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YellowSign
08-12-2012, 08:09 PM
Hi All -

Just wondering if anyone else is finding the Subwoofer weapon a bit underwhelming. I really like the idea of having weaponry that's directly linked to the music you're playing, but honestly in my experience the subwoofer has been sub-par. Most of the time it's only spitting out miniscule notes at intervals that don't seem properly synced with either the bass line or the beat of the song that's playing. Also, I've noticed that as the music's intensity rises, the subwoofer's shots become smaller, almost as if it's "getting lost in the noise." Now before anyone asks, most of my tracks have been aggrotech and industrial, so there's plenty of bass to be had. I suppose my question boils down to this - what exactly does the subwoofer follow in the song? Staccato beats by themselves are good (like in the beginning of Skinny Puppy's "Rodent") but it doesn't hold up once the other layers kick in. Is there any way to make this weapon more viable?

Curious to hear others' experiences!

YellowSign
08-12-2012, 08:13 PM
And yes, I've found a Furia version of the Subwoofer that I'd love to play with, but every song I've tried with it has produced lackluster results, even ones that would rattle the windows (Spahn Ranch's "Heretic's Fork" comes to mind.)

MShores
08-13-2012, 12:35 AM
Hey guys, I'll need to double check on how we are finding the magnitude of the sub-woofer shot (side-note: it's interesting that there are a questions tonight about features we put in the game originally... two or more years ago!).

Matt

YellowSign
08-13-2012, 08:53 AM
Isn't that always the way? Hehe. I appreciate you looking into this - if I can help, please let me know.