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View Full Version : Does the AI have an economy?


Stromko
05-08-2012, 02:23 PM
Got to around turn 50 in my first game with the full version, playing normal difficulty, and fairly stomping the AI. The former ally to my west had four cities, I had twelve (I'd already eliminated a very warlike neighbor and taken his cities, plus several neutrals). My former ally declared war out of jealousy, so that would seem to confirm I was doing much better in terms of score and all.

At first I was stomping him. He had a few high-price units, including two Shamans (100 gold each) he recruited and that I killed, and a group of Noble Werewolves that I took out (200 gold). I managed to take one of his cities already, no big whoops, and I start moving in on his capitol.

He has also had a total fleet of 10 Carravs (100 gold each) off the coast, counting the ones I've killed. So yeah, turn 50, he suddenly decides not to mess around anymore-- has his 6 remaining Carravs focus-bombard my trolls, and hits my army with a fire storm which kills all my regular units and leaves my level 5 noble werewolves open to getting killed by his own fresh batch of werewolves.

tl:dr; weak enemy, gets uppity because I'm stomping him, has an army + recruits more, probably totaling about 1,500 gold. I've probably had that much the whole game to spend on units, with three times the cities, and more than half my cities are dedicated to generating wealth.

Does the AI have an actual economy or does the game just decide you're doing too good and give the AI whatever they need to keep it going?

I think it's a bit excessive personally. I was doing rather well, been keeping about 75% of my units alive over time and continuing to level them up, had about 10 on the western front and 10 on the east. With my other former ally declaring war in the east with his own weirdly massive army (he only has four cities too), I'm down to about six units total and really can't afford to dig myself out.

It's frustrating to do extraordinarily well for the first fifty turns, and then suddenly start losing for no apparent reason. I can understand the AI in these civ-type games cheating, but it sucks when they're blatant about it.

I suppose it could be that they're just exploiting a perfectly legitimate means of producing lots of wealth, but it seems unlikely. I've got tons of markets, craft's quarters, gold mines, etc, pretty much been choosing whatever building gives me the most wealth 80% of the time, and I can't keep up. There don't seem to be any spells to increase wealth from what I've found so far either.

Xientie
05-08-2012, 02:42 PM
The Computer runs a super efficiant economy, but it's usually balanced. Chances are good that it was getting all the gold from treasure caches, sea wreckage, monster dens and from completing it's own quests.

I've only played a couple of games myself, but I've come to the conclusion that if the computer ever declares war on me, then it's stockpiles are sufficiently high.

fracturedsanity
05-08-2012, 02:52 PM
The AI likes to cast prosperity a lot which by virtue of having more buildings can help generate gold.
If it was keeping it's army small enough it could have had quite the bankroll to draw on at 50.
Just a couple things that popped into my head.