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DavidtheDuke
11-10-2009, 09:00 AM
Oh, it sure is, thanks for that. I think I'll try and backup the files myself tonight and do a quick gameplaying of the files overwritten yours just to see what happens. The newest pure a-life mod I can find was last edited in 2007 though, but I can just put the files back as they were I guess.

Yeah the thing about the moon is I *was* impressed by it, it just makes almost no difference from night to day for me, especially in the more open maps.

artistpavel
11-10-2009, 04:41 PM
I looked at Sanex A-Life and Un-life mods, they do changes to a few files, just overwriting SC2009 files work, although it's not the right way, but the game booted. I may do a proper SC A-Life Add-on later.

DavidtheDuke
11-10-2009, 05:25 PM
I looked at Sanex A-Life and Un-life mods, they do changes to a few files, just overwriting SC2009 files work, although it's not the right way, but the game booted. I may do a proper SC A-Life Add-on later.

I was just about to say my simple overwrite didn't work, got my first ever SoC crash. I'll try the Un-life one, haven't heard of that one.

artistpavel
11-10-2009, 06:23 PM
Un-life Readme says it doesn't require a new game, but Sanex A-Life only works with new game:

11-10-2009, 06:34 PM
Anything that changes the ALIFE or SPAWN files of Stalker will require a new game.

artistpavel
11-10-2009, 07:20 PM
@DavidtheDuke,

the less moon add-on suit tailored for you :)

http://www.sendspace.com/file/8gmywi

and don't forget the 1.4.2 patch:

http://www.sendspace.com/file/swaf7i

marie pavie
11-10-2009, 08:44 PM
Thank you again Pavel, for all your work on this.

11-11-2009, 12:49 AM
Yes cheers to you Pavel!
Hopefully we'll see more of your work for CS or COP.
Stay in touch!

DavidtheDuke
11-11-2009, 08:54 AM
I slept until I the night and it was pitch black, even the best science suit couldn't see AS well with its nightvision, perfect :D

artistpavel
11-11-2009, 10:26 AM

The new 650MB 1.4.2 .exe installer is up:

New installer automatically fixes a shadow glitch and a Sleeping Bag camera spin in user.ltx, so this is the one click end of all problems install.

Cleric
11-11-2009, 10:32 AM

The new 650MB 1.4.2 .exe installer is up:

New installer automatically fixes a shadow glitch and a Sleeping Bag camera spin in user.ltx, so this is the one click end of all problems install.

Thank you sir:D

artistpavel
11-11-2009, 03:43 PM
The .exe version will be uploaded tomorrow, sorry.

artistpavel
11-14-2009, 02:25 AM

LTCHIPS
11-14-2009, 04:44 PM
Looks excellent, I always like a polished experience on an older game!

artistpavel
11-14-2009, 04:53 PM
New version allows a third-person view! This is fun because you can see the outfit you are wearing :)

By default Stalker Complete v1.4.2 enables third-person camera toggle only, to activate a third-person gameplay, right-click on the Stalker desktop shortcut and select Properties. Then in the Target box, one blank space after the last character, insert the -psp switch and click OK. Your Target box contents should look similar to this:

"C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -psp

or like this for a shortcut created by Steam:

C:\Program Files\Steam\Steam.exe -applaunch 4500 -psp

Shingy
11-15-2009, 06:59 AM

The new 650MB 1.4.2 .exe installer is up:

New installer automatically fixes a shadow glitch and a Sleeping Bag camera spin in user.ltx, so this is the one click end of all problems install.

A quick question, i have 1.4.0 or 1.4.1, is there an updater that i could use rather than downloading this big file again?

If i do go and get it do i have to uninstall the previous version or just install it right over?

11-15-2009, 02:05 PM
There are 2 types depending on what works best for you (.EXE installer and .7z which requires manual install and config)

If you currently have any other mods installed you will need to remove them for this new full install of 1.4.2 to work.

If you used the .EXE installer pack before, then simply uninstall it. Then install the new version.

artistpavel
11-15-2009, 11:20 PM
A quick question, i have 1.4.0 or 1.4.1, is there an updater that i could use rather than downloading this big file again?

If i do go and get it do i have to uninstall the previous version or just install it right over?

If you have 1.4.1 installed and you are comfortable with manual installing, you can get a 105MB 1.4.2 manual patch:

http://www.sendspace.com/file/3qvl4n

But if you want a trouble free automatic install, just get the new installer version.

I remember I promised to have a patch from 1.4.0 to 1.4.1, but unfortunately I lost track of what files I changed. This is why I made it easier this time with separate 1.4.2 patch option.

Meesterjojo
11-17-2009, 11:40 AM
Since I've loaded 1.4.2, and that moon thingie, removed the shaders I've had zero problems, and the game has been delightful. I am also using the weapons mod.

Something seems different though- time seems to move much slower? Am I right in seeing this? Day takes forever, but night also lasts a very long time (which I love). If I could have a night-world I would.

Thanks so much Artistpavel!

artistpavel
11-17-2009, 02:41 PM
Yes, everything in this mod is made to be in line with other AAA games, the time speed is similar to Fallout 3. Hope it doesn't feel too slow:)

You can sleep through the day using a Sleeping Bag, to catch more of the night action!

11-17-2009, 05:09 PM
I just gave 1.4.2 a try and about half way through the game with it, great update Pavel.
My brother and I are loving it!

How do I fix it though so I can have NPC identification through the binoculars?

artistpavel
11-17-2009, 05:52 PM
Yes the detection, in this file:

gamedata\config\weapons\w_binoc.ltx

change false to true:

vision_present = false

Done!

Sgt.Gotee
11-20-2009, 02:04 PM
Myself and a friend have been playing through 1.4.2 and we're having a blast. Excellent work on this mod.

