Tomsky
07-03-2012, 03:42 PM
I've been struggling with this ever since the release of Flight and it increasingly spoils my experience with it:
There seems to be no way to set up my joystick (MS Sidewinder Precision 2) in a way that provides a realistic flying feeling. All the planes feel super twitchy and start jumping around at the most minute inputs. Rudder/tailwheel on ground is the absolutely worst: after landing and almost having come to a standstill (no IAS indicated anymore) the slightest input on the rudder is still sufficient to get the aircraft into a violent swerving and eventually crashing it.
Mouse control however works much smoother and the entire behavior of the plane is changed completely. Just as an example: so far I haven't been able to fly the RV-6 IFR landings using the stick, only succeeded in mouse mode. The whole setup on approach seems to be screwed up badly as the very basics of flying such as "pitch controls speed" and "power setting controls sink rate" don't work properly when using the stick. Add the jerky response to control inputs when making corrections and things go awry pretty quickly. Using the mouse everything mostly runs as it should and expected. Although not being a licensed private pilot I do have a little bit of stick time in small aircraft and for the moment being I can only attribute a realistic flying experience to Flight's mouse/keyboard control mode on my rig.
Messing around with the joystick axis values in the standard.XML didn't help. Went for numbers smaller than 1 for axis scale, increased and decreased the default 0.1 for axis null zone and removed the non linear parameter. All of that had only very little close to no noticeable effect even when going for pretty radical number changes.
Pitch trim also seems to be affected as the reaction to the shortest button presses is way to coarse and quickly gets the plane into a bad porpoising when trying to level it using trim only.
As there's no way that I'm going to adopt "mouse mode" as my default controls I'd really appreciate some input on how to solve this issue (e.g. numbers for the standard.XML values). I wouldn't even mind buying a new controller if that would change the strange aircraft behavior using the stick but I actually can't think of any reasons why a particular kind of controller should make any difference at all.
There seems to be no way to set up my joystick (MS Sidewinder Precision 2) in a way that provides a realistic flying feeling. All the planes feel super twitchy and start jumping around at the most minute inputs. Rudder/tailwheel on ground is the absolutely worst: after landing and almost having come to a standstill (no IAS indicated anymore) the slightest input on the rudder is still sufficient to get the aircraft into a violent swerving and eventually crashing it.
Mouse control however works much smoother and the entire behavior of the plane is changed completely. Just as an example: so far I haven't been able to fly the RV-6 IFR landings using the stick, only succeeded in mouse mode. The whole setup on approach seems to be screwed up badly as the very basics of flying such as "pitch controls speed" and "power setting controls sink rate" don't work properly when using the stick. Add the jerky response to control inputs when making corrections and things go awry pretty quickly. Using the mouse everything mostly runs as it should and expected. Although not being a licensed private pilot I do have a little bit of stick time in small aircraft and for the moment being I can only attribute a realistic flying experience to Flight's mouse/keyboard control mode on my rig.
Messing around with the joystick axis values in the standard.XML didn't help. Went for numbers smaller than 1 for axis scale, increased and decreased the default 0.1 for axis null zone and removed the non linear parameter. All of that had only very little close to no noticeable effect even when going for pretty radical number changes.
Pitch trim also seems to be affected as the reaction to the shortest button presses is way to coarse and quickly gets the plane into a bad porpoising when trying to level it using trim only.
As there's no way that I'm going to adopt "mouse mode" as my default controls I'd really appreciate some input on how to solve this issue (e.g. numbers for the standard.XML values). I wouldn't even mind buying a new controller if that would change the strange aircraft behavior using the stick but I actually can't think of any reasons why a particular kind of controller should make any difference at all.