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View Full Version : Rewrite Friends using async methods.


esnyper
04-11-2012, 06:02 PM
It's clear to me, as a programmer of 25+ years, that whomever it was that wrote the friends engine, did so using synchronous blocking calls.

The obvious issue here is that when you do idiotic crap like that, you get A LOT of lag as data comes in and the synchronous code eats up the CPU.

How about you fix this?

Cheers.

Waaper
04-12-2012, 12:55 PM
How about making a vpn for ingameoverlay so people can't trace your fkin IP through voice chat, how does that sound?

petthepsycopath
04-12-2012, 11:12 PM
i'll live with the ability to message someone without having to friend them first

jchillin89
04-13-2012, 08:23 PM
i'll live with the ability to message someone without having to friend them firstYeah, I'd like to get a nice little IM from everyone I kill in an online game about how much I suck and such.