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View Full Version : Srs weapon talk. Part 14: The Fan O War


Rexic The King
04-27-2012, 06:34 PM
Hello. And welcome to Srs weapon talk.


Here we talk about different weapons.


Are they balanced?


Worth using?


op/up?


Last time (http://forums.steampowered.com/forums/showthread.php?t=2671577) we talked about the Sun on a Stick (http://wiki.teamfortress.com/wiki/Sun-on-a-Stick).

today we talk about the Fan O War (http://wiki.teamfortress.com/wiki/Fan_O%27War).

What do you think about it?

Do you like its stats?

What type of loadout does it do best in?

If it needs a change, be it a buff or nerf, what do you think the change should be?

should scout have fire resistance with it wielded?(He can fan off the flames)

Should marked enemies have 15% less knockback ressitance?(Because its a fan)

and so on.


Put on your Stove Pipe, Whiskered Gentleman and Scarf. Its time....for Srs weapon talk.

Rexic The King
04-27-2012, 08:07 PM
hello?

Darkfoxz87
04-27-2012, 08:23 PM
Fan O' War. The most underrated Meele for the Scout. Having the ability to mark that Heavy that your not going to kill, so your team can take him out eaiser is helpful. Also giving you the ability to take down enemies in a Hit-N-Shoot fashion.

The only change I would make:

FAN O' WAR
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
+15% Faster Weapon switch
-90% damage penalty

Winds of Gravel Pit
Scout brings on his fan!
You are marked for death

This makes the Hit-N-Shoot Tactic more feasible.

'Your OverWhelmed, I'm UnderWhelmed. why isn't anyone just, Whelmed?'

Mech_Chicken
04-28-2012, 12:04 AM
In most situations where you're going to hit someone with it in melee you'd be better off just hitting them with meatshots instead of alerting them with the cruddy little damage.

However it's more useful than the bat and the bat is quite useful, so I'd say it's a decent unlock.

The only thing I'd change is making the mark last even longer. It often runs out before teammates can get at them. It could be a nice clutch weapon like the sandman, but for now it's underwhelming for all the work it takes to melee someone first instead of just shooting them.

Shining Wolf
04-28-2012, 01:17 AM
It's okay for whacking an overheated combat class once who's not paying attention and then floor it so your team can get out of there. Basically a melee piss.

gomixy
04-28-2012, 08:36 AM
No point in switching to melee when reloading and shooting your primary takes the same amount of time Nd does way more damage.

Ψ-Forks-Ψ
04-28-2012, 08:41 AM
Faster weapon switch.

Would make it a kind of reverse-axtinguisher.


It is now viable.

Argeon
04-28-2012, 12:42 PM
Needs faster weapon switch, then it's good.

Ryusuta
04-28-2012, 01:06 PM
It's fine for what it is, but yes, a faster weapon switch (not MUCH faster, because the Scout is already the undisputed champion of weapon heckling) might make it a little bit more liked.

gomixy
04-28-2012, 01:16 PM
Id like it to be a joke item of sorts.

Fan O War
Enemies hit will be marked for death
+90% damage against marked enemies
-90% damage penalty against unmarked enemies

It would be funny to see that

Mech_Chicken
04-29-2012, 05:45 AM
It doesn't neef faster weapon switch. that's a dumb way to balance weapons. Weapons should stand up on their own merits rather than copping out with the ability to juggle around the other weapons faster. The degreaser is badly designed in this way. If the flames were good enough to kill people in melee range, pyro wouldn't need the quick switch for his axe.

And scout doesn't need a weapon combo to do better damage. Quick switch from the fan to do meatshots right away with the minicrits would be broken as hell.

Ryusuta
04-29-2012, 06:44 AM
It doesn't neef faster weapon switch. that's a dumb way to balance weapons. Weapons should stand up on their own merits rather than copping out with the ability to juggle around the other weapons faster. The degreaser is badly designed in this way. If the flames were good enough to kill people in melee range, pyro wouldn't need the quick switch for his axe.

Yes, but if the flamethrower were better for killing up-close, we would hear NO END to people whining about W+M1. As such, I think that the Pyro being a class that utilizes all of its weapon slots pretty consistently is a good style to fit in, and the Degreaser is a good utility for it.

Cloymax
04-30-2012, 03:02 AM
fire resistance would be nice because you have to get close. faster weapon switch would also be nice because you could just unload and get better results.

Cannon
04-30-2012, 06:28 AM
The problem with this weapon is, if you can get that close to an enemy you might as well just shoot him. Because two shots can kill almost any class (except heavy), why waste one shot and risk to get killed in the process?

echoes37
05-01-2012, 07:54 AM
I don't know why they limit you to one mark at a time. It's not a like if there's a sea of enemies ahead of you you're going to be able to use a melee weapon to systematically cripple the other team.
Really, if you can survive hitting more than one person with the thing, you deserve the mini-crits.

mechamecha
05-01-2012, 09:24 AM
Fan O' War. The most underrated Meele for the Scout. Having the ability to mark that Heavy that your not going to kill, so your team can take him out eaiser is helpful.

Not really.
If you mark him so someone else kill him, it means there's 2 of you.
If 2 players, including a scout, can't take out a heavy, you should not play scout.

By the time you get in melee range and hit him, you could shoot him 2-3 times with the scattergun.
Your team can also finish him off if he has 100hp left.
FoW is 100% useless.

