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View Full Version : Ypdate that make the game "fully" support mouse ? yeah right...


Amy
05-04-2012, 12:10 PM
So you just updated the game to support the mouse... REALLY?

The game isn't even have cursor right now? The mouse, despite having trying to rebind and change the things to have something playable... BUT there's still no cursor.

Seems just a crappy fix, you just make the game detect the mouse as a joytick of a gamepad haha, you need to move it to left,right,up or down, as soon you move it a little bit too much to a direction it's just stop detecting it's pushed up and move something like left instead.


The mouse isn't really supported, it's just emualte the mouse to be a gamepad joystick.


What's the joke with that? No way to get fully supported keyboard and mouse? Even the controls are cluster♥♥♥♥ when you play the game. Also no way a devs use the [ (In another direction but you know what i mean, the key on a virtual keyboard on some device to represend the spacebar.) key to represent the spacebar.

I'm not playing on a console or a cellphone, i hope to see the mouse controlfully supported, not emulating a joystick on a gamepad as the mouse.

Also, i wish you could represend the correct key at the screen. No way you could represend the space bar by other than a cellphone key displayed at screen? It's get my confused when i hold my keyboard in the wrong way...


Shift key as default is an example of how the controls are bad, looks like the 180 turn around key on the gamepad for some game on console. No use to have this considered it can turn around fast with a mouse while still having precision.


Thanks, if you can fix the game right... You did well with Sonic, you wasted your reputation with this port, you did great on sonic, but apparently it was just to screw us with a poor port to spend the less you can to get the most profit.

Labs
05-04-2012, 01:48 PM
As I said in my previous post - WHO CARES?

They obviously have extremely limited resources, it would just a waste of everybody's time to do proper mouse implementation. If big budget games like Half-Life or Diablo had been missing mouse support in menus, then we would have a real problem.

This is not a ♥♥♥♥♥♥♥ RPG where you would spend hours in an inventory screens.

s1234567890m
05-04-2012, 02:08 PM
Binary Domain Update Released
Product Update - Valve
Patch notes:

* FOV options have been added in the Configuration Tool for Aiming and Normal views.
* Fixed Configuration Tool crash when modifying options for DirectInput control pads.
* Restored missing Controller Sensitivity options to Configuration Tool.
* Added basic keyboard and mouse navigation to the menus.
* Updated mouse sensitivity; mouse aiming should generally feel more comfortable now.
* Added Volume option in the Configuration Tool.
* Changed the Screen Size setting to be 100% by default.
* Changed the default button prompts to the keyboard icons.
* Fixed a crash on game exit.

Fully support mouse? the patchn notes say basic....

So why is a button to quick turn bad porting again?

LoboFHmod
05-04-2012, 02:53 PM
Oh my God, one thing is a legitime complaint, the first version had very important issues...and another thing is childish whining.

ezodagrom
05-04-2012, 03:05 PM
Oh my God, one thing is a legitime complaint, the first version had very important issues...and another thing is childish whining.
Amy has been whining about the game ever since the April 6 date turned out to be incorrect.

LoboFHmod
05-04-2012, 03:56 PM
Amy has been whining about the game ever since the April 6 date turned out to be incorrect.
A hater with hidden agenda, understood.

Djawed
05-04-2012, 07:39 PM
The funniest part of all is that you can move with the mouse like with the wasd keys. True story, go and try it out. Keep straving up with the mouse button and you will move forward.

This part of the update... is horrible

Amy
05-08-2012, 09:08 AM
As I said in my previous post - WHO CARES?

They obviously have extremely limited resources, it would just a waste of everybody's time to do proper mouse implementation. If big budget games like Half-Life or Diablo had been missing mouse support in menus, then we would have a real problem.

This is not a ♥♥♥♥♥♥♥ RPG where you would spend hours in an inventory screens.

Limited ressource?

They are doing a godamm port of SEGA!! They have the ressource and its certainly not take 1000$ or more to implant a fully mouse support. This is on of the modt easy thing to add. Too bad its not open source because i could implant it myself.

BC2 Cypher
05-08-2012, 12:25 PM
Limited ressource?

They are doing a godamm port of SEGA!! They have the ressource and its certainly not take 1000$ or more to implant a fully mouse support. This is on of the modt easy thing to add. Too bad its not open source because i could implant it myself.

Well it's not, and the game is still perfectly playable without it.

Not saying it's not ridiculous, but it's but it's likely not to change. So why not just play the game how it is.

Amy
05-09-2012, 08:21 PM
Well it's not, and the game is still perfectly playable without it.

Not saying it's not ridiculous, but it's but it's likely not to change. So why not just play the game how it is.

Since when a game have the turn 180 deg. key binded as a mouse button? Only worse ports ever have that. Even if you can change bidined keys, it's still hilarious to see how the dev didn't taken care of this.

s1234567890m
05-09-2012, 08:35 PM
Since when a game have the turn 180 deg. key binded as a mouse button? Only worse ports ever have that. Even if you can change bidined keys, it's still hilarious to see how the dev didn't taken care of this.

Which button are you raging about now? Feel free to elaborate on why you think key binding makes a bad port..

LostInDaJungle
05-11-2012, 08:14 AM
As I said in my previous post - WHO CARES?

They obviously have extremely limited resources, it would just a waste of everybody's time to do proper mouse implementation. If big budget games like Half-Life or Diablo had been missing mouse support in menus, then we would have a real problem.

This is not a ♥♥♥♥♥♥♥ RPG where you would spend hours in an inventory screens.

So, since they had limited resources and didn't treat this like a "big budget game", they lowered the price, right? It's not like they expect us to shell out $40 for a poor console port...

Getting the control scheme right was "A waste of time"? Most developers will tell you that the #1 thing you must get right for any game is the control scheme.

I was looking forward to this game. Right now it's installed and unplayed because I don't want to fight the KB+M controls, and it doesn't support trigger buttons for the Xbox controller on PC. (How am I supposed to shoot?)

THEIR CONFIG UTILITY CRASHED EVERYTIME YOU TRIED TO SET UP A GAMEPAD. Was this tested AT ALL? The patch made the game almost playable, but less than enjoyable.

We have $10-$20 Indie titles that show far more polish.

You can say "Who cares" all you want. I CARE. BD was a reminder to me that I should never pre-order, and I should always buy retail (and used) where I can return games like this. The industry cries about used games and yet they s**t all over the customers who are stupid enough to buy new.