PDA

View Full Version : Engine Hunk Overflow.


Left4pikachu
05-02-2012, 03:05 PM
Been stuck on this for days, do you know where I can find this error on my map? I don't want to keep searching forever? Maybe I can get an easy fix?** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"

Valve Software - vbsp.exe (Oct 6 2011)
2 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.vmf
Can't find surfaceprop grate for material METAL/FENCE_BARBED, using default
Patching WVT material: maps/m/concrete/blend_sidewalk_01_wet_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-14104.50 9014.29 -6079.70) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -4056.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -1336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 15872.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 16384.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 14848.0 -4048.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 14848.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 13824.0 -4048.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 13824.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"

Valve Software - vvis.exe (Oct 6 2011)
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt


** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"

Valve Software - vrad.exe SSE (Oct 6 2011)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.48 seconds)
10946 faces
10297237 square feet [1482802176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146)
Build Patch/Sample Hash Table(s).....Done<0.8171 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (66)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 244/8192 2928/98304 ( 3.0%)
brushsides 1474/65536 11792/524288 ( 2.2%)
planes 888/65536 17760/1310720 ( 1.4%)
vertexes 13886/65536 166632/786432 (21.2%)
nodes 4407/65536 141024/2097152 ( 6.7%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10946/65536 612976/3670016 (16.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 989/65536 55384/3670016 ( 1.5%)
leaves 4441/65536 142112/2097152 ( 6.8%)
leaffaces 11720/65536 23440/131072 (17.9%)
leafbrushes 1996/65536 3992/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 52513/512000 210052/2048000 (10.3%)
edges 27166/256000 108664/1024000 (10.6%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 782/32768 7820/327680 ( 2.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10401/65536 20802/131072 (15.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 58509632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49087/393216 (12.5%)
LDR ambient table 4441/65536 17764/262144 ( 6.8%)
HDR ambient table 4441/65536 17764/262144 ( 6.8%)
LDR leaf ambient 25202/65536 705656/1835008 (38.5%)
HDR leaf ambient 4441/65536 124348/1835008 ( 6.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1284592 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/23792 ( 0.0%)
pakfile [variable] 87195/0 ( 0.0%)
physics [variable] 92963/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26657
Writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
4 minutes, 6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\m.bsp"


** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" -toconsole -dev -console

Morloc
05-03-2012, 05:20 AM
you have a few leaks, look for the prop at the coords it gives and check to make sure its not outside the map or its center point isnt. There another leak aslo which might be causing the prop to leak.

Just check out the coords it gives and make sure everything is sealed.

Morloc

Left4pikachu
05-03-2012, 05:33 PM
Keep getting the error in a different spot now... -.-... and I can't seem to fix it..

Left4pikachu
05-03-2012, 05:40 PM
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"

Valve Software - vbsp.exe (Oct 6 2011)
2 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.vmf
Patching WVT material: maps/m/concrete/blend_sidewalk_01_wet_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-7118.80 -1359.66 -5951.61) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -4088.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -1336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 15872.0 -4080.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 16384.0 -4080.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 14848.0 -4080.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 14848.0 -4080.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 13824.0 -4080.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 13824.0 -4080.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"

Valve Software - vvis.exe (Oct 6 2011)
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt


** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"

Valve Software - vrad.exe SSE (Oct 6 2011)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.24 seconds)
10946 faces
10297237 square feet [1482802176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (137)
Build Patch/Sample Hash Table(s).....Done<0.7567 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 244/8192 2928/98304 ( 3.0%)
brushsides 1474/65536 11792/524288 ( 2.2%)
planes 888/65536 17760/1310720 ( 1.4%)
vertexes 13886/65536 166632/786432 (21.2%)
nodes 4407/65536 141024/2097152 ( 6.7%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10946/65536 612976/3670016 (16.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 989/65536 55384/3670016 ( 1.5%)
leaves 4441/65536 142112/2097152 ( 6.8%)
leaffaces 11720/65536 23440/131072 (17.9%)
leafbrushes 1996/65536 3992/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 52513/512000 210052/2048000 (10.3%)
edges 27166/256000 108664/1024000 (10.6%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 782/32768 7820/327680 ( 2.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10401/65536 20802/131072 (15.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 58509632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49087/393216 (12.5%)
LDR ambient table 4441/65536 17764/262144 ( 6.8%)
HDR ambient table 4441/65536 17764/262144 ( 6.8%)
LDR leaf ambient 25188/65536 705264/1835008 (38.4%)
HDR leaf ambient 4441/65536 124348/1835008 ( 6.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1284592 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/23792 ( 0.0%)
pakfile [variable] 87195/0 ( 0.0%)
physics [variable] 92963/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26657
Writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
3 minutes, 48 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\m.bsp"


** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" -toconsole -dev -console +sv_lan 1 +map "m"
New errors? I'm sorry I know you're trying to help... I hate map erroes like these especially since this map that has the problems is such a small map.

Morloc
05-04-2012, 03:13 AM
Entity prop_static (-7118.80 -1359.66 -5951.61) leaked!

i would check that prop and make sure its centre point isnt outside the map. if not delete it for now to see if things compile

morloc

Left4pikachu
05-04-2012, 12:57 PM
I deleted it last night and it still appeared... :P I will keep trying but maybe it's not the prop itself.. maybe it's the map.. because after I deleted it another prop acted up... got a fix?

Morloc
05-09-2012, 06:01 AM
I deleted it last night and it still appeared... :P I will keep trying but maybe it's not the prop itself.. maybe it's the map.. because after I deleted it another prop acted up... got a fix?

sounds like a map leak, remember displacements and func_detail wont seal a map. You can try and load the point file and this should lead you to the leak. look in the menu of hammer for load point file

it could be a brush not quite on grid etc.

hope this helps