Left4pikachu
05-02-2012, 03:05 PM
Been stuck on this for days, do you know where I can find this error on my map? I don't want to keep searching forever? Maybe I can get an easy fix?** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"
Valve Software - vbsp.exe (Oct 6 2011)
2 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.vmf
Can't find surfaceprop grate for material METAL/FENCE_BARBED, using default
Patching WVT material: maps/m/concrete/blend_sidewalk_01_wet_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-14104.50 9014.29 -6079.70) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -4056.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -1336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 15872.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 16384.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 14848.0 -4048.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 14848.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 13824.0 -4048.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 13824.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"
Valve Software - vvis.exe (Oct 6 2011)
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"
Valve Software - vrad.exe SSE (Oct 6 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.48 seconds)
10946 faces
10297237 square feet [1482802176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146)
Build Patch/Sample Hash Table(s).....Done<0.8171 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (66)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 244/8192 2928/98304 ( 3.0%)
brushsides 1474/65536 11792/524288 ( 2.2%)
planes 888/65536 17760/1310720 ( 1.4%)
vertexes 13886/65536 166632/786432 (21.2%)
nodes 4407/65536 141024/2097152 ( 6.7%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10946/65536 612976/3670016 (16.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 989/65536 55384/3670016 ( 1.5%)
leaves 4441/65536 142112/2097152 ( 6.8%)
leaffaces 11720/65536 23440/131072 (17.9%)
leafbrushes 1996/65536 3992/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 52513/512000 210052/2048000 (10.3%)
edges 27166/256000 108664/1024000 (10.6%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 782/32768 7820/327680 ( 2.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10401/65536 20802/131072 (15.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 58509632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49087/393216 (12.5%)
LDR ambient table 4441/65536 17764/262144 ( 6.8%)
HDR ambient table 4441/65536 17764/262144 ( 6.8%)
LDR leaf ambient 25202/65536 705656/1835008 (38.5%)
HDR leaf ambient 4441/65536 124348/1835008 ( 6.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1284592 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/23792 ( 0.0%)
pakfile [variable] 87195/0 ( 0.0%)
physics [variable] 92963/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 26657
Writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
4 minutes, 6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\m.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" -toconsole -dev -console
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"
Valve Software - vbsp.exe (Oct 6 2011)
2 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.vmf
Can't find surfaceprop grate for material METAL/FENCE_BARBED, using default
Patching WVT material: maps/m/concrete/blend_sidewalk_01_wet_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-14104.50 9014.29 -6079.70) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -4056.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 15872.0 -1336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 15872.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 16384.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 14848.0 -4048.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 14848.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 13824.0 -4048.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 13824.0 -4048.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"
Valve Software - vvis.exe (Oct 6 2011)
2 threads
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
reading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.prt
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m"
Valve Software - vrad.exe SSE (Oct 6 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.48 seconds)
10946 faces
10297237 square feet [1482802176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (146)
Build Patch/Sample Hash Table(s).....Done<0.8171 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (66)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 244/8192 2928/98304 ( 3.0%)
brushsides 1474/65536 11792/524288 ( 2.2%)
planes 888/65536 17760/1310720 ( 1.4%)
vertexes 13886/65536 166632/786432 (21.2%)
nodes 4407/65536 141024/2097152 ( 6.7%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10946/65536 612976/3670016 (16.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 989/65536 55384/3670016 ( 1.5%)
leaves 4441/65536 142112/2097152 ( 6.8%)
leaffaces 11720/65536 23440/131072 (17.9%)
leafbrushes 1996/65536 3992/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 52513/512000 210052/2048000 (10.3%)
edges 27166/256000 108664/1024000 (10.6%)
LDR worldlights 2/8192 200/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 782/32768 7820/327680 ( 2.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10401/65536 20802/131072 (15.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 58509632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49087/393216 (12.5%)
LDR ambient table 4441/65536 17764/262144 ( 6.8%)
HDR ambient table 4441/65536 17764/262144 ( 6.8%)
LDR leaf ambient 25202/65536 705656/1835008 (38.5%)
HDR leaf ambient 4441/65536 124348/1835008 ( 6.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1284592 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/23792 ( 0.0%)
pakfile [variable] 87195/0 ( 0.0%)
physics [variable] 92963/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 26657
Writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp
4 minutes, 6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\m.bsp" "c:\program files\steam\steamapps\common\left 4 dead\left4dead\maps\m.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\common\left 4 dead\left4dead.exe"
** Parameters: -game "c:\program files\steam\steamapps\common\left 4 dead\left4dead" -toconsole -dev -console