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View Full Version : New Spy Primary Brainstorm


HomeRnDrby1
05-11-2012, 11:21 AM
It's been awhile since I've been on here (stupid HL2.exe errors!), but now that I'm cleansed of that evil crash... I've had some time to ponder a possible idea for a 'primary.'

The Ultimagnum
Level 5 Magnum

+15% Clip Size
No damage falloff
Mini-crits on headshots
Shots are highly accurate
No Random Critical Hits
25% reload penalty
10% slower attack speed
User cannot cloak while active

Let us settle this like "GENTLEMEN."

Lets break this down:

This weapon has 7 shots instead of 6
Is just as accurate as the Ambassador and doesn't lose accuracy by shooting, but only gets mini-crits upon a headshot
Damage delt is unaffected by distance to the target (in other words, if you're on a server with no damage spread, this weapon will almost always deal 40 damage)
This weapon takes longer to reload than revolvers and shoots somewhat slower
The Spy has to use BOTH hands to use this weapon, preventing him from utilizing his watches (no cloaking)!


What does "cannot cloak" mean to Spy? While The Ultimagnum is his active weapon, Spy cannot use his watch until he switches to something other than The Ultimagnum. If the Spy is already cloaked and switches to The Ultimagnum, the watch will immediately stop working and the Spy will uncloak. This in turn makes the DR and/or Spycicle a TERRIBLE pairing with The Ultimagnum!

However, this downside does allow the Spy to deal with lone pursuers more effectively since you do have 7 shots instead of 6. The reload penalty might cause issues with dealing with two or more chasers however since The Ultimagnum prevents usage and immediate cloaking.
If you're not in immediate danger, The Ultimagnum provides some very effective means of distant assassinations like the Ambassador, however you'll more than likely need more hits due to only doing mini-crits instead of full critical hits. The Ultimagnum is also more effective against Engineer buildings with that 7th round available and no damage penalties.

DaAtte
05-12-2012, 12:33 PM
Headshots and +1 clip size... Sounds interesting. But this I didn't understand: Cannot cloak while active. Sorry mate but that's useless. It only works on noobs.

isildur4
05-12-2012, 12:40 PM
ultimagnum
level 5 revolver
Always deals base damage
No random crits
Cannot be critboosted

every shot always does exactly 40 damage at any range. basically, it treats people like buildings.

4812622
05-12-2012, 12:46 PM
doesn't lose accuracy by shooting

oh god please no

Nadrac
05-12-2012, 01:01 PM
Nope

Spy already have a weapon for long range which range should be exclusive to snipers, you wanted a very strong weapon for any range and you thrown in few minor downsides. Also follows the trend of making spy better for battle which is highly undesirable.

Olejac
05-12-2012, 02:15 PM
Has to use both hands? You know the spy has three hands, right?

HuganMcBabyEate
05-12-2012, 05:50 PM
though the middle one is wearing a glove, it's not a hand..

TheSentryIsaSpy
05-12-2012, 05:58 PM
I'm sorry but it seems really pointless, I'd never use this thing over the Ambassador. Besides, headshots are not the primary focus of Spy, they're more or less just nice utility.

RNGgod
05-12-2012, 06:52 PM
I'm sorry but it seems really pointless, I'd never use this thing over the Ambassador. Besides, headshots are not the primary focus of Spy, they're more or less just nice utility.

I agree on this particular gun, but I'd actually like to see another Spy unlock that was headshot-related. Just a personal bias.

Lady GaGa
05-13-2012, 07:26 PM
Okie-doke.