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View Full Version : My impression of Stellar Impact


BigDaddyGoose
04-14-2012, 10:56 AM
I was DESPERATE for a sci-fi tactical strategy game. I should have read closer before I bought... I HATE moba type games. They are always unbalanced in favor of the player who knows EVERYTHING about the game.

I gave this a chance. (I figured I spent $10 on it so I should at least try.) Here's my impression... good and bad:

The first attempts to get into the game was a huge headache. Waiting for the slow loading registration page, waiting for an email that never came, and CD keys (despite the superior Steam platform) are still awkward and troublesome. Once I finally got in, I was asked to start the tutorial which I gladly did. Being that I have a life, I was forced to quit the game and attend to family matters. When I returned, there was no option to resume the tutorial AND the tutorial tab on the menu was a mislabeled link to game instructions (not the same thing).

I pressed on due to the impressive graphics and cool array of ships and abilities. I finally found the correct tutorial as a game mode when you launch an online battle??? Oh well. At least I found it.

The tutorial ONLY covered the game board and basics of combat. I still had NO idea about upgrades, repair, skill swapping, crew, rewards or equipment. I asked people in game and most of them were clueless also.

Still, it looked fun so I headed into battle. First I did a practice 2v2. We both were still learning so we were excited when we won... only to learn that practice sessions reward NOTHING. Not even your FIRST practice? Seems harsh... but ok.

Then I went into a real battle 4v4. We were obviously outmatched because the opponents would gank us repeatedly as if they were all in the same living room working together. We were so overwhelmed, it got to 10-15 and NONE of us felt like it was worth fighting back. My three teammates just sat there and let them take the base... while I desperately tried to capture SOMETHING. We lost. But what's discouraging is that we didn't fell the match was fair. We felt we lost because of something we felt they had they we didn't. Granted, this was an illusion, but I digress.

So I tried again and popped into another 4v4 battle. This time I prepared. I carefully chose my ship, skill sets, and mapped out in my head a few strategies for capturing and holding points.
THIS TIME the game thew me a curve by not clearly explaining upgrades. When I clicked 'upgrades' I was presented with the faction skill upgrades. Since I am familiar with LOL, I assumed it was similar. I DID NOT see the two other tabs for hull and weapons. The entire match I spent upgrading my faction skills and they were still the slightest effective. In my massive behemoth of a ship, I would get incinerated by only a few blasts from enemy ships.

No matter how I stratagized, timed my attacks, carefully selected my skill usage and took advantage of terrain, I STILL GOT BLASTED AWAY WITH A FEW SHOTS EACH TIME.

Finally, I quit battle and returned to the hangar to change my tactics. I saw I received an equipment in my inventory; a damage enhancer. Cool! I can use that on my Destroyer and try to play stealthy assassin. But wait... NO! The inventory is LOCKED to the ship that received it??? So I get a super cool gizmo that would work GREAT on another ship, but I'm forced to only use it on my low-attack value ship???

So after NO clear instructions, NO good tutorials after the basic, NO help from other players and NO advantages awarded by the game, it is clear to me that Stellar Impact is not ready for market and only a selected hard core MOBA Hammer Legion Members would enjoy the game. However, the graphics are excellent, the customization is fun, the ships are impressive and the game CAN be fun in rare cases.

Hope this helps. Maybe next time I see a game on sale, I'll stop and research it first before I waste my time.

madplayshd
04-14-2012, 11:10 AM
Have you asked for help? The community for this game is very helpful. You are welcome to join TS and more seasoned players will explain you EVERYTHING.

ts3.tindalos-interactive.com pw: 5522

Another good point to start is the stellar impact video tutorial:
https://www.youtube.com/watch?v=0COXK5zrTcA&list=PL0269C6360B27C8A5&index=1&feature=plpp_video

Its a game with a very high skill ceiling, so, yes, there is a lot to learn.

Apart from the official tutorial beeing subpar the other problem is that the beta players rating got reset, so automatch can match you up with more seasoned players currently. However, most beta players are already in the 100+ rating range so thats no longer really a problem.

chilenoloco
04-14-2012, 11:18 AM
I kind of wish this game didnt unlock everything for you instantly(obviously aside from MK2 onwards). Give players a basic ship with real limited abilities, unlock more as you go so you slowly get introduced to everything and arent bombarded with information. At the moment this isnt really new player friendly lol.

zeropositivo
04-14-2012, 02:13 PM
A couple quick things. I'm ready to bet what the other team had was Teamspeak. There's an official TS server for the game, advertised pretty much everywhere from just after login, and it does enhance the gameplay a LOT

Also, objects are locked because you can obtain better objects with higher mark ships. Would feel kinda cheap to put the best possible medal on a crappy mk1 ship, just because you happen to have a single leveled up ship

Panimu
04-14-2012, 02:16 PM
I've basically had the exact opposite impression than you. So many people using very bad tactics atm.

