View Full Version : fake walls
Samba Pa Ti
06-30-2007, 05:45 PM
i was wondering if its possible to make fake walls (walls that can be walked through but look real and can hold textures) im a bit new to hammer but understand most things.
does anyone know how to do this ?
zyklus
06-30-2007, 05:50 PM
func_brush (http://developer.valvesoftware.com/wiki/Func_brush).
Pro tip:
Never place super-secrets in your map that has places much advantage over those who don't know about the super-secret.
Samba Pa Ti
06-30-2007, 06:40 PM
ty that helps a lot !
zyklus
06-30-2007, 07:21 PM
no problem.
perrapaap
07-01-2007, 05:59 AM
ive used func_illusonary(not right spelled). it works like a charm. you can even put color on the wall, so it's easier to find the spot :) you might want to only put texture on the one side.
The wall is tied to a func_illusionary entity that makes it look like a wall but is thru-walkable. Just make it func_wall to make it solid.
zyklus
07-01-2007, 08:09 PM
func_illusionary is depreciated; func_brush should encapsulate all of func_illusionary, func_wall, func_wall_toggleable, etc...
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