like crazy looking for dark. I lured it into one of the fluro traps up there and closed the gate. it started pacing, then died in a few seconds: instant achievement! So that's done :)

I guess you need to make a stable glow-dark fluro such that it doesn't die at first, with enough room to run around maybe, but you need to trap it somewhere so it triggers the "light death."

Perducci
05-09-2012, 12:49 PM
Another suggestion for Internal Rejection (taken from this video (http://youtu.be/sHmZV1GnBTQ?t=19m26s)) :

Mix protoplasm (white) goo and the light (green) goo. Then when the Fluro is jumping around, try sucking the protoplasm into your backpack. I tried this and it was much more reliable and easier to get the achievement.

keffertjuh
11-14-2012, 12:51 PM
Just adding a note here, the waterfall chiev, liquid propellant rocketman, is easier if you use the suction to make the water throw more force in your way, thus launching you.