Also, my campfire effects seem to cause severe stuttering. Is there a reason as to why it should be doing this? The rest of the game runs fantastic.

+Rep to ya Pavel. Great work to you and everyone else involved in this mod.

edit356: A bit unrelated to the mod, anyone with a G15 keyboard or any keyboard that adjusts system volume: can you adjust the volume while playing STALKER? Any STALKER game locks me from being able to adjust volume while playing. I have to alt+tab to desktop to be able to change it.

artistpavel
11-20-2009, 04:59 PM
I can't adjust volume either on regular keyboard without using Alt+Tab to minimize the game.

Smacker_626
11-21-2009, 08:15 PM
Edit: I just tried installing again, and now it works for some reason. Oh well :P.

I've yet to start playing with the mod, but I just wanted to comment on the installer for v1.4.2. Namely, it installs files to the wrong directories.

I have STALKER installed at "D:\Games\Steam\steamapps\common\stalker shadow of chernobyl"

The installer creates these 2 files/folders:
"C:\gamedata\"
"C:\fsgame.ltx"

I know how and where to put everything to fix it, I just thought you'd like to know about it.

Thanks for the mod artistpavel :).

11-23-2009, 07:04 AM
That is because the installer relies on the game being installed by default on C drive, his installer works with the various versions of Stalker (Retail, Digital Download, Steam versions) but if you know where to put the files, then there really is no need for the .EXE installer. For manual installation, use the .7z version.

artistpavel
11-23-2009, 11:05 PM
Normally installer finds the game on any disk, as long as it's in registry, if you reinstalled OS, it may get confused and installer dumps everything to C root.

1.4.3 is coming next week, I added ability to reset faction enemy status if needed and join different factions for a fee. Many new sky effects.

Catf$h 11-24-2009, 12:09 AM I have a problem with my scopes. My scope is shaped like an oval probably due to my monitor being 4:3 and the scope skin being for widescreen. http://lh6.ggpht.com/_vqnhJhv72EA/SwuD4R1h0nI/AAAAAAAAACM/O6JOOpEEw0o/s800/ss_owner_11-24-09_01-56-38_%28l05_bar%29.jpg How can I fix this? Oh by the way Superb mod! artistpavel 11-24-2009, 01:21 AM to switch to standard screen scopes, go to: gamedata\textures\wpn and copy files from "STANDARD scopes" folder to "wpn" folder Catf$h
11-24-2009, 12:29 PM
Thanks artistpavel. Keep It up!

artistpavel
11-24-2009, 05:20 PM
Who should be able to reset the hostile faction status? Sidorovich, Barman or both?

marie pavie
11-24-2009, 05:34 PM
Who should be able to reset the hostile faction status? Sidorovich, Barman or both?
Senka :p
.

artistpavel
11-28-2009, 06:18 AM
I added a script that auto-applies bandages from your inventory when your health has 1 bar left, making it 3 bars again. You can still get killed easily, but in some situations you get a second chance.

Is that a good idea or too much?

In most modern FPS health regenerates automatically. Stalker has more of classic approach.

WendySkeleton
11-28-2009, 02:12 PM
I added a script that auto-applies bandages from your inventory when your health has 1 bar left, making it 3 bars again. You can still get killed easily, but in some situations you get a second chance.

Is that a good idea or too much?

That's a good idea. Sometimes I'm silly enough to "forget" to apply bandages in the middle of a heated battle.

Or how about turning this on for certain difficulties? I'd imagine people playing on the Master difficulty would want it turned off.

artistpavel
11-29-2009, 01:34 AM
Alright, here's the scoop:

Version 1.4.3 (coming soon):

- new special effects for sky, sun, particles and wind
- ability to reset hostile status and join factions outside story line
- fixed NPCs aiming at player but pointing weapons in other direction
- fixed mirrored markings on scopes
- fixed binoculars' sound alerting enemies
- balanced bar music volume
- added vary novice and bandit skins
- scientific suits have anti-rad injection system (optional)
- bandages auto-apply at 10% health (optional)
- shootable birds

Paco
12-02-2009, 07:47 PM
Should I assume this is the real 1.4.3?

I ask because you said soon and you didn't updated this thread :)

Dl'ing this, great work!!

P.S
Do I need to reinstall the weapon mod?

artistpavel
12-02-2009, 11:26 PM
Wait! It's real but not 100% finalized. I'll keep you informed.

Paco
12-03-2009, 04:48 AM
ok, I'll wait then :)

Illumaro
12-03-2009, 07:21 AM
Does this fix the wierd save bug, where you will try to load up a save and it crashes? I managed to fix the XR-3DA thing by making a shortcut to it and adding -dsound to it, but i was never able to fix the save crash. If this fixes that, i might actually be able to get through S.T.A.L.K.E.R on my own without god mods and a full 24 hours of game play.

artistpavel
12-03-2009, 12:49 PM
Illumaro, have you started a new game after installing mod? Old saves don't work or they may work but crash all the time.

Barso
12-03-2009, 05:34 PM
Thanks for the 1.4.3 artistpavel.
PERFECT is all I can say.

artistpavel
12-03-2009, 11:11 PM
Finalized 1.4.3 is up:

Most of the new stuff, including activation of optional "easy-healing", is explained in the new pdf ReadMe on page 11:

and compatible weapons add-on to 0.6:

Paco
12-04-2009, 07:50 AM
Finalized 1.4.3 is up:

Most of the new stuff, including activation of optional "easy-healing", is explained in the new pdf ReadMe on page 11:

and compatible weapons add-on to 0.6:

great, I will check it out :D

BTW
but is a matter of time :)

Ekis
12-04-2009, 09:00 AM
Finalized 1.4.3 is up:

Most of the new stuff, including activation of optional "easy-healing", is explained in the new pdf ReadMe on page 11:

and compatible weapons add-on to 0.6:

Can I install this over my 1.4.2 version? Or do I have to uninstall first?

