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View Full Version : Secret to drifting is the drift button and why no 12 player online.


Purple44
03-30-2012, 02:43 AM
Here a repost from FOJ:

Ridge Racer Unbounded Review (http://www.eurogamer.net/articles/2012-03-27-ridge-racer-unbounded-review)



Hmmm, reading that article, Ridge Racer Unbounded was haeding for a bad review, until:

After several days of this, it's fair to say I was ready to throw Ridge Racer Unbounded under the nearest bus and then hijack the same bus and crash it into the game's weeping relatives. Then, just as I was about to rip it to shreds, one of the game's publicists said, "You're not using the drift button like a handbrake, are you?"


>>>>>>>>

Then I tried holding it down the whole way through a corner.

It is impossible to understate the difference that this makes to Ridge Racer Unbounded. It might as well be renamed the 'fun' button. By turning into a corner early, holding down the drift button and then massaging the brake and accelerator as well, you can hurtle around any bend at almost top speed, carrying almost all those miles-per-hour out through the exit. Then release. It transforms the game. After a few minutes staring at the screen in disbelief, I elected to start the whole review again from scratch.

The drift button ties the whole game together. All of a sudden you can fill your Power bar every few seconds rather than every other minute, meaning that the previously limp takedowns and good-looking but unhelpful shortcuts come thick and fast, and time previously spent plodding down straights is spent wrestling for grip and blasting through rivals. Whole races become unbroken chains of nerve-fraying drifts, pulverising frags and massive explosions.

************************************************** ******


It seem the drift button is not a handbrake button, don't use it that way! :P


Offline it looking like Ridge Racer unbounded is worth buying, but with online only at 8 players, I'm reluctant to buy RRU now, since I do most my racing online. If I'm going to settle for only 8 players online, I would be better off getting DIRT Showdown in May with it demo derbys and figure 8 racing.


I ask Bugbear why 12 player online got drop. I hope I get answer:

http://www.facebook.com/bugbeargames?sk=wall

Chuck Purplefortyfour
‎"Correct, we support up to 8 players online." Bugbear, can you please tell us why 12 player online got drop? Since Dec we have been expecting 12 players online. :( ______________ Bugbear Entertainment ( Dec 19 ) Can't confirm intersection...s, at least not yet. It would be cool, but there's stuff that needs to be changed to support them. There will be plenty of airtime, don't worry :D We are going for 12 players both on- and offline.


I got an answer from Bugbear:

Bugbear Entertainment - Sorry, just couldn't make it work this time. We've been playing with the 8 players online quite a bit and think it works very well. Indeed, 12 can get a little too busy. Still, we would've gone for more if possible. Launching all three platforms at same time was a challenge especially for the online.

KazzyMac
03-30-2012, 04:01 AM
Yep. The exact same article that I read yesterday that explained this perfectly. Well played, purple. ;)

The drift button (aka the 'fun' button) does not make you instantly perfect at the same; the drifting is ... well, let's just say it takes some getting used to. But I'll be damned if this isn't a fun game. :]

ElfShotTheFood
03-30-2012, 07:10 AM
This game is good because Purple44 didn't send an email to Bugbear asking them to make it.

Sysgen
03-30-2012, 07:15 AM
You don't hold it through the drift only just enough to start the drift. Holding through the drift will make you over drift. Reviewers are all over the place with this title and many just can't nail the mechanics which really aren't that complicated.

BS24
03-30-2012, 09:05 AM
i don't see 2 players online at the moment, let alone 8

Haggis&Tatties
03-30-2012, 10:04 AM
This game is good because Purple44 didn't send an email to Bugbear asking them to make it.

Oh!!!! you did not go there girl!!!

LOL

Purple44
03-30-2012, 12:41 PM
Oh!!!! you did not go there girl!!!

LOL



Even Bugbear can't give us 12 player online. Do we all have to go to a sim to get 12 players online these days? Is it the console version that can't handle 12 player online? And that why PC version is struck at 8 player online.

Hmm Flatout 3 had support for a wheel and you could remap your buttons. FO 3 is not a console port like what RRU is looking like now. Just a shame FO 3 got release with a broken online.

RoyalMonaco76
03-30-2012, 04:05 PM
This game is good because Purple44 didn't send an email to Bugbear asking them to make it.

No, it's because Team 6 are a bunch of Dutch dumbasses who don't know shet from Shinola, that's why FO3 is absolute horseshet

Merkoth
03-30-2012, 05:54 PM
There's a "drift button"? Cant you just tap brake -> tap gas and start frifting like any other Ridge Racer?

KazzyMac
03-30-2012, 06:01 PM
There's a "drift button"? Cant you just tap brake -> tap gas and start frifting like any other Ridge Racer?
It's technically the handbrake, but yes ... a bit of deliberate opposite lock+brakes does induce a drift in most cars.

However, it's not advised unless you're coming up to a very narrow and sharp 90* bend at 260km/h. Tapping the brake usually locks the rear wheels and makes the car slide and slow down rather than drift. Most scenarios it's better to just use the 'drift' (aka the 'fun' button) to induce or maintain a drift.

ElfShotTheFood
03-30-2012, 06:12 PM
Hmm Flatout 3 had support for a wheel and you could remap your buttons. FO 3 is not a console port like what RRU is looking like now. Just a shame FO 3 got release with a broken online.

It also had:

- broken graphics
- broken physics
- broken gameplay

The game should have shipped in a body cast instead of box.

KazzyMac
03-31-2012, 02:47 AM
It also had:

- broken graphics
- broken physics
- broken gameplay

The game should have shipped in a body cast instead of box.
I wouldn't go as far as complimenting it enough to give it a body cast. Damn thing didn't even deserve a ♥♥♥♥ing funeral. >_>

raubhamster
03-31-2012, 10:13 AM
You don't hold it through the drift only just enough to start the drift. Holding through the drift will make you over drift. Reviewers are all over the place with this title and many just can't nail the mechanics which really aren't that complicated.

True. The reviewer from aboves article seems like a...i don't know what, but why is he allowed to test games if he doesn't know how to use a single button in a game? :p

subsonika
03-31-2012, 10:18 AM
True. The reviewer from aboves article seems like a...i don't know what, but why is he allowed to test games if he doesn't know how to use a single button in a game? :p

To be fair, I'm also having problems getting my head around the mechanics. Not entirely sure what the effect of the Drift button is yet.

KazzyMac
03-31-2012, 12:34 PM
To be fair, I'm also having problems getting my head around the mechanics. Not entirely sure what the effect of the Drift button is yet.
Seems like a cross between a handbrake and a throttle limiter. Best way to understand it is to just see how differently the car drifts when you keep it held down, and when you hold it until the car starts drifting and then let go and let the car slide by itself.

Takes some getting used to, certainly.



To be honest though, since on previous Ridge Racer games the drifting direction was literally controlled by the direction of the corner, try thinking of other ways Bugbear could have implemented a method of forcing drifts. Putting it that way, the 'drift button' method isn't too bad.