PDA

View Full Version : No player shadow on map


tinyfly
06-12-2007, 02:52 PM
So I have light_environment but players (included bots) don't cast shadow on ground or wall. Walls and other brushes cast static shadows but not players. How do I fix this or is there something I miss?

zyklus
06-12-2007, 03:27 PM
What are your graphics settings? My guess is that you don't have shadows enabled. And of course static brushes cast static shadows -- it's calculated during RAD.

tinyfly
06-12-2007, 03:48 PM
I have someone joined my map server, he sees no shadow either. I have C2d 2.6ghz X1950pro, 2 gb ram.

haymaker
06-12-2007, 06:25 PM
Do you have a shadow_control entity in there somewhere?

Also try adding an env_fog_controller and enabling it, set the values high if you don't want to see it

sortie
06-12-2007, 11:55 PM
Yeah, shadow_control it is. That should be the cause.

tinyfly
06-13-2007, 12:42 AM
I added a shadow_control but the map create shadow for objects inside house with different lighting angle as if they were outside???

haymaker
06-13-2007, 08:30 AM
shadow_control has its own angles field, if you want them the same as outside (?) copy/paste the #s from your light environment

Also check the colour of it, usually a medium/dark gray is the least obtrusive

tinyfly
06-13-2007, 08:43 AM
No I don't want them the same as outside. I want it to be dependent on the active (closest?) light source like normal.

tinyfly
06-13-2007, 10:05 AM
Still no shadow man, could someone help?

tinyfly
06-13-2007, 11:00 AM
Ok shadow_control works with default settings. Thanks a lot guys.