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CallMeVexed
03-19-2012, 11:01 AM
I find the flames I put out are disorienting for me as much as enemies. They also get in the way of seeing projectiles to airblast.

I'm looking for one of two things.

Either a method to make ALL pyor's flames a more transparent (but still visible).

Or a method to make my own (and just my own) flame particles completely invisible.

Thank you for your help.

PS. this was posted in both the pyro sub forum and in the new users cause the pyro forum is low traffic.

GhosTz
03-19-2012, 01:54 PM
viewmodel_fov 0

That will hide your flamethrower itself as well though.

You can use this with hitscan classes as well, to hid the tracers on weapons like the shotgun and minigun.

Iyvn
03-20-2012, 12:03 AM
The flamethrower flames aren't part of the viewmodel.

themarcuslove
03-20-2012, 06:38 AM
The flamethrower flames aren't part of the viewmodel.

^This

You can download custom particles that you find less obtrusive if you'd like. (FSPBanana -> sprites)

ramborambo
03-20-2012, 07:10 AM
custom particles or deal with dxlevel 8

GhosTz
03-20-2012, 10:58 AM
I just tried both dxlevel 8 and 9.

viewmodel_fov 0 hides the weapon and flame particles in both. I don't know what you people are smoking.

themarcuslove
03-20-2012, 11:16 AM
I just tried both dxlevel 8 and 9.

viewmodel_fov 0 hides the weapon and flame particles in both. I don't know what you people are smoking.
Top quality my friend, top quality.

On point, I hide my viewmodels and I see fire (and other tracers) when I fire my weapon.

You do see medi-beams when you are a medic with viewmodels off right? Same system.

Particale effects aren't well hidden with viewmodel esp. on newones. (The mediguns hide the 'I have uber lighting' but the pholg doesn't... it just floats there.) And of those that should be hidden, tracers and flames aren't.

GhosTz
03-20-2012, 11:30 AM
What?

Did you even try it?

r_drawviewmodel 0 only hides the viewmodel. viewmodel_fov 0 hides both the viewmodel and tracers/flame.

themarcuslove
03-20-2012, 11:46 AM
What?

Did you even try it?

r_drawviewmodel 0 only hides the viewmodel. viewmodel_fov 0 hides both the viewmodel and tracers/flame.
Hmm, well I was only thinking about the one I have scripted. (I think it's r_draw...)

I suppose the other might work. That one controlls the field of view for your viewmodel. I suppose warping to the angle 'zero' would effectively remove the viewmodel. Now if that effects particles, I don't know.

It makes logical sense and I have not reason to not believe you.

Sorry for missing that, I just read assumed it was the hide view model command without reading which command you where referencing!