View Full Version : Why would you not include a CoOp Campaign?
D3xter
05-03-2012, 04:17 AM
I don't get it, this looks like the perfect game for a CoOp campaign from what I have seen, you are given the option to pick from several AI characters in SinglePlayer if this video is anything to go by: http://www.youtube.com/watch?v=oPaqcmxnC6s
And there already is the proper Netcode since you have a "Online CoOp", which looks boring as hell: http://www.youtube.com/watch?v=zVBGZ_rA32I
What possible reason could there be to not make the complete campaign CoOppable with friends?
ben583
05-03-2012, 04:24 AM
Well, I believe they wanted to focus on interaction with AI characters.
roxahris
05-03-2012, 05:05 AM
The game's focus is that of the player's interaction with characters. Letting you take control of the other characters would lose the entire point.
GrifterMordiff
05-03-2012, 05:10 AM
Well, I believe they wanted to focus on interaction with AI characters.
This. The AI characters say unique things depending on group make up, how well you perform on the battlefield (how well you perform on the battlefield may affect later conversations). Also when you lose your health, as well as when you die during missions (like during the reaction time button press). Having a CoOp campaign would take away from the interactions with the AI characters.
The game's focus is that of the player's interaction with characters. Letting you take control of the other characters would lose the entire point.
SO WHAT?
Why do you people suddenly want to interfere with my game experiences?
The fact remains that they could easily have made it coop but they didn't and that is a big loss for BD.
Also, Left 4 Dead. There.
Kopikatsu
05-03-2012, 10:40 AM
SO WHAT?
Why do you people suddenly want to interfere with my game experiences?
The fact remains that they could easily have made it coop but they didn't and that is a big loss for BD.
Also, Left 4 Dead. There.
L4D is nothing like Binary Domain.
s1234567890m
05-03-2012, 02:41 PM
Extra development time i imagine. Would be the main contraint and resisting feature creep tp give a fairly bug free game (the occasional albino cut scenes hehe)
L4D is nothing like Binary Domain.
Missed the point completely.
With that I meant that in L4D characters have constantly something to say and that game is made coop from the ground up.
D3xter
05-03-2012, 06:38 PM
Yes, not only in L4D though, Dead Island is another example for that and FEAR 3 and some other games. The CoOp characters play a big role in their respective campaigns (even if they aren't played by anyone else) and have lines.
The difference is, while Binary Domain seems alright, just like those games seemed it will likely not make a sale out of me since that would be my primary interest playing this. Just as Dead Island or FEAR 3 wouldn't be on my Steam Account without CoOp...
I'm using this site regularly to check for games that don a CoOp campaign to buy them (twice or three times etc. depending) to play with friends: http://www.co-optimus.com/system.php?id=4&sort=releasedate&direction=ASC
It's just lost potential and beyond regrettable.
roxahris
05-04-2012, 12:07 AM
SO WHAT?
Why do you people suddenly want to interfere with my game experiences?
The fact remains that they could easily have made it coop but they didn't and that is a big loss for BD.T'was a design choice that would mean restructyring portions of the game AND finding some way around one of the MAIN GAMEPLAY ELEMNTS - i.e. squad interaction. You can't INTERACT with a non-player character when that character is also a player!
Also, Left 4 Dead. There.
Missed the point completely.
With that I meant that in L4D characters have constantly something to say and that game is made coop from the ground up.
I'll just quote you on this one here.
Missed the point completely.
Left 4 Dead is made coop from the ground up. Binary Domain is made single-player from the ground up. You can't interact with the characters in Left 4 Dead the way you can interact with them in Binary Domain.
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