View Full Version : Ingame wireframe
06-30-2007, 10:15 AM
I saw some screenshots of people who had the fireframe enabled in game... Is this possible and if so how? [Half-Life 2 DM]
I have these parameters atm:
-dev -console +sv_lan 1
06-30-2007, 04:29 PM
just type "mat_wireframe 1" in the console. You can also use 2-4.
06-30-2007, 04:31 PM
Thanks ! i also found some other commands regarding ingame drawing:
# Wire frame models: mat_wireframe1
# Only objects effected by physics are wireframe: vcollide_wireframe 1
# Draw game triggers: showtriggers_toggle
# Draw normal maps: mat_normalmaps 1
# Draw surface materials: mat_normals 1
# Turn off bump mapping: mat_fastnobump 0
# impulse 200: removes weapon model from the screen
06-30-2007, 05:16 PM
If you find it's hard to see the wireframe, try this:
fog_override 1; fog_color 0 0 0; fog_start 0
07-01-2007, 02:48 AM
Wireframe 2 can be convenient to see your map being rendered as optimized as possible because the game calculates it. Because of that it can't be used for real but it can give you a good idea of how optimized your map is by flicking over to Wireframe 1 and note the differences.
07-01-2007, 05:56 AM
mat_fillrate 3 is a good one :)
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