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jfbguy
06-15-2007, 10:24 AM
Is it possible to parent an object or entity to the player so it will follow where ever the player goes?

Geowil
06-15-2007, 10:50 AM
hmm an interesting question xD.

ummm try putting !player in the parent field and see what happens <.<

jfbguy
06-15-2007, 11:10 AM
nope, didn't work

Naurgul
06-15-2007, 11:59 AM
Check the code for the thing that carries Gordon through the last chapters of HL2. I think that works with parenting; at least for other NPCs it does.

jfbguy
06-15-2007, 12:09 PM
I believe you are talking about the vehicle pod he gets in which is good if you want the player to have no control and move them a certain way. But I'm trying to do the opposite, where the player still had control and an object/entity moves with them.

Naurgul
06-15-2007, 12:12 PM
Oh, sorry then. I thought you meant the opposite.

jfbguy
06-15-2007, 04:36 PM
Found answer on another board. You can parent a prop_dynamic_override to a weapon. Once the player picks up the weapn, the prop is parented to the player, which I think is doable for what I'm trying to do.

Headcrab_Pwnage
09-16-2007, 10:44 AM
Hi all.
First post.

I created an acount on these forumns specificaly to find an answer to this question. While parenting an object to a weapon picked up by the player does work, it is far to buggy for what I want to do. (When the player looks up, the object pivots relative to the weapon, not the player.) Is there any other way to do this, including script changes?

Thanks.