The_Monarch
04-15-2012, 02:12 AM
I'm pretty sure the tutorial covered repairing and upgrades. The rest seems to be covered in the game instructions... not really sure why you can't be bothered to read but don't mind writing an essay.

Crickets
04-15-2012, 02:16 AM
I think we should have all stopped reading when he complained that his "practice" match didn't give him any rewards...

Having never played this or many other games where they have some sort of "practice mode" I could have told you not to expect some kind of reward from doing it...if it wasnt for the rest of your post I would have assumed you to be troll...

wuweird
04-15-2012, 06:15 AM
NO clear instructionsYou have a ship. You have a set of skills & items. You pick from the latter to complement the choice of former so that you can do better. Is this your first game ever?

NO good tutorials after the basicIsn't that why we play strategy games, to work out ourselves how to succeed?

NO help from other playersIn my first match, my opponents were coaching me. Sure, I was no threat to them whatsoever, but how is that fun? Half of us were learning and the other half wanted better competition. I don't know what to tell you, maybe I lacked that annoying tone of entitlement?

NO advantages awarded by the gameBeing able to farm items from practice sessions isn't an "advantage", it's an exploit. Or to put it another way: if you want it, earn it.

Stellar Impact is not ready for marketYou do realise that "market" in this case means "people who would pay to play it", right? Seemed ready enough to the 300+ people on earlier.

only a selected hard core MOBA Hammer Legion Members would enjoy the gameI hate MOBA games but I love EVE combat, and this happily triggers far more associations with EVE.

Maybe next time I see a game on sale, I'll stop and research it first before I waste my time.You could have saved us all the time with that pithy & cliched realisation. I used the registration site downtime to watch a few tutorial videos, which showed me exactly what to expect from the game, and so far I haven't regretted the purchase at all.

Reloire
04-15-2012, 03:39 PM
Thanks for your info. Maybe I'll buy this when sale 75%.
I see those 3 DLCs, lol, it's like the same as 1st day DLC Mass Effect.

madplayshd
04-15-2012, 03:51 PM
Its not first day dlc, the game has been out for quite some time, but wasnt released on steam right away.

Teranasaurus
04-15-2012, 04:08 PM
Thanks for your info. Maybe I'll buy this when sale 75%.
I see those 3 DLCs, lol, it's like the same as 1st day DLC Mass Effect.

Yes, a $8 game that came out three months ago having a few $1 dlcs to purchase is EXACTLY LIKE a $60 game having a $10 dlc to buy on the first day it is released.

There is something wrong with your worldview if you seriously think that.

glimni
04-15-2012, 06:29 PM
I bought this game like 2 days ago and i really enjoy it.
Hope there will be a SI 2 someday ^^.. maybe with better and more "realistic looking" graphics.

The only downside so far is the tutorial wich is really only covering half the game. But there are video and writen tutorials around the net that are helpful and together almost everything is covered.

Besides this the only negative to say was my login/register problems in the beginning and since then the more or less often occuring game freezes (happens only in the main menue and not during games.. thx god).

What im searching for is an detailed item list for this game. Someone got a link?

madplayshd
04-15-2012, 07:12 PM
http://stellarimpact.wikia.com/wiki/Items

Captain_Pain
04-15-2012, 07:17 PM
To those of you that have been playing the game since the Alpha/Beta: Have the devs pulled their heads out of their rears yet?

I like the game and its potential, but their repeated denial that something was wrong in regards to the "rubber banding" issue was extremely frustrating. Are they at least optimizing the game now?

Stilgarius
04-16-2012, 09:11 AM
Hey Captain_Pain,

The rubber banding have been fixed. So actually we're experimenting some lag issue but we know where it come from, and a patch will fixed this.

The patch will be uploaded tonight or tomorrow in the morning.

To BigDaddyGoose --> I hope you will play a little more to the game, so you can see all the possibility. It's a "hard to master" game, and i understand it can be frustrating for a new player to be "ganked". But believe me even if i create the game i get "ganked" too by experienced players.The frustration is inherent to the MOBA game. ;)

Have a good day all and see you in th game.

BVChaosInc
04-16-2012, 09:56 AM
ninja'ed by a dev

madplayshd
04-16-2012, 12:07 PM
To those of you that have been playing the game since the Alpha/Beta: Have the devs pulled their heads out of their rears yet?

I like the game and its potential, but their repeated denial that something was wrong in regards to the "rubber banding" issue was extremely frustrating. Are they at least optimizing the game now?
I dont know what youre talking about. The devs love their creation and play a lot themselves (stilgar was number 1 ranked player back in the beta). They are usually very fast when it comes to bugfixes. Interestingly enough the game seems more buggy after steam release. The never denied anything btw.