Nubula
06-06-2012, 02:14 PM
I was bored so I got to playing with the puzzle maker :P I'd like to know what some of you think.
This map is pretty large for a chamber, it consists of about 10 puzzles/tests inside one chamber.
I've made what I think is a pretty challenging map. Both physical (movement and jumping) and mental (brain puzzles) challenges co-exist in this chamber.
Every test is possible in this chamber. Some may make you want to quit though.
Since the puzzle-maker has a limit to items, there are no cube dispensers in this map. I'll be sure to play with Hammer in the future. So, make sure not to accidently throw one through a fizzler. That is pretty much game-over.
Keep in mind that some tests intertwine with previous tests. And be wary of button timers.
It gets pretty dark in one puzzle, but there is only one way to go so if you just keep running you will end up back in the lighted areas.
Warning: Be careful when dropping cubes, if just thrown carelessly, they may not trigger their switches. If this does occur, you can use the portal gun to bring the cube back up.
http://steamcommunity.com/sharedfiles/filedetails/?id=75413717
SPOILER ALERT: Hints -
The companion cube is needed at the end.
Memorize the layout of the first room, you will be flying through it again. Note the red laser-death field(it is disabled the second time around) and jumpers. The preview of the map shows what way to go on the second time around.
The maze has 3 buttons. When all three are pressed, return to the room with the laser to change the direction into the laser-grabber. Use the portal gun to move faster in the maze. The timer on the third button is 30 seconds.
The last maze is tricky. It is all about flying with the portal gun and jumpers. Use the middle jumper only for your cube. Use the right jumper to fly to the left-most jumper. Be prepared to use your portal gun mid flight. If you fail and fall, there are white portalable walls to go back to the start.
This map is pretty large for a chamber, it consists of about 10 puzzles/tests inside one chamber.
I've made what I think is a pretty challenging map. Both physical (movement and jumping) and mental (brain puzzles) challenges co-exist in this chamber.
Every test is possible in this chamber. Some may make you want to quit though.
Since the puzzle-maker has a limit to items, there are no cube dispensers in this map. I'll be sure to play with Hammer in the future. So, make sure not to accidently throw one through a fizzler. That is pretty much game-over.
Keep in mind that some tests intertwine with previous tests. And be wary of button timers.
It gets pretty dark in one puzzle, but there is only one way to go so if you just keep running you will end up back in the lighted areas.
Warning: Be careful when dropping cubes, if just thrown carelessly, they may not trigger their switches. If this does occur, you can use the portal gun to bring the cube back up.
http://steamcommunity.com/sharedfiles/filedetails/?id=75413717
SPOILER ALERT: Hints -
The companion cube is needed at the end.
Memorize the layout of the first room, you will be flying through it again. Note the red laser-death field(it is disabled the second time around) and jumpers. The preview of the map shows what way to go on the second time around.
The maze has 3 buttons. When all three are pressed, return to the room with the laser to change the direction into the laser-grabber. Use the portal gun to move faster in the maze. The timer on the third button is 30 seconds.
The last maze is tricky. It is all about flying with the portal gun and jumpers. Use the middle jumper only for your cube. Use the right jumper to fly to the left-most jumper. Be prepared to use your portal gun mid flight. If you fail and fall, there are white portalable walls to go back to the start.