EDIT: Sometimes the download stops prematurely and all I get is a corrupted file. It stopped at 250MB this time. This also happened when I tried to download 1.4.2. I got the full download eventually after a few retries.

12-04-2009, 12:03 PM

selection7
12-04-2009, 02:02 PM
Artistpavel, this seems like it should be a wonderful mod:)
My stupid questions could maybe be answered by anyone, not just artistpavel, though I do have experience successfully running ~20 Oblvion mods yet I can't figure these things out about Artistpavel's 2009 mod. I have a shader 4 compliant 8600gt (driver 175.19whql) with a E8300 dual core cpu on WinXP. SoC v1.0006 retail, not digital download actually.

#1 Is there a way to turn on/off certain mods? Modifier.exe is supposed to do it, but that file is not in my SoC\gamedata folder or anywhere (I always do a ctrl+F serach of the entire SoC & stalker-shoc install locations when looking for a file). Then there's SMM, but it says it needs a .7z, .rar. or certain folder...and I can only find the 676mb v1.43 .exe version of this mod. Also, I saw the Readme's few notes about modding lines of text in *.ltx files, but I'm asking specifically about a user friendly way (with a GUI) like Modifier and SSM apparently provide.

#2 After installing the 2009 mod with the .exe extension, I noticed the light sources without a doubt look less bold and the game is darker overall; you can see it right where the game starts at Sidorovich's bunker. I took a screenshot and used photoshop to brighten it up, but that just washes it out, so it's not a simple gamma/brightness issue. Here's an example of my untouched screenshot with the 2009 mod installed and the exact same scene that Artistpavel put up on Fickr as representative of his mod. You can see that my screenshot doesn't look like what it is "supposed to look like", so to speak. Maybe HDR lighting isn't functioning, but then even compared to the vanilla 1.0006, the 2009 mod looks dull at Sidorovich's.

http://www.mediafire.com/?cnanjokzgmz ---posted by artistpavel
http://www.mediafire.com/?kxjmiuyud3h ---mine with his 2009 mod

artistpavel
12-04-2009, 02:51 PM
selection7,

#1 Unfortunately I didn't have the resources to maintain a GUI, ReadMe mentions how to tweak most user choices and I hope it's not as complicated as it first looks. .7z version is coming along too.

#2 You are comparing screenshots from a different environmental condition, when you start the game, there's a haze in the air that makes the world look duller and then it gradually becomes brighter.

Ekis,
the file gets bigger and trickier to download with each update, I might have it on torrent site eventually.

It's recommended to uninstall Version 1.4.2 first for cleaner install.

CABOOSE1324
12-04-2009, 09:41 PM
Which of these mods are better, Oblivion Lost or Stalker Complete, or are they compatible.

PhillB
12-05-2009, 12:45 AM
Not compatible unless you merge what you want from each (it'll take long while so good luck).

And without a doubt, Stalker 2009 complete.

Chevyboy88
12-05-2009, 12:58 AM
I've tried all the major SoC mod's and without a doubt Complete 2009 is the best thus far.

Lurk is another very promising mod package however it is still in beta stages and at this time not comparable to Complete 2009.

Ekis
12-05-2009, 01:43 PM
selection7,

#1 Unfortunately I didn't have the resources to maintain a GUI, ReadMe mentions how to tweak most user choices and I hope it's not as complicated as it first looks. .7z version is coming along too.

#2 You are comparing screenshots from a different environmental condition, when you start the game, there's a haze in the air that makes the world look duller and then it gradually becomes brighter.

Ekis,
the file gets bigger and trickier to download with each update, I might have it on torrent site eventually.

It's recommended to uninstall Version 1.4.2 first for cleaner install.

Thank you.

I uninstalled 1.4.2 and installed 1.4.3. I love the improvements.

Oh and as I was walking, the whole surrounding lit up, then I looked up at the sky and saw a meteor! :eek: Is this part of the new sky effects? Because if it is, it's awesome.

artistpavel
12-05-2009, 02:59 PM
Yes, creating a meteor in Stalker was my favorite stand alone project. I got the inspiration from this article about Utah meteor:
http://gizmodo.com/5409469/spectacular-meteor-lights-up-the-utah-skies

I thought it would make a great WOW moment and be something unique to a video game. The engine was not designed for this kind of stuff, so I spent some time inventing the way to make it possible and look the same way as on the video, "this thing just lit up my whole neighborhood!" I also used the real meteor sound posted on NASA website for authenticity.

I kept quiet about it so people would discover it without expecting anything like that;)

Later I'll post screenshots and include meteor in a trailer with dramatic fade in and out, sound pauses, Hollywood style:)

marie pavie
12-05-2009, 03:06 PM
I kept quiet about it so people would discover it without expecting anything like that;)

You Go !! That is so cool.

Paco
12-05-2009, 05:47 PM
Damn, now I got spoiled :p
nevermnd, got to check it out myself, brilliant

pureobscure
12-05-2009, 06:42 PM
I kept quiet about it so people would discover it without expecting anything like that;)

It's amazing how much passion you have for enhancing the game. I really admire and appreciate the work you put into it.

PhillB
12-05-2009, 10:18 PM
Man that's awesome, Pavel!

It's amazing how much passion you have for enhancing the game. I really admire and appreciate the work you put into it.

Indeed. Now I'm going to have to reinstall STALKER again just to check it out. :D

12-05-2009, 10:57 PM
I must say, if you haven't played STALKER in a while and want a good refresher, STALKER Complete 2009 is definitely a good reason to reinstall/run through Stalker a few more times.

