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GT3000
03-28-2012, 07:09 AM
In an effort to consolidate the bugs in game into one single list, put all your bugs into this thread. I will compile and eliminate the bugs in this thread (and the list) as we go along. Here's my personal observations both in-game and via the forums.

1. Units breathe too rapidly.
2. Artillery units do not go below the global 0 degree point when at a tilt.
3. APC slides sideways at random intervals
4. Netcode issues (High ping, etc.)
5. Auto-detect option not working.
6. Screen goes All black/green. It fades in and out.
7. Artillery has odd controls
8. Sniper rifle lacking scope
9. Game crashes when a new match starts.
10. RPG has no firing animation, you hear the sound but have no visual.
11. Infantry models get warped and bent, Cant reproduce it but it happens.
12. Game goes into slowmotion but I stay at 80 fps or so
13. Mousewheel incremental zoom too sensitive.
14. Tanks not balanced for combat with other units (Can attack zepplins/Overpower infantry)
15. Scenery destruction does not transfer to other clients. (Wall destroyed happens for player who destroys it but not for teammates.)
16. Zepplins "ghost" where they went down. (Appearings in spot of final kill and flickering)
17. Heavy Infantry unit when selecting single shot rifle causes hovering outside character.
18. Alt-Tab kicks player from server and returns to Main Menu.
19. Pressing Esc while playing infantry replenishes ammo.
20.Leaving one unit for another causes previous unit to run aimlessly.
21. Offline practice with army skirmish mode, if you select confederate side, bunch of soldiers and tank span next to your men then instantly die.
22: Boats continue to show velocity at x mph when they are stuck against land.
23: Many of the extra weapons do not work, mainly the RPG.
24: Both team spawn face the same direction, so unbalanced.
25: Invisible wall on Gettysburg map near the house close tot he Union Spawn.
26: Vehicle Turning circle seems to be the same size no matter what speed you are going.
27: Dead player controlled Zeppelins will not fall till the player has left them.
28: The dead Zeppelins as well as the Boats seem to respawn where they died then teleport tot he spawn area. May be linked with "Ghosting."
29. Unit retains weapon from previous unit when killed.
30.Tank seems to reload faster when not aiming down sights.
31.Tank turret can rotate instantly by just free looking in the direction then aiming down the sight.
32.APC turret can shoot the top of the APC itself it looks like. Noticeable when your trying to shoot something close to you.
33. You can respawn in the same spot you died while being in the vehicle.
34.Zeppelins yawing fins have no motion tween (only see straight,left and right)
35.Crouching does not affect your characters ability to aim
36. When standing still rotating the camera pivots your character
37. No Anti-Aliasing and Anisotropic Filtering support
38. no vertical sync (can potentially damage GPU cards)
39. fences/walls don't stop bullets
40. skybox has low color depth (or at least in appearance)
41. Cavalry only has hit box on horse (rider is 'ghost' like)
42. Zeppelins have a area of effect damage with cannon balls?
43. ID markers can reach insane distances
44. animations are very low detail (2d even) at distances more than 20m
45. Gatling gun needs slightly better accuracy
46. When using Nvidia Control panel to override game settings the game becomes choppy and FPS drops below 60 from 80+

A.fudge
03-28-2012, 07:16 AM
6: Boats continue to show velocity at x mph when they are stuck against land.
7: Many of the extra weapons do not work, mainly the RPG.
8: Both team spawn face the same direction, so unbalanced.
9: Invisible wall on Gettysburg map near the house close tot he Union Spawn.
10: Vehicle Turning circle seems to be the same size no matter what speed you are going.
11: Dead player controlled Zeppelins will not fall till the player has left them.
12: The dead Zeppelins as well as the Boats seem to respawn where they died then teleport tot he spawn area.

GT3000
03-28-2012, 07:19 AM
6: Boats continue to show velocity at x mph when they are stuck against land.
7: Many of the extra weapons do not work, mainly the RPG.
8: Both team spawn face the same direction, so unbalanced.
9: Invisible wall on Gettysburg map near the house close tot he Union Spawn.
10: Vehicle Turning circle seems to be the same size no matter what speed you are going.
11: Dead player controlled Zeppelins will not fall till the player has left them.
12: The dead Zeppelins as well as the Boats seem to respawn where they died then teleport tot he spawn area.

Thanks. No need to add the numbers, I'll update the list accordingly!

Dgreen02
03-28-2012, 07:21 AM
Thanks again for the help man, I need to get some sleep....

GT3000
03-28-2012, 07:23 AM
Thanks again for the help man, I need to get some sleep....

Go to bed, I'll keep the list updated as much as sleep/work allows.

misterh
03-28-2012, 07:35 AM
1)
http://cloud.steampowered.com/ugc/560937156422519458/5971542D4191083DD37D27C4E9D1A1551C60BBFB/[/
i think ....the rifle is too high


2)
when i get killed and i change soldier with a different class it keeps the weapon from the previous class (e.g. i was a sniper and then an armored soldier and i was shooting with soldier sniper even if i had the chaingun)

Dgreen02
03-28-2012, 07:46 AM
1)
http://cloud.steampowered.com/ugc/560937156422519458/5971542D4191083DD37D27C4E9D1A1551C60BBFB/[/
i think ....the rifle is too high


2)
when i get killed and i change soldier with a different class it keeps the weapon from the previous class (e.g. i was a sniper and then an armored soldier and i was shooting with soldier sniper even if i had the chaingun)


That screenshot is a bug, the soldier shouldn't have the 1860s rifle.

