View Full Version : How do I include CSS textures in a HL2 map?
11-17-2007, 02:09 PM
I just want to include both games base texture packs if that's possible, not make a custom texture pack.
I don't want to make or convert any custom textures because I hate seeing missing textures on maps I play online. For whatever reason (I don't know) some custom textures just don't get downloaded online, so I want to completely avoid using them or any semblance of them. Just base game materials. Can anyone help?
11-17-2007, 03:13 PM
When you create CSS maps, you can use all of CSS textures AND all of HL2's textures (Pre Non Ep1,Ep2).
Technically it is not advised to use textures (or any materials for that matter) from one game to another (CSS can have HL2 textures, as you need HL2 for CSS, but you cant have CSS textures in HL2 maps).
If you did make maps with materials from another game just be sure to clearly label the map if you do eventually release it.
One way to get it to work would be to just copy all the materials from CSS into HL2. With GCFScape open up the "counter-strike source shadred" gcf then extract the materials folder from the GCF to your HL2 materials dir:
C:\Program Files\Steam\SteamApps\USERNAME\half-life 2\hl2\materials
Doing this is essentially having custom textures in your map though. If your main worry is having people not download your custom textures properly, then have a look here:
11-17-2007, 05:33 PM
Thanks, that's really helpful. The map I'm working on is for the zombie survival mod. Many of those maps use the CSS textures, or are real CS maps with no modification. This is good, unless you got the orange box and half the maps are filled with missing textures from CS. But heck, since most of the maps are mixed already, I might as well join them and use the full CS/HL2 texture set.
11-18-2007, 02:29 PM
Great to hear I wasn't totally talking out my ????. ;)
Hope it goes well.
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