View Full Version : You guys know developers don't release games right?
Asheme
03-28-2012, 10:24 AM
There's this thing called a publisher, and they decide when the game comes out. They're also in charge of QA.
themoreyouknow.gif
Gaugler323
03-28-2012, 10:46 AM
True. Publishers sort of oversee the devs and QA. Dev's do the dev work, QA do the QA work...
...but some first hand experience. I don't work for a game company, but I do work for a tech company.
If I finish my work, and send it off to QA. I'm not saying "Test this. Find the bugs in my work." If I did I would not have a job for very long.
When I finish my work, I say "Here ya go QA, I finished this. It should be 100% complete. See if you can find some strange anomaly that slipped through my work that could cause our customers a problem." Becuase dev's all QA their own work in one way or another. You don't just write scripts and assume that worked. (Unless the QA process is much more time consuming which is not the case here)
I cannot imagine, that the dev here, said "This is done. I've looked it over for bugs. QA should go in and see if they can find anything."
Kradath
03-28-2012, 11:00 AM
When a dev has got a deadline a dev has got a deadline. Do you think a one person company can just postpone release date? The publisher would rather cancel it.
And it's not like Paradox, being the dev, has not released many buggy games in the last months.
Dgreen02
03-28-2012, 12:10 PM
It's a tough situation for sure ... you think this is how I wanted my first release to go ?
- Dan
AvuriDash
03-28-2012, 07:33 PM
When a dev has got a deadline a dev has got a deadline. Do you think a one person company can just postpone release date? The publisher would rather cancel it.
I don't get this. Because a game comes out a month later than intended, it suddenly won't receive any sales? Publishers need to realize that not only do you lose credibility when you put out an unplayable mess, you also lose many sales due to potential customers being informed of the unplayable state the game is in. By the time it can be completely fixed, people will likely forget about this game and move onto other things.
I can understand canceling a project because it doesn't meet their quality standards (or does it matter to them, in this case???), but because it doesn't fall within their unreasonably rigid timeframe of release? Who the hell runs these companies anyway? ♥♥♥♥ing ADD children? From this situation alone, I cannot imagine that a single educated business-person or game developer is working within Paradox Interactive.
Brusanan
03-28-2012, 07:43 PM
There's this thing called a publisher, and they decide when the game comes out. They're also in charge of QA.
themoreyouknow.gif
How is this relevant? As the customer, I couldn't care less about who is to blame. The only thing that matters to me is the product is terrible.
Best case scenario, the publisher will see this feedback and learn from it (though not likely, as they may be too busy bathing in our wasted money). At the very least, Dan is learning a valuable lesson which will benefit him in the future.
camero
03-28-2012, 07:45 PM
*not really aimed at Dan but more of his rabid fans*
Its funny really. Usually someone has to release a good game before they get rabid Hammer Legion Members willing to defend his/her games to the death and deny all but the completely undeniable. Dan has managed to do so on his first release. Well played.
edit: I do not get the cencorship term "Hammer Legion Members." Is this a reference to something?
Sylenall
03-28-2012, 08:09 PM
*not really aimed at Dan but more of his rabid fans*
Its funny really. Usually someone has to release a good game before they get rabid Hammer Legion Members willing to defend his/her games to the death and deny all but the completely undeniable. Dan has managed to do so on his first release. Well played.
edit: I do not get the cencorship term "Hammer Legion Members." Is this a reference to something?
I honestly would not be surprised if half of these people are paid by Paradox to do damage control and marketing on forums.
Dgreen02
03-28-2012, 08:16 PM
Paid by Paradox? I made the whole game myself that's why I care so much an am posting on the forum. The game had a release date we had to meet for many reasons, happens all the time with software. I'm working on the patch right now in addition to answering nearly every post on these forums.
- Dan
CommanderTerath
03-28-2012, 10:45 PM
I don't get this. Because a game comes out a month later than intended, it suddenly won't receive any sales? Publishers need to realize that not only do you lose credibility when you put out an unplayable mess, you also lose many sales due to potential customers being informed of the unplayable state the game is in. By the time it can be completely fixed, people will likely forget about this game and move onto other things.
I can understand canceling a project because it doesn't meet their quality standards (or does it matter to them, in this case???), but because it doesn't fall within their unreasonably rigid timeframe of release? Who the hell runs these companies anyway? ♥♥♥♥ing ADD children? From this situation alone, I cannot imagine that a single educated business-person or game developer is working within Paradox Interactive.
Still, it's not like constantly delaying a game does wonders for their PR either. And it costs more money the longer development takes. There is great pressure to push the game out as soon as possible. That doesn't make it right, mind you, and I don't think games should be published in an unplayable state, but that's the reality of it; when a publisher says "release on this date," you can try convincing them otherwise, but if that fails it's release then or not get paid.
Chubz123
03-28-2012, 11:05 PM
I honestly would not be surprised if half of these people are paid by Paradox to do damage control and marketing on forums.
Maybe you just haven't considered the fact that we sympathize with a one-man "team" and can see things from his perspective.