GT3000
03-28-2012, 08:38 AM
Added to the list.

misterh
03-28-2012, 02:34 PM
can we different crosshair than a simple pixel? like a circle with a dot inside i don't know....i really hate that dot :D

and a big one: i was 1 meter behind my enemy, he wasn't walking and i wasn't walking; i made an headshot and....nothing happened! tried 2,3, 4 times but nothing happened! it looked like even if i was shooting i wasn't shoot AT him or even it looks like that i wasn't shooting at all!

i hope you all understand...

H0STILE
03-28-2012, 02:44 PM
You can respawn in the same spot you died while being in the vehicle.
When your tank/apc/whatever is destroyed, press ESC to go back to the RTS mode, wait for it to disappear and reappear for a 1-2 second, press LMB like you would for normal spawning in the vehicle.
You will respawn in fresh new vehicle where you have just died.

A.fudge
03-28-2012, 05:48 PM
There is no way to zoom without a mouse wheel. the +- keys do nout, yet it's in the manual.

godly967
03-28-2012, 07:22 PM
also, playing tonight on the army skirmish, right clicking on enemy troops rarely actually attack. they just kinda stare at each other menacingly. also, the pathfinding, when set to a destination, if you click to command one of the troops in 3rd person, after you get out of the single command unit, they backtrack to where originally you took control of them and THEN follow the path

keep up the good work though dan, can't wait to see this in all its glory

Qwerty_Uio
03-28-2012, 07:25 PM
-Zeppelins yawing fins have no motion tween (only see straight,left and right)
-crouching does not affect your characters ability to aim
-when standing still rotating the camera pivots your character
-No Anti-Aliasing and Anisotropic Filtering support
-no vertical sync (can potentially damage GPU cards)
-fences/walls don't stop bullets
-skybox has low color depth (or at least in appearance)
-Cavalry only has hit box on horse (rider is 'ghost' like)
-Zeppelins have a area of effect damage with cannon balls?
-if an unlock system is being developed every character needs at least 2 slots for weapons
-ID markers can reach insane distances a limit should be made (50 or 100m?)
-animations are very low detail (2d even) at distances more than 20m
-Gatling gun needs slightly better accuracy
-When using Nvidia Control panel to override game settings the game becomes choppy and FPS drops belong 60 from 80+

If others could double check these that would be wonderful :D

More bugs coming once I get to play more :D

Dgreen02
03-28-2012, 07:29 PM
Good feedback guys, thanks! Let me know a few of these issues you'd like fixed in the first 1.01 patch. I created a thread for the patch, just post in there! Thanks.

- Dan

Sifer2
03-28-2012, 07:30 PM
Tank seems to reload faster when not aiming down sights.

Tank turret can rotate instantly by just free looking in the direction then aiming down the sight.

APC turret can shoot the top of the APC itself it looks like. Noticeable when your trying to shoot something close to you.

RoughneckLeader
03-28-2012, 08:03 PM
When I alt-tab out of the game, while connected to the server, and then alt-tab back, the game reloads the assets and returns to the main menu. This removes me from the server. Anyone else have this issue?

A.fudge
03-29-2012, 03:59 AM
When I alt-tab out of the game, while connected to the server, and then alt-tab back, the game reloads the assets and returns to the main menu. This removes me from the server. Anyone else have this issue?

I do, and someone I was playing with did. I think it's an engine issue.

GT3000
03-29-2012, 04:12 AM
List edited.

Arend94
03-29-2012, 12:44 PM
I don't know whether it's a bug or something with the engine, but the water is doing real weird close to the land.

Arend94
03-29-2012, 12:55 PM
There are some walls that are floating a few inches above the ground, I can't really describe where it occurs.

eieio
03-30-2012, 05:11 AM
bugs i have found since playing from the beginning of release.
* the walking achievement for infantry is staying at 0.
*when you join a game you don't get to chose a side its chosen for you. (the whole first day it was making me be confederate and blocking union)
* units that are vehicle's spin out and off the screen when the game is lost or won.
*on Gettysburg map the union soldiers always start backwards.
* AI Calvary can out run tanks that's just not right.
* i used the troop transport and all it does is show the transport where you entered it will not show where it really is and i hit e to exit and it doped me of right where i had entered and the transport was all the way on the other side of map.
* the network error needs to be fixed.

Just a few that i noticed cheers!!

FingerB0ne
04-02-2012, 12:56 PM
-Making the airship aiming arows transparent or smaller so it dont block sight
-when aiming as hi as you can with tank and it seems it shots verticaly straight up
- u can abandon ur tank outside the commandpoint in deathmatch
means abandoning low healt unit before death or griefing

Arend94
04-05-2012, 06:41 AM
http://dl.dropbox.com/u/71185412/2012-04-05_00001.jpg
http://dl.dropbox.com/u/71185412/2012-04-05_00002.jpg
http://dl.dropbox.com/u/71185412/2012-04-05_00003.jpg
http://dl.dropbox.com/u/71185412/2012-04-05_00009.jpg
These images show the problem with the aim height of tanks.

http://dl.dropbox.com/u/71185412/2012-04-05_00010.jpg
http://dl.dropbox.com/u/71185412/2012-04-05_00011.jpg
These 2 with walls floating above the ground.

http://dl.dropbox.com/u/71185412/2012-04-05_00012.jpg
That one with characters standing in walls.

http://dl.dropbox.com/u/71185412/2012-04-05_00013.jpg
That one when jumping over a fence. The animation is not adjusted for these high fences.

http://dl.dropbox.com/u/71185412/2012-04-05_00014.jpg
http://dl.dropbox.com/u/71185412/2012-04-05_00017.jpg
These two with the draw distance. The environment looks dull, because there is no AF and/or large draw distance.

http://dl.dropbox.com/u/71185412/2012-04-05_00018.jpg
http://dl.dropbox.com/u/71185412/2012-04-05_00019.jpg
And about the draw distance, these 2 images show it. Look real close to the shadow of the trees on your right side.