sitruss
09-24-2007, 06:34 PM
I have a weapon model that I have been working on and it has a sort of gas pressure gauge with a moving needle and all. I wanted to put a dirty glass texture over the dial of the gauge but I can't seem to get the opacity of the alpha portions of my texture to display properly in Source. The alpha is in the VTF and working fine, first I tried using $translucent in the QC to display it, but it had that problem where it renders the model out in a weird state where you can see through the entire model. I then tried to use $alphatest instead, which fixed the display issue, but renders the texture completely opaque with the alpha portions completely transparent, instead of varying levels of translucency.
So my current choices are to go with the solid/invisible look of $alphatest (horrible looking, would rather just nix entirely) or use $translucent and have my model look completely weird and screwed up, like it's inside out nearly and randomly transparent (not geometry just texture). There has to be some way around this issue, anyone have any suggestions?
So my current choices are to go with the solid/invisible look of $alphatest (horrible looking, would rather just nix entirely) or use $translucent and have my model look completely weird and screwed up, like it's inside out nearly and randomly transparent (not geometry just texture). There has to be some way around this issue, anyone have any suggestions?