Purple44
03-30-2012, 02:43 AM
Here a repost from FOJ:
Ridge Racer Unbounded Review (http://www.eurogamer.net/articles/2012-03-27-ridge-racer-unbounded-review)
Hmmm, reading that article, Ridge Racer Unbounded was haeding for a bad review, until:
After several days of this, it's fair to say I was ready to throw Ridge Racer Unbounded under the nearest bus and then hijack the same bus and crash it into the game's weeping relatives. Then, just as I was about to rip it to shreds, one of the game's publicists said, "You're not using the drift button like a handbrake, are you?"
>>>>>>>>
Then I tried holding it down the whole way through a corner.
It is impossible to understate the difference that this makes to Ridge Racer Unbounded. It might as well be renamed the 'fun' button. By turning into a corner early, holding down the drift button and then massaging the brake and accelerator as well, you can hurtle around any bend at almost top speed, carrying almost all those miles-per-hour out through the exit. Then release. It transforms the game. After a few minutes staring at the screen in disbelief, I elected to start the whole review again from scratch.
The drift button ties the whole game together. All of a sudden you can fill your Power bar every few seconds rather than every other minute, meaning that the previously limp takedowns and good-looking but unhelpful shortcuts come thick and fast, and time previously spent plodding down straights is spent wrestling for grip and blasting through rivals. Whole races become unbroken chains of nerve-fraying drifts, pulverising frags and massive explosions.
************************************************** ******
It seem the drift button is not a handbrake button, don't use it that way! :P
Offline it looking like Ridge Racer unbounded is worth buying, but with online only at 8 players, I'm reluctant to buy RRU now, since I do most my racing online. If I'm going to settle for only 8 players online, I would be better off getting DIRT Showdown in May with it demo derbys and figure 8 racing.
I ask Bugbear why 12 player online got drop. I hope I get answer:
http://www.facebook.com/bugbeargames?sk=wall
Chuck Purplefortyfour
"Correct, we support up to 8 players online." Bugbear, can you please tell us why 12 player online got drop? Since Dec we have been expecting 12 players online. :( ______________ Bugbear Entertainment ( Dec 19 ) Can't confirm intersection...s, at least not yet. It would be cool, but there's stuff that needs to be changed to support them. There will be plenty of airtime, don't worry :D We are going for 12 players both on- and offline.
I got an answer from Bugbear:
Bugbear Entertainment - Sorry, just couldn't make it work this time. We've been playing with the 8 players online quite a bit and think it works very well. Indeed, 12 can get a little too busy. Still, we would've gone for more if possible. Launching all three platforms at same time was a challenge especially for the online.
Ridge Racer Unbounded Review (http://www.eurogamer.net/articles/2012-03-27-ridge-racer-unbounded-review)
Hmmm, reading that article, Ridge Racer Unbounded was haeding for a bad review, until:
After several days of this, it's fair to say I was ready to throw Ridge Racer Unbounded under the nearest bus and then hijack the same bus and crash it into the game's weeping relatives. Then, just as I was about to rip it to shreds, one of the game's publicists said, "You're not using the drift button like a handbrake, are you?"
>>>>>>>>
Then I tried holding it down the whole way through a corner.
It is impossible to understate the difference that this makes to Ridge Racer Unbounded. It might as well be renamed the 'fun' button. By turning into a corner early, holding down the drift button and then massaging the brake and accelerator as well, you can hurtle around any bend at almost top speed, carrying almost all those miles-per-hour out through the exit. Then release. It transforms the game. After a few minutes staring at the screen in disbelief, I elected to start the whole review again from scratch.
The drift button ties the whole game together. All of a sudden you can fill your Power bar every few seconds rather than every other minute, meaning that the previously limp takedowns and good-looking but unhelpful shortcuts come thick and fast, and time previously spent plodding down straights is spent wrestling for grip and blasting through rivals. Whole races become unbroken chains of nerve-fraying drifts, pulverising frags and massive explosions.
************************************************** ******
It seem the drift button is not a handbrake button, don't use it that way! :P
Offline it looking like Ridge Racer unbounded is worth buying, but with online only at 8 players, I'm reluctant to buy RRU now, since I do most my racing online. If I'm going to settle for only 8 players online, I would be better off getting DIRT Showdown in May with it demo derbys and figure 8 racing.
I ask Bugbear why 12 player online got drop. I hope I get answer:
http://www.facebook.com/bugbeargames?sk=wall
Chuck Purplefortyfour
"Correct, we support up to 8 players online." Bugbear, can you please tell us why 12 player online got drop? Since Dec we have been expecting 12 players online. :( ______________ Bugbear Entertainment ( Dec 19 ) Can't confirm intersection...s, at least not yet. It would be cool, but there's stuff that needs to be changed to support them. There will be plenty of airtime, don't worry :D We are going for 12 players both on- and offline.
I got an answer from Bugbear:
Bugbear Entertainment - Sorry, just couldn't make it work this time. We've been playing with the 8 players online quite a bit and think it works very well. Indeed, 12 can get a little too busy. Still, we would've gone for more if possible. Launching all three platforms at same time was a challenge especially for the online.