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View Full Version : point_camera with 3d sky boxes


Andy_J
07-02-2007, 07:08 AM
Ive followed a few tuts on making cctv cameras and monitors in cs source, ive got it working, kinda... but the biggest problem is that when the camera is on, the water I have in my 3d skybox reflects the image from the camera :s

its difficult to describe, but imagine you have a camera in the top corner of a room looking towards the centre of the floor of that room... when that camera is activated, the CEILING of that room with the camera in is reflected on the surface of the water... ive tried to take screenshots of the problem, its just really weird

any idea what might be causing this? any way around it?

zyklus
07-02-2007, 09:03 AM
Probably because that the cubemap being used may be the one where the player is, not where the camera is. As far as I know, there aren't any ways around it...

nay0r
07-02-2007, 11:59 AM
yeah it will be because of the cubemap, this is why u can only have 1 camera in cs source maps, its caused by Vvis, because it uses a vis leaf to create the real time image on the monitors.. thats basically why u can only have one.. also it lags the fps big time because of this.. and thats because it will try to render both bits at the same time, cant explain it but yeah thats why.. in all i really would advise not to use cameras