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VGF
01-10-2008, 11:26 AM
Hello there, I have a custom character that in terms of facial stuff only moves it's eyes, no eyelids nor whatever, but those doesn't move. A friend of mine fixed it somehow (Don't know if in Max or in a qc), but I had to change the model, so I went back to the messed up point.

On the qc model (HL2DM rig), I have this:
$model character "customcharacter.smd"{
eyeball righteye "ValveBiped.Bip01_Head1" -1.243 -3.532 68.00 "texturer" 1.00 4 "eyeball_r" 0.70
eyeball lefteye "ValveBiped.Bip01_Head1" 1.266 -3.53 68.00 "texturel" 1.00 -4 "eyeball_l" 0.70

$include "..\../bodyrules_xsi.qci"
}
//end eye/face data

Superpiccolo
01-10-2008, 09:12 PM
You must manually build all 34 key face poses for each character you wish to have facial movements. See:

http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set

&

http://developer.valvesoftware.com/wiki/Eye_Position_Setup

VGF
01-11-2008, 07:56 AM
EDIT: Oh well. I guess I can fake the facial VTA for temp purposes then. Thanks for the help.