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View Full Version : graphics glitch in viewports


surgeon
05-25-2007, 08:01 PM
i put together my new pc a few days ago, and have been having a problem with windows (texture settings, object properties etc) over the viewports. i always texture things in the maximised 3d view, and since i need to see the apply button at the bottom of the texture window, this problem's making it hard to do anything in that view anymore. my graphics card is an 8800gts, but i've never heard of this problem before and can't find any graphics settings in hammer at all. here's some screens of what's happening (the parts in line with the windows are static/frozen, the rest of the viewports move as normal)


http://img209.imageshack.us/img209/5541/55555555555ev7.jpg

http://img2.freeimagehosting.net/uploads/725eada93f.jpg

shuy3n
05-27-2007, 04:17 PM
you running two cards as in SLI ?

Nicadeamas
05-27-2007, 04:33 PM
.
wow, I didnt think hammer was capable of produceing that kind of error..

I havent a clue how to fix it but if you try this:
http://serv2.imagehigh.com/imgss/5886909_Nicadeamas_made_01.jpg
Things might work out better for you.

<brag>
or you could try get more monitores and try this:
http://serv2.imagehigh.com/imgss/5886908_desktop.JPG
:cool:
</brag>

zyklus
05-31-2007, 08:41 AM
I used to get this problem before. Try hiding the face edit sheet when you aren't using it and give the 3d camera a nudge to redraw.