Kub666
12-06-2009, 05:53 PM
Not sure what I do wrong, but there are no wet surfaces during rain for me. Win7, GeForce 9800, clean install of both vanilla and SC2009, everything in graphic options maxed out... I have no idea how to enable the wet look.

There is "! Version conflict in shader 'effects\watertest-1" message in my xray.log file, but I'm not sure if it's of any importance.

artistpavel
12-07-2009, 03:27 AM
This is the reference image for wet surfaces to compare if it works:

http://farm3.static.flickr.com/2717/4059282078_3ff2e3ac1a_o.jpg

The effect is subtle and it's not the same as in DirectX 10 games.

Version conflict message doesn't mean anything to worry about.

Kub666
12-07-2009, 04:35 AM
Thanks for the answer, Pavel. I know that this is not the real Dx10 effect, but unfortunately what I get is nowhere near the reference screenshot. I mean - there's no difference between wet and dry surface. So I'm just wondering if there is an option in nvidia control panel that can interfere with this effect or maybe something in my user.ltx that needs to be changed...

Playing SoC now with SC2009 is great even without wet surfaces, terrific job mate and BIG thanks, but it just bugs me that this one thing doesn't seem to work on my machine. :)

Barso
12-07-2009, 02:28 PM
Artistpavel thanks so much for this mod.
It's people like you that made me throw my RROD xbox 360 in the bin and upgrade to a GTX295 and come back to PC gaming.

RobDollar
12-10-2009, 07:50 AM
Am I able to play multiplayer with this mod on? I've only just started playing the game (got it with the THQ pack) and I installed the mod straight off. It work great but I'm having probs getting into multiplayer.

That said, I havent tried multiplayer without the mod either, do I just have to uninstall the mod to play mp?

artistpavel
12-10-2009, 08:29 AM
You can disable the mod at any time by renaming the 'gamedata' folder in main Stalker directory.

RobDollar
12-10-2009, 10:49 AM
You can disable the mod at any time by renaming the 'gamedata' folder in main Stalker directory.

Nice one, thanks :)

Factioneer
12-10-2009, 04:53 PM
Since the maker of this mod seems to hang around these parts, who did the music for the bar (band name maybe?)? Is it in your readme?

Ekis
12-10-2009, 05:26 PM
Since the maker of this mod seems to hang around these parts, who did the music for the bar (band name maybe?)? Is it in your readme?

It's all here: http://forums.steampowered.com/forums/showpost.php?p=11906855&postcount=240

h0tp0ck3t
12-11-2009, 08:49 AM
wow this looks amazing! great job! one question, i really loved Oblivion Lost's blowouts. anybody know which files i could copy from my old gamedata folder?

12-12-2009, 03:00 AM
wow this looks amazing! great job! one question, i really loved Oblivion Lost's blowouts. anybody know which files i could copy from my old gamedata folder?

It's possible to do this but it would be easier if u did this instead...

With OL as your main gamedata folder, simply copy some useable things from SC'09 over into OL. Like world textures and things of that nature. Just don't copy any config files from SC'09 over into OL as it could cause it to no longer work without crashing. This is much easier then trying to bring blowouts to SC'09 as that is a real pain. May take some trial and error so be sure to backup both mods before trying anything. May want to also backup your save game folder to.

When messing with multiple mods, be sure to name your saved games accordingly so you can keep track of which mod they're from. Also when you want to have multiple mods in your Stalker folder, simply rename them. i.e. "OL_22" "SC2009_143", then when you want to play the game using one of them, simply rename one to "gamedata".

h0tp0ck3t
12-14-2009, 07:11 AM
thanks. i'll give it a shot.

artistpavel
12-17-2009, 01:57 PM
STALKER Complete 2009 patch 1.4.3.1

I've put together a little fix, it addresses some rare crashes that come with 1.4.3 new features. You may not need this, but it adds extra stability just in case:

http://www.sendspace.com/file/6gjnas (http://www.sendspace.com/file/6gjnas)

Mau1wurf1977
12-19-2009, 12:06 PM
Just finished Stalker and now I am playing it again with this mod!

Hats off to anyone involved in this project.

I couldn't believe the graphics when I played it the first time.

It also installed without any issues. It was all well documented and painless to launch...

I am playing the game again, this time I will attack the freedom base and get all their goodies (but only because this mod allows to reset them to neutral again :-)

I also stuffed up the ending, I didn't do what I needed to do to get to the secret lab, so enough reason to play it again!

thatttguy
12-21-2009, 06:36 AM
Great game made better, actually quite unbelivable!
Dynamic Light/shadows make for some very interactive and critical decisions when getting safe. Covert infil really seems to shine. Graphics are just soooo great and the overall ambient environments create an atmosphere crossing Fallout3/Crysis:cool: I LIKE!

artistpavel
12-23-2009, 03:23 AM
Just a reminder, there's a minipatch 1.4.3.1, once you are on this page, click 'read more+" and there will be a link to patch:

artistpavel
12-24-2009, 04:02 PM
If you live in UK, the PC FORMAT magazine has an article covering STALKER Complete 2009, I haven't got a copy yet, if you have one, please post scans :)

Yay, the PCFormat copy has arrived! Here's the brand new scan (issue #234):

http://www.flickr.com/photos/artistpavel/4211988858/sizes/l/

marie pavie
12-24-2009, 04:09 PM
^ That's a nice plug!

PhillB
12-24-2009, 04:52 PM
Woah, that's awesome, Pavel! Glad to see this amazing mod getting the attention it deserves.

DarkMassacre
12-24-2009, 07:39 PM
Where can I find the new music that this mod adds? I've poked around the game files but can't seem to find it anywhere.

