Bigface
07-12-2008, 11:16 PM
Hey forumers! I got another question for all you geniuses.
I've been reading as much as I can about textures, but there are still so many questions I have about them. They are getting very frustrating. Couple things...
1. How do I put a texture on just part of my wall. Right now my texture will cover an entire wall. E.G. - I want to put a BLU logo on a wall, but whenever I click the wall it places many logos or just one big one.
2. This one may be similar or the same as the above problem. When looking at other maps, like 2fort for example, it seems that a lot of the walls and ground areas of the map doesn't have repeating textures, or even one gigantic version of the texture. How do they add detail to the dirt or one side of the wall?
3. I have a wall that is made up of multiple brushes. (This is because there's a door in it). I would like to put in a texture (the white concrete one with the blue outline on the bottom) that would fill it as if it were just one wall. However, after I select all the brushes of this wall and apply the texture, I get multiple blue lines for each brush face and it just looks rediculous.
There are some other texture problems I've been having, but this is just a start. If there's a good detailed site (other than the valve developer community) that I can refer to, that would be great and you nice people wouldn't have to waste your time explaining. Again, I have no problem reading this stuff and learning it, but I've tried so much and still can't figure out texturing.
Thanks for the help!
--Bigface
I've been reading as much as I can about textures, but there are still so many questions I have about them. They are getting very frustrating. Couple things...
1. How do I put a texture on just part of my wall. Right now my texture will cover an entire wall. E.G. - I want to put a BLU logo on a wall, but whenever I click the wall it places many logos or just one big one.
2. This one may be similar or the same as the above problem. When looking at other maps, like 2fort for example, it seems that a lot of the walls and ground areas of the map doesn't have repeating textures, or even one gigantic version of the texture. How do they add detail to the dirt or one side of the wall?
3. I have a wall that is made up of multiple brushes. (This is because there's a door in it). I would like to put in a texture (the white concrete one with the blue outline on the bottom) that would fill it as if it were just one wall. However, after I select all the brushes of this wall and apply the texture, I get multiple blue lines for each brush face and it just looks rediculous.
There are some other texture problems I've been having, but this is just a start. If there's a good detailed site (other than the valve developer community) that I can refer to, that would be great and you nice people wouldn't have to waste your time explaining. Again, I have no problem reading this stuff and learning it, but I've tried so much and still can't figure out texturing.
Thanks for the help!
--Bigface