View Full Version : im stuck with mapping please help me
ReFlaX
09-12-2008, 09:37 AM
its about the game Counter Strike SOURCE
hi guys, im here again with a question.
im working at my hosties map ( maybe u see hosties_playful_v1 , it whas bugged with players so im making V2 right now :P ) but now im stuck :o
i maked a knife area , now i want a gate / door that comes up ( dow u guys get me ? ) no problem, dow it with func_door then go up :) ( when i click on button ) but now come's the question !! :P
after few seconds the gate around the knife area close back under ground with out pushing at the button ! :O ! , i want that it's open it and stand open, and close when i want i push the button then it go's down !
it's like this ::
gate down :
--
[ ]
Gate up :
[ ]
--
but after a few second is it already down :
--
[ ]
hope u guys understand me ! =[
Mudkipz
09-12-2008, 09:42 AM
Check the flags, I know their is a way to do it, I guess its in the flags (I've seen a couple of people doing it on they maps, and often commenting on why they did it)
ReFlaX
09-12-2008, 10:06 AM
Check the flags, I know their is a way to do it, I guess its in the flags (I've seen a couple of people doing it on they maps, and often commenting on why they did it)
already check it , but it isn't that =[
Oni Hamburglar
09-12-2008, 10:08 AM
I think there's a time until close property or something on the door, try that out.
ReFlaX
09-12-2008, 10:35 AM
I think there's a time until close property or something on the door, try that out.
cant find it , u know how its called .. ;o
Oni Hamburglar
09-12-2008, 10:37 AM
cant find it , u know how its called .. ;o
Delay before reset. Set it to -1.
ReFlaX
09-12-2008, 11:34 AM
ok thnx, but now i cant open it anny one idea?
btw anny one know how to dow this :
when u walkin a area u will automatic drop all your weapons ?
like if u have a door, and u have maked a area when u stand and the door will open.
:D
z33ky
09-12-2008, 11:54 AM
I think there is some point_clientcommand. You can do "dropprimary" seven times with a little delay for each.
ReFlaX
09-12-2008, 01:21 PM
cant find it u know the real name or not ?
z33ky
09-12-2008, 01:47 PM
It is point_clientcommand (http://developer.valvesoftware.com/wiki/Point_clientcommand).
caesar
09-12-2008, 03:50 PM
1 make a door tie it to func_door.
2 set youre direction (up).
3 set the distance it must move (like -50)
4 set delay before reset at -1
5 go to the flags and check toggle
now for youre func_button add the output
OnIn...door...toggle
(heb het getest in css,dus moet ook bij jouw werken)
good luck;)
ReFlaX
09-14-2008, 08:35 AM
It is point_clientcommand (http://developer.valvesoftware.com/wiki/Point_clientcommand).
and then :D ?
z33ky
09-14-2008, 09:35 AM
Use the IO-System to execute dropprimary when the player stands in that trigger (or the door opens)?
ReFlaX
09-14-2008, 10:25 AM
Use the IO-System to execute dropprimary when the player stands in that trigger (or the door opens)?
uhh okk,... i dont get u
(soryr my english is not so good =[ )
z33ky
09-14-2008, 10:54 AM
The IO-System...
Like, that's what you use when making a button 'n stuff.
What's your mother tongue?
Craziestdan
09-14-2008, 11:04 AM
IO means input/output. Like z33ky says, its when you add outputs to a entity. In the outputs tab of the class properties of any entity.
ReFlaX
09-14-2008, 11:26 AM
The IO-System...
Like, that's what you use when making a button 'n stuff.
What's your mother tongue?
im dutch..
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