PDA

View Full Version : decompile and recompile props


Collini_neut
08-12-2008, 08:36 AM
Hello

I was wondering if someone is willing to help me with something.
For my current TF2 mapping project I am looking to give a prop model a custom texture. I have made the texture and it looks great in game. However, if I compile this texture into my bsp map file, this custom texture may show up on the prop in the stock maps for the client.

The only way around this that I am aware of is to decompile the model, fool around with properties (perhaps in the qc file?) and then save this prop under a different name. But this is something beyond me.

If anyone is willing to help me with this, I would greatly appreciate it. The map is ready. I was willing to release a beta of it a week ago before I went on vacation but this little problem prevented me from doing so.
And to maybe spark some interest...

http://img67.imageshack.us/img67/6544/moonchies01op9.th.jpg (http://img67.imageshack.us/my.php?image=moonchies01op9.jpg) http://img184.imageshack.us/img184/8685/moonchies02tx9.th.jpg (http://img184.imageshack.us/my.php?image=moonchies02tx9.jpg)

If you are interested, reply here or send me a PM.

haymaker
08-12-2008, 05:21 PM
I just taught myself the way this tutoria (http://www.interlopers.net/tutorials/2509)l rescales props, here is one made for reskinning

http://www.interlopers.net/tutorials/7557

Only caveat being the mdldecompiler won't run when the "use steam access" box is checked, it's best to use gcfscape and drop the model components into their own folders, then open them with mdldecompiler from there.

Collini_neut
08-13-2008, 03:14 PM
minor update #3
(i deleted other two posts)
i got it to show ingame by changing it to a prop_dynamic_overide
however, another small problem came up. it appears that the collision on the model has changed. its hard to tell, but it feels like it has been shifted or rotated. i am using the quarry (spiral) rock from badlands, so it is quite obvious that this problem exists.
im not sure if this is a side effect of using it as a prop_dynamic, or if there was something left out in the tutorial

here is a picture of it

http://img186.imageshack.us/img186/2580/coljp8.th.jpg (http://img186.imageshack.us/my.php?image=coljp8.jpg)