Sylenall
03-28-2012, 11:11 PM
Maybe you just haven't considered the fact that we sympathize with a one-man "team" and can see things from his perspective.
And that entitles you to shoot down critics that got burned on buying this game?
Lots of people seem to be going out of there way to excuse and defend everything about this messy release.
I honestly would not be surprised if half of these people are paid by Paradox to do damage control and marketing on forums.
Wow dude that was probably the most stupid thing I read on this forum since the release.
Chubz123
03-28-2012, 11:59 PM
Lots of people seem to be going out of there way to excuse and defend everything about this messy release.
We came into it expecting an unpolished, buggy game, but also knowing that it would have great potential not just because of its premise, but also because of the upcoming map editor and mod tools. Mr. Green appears to be doing a great job responding to the community and creating patches that address popular complaints like the lack of sniper rifle scopes and things of that sort, too, so I think we're in good hands. This was the classic case of a game being pushed out before it was ready and the circumstances are also made unique because one man programmed the entire thing and is overseeing its maintenance and improvements.
Dgreen02
03-29-2012, 12:01 AM
We came into it expecting an unpolished, buggy game, but also knowing that it would have great potential not just because of its premise, but also because of the upcoming map editor and mod tools. Mr. Green appears to be doing a great job responding to the community and creating patches that address popular complaints like the lack of sniper rifle scopes and things of that sort, too, so I think we're in good hands. This was the classic case of a game being pushed out before it was ready and the circumstances are also made unique because one man programmed the entire thing and is overseeing its maintenance and improvements.
This ^^^
Asheme
03-29-2012, 12:43 AM
How is this relevant? As the customer, I couldn't care less about who is to blame. The only thing that matters to me is the product is terrible.
As a consumer, the more you know, the better off you are.
It's really quite simple. You should strive to know as much as possible.
fidoman
03-29-2012, 01:40 AM
As a consumer, the more you know, the better off you are.
It's really quite simple. You should strive to know as much as possible.
Gotta love dat dopamine! <3
ikillu64
03-29-2012, 06:50 AM
I honestly would not be surprised if half of these people are paid by Paradox to do damage control and marketing on forums.
I'm telling you right now that I'm not paid by Paradox and if Paradox offered me any money I wouldn't take it. The reason I am defending and trying to help this game is because this one guy made it with a deadline that was impossible for him to meet so he had to release an unfinished game. Unlike most small devs would do in this situation he actually is working with the community and trying to update the game instead of abandoning it and taking the money.
Jalek
03-29-2012, 06:24 PM
I honestly would not be surprised if half of these people are paid by Paradox to do damage control and marketing on forums.
That's what I thought about Mount & Blade: Warband when it released, even the tutorial was impossible to complete yet people were claiming it was a great game.
Apparently it was patched a couple of months after release, but I'd already uninstalled it after wasting a couple of hours with it and didn't look back until recently.
Paradox in that case as well.
Dgreen02
03-29-2012, 06:37 PM
Well if you buy the game you have it forever, I will have a patch out in a few days with a lot of serious improvements. Then go from there...
- Dan
ian_gamer96
03-29-2012, 10:27 PM
There's this thing called a publisher, and they decide when the game comes out. They're also in charge of QA.
themoreyouknow.gif
...and your point is? :rolleyes:
You're right, I don't know how the gaming industry works..and quite frankly, I don't really care. I don't even know how water gets up all the way to my faucet; but I do know that as long as I keep paying for my water bill, I expect water to be there when I turn it on.
I don't understand the reason for your post when the majority of us aren't even in gaming industry.
kornswag
03-31-2012, 12:15 PM
...and your point is? :rolleyes:
You're right, I don't know how the gaming industry works..and quite frankly, I don't really care. I don't even know how water gets up all the way to my faucet; but I do know that as long as I keep paying for my water bill, I expect water to be there when I turn it on.
I don't understand the reason for your post when the majority of us aren't even in gaming industry.
Well, since you have no clue how water is coming out of your faucet, i'm sure you don't care that you are turning into a complacent zombie drinking all that tasty fluoride eh?
The point is, from someone that works in the industry, is that publishers are ♥♥♥♥♥♥bags and most releases that come out under these circumstances aren't the developers fault. I think this game is quite lucky to be created by someone that shows so much passion for his work, that's something you don't see very often in an industry where becoming resentful & jaded after submitting to the bs demands of pushy publishers.
And as for that faucet, lay off the fluoride man, you should know by now to do your research about things you spend your money on, the only person to blame for your ignorance is you.
ComradeLenin
03-31-2012, 12:42 PM
As a consumer, the more you know, the better off you are.
It's really quite simple. You should strive to know as much as possible.
What difference does that make?
Regardless if the developer or publisher is to blame, at the end of the day the consumer is still left with a broken product. :rolleyes:
ian_gamer96
03-31-2012, 12:51 PM
And as for that faucet, lay off the fluoride man, you should know by now to do your research about things you spend your money on, the only person to blame for your ignorance is you.
Blah blah blah...I din't buy the game. So your point is NULL and VOIDED.
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