View Full Version : physics boulders?
Geowil
11-22-2008, 04:53 PM
Is ther a way to add noise to a brush without displacementing it? For a kind of boulder looking brush.
I am attempting to make a kind of landslide where boulders and other debris will block out the path.
Kalenzo53
11-22-2008, 05:04 PM
You could make spherical brushes and turn them into func_physboxes. From there you could manipulate the verticies to make them look natural.
o0OpsyphiO0o
11-22-2008, 05:40 PM
you couldn't d that using vetice manipulation. becuase you have to keep a single normal per plave you have to keep at least two edges perpendicuar. long story short you couldn't raise manipulate an edge on a brush and then nmanipulate perpendicular edges on any other brush that is in a stright row or column with that rush. I'd say you want to do some simple modelling.
haymaker
11-22-2008, 07:28 PM
yeah modeling probably the best bet, especially as dynamic brushes have poor support for lighting.
But you can "fake" a displacement boulder thusly:
Create a spike brush that has a triangle for a base, so that all faces have 3 edges, 3 vertices.
This way it will be impossible to create coplanar faces. Copy that wedge a pile of times around in a spherical arrangement and snap the vertices together. Now you can fashion your bumpy boulder by selecting intersecting vertices, and tie the whole thing to func_physbox
o0OpsyphiO0o
11-22-2008, 08:20 PM
yeah thats the way. I'd be happy to fashion you one and sen it to you as a prefab if u pm me your email :)
EDIT: scratch that. I've never been able to make an invalid triangle brush until I tried this. Don't know how it happened but I got a strange error.
haymaker
11-24-2008, 07:41 PM
wow what was the error?
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