View Full Version : How would out make a bursh into a prop?
06-26-2007, 12:04 PM
Would you like draw up whatever you want and click to entity and change it to prop_singleplayer?
06-26-2007, 04:35 PM
No... are you saying that you want it to be affected by physics? Because for that you just make it a func_physbox. If you are wanting to make a model out of a brush, it's a bit of a lengthy process, but take a look at this (http://developer.valvesoftware.com/wiki/Converting_brush_structures_in_your_map_into_a_pro p_static_with_XSI_Mod_Tool).
06-29-2007, 09:35 AM
black if i do that can i use model texture whit no problem or it will be completely black in some cases?
because i do biggest windows whit brush and i use a model texture but they becoe complitely black some times
06-29-2007, 07:21 PM
Yeah, if you use model textures on anything you make in hammer, it will screw up one way of another. But yeah, if you do it that way, you can use any model texture you want.
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