View Full Version : Muzzle Origin in Third Person vs ViewModel

07-25-2007, 03:59 PM
I am currently working on a mod where we have new player models and weapons. The problem we are having is when I use the muzzle point on the weapons, it works great in viewmodel mode. When we switch to third person or see other players on the server shoot, the bullets are not aligned properly with the muzzle.

Has anybody else come across this issue? Being a coder, I have looked at everything I know and have come to the conclusion that the viewmodel and the world model are not aligned properly. But honestly, I'm at a loss for a cause or a fix.

Any insight would be appreciated!