SDE_Bellisarius
12-24-2009, 07:43 PM
hmmm, you should have run the STEAM game backup feature b4 applying the mod, that way if something goes wrong you can just delete and reinstall via the backup without re-downloadig. So yeah tough luck

Anyways Bumping this one, This is the best graphics MOD for SoC

artistpavel
12-24-2009, 09:46 PM
Where can I find the new music that this mod adds? I've poked around the game files but can't seem to find it anywhere.

Bar:

Megaphone:
gamedata\sounds\characters_voice\scenario\megafon

The rest:
gamedata\sounds\characters_voice (human)

Enjoy ;)

Let me know which tracks you liked (by number), so I can have survey results for future updates.

DarkMassacre
12-25-2009, 02:35 PM
Thanks, artistpavel. I particularly enjoyed:

bar music 2 and 14, and megafon music 1, 2, 23, and 24.

brabee
12-26-2009, 01:11 PM
Just wanted to ask, how are the requirments compared to "original" game? Id like to try this, but Im afraid if my laptop can handle it (x2 2.13 GHz, 3 Gigs of RAM and Ati 4570).

Chevyboy88
12-26-2009, 01:59 PM
Just wanted to ask, how are the requirments compared to "original" game? Id like to try this, but Im afraid if my laptop can handle it (x2 2.13 GHz, 3 Gigs of RAM and Ati 4570).

The requirements to smoothly play SoC with this mod are considerably higher than to play the game smoothly without.

My initial thought based on your video card alone is no, however there isn't much harm in spending the few minutes to try and see for yourself. Who knows, disabling the mods SSAO and turning down the settings a bit may allow you to run it without too much of a performance hit.

artistpavel
12-26-2009, 10:27 PM
Like Chevyboy88 said, if it won't run well, moving slider down a bit and disabling some of the features per ReadMe can give nice results.

smooth
12-27-2009, 02:42 AM
Do you guys still recommend playing Clear Sky or does Stalker Complete rival/exceed the graphics and features of CS now? I was thinking of buying it, but my main interest is if the engine is significantly better than SoC.

brabee
12-27-2009, 07:59 AM
I tweaked it a little bit and Im getting around 60 fps (40 the lowest). But there is a bit of stuttering from time to time, even when I turned off the prefetch. So I was just wondering if you have any ideas...

But anyway, from what Ive seen so far, its amazing work, respect.

TherapyFailed
12-27-2009, 08:29 AM
Can someone estimate how it will work ( SOC + Stalker complete) on my computer :

* C2D@3200Mhz
* 4GB RAM
* 8800GT 512MB

I know it would be best if i installed and tried it myself, but if someone has a similar configuration it could spare me some time. Tnx in advance.

Wuzzzy
12-27-2009, 11:51 AM
Runs nicely with this mod on my humble rig. I also had a little stuttering even with the prefetch off, will do another defrag soon and maybe lower the settings a bit.

AMD64 x2 5000+ 2.6ghz
3326MB Ram
ATI HD4670 512mb

Thank you!

marie pavie
12-27-2009, 02:05 PM
Runs nicely with this mod on my humble rig.

Same, I don't understand why some are getting a graphics hit.
Dual Opteron 250's
X1950 pro
2 gig's

Maybe it's vid cards with less than 512 memory?

Hwkiller
12-27-2009, 02:11 PM
I'm just glad the game is worth playing now. I turned off the shader effects by adding a "//" infront of motion blur, ssao, dof, and parallax occlusion in the skygraphics options, because I'm on a laptop. The game is just... FIXED now. I haven't had any major bugs, trading is worthwhile, quests are worthwhile, it's much better.

Great work.

Same, I don't understand why some are getting a graphics hit.
Dual Opteron 250's
X1950 pro
2 gig's

Maybe it's vid cards with less than 512 memory?

2.7ghz core2duo, nvidia 9600m GS, 4 gigs of ram.
I get 30-40 fps at most in the vanilla version. I get 20-30 with the mod, or less. Hence why I disabled the new shaders. I had to drop the resolution too.

El Magic Diablo
12-27-2009, 02:25 PM
I'm just glad the game is worth playing now. I turned off the shader effects by adding a "//" infront of motion blur, ssao, dof, and parallax occlusion in the skygraphics options, because I'm on a laptop. The game is just... FIXED now. I haven't had any major bugs, trading is worthwhile, quests are worthwhile, it's much better.

Great work.

2.7ghz core2duo, nvidia 9600m GS, 4 gigs of ram.
I get 30-40 fps at most in the vanilla version. I get 20-30 with the mod, or less. Hence why I disabled the new shaders. I had to drop the resolution too.

It's inconclusive, but so far most of the reports I've read with framerate drops are usually nvidia users. Have you heard of any ATI users having this problem?

I agree though, this game is 5X more enjoyable with the mod.

SDE_Bellisarius
12-27-2009, 04:37 PM
lol, nice comment . but it only shows that Nvidia is allot more popular than ATI, and for good reason :D

Toto pectore
12-27-2009, 04:54 PM
They have just better marketing which makes their customers think they are buying something more - which is obviously false.

Hwkiller
12-27-2009, 04:58 PM
They have just better marketing which makes their customers think they are buying something more - which is obviously false.

Lets not turn this into an ati vs nvidia thread. ;)
This is about stalker and the mod.

El Magic Diablo
12-27-2009, 07:50 PM
lol, nice comment . but it only shows that Nvidia is allot more popular than ATI, and for good reason :D

Huh? Dude what are you in like the 10th grade?

This has nothing to do with popularity. Some games work better with nvidia and some games work better with ATI. It's been like that for years, and dozens of benchmarks prove it.

