View Full Version : Func_Ladder
05-30-2007, 02:03 PM
Is there a quick way to create a func_ladder entity (Like counter-strike), that is brush based...
A quick way? Or is it long winded? This is one of the steps i am trying to do to get Counter-Strike Source maps to run in my mod...
05-30-2007, 02:15 PM
If you want func_ladder to work, then your mod would have to be a mod of CSS. If it's of Half-Life 2. Then it's not going to work.
05-30-2007, 02:18 PM
You cannot make a mod of CS:S...
I was wondering if there was a quick way to add it...
05-30-2007, 02:28 PM
I wasn't thinking, sorry. Either, mod HL2DM or Start from Scratch. I don't know for sure though.
05-30-2007, 02:29 PM
Im modding HL2MP... Ive already done stuff with my mod, im just trying to see how to do it...
05-30-2007, 02:37 PM
Have you tried to see if it works in DM?
05-30-2007, 03:07 PM
It doesnt :(
05-30-2007, 04:20 PM
used to :(
05-31-2007, 02:36 AM
Marineio I am working on the same thing. It can be done because my other programmer did it, he's just stuck at work for crunch time right now. As soon as I talk to him I'll try to get back to you. My guess is if their is an easy way look at the #ifdef's in func_ladder and gamemovement
05-31-2007, 06:17 AM
Yeh, im just about to go do a huge search on my code -- Garry Newman did it (Garrys Mod), but i dont like asking him because he either never replies or says no... :P
vBulletin® v3.8.7, Copyright ©2000-2017, vBulletin Solutions, Inc.