esnyper
04-11-2012, 05:02 PM
It's clear to me, as a programmer of 25+ years, that whomever it was that wrote the friends engine, did so using synchronous blocking calls.
The obvious issue here is that when you do idiotic crap like that, you get A LOT of lag as data comes in and the synchronous code eats up the CPU.
How about you fix this?
Cheers.
The obvious issue here is that when you do idiotic crap like that, you get A LOT of lag as data comes in and the synchronous code eats up the CPU.
How about you fix this?
Cheers.