View Full Version : Our First Maps
07-10-2007, 02:30 AM
I thought it might be a fun idea for people to talk about the first map they ever made, whether it was back in the days of mapping with Worldcraft 2.1 or with Hammer, and if they still have them maybe give some screenshots. I remember my first map consisted of two huge rooms connected by a little tunnel, and I wanted to see all of the different enemies for the game (this was before I had actually beaten half-life), so I just found the biggest monster and stuck a bunch of them in the other room. When I loaded the map, the game nearly overloaded due to the amount of noise emitted from the two dozen nihilanths stuck in the ceiling. It was nice.
07-10-2007, 06:31 AM
My first map was 2 rooms with a small hallway connecting them, and then with a little doorway that lead to a yard with a pool of water and a one of those bullsquid monster things. That was for Half-Life 1 way back in 1998. Though I have been making maps since Doom II.
07-10-2007, 07:11 AM
My first map was also for Doom 2. I used to draw out amazingly complicated maps on paper with the hopes that I would be able to eventually turn them into real maps.
I was finally able to make a rectangular room and fill it with cyberdemons.
I did not know how to manipulate the vertexes near well enough to do anything I wanted, so it put me off of mapping for a while until I discovered a game called Dark Forces II Jedi something. I forget exactly. There was a 3rd-party map editor for that that was sooooo easy to use. It was great.
07-10-2007, 10:15 AM
I remember one of my second maps for hl1 (using worldcraft), it was two similar rooms, maybe about 20'x20'x12'. Both those rooms were connected, but was seperated by a pit (no room for the pit, and separated about 3'), filled with radioactive slime. Also the second room was about 8' higher than the other. I wanted to have the player jump from one room to the other without dying... Well, that failed epically.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.