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View Full Version : Hmm, what lighting to use...


benjy355
06-03-2007, 09:24 PM
I'm building a small room with Combine style lighting, and well... I have no idea how to make combine lights look as awesome as they do. (IE... All of them) :(
The color, spot, normal? Sprites... :confused:

-Thanks mb

blacksmith123
06-03-2007, 09:35 PM
Actually, usual Combine lighting is 147 226 240, but try here (http://developer.valvesoftware.com/wiki/Intermediate_Lighting), and scroll down to where it says "Techniques" and it gives several values.

benjy355
06-03-2007, 09:39 PM
I see... But that sprite lighting effect... All the sprites point down, and as far as my skizzlizels go, I can't rotate sprites. :eek:
Edit: >_> They used point_spotlight?

blacksmith123
06-03-2007, 10:28 PM
That, or they used light_dynamics, which would give lights and sprites.

zyklus
06-03-2007, 11:36 PM
Lighting is integral part of the overall theme for the map! Here are some really good tutorials on how to use light:

http://developer.valvesoftware.com/wiki/Intermediate_Lighting
http://developer.valvesoftware.com/wiki/Advanced_Lighting
http://en.wikipedia.org/wiki/Color_temperature