I was asking because it could be a conflict with nvidia drivers because most of the people I see complaining about the FPS drop are using nvidia cards. But as I said, it's still inconclusive at this point. It's really not that serious.

furculitz
12-28-2009, 01:42 PM
Stalker is an amazing game and Complete 2009 realy makes it even better. Thank you for your hard work in the making of this mod.

I do have one problem : I have huge stuttering issues with Complete 2009. Sometimes for up to 90 -250 seconds when the game is virtualy unplayable , even the music skips and all freezes . I had this problem with a much earlier version of the mod and i thought with your latest one it should be silk smooth :( My FPS is allways high , only this pesky HDD stuttering is making me crazy.

My rig is Q6600 @ 3GHZ , Ati HD 4870 with 512 Ram , 4 GB Ram and Windows 7 Ultimate, 32 bit

I tried lowering the GFX , -noprefetch add , nothing works. Could it be the page file size ? Fragmentation issues ? Ill try defraging and incresing the page file manualy in the coming days , maybe that will fix the problem ?

MR_KING
12-28-2009, 02:22 PM

artistpavel
12-28-2009, 02:38 PM
MR_KING,

please apply this patch (directions inside): http://paveldolgov.com/mods/patches/STALKER_Complete_2009_patch_1.4.3.1.zip

furculitz,

are there any areas where stuttering gets worse? 512MB is very tight for textures, but besides that some of the new music files are not as compressed as they could have been, especially noticeable near Bar and Army Warehouses, new music can be turned off if needed.

furculitz
12-28-2009, 03:14 PM
Im in the Army Wearhouse area and here i noticed the stuttering at its worsed. I joined the Duty to attack the Freedom Base and the hell started.
Before this i had another episode in the place where i have to kill the Master Stalker and the other one. This was also near the Freedom Base.

Ill reduce the Texture slider to half and defragment the HDD where my Stalker is installed.

artistpavel
12-28-2009, 04:28 PM
If it continues, you can download the 1.0 version of the mod and copy all 3 human folders over new version:

gamedata\sounds\characters_voice

The earlier guitar sounds were lighter, so game engine used less time to unpack them when you enter the area. I'll optimize them for next update.

deaffob
12-28-2009, 08:17 PM
Hi artistpavel, I take it that you are the creator of this mod. :D I'm getting that windows is giving me this warning that I should turn off the game because it is using too much memory. I looked at the resource monitor and the game was using around 1.6G and I had 1G free left. So I ignored the warning cause I had plenty of memory left and then a few moments later, the game freezes or CTD without error. My spec is

E8400 @ 5Ghz
OCZ DDR2 @ 1200mhz
XFX 5870 @ 1050mhz
Vista Ultimate 64bit

What I don't understand is why am I getting this warning? Windows 64bit should give me virtual memory between 4G~8TB. As you can see from my spec, I'm an experienced OCer and my system is rock stable. Tested with LinX, Prime95, OCCT, and Memset. Just to be sure, I tried at stock setting too.

El Magic Diablo
12-28-2009, 08:35 PM
Hi artistpavel, I take it that you are the creator of this mod. :D I'm getting that windows is giving me this warning that I should turn off the game because it is using too much memory. I looked at the resource monitor and the game was using around 1.6G and I had 1G free left. So I ignored the warning cause I had plenty of memory left and then a few moments later, the game freezes or CTD without error. My spec is

E8400 @ 5Ghz
OCZ DDR2 @ 1200mhz
XFX 5870 @ 1050mhz
Vista Ultimate 64bit

What I don't understand is why am I getting this warning? Windows 64bit should give me virtual memory between 4G~8TB. As you can see from my spec, I'm an experienced OCer and my system is rock stable. Tested with LinX, Prime95, OCCT, and Memset. Just to be sure, I tried at stock setting too.

5Ghz?!!!

♥♥♥♥♥♥♥ man who makes your PC case? Frigidaire?

deaffob
12-28-2009, 08:50 PM
5Ghz?!!!

♥♥♥♥♥♥♥ man who makes your PC case? Frigidaire?

@ 5Ghz I use my case which is Corsair Obsidian. Anything higher for benching, I just do it without a case to get better cooling.

Ghastous
12-28-2009, 09:34 PM
well im using that mod now and tbh i cant seem to see any difference in the gfx and i have mine on max also noticed that on the website they is screenshots showing the road surface wet when it rains well ive had it rain and the surface just looks the same

DiGiTaLdAzE
12-29-2009, 01:09 PM

d10sfan
12-29-2009, 02:09 PM

The complete 2009 mod is only for soc and it works great on the steam version. It wont work on the clear sky version. I think the complete mod comes with an uninstaller but I dont remeber.

furculitz
12-29-2009, 02:16 PM
If it continues, you can download the 1.0 version of the mod and copy all 3 human folders over new version:

gamedata\sounds\characters_voice

The earlier guitar sounds were lighter, so game engine used less time to unpack them when you enter the area. I'll optimize them for next update.

That workerd wonders thank you very much. All stuttering is gone !

Ghastous
12-29-2009, 06:17 PM
i thought the ragdoll was made better as in mine they still die the same way u shoot them and the bounch back tbh like i said in the previous post i dont see anything different about the game its just like vanillia and well outdated now especially the animation on running hahahah wat a laugh they are

artistpavel
12-29-2009, 06:23 PM
Ghastous,

are you sure you have the mod installed? You should see new main menu with mod version.

