Eimnix
06-12-2007, 11:37 PM
Ok... I hate water... But i thought it would be fun to add to my map as a new little idea I had... that little idea is a nightmare.
I added the water (nodraw with water ontop) check... ran it, good. Put cubemaps in the middle of each of the waters, compile... few things wrong but ok. Add in a water_lod_control and point the cubemaps at the water and now it's just horrible..
At first I had two issues, one was the water (in a hallway) wasn't coming together correctly, meaning you can see lines in the water:
http://blueturret.com/sewer_test1.jpg
Along with that was the walls had an annoying line drawn on them where the water stopped.
http://blueturret.com/sewer_test2.jpg
I put a "skip" texture between the water textures and that helped slightly, they also are on the same X and Y positions but in game the waves just don't match.
Now a new issue... I run the map and "buildcubemaps", they turn black and purple checker (except one, which is no different from the rest). Turn mat_specular to 1 and changelevel... checkerboard still... Turn it to zero again... same thing.
Without the cubemaps the water is just blue, very bright blue (like the sky that isn't even programmed in), and with them...
You tell me. Also is I have a staircase came up out of the water, when u go down you splash into the water... Anyway to make it so you can actually silently come in and out of the water?
It's sad I have to even ask these questions >.<
EDIT: Oh yeah those screenshots were from before I followed the wiki instructions but Valve knows best... So... Yeah.
I added the water (nodraw with water ontop) check... ran it, good. Put cubemaps in the middle of each of the waters, compile... few things wrong but ok. Add in a water_lod_control and point the cubemaps at the water and now it's just horrible..
At first I had two issues, one was the water (in a hallway) wasn't coming together correctly, meaning you can see lines in the water:
http://blueturret.com/sewer_test1.jpg
Along with that was the walls had an annoying line drawn on them where the water stopped.
http://blueturret.com/sewer_test2.jpg
I put a "skip" texture between the water textures and that helped slightly, they also are on the same X and Y positions but in game the waves just don't match.
Now a new issue... I run the map and "buildcubemaps", they turn black and purple checker (except one, which is no different from the rest). Turn mat_specular to 1 and changelevel... checkerboard still... Turn it to zero again... same thing.
Without the cubemaps the water is just blue, very bright blue (like the sky that isn't even programmed in), and with them...
You tell me. Also is I have a staircase came up out of the water, when u go down you splash into the water... Anyway to make it so you can actually silently come in and out of the water?
It's sad I have to even ask these questions >.<
EDIT: Oh yeah those screenshots were from before I followed the wiki instructions but Valve knows best... So... Yeah.