View Full Version : Mac os x support
skummelhustler
03-19-2009, 10:32 PM
wouldnt it be great if steam was available for mac os x. i hope it is coming om the near future.
Mangr0v3
03-19-2009, 11:13 PM
Could you run steam under WINE? OSX does run on a variant of UNIX.
skummelhustler
03-20-2009, 12:52 AM
it is possible to run steam under wine but ive heard that it shouldnt work that well. personally i run steam under crossover games mac and it works pretty good but it would be better if steam was built for the OS
Fuzz Bucket
03-20-2009, 05:24 AM
Emulation doesn't work too well with hardware acceleration.
Gidgidonihah
05-18-2009, 01:38 PM
Personally, I would love to have a mac version of steam.
At least some of the game devs publishing on steam have mac versions of their games (popcap, world of goo..) and I would love to be able to buy/keep them at a central place.
I bought world of goo separately from steam so I could play it on my mac. It'd be nice to have the option of buying mac games from steam.
Gidgidonihah
05-20-2009, 04:14 PM
Yes black sheep, way to think inside the box and insult others. Classy.
You have to realize that valve is no longer just a game studio. They are a publishing platform as well. And if that's the case, it's a matter of money. If they have enough development studios (popcap is a prime example) that publish for mac as well, there would be no reason NOT to.
I also particularly love the "stats" you pulled out of nowhere. Mac in fact has double the market share you said it does. Yes, that's only 10%, but it's certainly enough for a company to cash in on. And what makes you think only 10 percent of people with a mac want to play games. That's pretty ridiculous and baseless claim. If that were the case, why would Blizzard, PopCap and plenty of other companies devlop for the mac?
I could continue explaining the arguments, but you don't care, so I won't. I was simply voicing my opinion that I would love steam on my mac. No need to attack me for it.
Cyberdyne12
05-20-2009, 04:23 PM
What's the point of making Steam compatible with Mac's if the game on Steam do not support it as well? Is the real question SourceEngine Support for Mac's?
If it's just the Steam community you want you can navigate that fine in your browser. Or IM people in Yahoo, AOL ext.
As far as emulating goes, Crossover is your best bet, it's most favored be Mac users.
Though nativity, Source will need to gain OpenGL ability in order for this to be a good idea having Steam Mac compatible.
EDIT: and you CANT deny the fact that almost all the games on STEAM are Windows only.
Gidgidonihah
05-20-2009, 04:30 PM
It's not the community that I'm asking for. Yes the IM would be nice since that's the only IM I have for a lot of friends. But it's the distribution platform that I really want.
And no I won't argue that most the games on steam are windows only. Of course they are. I'm not saying that the majority of games aren't windows. I'm saying steam could be a great distribution platform for the mac. And yes, there are games on steam that are for both (spore, command and conquer, world of goo, call of duty, battlefield, darwinia, not to mention plenty of popcap games).
And steam would be a GREAT platform for indie developers (ala darwinia) of which there are plenty for the mac.
martijn-online
05-21-2009, 05:25 AM
It's not the community that I'm asking for. Yes the IM would be nice since that's the only IM I have for a lot of friends. But it's the distribution platform that I really want.
And no I won't argue that most the games on steam are windows only. Of course they are. I'm not saying that the majority of games aren't windows. I'm saying steam could be a great distribution platform for the mac. And yes, there are games on steam that are for both (spore, command and conquer, world of goo, call of duty, battlefield, darwinia, not to mention plenty of popcap games).
And steam would be a GREAT platform for indie developers (ala darwinia) of which there are plenty for the mac.
TOTALLY AGREE!
I would love to play darwinia, multiwinia, world of goo, plants vs zombies etc on my macbook via steam! Now I have to chose wether I buy it for mac or steam... and both are not ideal. Steam doesn't work on OSX and with the mac version a have to save a copie / save the license (and my games aren't together in one environment.
The one thing I worry about if they make a OSX version of steam is that we have to choose witch license we want. OSX or Windows... I love to buy one license and don't worry about the platform! When you are on a Mac only you your mac compatible games are available. And when you login in on a Windows machine you have the same games available and the other games that are only windows compatible.
Gidgidonihah
05-21-2009, 08:00 AM
Yeah, martijn, I'd love the one license thing too, but this is probably even less likely. Granted it might depend on the developer, but I can understand only buying it for one platform. It has to be coded/ported to another platform, so there is extra work there. Maybe offer a second license at a reduced cost on another platform or something would be cool, although very unlikely.
As for coming to the mac platform, I think it's just a matter of time. Getting enough developers that want to publish on a mac so there is the monetary incentive. Let's hope that's soon :)
dipalina
01-13-2010, 02:58 AM
How to run Classic Mac OS on you computer? I have a PC and a Mac and I want to run the Classic Mac Operating System on one. I want to do it virtually, (running on a virtual machine). Can someone please help me 1. Download the OS, 2. Install it on the virtual PC and 3. Configure it. Thanks!