Ghastous
12-29-2009, 06:26 PM
yeh new menu is there and i can press F1 F2 F3 for the different views but it just doesnt seem that impressive i know the textures are different and such but still feels the same. Gun sounds are still lame and when u shoot bandits they get hurt and clinch they stomach so if u keep shooting them ur shots dont do shot and u waste a ton of ammo which was there with vanilla release to and also the rain on the surface doesnt even look wet at all

artistpavel
12-29-2009, 06:33 PM

and sorry we didn't impress you I guess :)

Ghastous
12-29-2009, 06:35 PM
its prob just me m8 im a fussy git lol but i do understand all the effort u have put into this mod and im very grateful that u have and i hope ur future mods are just as amazing but to me it seem they is just something missing

machprt
12-30-2009, 04:29 PM
Just want to say hi to all fellow gamers and specially a huge thank to artistpavel for the tremendous patch. I bought the game because of its beautiful art work, and you have my profound admiration for improving on it.

My download was just done and patched was complete, talk to you all later.

12-30-2009, 06:18 PM
So far great mod. My only problem so far is nighttime. Its just too dark lol. It was fun at first, I took out a whole army base with a silenced pistol using only the lightning flashes as my guide. Pretty intense. But I think for continued playing I have to turn the brightness up a little at night. Can anyone tell me how to do this? Without a flashlight I'm just looking at a black screen with a cross hair in the middle :)

artistpavel
12-30-2009, 07:54 PM
machprt,

thanks a lot, enjoy the game!

have you experienced the moonlight? when the moon is out, the environment is well lit, to the point where you don't need a flashlight, but when the darkness falls, you can use the improved green nightvision that comes with 'stalker' type of suits, and a superb black and white nightvision with high end suits. Press N for nightvision.

Depending on how the monitor is setup, the gamma can be tweaked via in-game sliders.

Here's an example of how bright the moonlight should look:

http://www.flickr.com/photos/artistpavel/4097621064/sizes/l/in/set-72157608341111036/

12-30-2009, 09:57 PM
I've been through a couple nights and it hasn't looked like that. That looks pretty darn cool :) Guess I'll have to start looking for a night vision suit, or hope the moon comes out.

I like that its really dark out. Really adds to the atmosphere. But a pitch black screen is a little much. I'll mess with some settings and see what I can come up with.

But again, great mod still :cool:

artistpavel
12-30-2009, 10:02 PM
Well it was pitch black in the first version of mod, later I created the moon system, are you sure you have the latest version installed? It should say 1.4.3 or 1.4.3.1 if you have the fix installed, it can be downloaded here:

and the small patch:

http://paveldolgov.com/mods/patches/STALKER_Complete_2009_patch_1.4.3.1.zip

Ghastous
12-31-2009, 11:41 AM
well ive been playing it now for a few hrs and yup my mistake this mod is accually kick ♥♥♥ especially with the gun mod on master difficulty so im sorry artistpavel for wat i said in my previous posts. It took me awhile to notice but at certain places i could remember the old version and then when i got there i noticed it was accually different also i love the look of the creatures like the dogs with they ripped flesh and ♥♥♥♥ top work m8

artistpavel
12-31-2009, 05:03 PM
Ghastous, np,glad you like it now :)

Happy New Year, everyone!

smooth
12-31-2009, 09:34 PM
Can someone who has played Complete and Clear Sky please comment on a comparison between the two? I enjoy Complete and don't know whether I'd be wasting money to play CS if it's not any better.

sortedout
12-31-2009, 09:37 PM
Happy New Year to you AP and everyone here on STALKER, out w/ the olde in w/ the new!

FreemanForPrez
12-31-2009, 11:07 PM
Just last week when I first read about this Stalker Complete 2009 mod, I wondered why so many people were still playing Shadow of Chernobyl. I bought SoC on Steam shortly after it came out, played through it, liked it, and that was that.
Then when Clear Sky came out on Steam I bought it that very day, and played it and liked it more than SoC. A while ago I tried playing through SoC again but just couldn't do it, couldn't get into it.

Now, last week I read about this Stalker Complete 2009 mod and decide to give it a go. I just finished my game yesterday and man, that mod totally rocks! I doubt I could ever want to play SoC again WITHOUT that mod, but I've already started a new game.

That is, I started a new SoC game after trying to play through Clear Sky again, but CS just seems so lame now, compared to modded SoC. And I hate to say that, too, because I loved Clear Sky the first time around. Now IT seems like the "older version", and SoC seems like a whole new game. :cool:

NKC42
01-02-2010, 04:41 PM
If I were GSC I'd try to make some kind of deal to re-release SoC with this mod built in and call it a Developer's Cut or something. Kind of like what was done with The Witcher EE.

Sirhc Nacnud
01-02-2010, 05:47 PM
Well, I'm having some issues with this mod. It took me a couple tries to dl it, but I finally got it installed, and started a new game. But nothing really looks different. I don't think I can notice a difference between vanilla and this mod. So I'm thinking somethings wrong because the screenies look awesome, and my game does not. Any ideas on whats going on here?

Also I don't see any sleeping bag, which is a bummer. It's why I starting looking for some mods in the first place.

So yeah. Maybe I installed it wrong? (I used Steam Automatic 1.4) Or I'm missing something?

Edit* There was one more thing. Its raining at night, and there's nasty flickering everywhere!

artistpavel
01-02-2010, 06:24 PM
You should see a new menu that says: Stalker Complete 2009. If you don't see that, the installer probably couldn't find the game and dumped the 'gamedata' and 'fdgame.ltx' to root C drive, this usually happens when you keep games on different drive and reinstall OS, so there's no record of game in the OS, 'gamedata' and 'fdgame.ltx' have to be moved to game's directory.

This is an example:

http://pwimage.org/images/297bzlmhp0m9f14dl04.jpg

Tides
01-02-2010, 06:54 PM
Seems really cool and makes me want to play STALKER again!

FreemanForPrez
01-02-2010, 08:05 PM
Seems really cool and makes me want to play STALKER again!

