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View Full Version : Displacement Texture on both sides


DaKoruM
07-01-2007, 07:11 PM
Is it possible to put a texture on both sides of a displacement so it isn't invisible from behind, and if not, is there an easy way to invert the displacement so that the other side is textured.

ie if I have a sphere that I want people to be inside, or likewise a dome of some kind, and I have already made the dome with displacements, is there a way to like copy paste select the second displacement and invert it so its textures are shown on the inside of the dome?

Superpiccolo
07-01-2007, 07:33 PM
Just make 2 set of displacements. 1 for the inner and the 2nd one for the outer.

DaKoruM
07-01-2007, 08:26 PM
Just make 2 set of displacements. 1 for the inner and the 2nd one for the outer.

yeah, i actually used zyklus's sphere prefab to make the displacement, i suck at making smooth displacements, and I was just wondering if there is an easy way to turn a displacement inside out so that all the faces on the displacement are in the same position, but the texture is visible from the opposite side

I was also hoping the 1st option was possible because it would effectively half the amount of displacements I would have to use EXPENSIVE displacements, you see I'm modelling the hull of a space ship and I tried it with brushes and they are no good the ship is too curvy (every time I save they manage to march themselves off the grid and slowly develop cracks everywhere)

Superpiccolo
07-01-2007, 08:35 PM
Oh the inner of a spaceship. Well you could try making a prop instead, that way it would a lot cheaper and it would be visible on both sides (if you need to be) and it would be able to achieve a much smoother surface.
Just be sure to enclose the prop within world brushes.

DaKoruM
07-01-2007, 08:41 PM
yeah... only problem with that is Is I don't really know how to do props...

now I need a program called XSI yes? is there a free cut down version like gmax for 3DSMAX?

DaKoruM
07-01-2007, 08:48 PM
never mind, found the link in the Source SDK panel thingy, cheers for your help

Superpiccolo
07-01-2007, 08:57 PM
No probs. ;)

zyklus
07-01-2007, 10:35 PM
Hmm... A space ship...

Paper.
Pencil.
Pen.
Ideas.
/me scribbles furiously


On the side note, I did accidentally create an inverse sphere while building my program, I'll see if I can't reproduce the result.

DaKoruM
07-01-2007, 11:32 PM
dammit I have reveled too much!

but yeah that would be awesome if you could reproduce it, I wish there was just an "invert" button but obviously there is no such :-(

Angry Beaver
07-02-2007, 12:00 AM
IMHO the simplest way to get it visible on the inside is to use a custom .vmt with $nocull 1 in it; however, this would not deal with the solidty issue as displacements are only solid from 1 side.

DaKoruM
07-02-2007, 01:17 AM
IMHO the simplest way to get it visible on the inside is to use a custom .vmt with $nocull 1 in it; however, this would not deal with the solidty issue as displacements are only solid from 1 side.

OMG I LOVE YOU :D

This is pretty much exactly what I need, I am using a custom texture anyway so I can just edit the vmt and hey presto, I will report back guys. :)

and as for solidity, I can just put clipping boxes inside :cool:

DaKoruM
07-02-2007, 01:46 AM
thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you

ITS PERFECT AND EXACTLY WHAT I NEED