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Fuzz Bucket
01-13-2010, 06:34 AM
I agree with the OP. :P
Rossco
01-13-2010, 09:51 AM
Not really. I've been a Linux die-hard for most of my life. Trying to get all of my games to work on WINE was a hassle so I finally sucked it up and installed a "less expensive" version of XP on a spare 40gb drive.
If that's what it takes to run my games, so be it. I only use it for games, hate Windows. I realise each game has to be tested extensively on each type of hardware, which is expensive. Considering how blatantly overpriced Macs are, you're lucky you have the games you do.
In fact, just testing an OS that isn't Windows is expensive. See : Linux support.
Fuzz Bucket
01-13-2010, 12:26 PM
Not really. I've been a Linux die-hard for most of my life. Trying to get all of my games to work on WINE was a hassle so I finally sucked it up and installed a "less expensive" version of XP on a spare 40gb drive.
If that's what it takes to run my games, so be it. I only use it for games, hate Windows. I realise each game has to be tested extensively on each type of hardware, which is expensive. Considering how blatantly overpriced Macs are, you're lucky you have the games you do.
In fact, just testing an OS that isn't Windows is expensive. See : Linux support.
Testing a linux distro is expensive?
Silicon Vampire
01-13-2010, 12:54 PM
There are no plan for a Mac version of Steam.
Fuzz Bucket
01-13-2010, 01:49 PM
There are no plan for a Mac version of Steam.
Curious: Source?
Silicon Vampire
01-13-2010, 01:58 PM
https://support.steampowered.com/kb_article.php?ref=1313-QIPD-5381
and it has been stated many times on these forums by Valve employees.
Fuzz Bucket
01-13-2010, 02:32 PM
https://support.steampowered.com/kb_article.php?ref=1313-QIPD-5381
and it has been stated many times on these forums by Valve employees.
That does say that they don't play to create one in the future. I have also never seen a Valve employee state that they would never crate one on the forums, either.
Silicon Vampire
01-13-2010, 03:22 PM
Well, they have. I'm sure if you searched around enough you would find them.
Rossco
01-13-2010, 04:27 PM
Testing a linux distro is expensive?
You'd be surprised. Imagine you had a big game to be tested, release is 2 months away and you've only just finished the RC now.
Do you:
a) Hire 1 company who you know can test it on every possible recent setup of Windows + hardware, you'll most likely have all the bugs ironed out in 2 weeks.
b) Hire 2 companies, the Windows one and the Linux one. If there any bugs for the Linux version, you probably wont have time to fix them. You could let the public test it, but that's basically giving your game away unless you planned for this from the start.
By releasing a game on Linux, you're making a commitment to make sure it works and keeps working, patch after patch. You're going to need to buy support staff who know how Linux works, that sort of thing.
I love Linux, I really do, far more than Windows but you have to see it from a businessman's point of view.
Fuzz Bucket
01-13-2010, 04:30 PM
You'd be surprised. Imagine you had a big game to be tested, release is 2 months away and you've only just finished the RC now.
Do you:
a) Hire 1 company who you know can test it on every possible recent setup of Windows + hardware, you'll most likely have all the bugs ironed out in 2 weeks.
b) Hire 2 companies, the Windows one and the Linux one. If there any bugs for the Linux version, you probably wont have time to fix them. You could let the public test it, but that's basically giving your game away unless you planned for this from the start.
By releasing a game on Linux, you're making a commitment to make sure it works and keeps working, patch after patch. You're going to need to buy support staff who know how Linux works, that sort of thing.
I love Linux, I really do, far more than Windows but you have to see it from a businessman's point of view.
I took his statement to mean something else. If he had said "In fact, just testing software an OS that isn't Windows is expensive." I would have taken it that way. However, I still would have disagreed with it.
It isn't like testing software on Windows is cheaper than testing software on another OS. Sure, the more OSs you set out to support, the more expensive it will be, but I don't see how testing something on one or the other is more expensive.
Also: If a company set out to develop something for more than one OS, and then ran into problems with scheduling, it's their own fault. It doesn't magically get offloaded onto something else.
Silicon Vampire
01-13-2010, 04:42 PM
Think about return on the investment.
Gidgidonihah
03-09-2010, 04:46 PM
Suck it.
That is all.
Edit: In the most lighthearted of ways, naturally.
Mangr0v3
03-09-2010, 05:59 PM
Nice bump
joemtnbike
03-09-2010, 06:23 PM
https://support.steampowered.com/kb_article.php?ref=1313-QIPD-5381
and it has been stated many times on these forums by Valve employees.
I'm a bit confused in the post you linked I believe it says
The Mac version of the Steam client will be released in April, until that time we will be unable to provide support for Mac issues.
brantregare
03-10-2010, 01:50 PM
There are no plan for a Mac version of Steam.
-giggles- and shortly thereafter Valve announces a mac os version of steam :)
Fuzz Bucket
03-10-2010, 01:54 PM
-giggles- and shortly thereafter Valve announces a mac os version of steam :)
There are no plan for a Mac version of Steam.
Curious: Source?
I know, right?
There are so many posts on these forums and elsewhere that say that it definitely, without a doubt, will never happen. I find it pretty funny, myself. So many posts... invalidated...
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