Darkfoxz87
05-01-2012, 09:02 PM
Not really.
If you mark him so someone else kill him, it means there's 2 of you.
If 2 players, including a scout, can't take out a heavy, you should not play scout.

By the time you get in melee range and hit him, you could shoot him 2-3 times with the scattergun.


No that is not what I meant. I meant that if it is Scout VS Heavy and you know that your going to lose, just pull the FoW out smack him once, then your team has MUCH better chance of taking him down.

And this thing makes Pocket Medics useless. Tap the Patient or the Medic and they go down, fast.

Or just do a Hit-N-Run with this thing on anyone and your team will love you for it.

By the time you get in melee range and hit him, you could shoot him 2-3 times with the scattergun.
Your team can also finish him off if he has 100hp left.

Yeah untill he pulls out the Sandvich and is back too 300.

FoW is 100% useless.

FoW is 100% useful.

'Your OverWhelmed, I'm UnderWhelmed, why isn't anyone just, Whelmed?

Yay 100th Post!

grimreeferx09
05-30-2012, 10:49 AM
this thing is borderline op.

firstly, it's not like any of the other melee weapons are really amazing for scout.

second, it is like jarate, except medic beams don't reduce its duration. getting hit with it isnt too conspicuous either (vs the yellow jarate screen).

sneak up on a heavy/demo medic combo, ruin a push with very little effort. if you emptied your 6 scatter shots, you can leave your enemy with a hit from one of these and they are as good as dead if your team is decent. Hit a medic with it on a suicide mission or hit and run, and you can ruin a push like that too. If you can simply just shoot and kill them, that would be better,, but you have too judge the environment and see if that is possible first. If they are surrounded by teammates, or if there are 2 medics, it could be too difficult.

odd things - it doesn't work on disguised spies, but it works on cloaked spies iirc. It would be great if you could just spy check with it too. (skull comes up on spies in all situations)

Cuttlefishes
05-30-2012, 12:34 PM
this thing is borderline op.


You're playing Scout wrong.

4812622
05-30-2012, 12:36 PM
this thing is borderline op.

gaiz gaiz fan o war is op imba cruch

narfplz

mechamecha
05-30-2012, 03:09 PM
Fan O' War. The most underrated Meele for the Scout. Having the ability to mark that Heavy that your not going to kill

but you're totally gonna get close enough to melee him?


Scout destroys people at point blank, if you can get close enough to melee them, just scattergun them to death.

It's one of the most useless item in the game.

grimreeferx09
05-30-2012, 05:53 PM
yes. if you don't have a full scattergun clip for example. or if there are a group of players and you cant survive long enough to get off four shots if you were to engage. and this game has no foot step sounds, so it is fairly simple to sneak up on ppl anyway.

and you can kill overhealed heavies being pocketed right in front of their medics like a boss.

yea, it is a bit situational, but none of the other melee weapons offer up anything as interesting except the atomizer imo. and i still prefer the fan of war over that.

NeoSamus
05-30-2012, 06:48 PM
yes. if you don't have a full scattergun clip for example. or if there are a group of players and you cant survive long enough to get off four shots if you were to engage. and this game has no foot step sounds, so it is fairly simple to sneak up on ppl anyway.

1. If you're not gonna survive long enough to get off 4 shots, you shouldn't be engaging.
2. If you're not gonna survive long enough to get off 4 shots, how on earth would you survive long enough to melee and get off...any shots?
3. TF2 has footstep sounds, but they're typically pretty drowned out by other game sounds.

and you can kill overhealed heavies being pocketed right in front of their medics like a boss.

Again, how? If you're meleeing an overhealed Heavy, and shooting 4 times, why wouldn't you just shoot 5 times? Also, why would you shoot the Heavy instead of the Medic? Also, how bad is the Heavy that he can't kill you while you're meleeing him and shooting at least 4 times?

yea, it is a bit situational, but none of the other melee weapons offer up anything as interesting except the atomizer imo. and i still prefer the fan of war over that.

It's about as situational as stock melee (as in, extremely), and other melees (Sandman, Candy Cane, Atomizer, and Wrap Assassin) are far less situational and interesting.

Fan O'War just seems like a weapon to practice dodging with Scout, because it forces you to be suicidal if you want to use it. Might be fun just to screw around with, but certainly not a legitimate contender for a serious loadout over other melee unlocks.

Thunderous
05-30-2012, 07:46 PM
The Fan O war is so very UP and what really gets me is that I can't even whack someone to death with it. The melee weapon that's not good for melee.

Alleal
05-30-2012, 08:12 PM
Arguably the worst weapon in the game. Right up there with the razorback.

Sorry if you like the weapon, but that's a fact not an opinion.

grimreeferx09
05-30-2012, 09:51 PM
wait, so, just to be clear, what are ppl who think the fan of war is bad suggesting scouts should use? the atomizer, right?

NeoSamus
05-30-2012, 11:58 PM
If you're playing seriously? Atomizer, Sandman, or Wrap Assassin would probably be the best melees to use. Maybe Candy Cane if you're feeling ballsy or Holy Mackerel for the set bonus.

Alleal
05-31-2012, 11:57 AM
wait, so, just to be clear, what are ppl who think the fan of war is bad suggesting scouts should use? the atomizer, right?

The stock bat would be a better choice than the fan of war

Crawfo540
06-09-2012, 04:24 PM
25% faster weapon switch would fix this totally. Not to mention you should be able to mark more than one enemy for death.