It IS very cool. With extra emphasis on the word "very". ;)
As I said, it makes SoC feel liek a whole new game.
The unfortunate side effect is it makes Clear Sky feel incomplete. ;)

DoubleD
01-02-2010, 08:10 PM

marie pavie
01-02-2010, 08:42 PM
It's one of my 'best ever' games.

Pavel, are you guys thinking of doing anything with Call of Pripyat?

Sirhc Nacnud
01-02-2010, 10:19 PM
You should see a new menu that says: Stalker Complete 2009. If you don't see that, the installer probably couldn't find the game and dumped the 'gamedata' and 'fdgame.ltx' to root C drive, this usually happens when you keep games on different drive and reinstall OS, so there's no record of game in the OS, 'gamedata' and 'fdgame.ltx' have to be moved to game's directory.

This is an example:

http://pwimage.org/images/297bzlmhp0m9f14dl04.jpg
Alright, got it. It's all working now, and looks awesome. Thanks Pavel, you rock! I just wish I could give you more rep

Ghastous
01-03-2010, 12:03 AM
im just at my 1st night time and all i can say is "im scared" but on the other hand stealthy kills are more fun hehe die military scum with my knife. Love this mod to bits now especially when its dark and dark meaning u cant see naff all unless ya have ya light on which i love

aznguyen316
01-03-2010, 11:24 AM
wow amazing mod, I may just have to bite at \$2 now..

Saffire123
01-03-2010, 11:33 AM
Pavel, do this to Deus Ex and you'll go down in history my man.

Wanny1
01-03-2010, 07:19 PM
This mod doesn't like SLI at all. I got strange flickering all over the screen. Kinda have to redownload Stalker now meh...

Crest
01-03-2010, 07:56 PM
What kind of performance do you guys get with this mod? I'm kind of saddened my 4870 can barely run it without big skips. But maybe getting the 512mb version early was a mistake.

FreemanForPrez
01-03-2010, 08:15 PM
I was playing "regular" SoC with all the graphics turned up to maximum at 1920x1200 and it was running great...
>Q9550 @ 2.83, GTX 285.
With the Complete mod I left all the sttings on maximum and didn't notice any degradation at all. I don't know the FPS since I don't usually run Fraps unless I want to record, and I use Vsync anyway, but I'm sure I was around 45 FPS most of the time and probably even higher.
That Complete mod is *very* well done, very well optimized, very professional quality.

El Magic Diablo
01-03-2010, 08:42 PM
What kind of performance do you guys get with this mod? I'm kind of saddened my 4870 can barely run it without big skips. But maybe getting the 512mb version early was a mistake.

I have the 3870 (which is around the speed of the 4850) and I run this game as smooth as butter. It has to be an issue somewhere else.

I've only had a minor hiccup when entering a new area, and after that it's back to smooth sailing.

Crest
01-03-2010, 11:00 PM
I redownloaded a fresh copy and am going to install it. But everything maxed except for AA I get about 120-130fps average around the beginning area.

With the mod with the same options I get... about 35.

: /

wazups 2x
01-03-2010, 11:18 PM
Amazing mod!

01-03-2010, 11:26 PM
Well aside from what the mod adds, which are high quality, high res textures which will tax even todays high-end gaming machines, in Stalker it's best to turn AA & AF either off or down to around 25% in game options menu. If you have ATI be sure to go into Catalyst software in Windows and turn off Catalyst A.I and Adaptive Anti-Aliasing. There is also no real reason to have the visual distance up past the default setting, as this can draw alot more then is needed way before you can even see it or need to. Also try running this mod both in it's default form and then try it once you've disabled the Shaders folder, which can be done simply by renaming it. As the included shaders can tax the system even more. For most of you high-end gamers with ridiculous system specs, you'll of course want the added shaders enabled, but for others it will most likely help you to get higher frames.

Crest
01-04-2010, 12:03 AM
My issue is that the game seems to use up roughly 2gb of my usable 2.76gb of RAM. Casusing me to have alot of swap file action. Is there a way to reduce the RAM usage. I got Textures all the way down, but I guess the mod overrides it.

01-04-2010, 12:16 AM
The Stalker games will ultimately make use of the swap file alot regardless of how you setup the game. Hit the tilde  key when Stalker is fully loaded and you're playing it. The drop down ` menu will tell you how much ram the game is using after a new game or saved game has loaded up. You can scroll through the entire drop down menu listing with page up/down keys. I highly doubt just the game is using 2GB of ram. Most of what ram is being used it most likely that of which Windows and it's tasks/processes are using.

I suggest giving this very helpful Stalker tweak guide (http://www.tweakguides.com/STALKER_1.html) a look-through and try some different things. Also be sure your drivers and directx are all up to date as this can further help with all your games.

If you have Steam then obviously you have to run that in the background when playing Stalker, but try to kill off any other background programs that you can, even Sidebar. If you don't have an icon for sidebar down next to your clock for your to right-click on, open Task Manager (Ctrl Alt Del), then click processes at top. Find "sidebar.exe" and close it.

To reload Sidebar later, it will come back when you logoff/on again, or restart your computer. You can also click New Task from inside Task Manager and type "sidebar" to launch it once again.

Crest
01-04-2010, 12:21 AM
Well I alt Tabbed and went to task manager and stalker read 2,094,543k. I wasn't reading the overall usage.

Thanks for the console tip. I'll give it a shot.

The windows sidebar only last a couple minutes after I install my OS before I trash it.

01-04-2010, 12:24 AM
Wow 2GB is quite a bit, seems that's what it says alright. It's not a real issue though, as it shouldn't really go over that once the game has fully load into a new/saved game. Plus you'll get all that back once the game is closed. Again the tweak guide should help you out, even when it comes to other mods.

If you've just installed the game, or a mod for it. Be sure to defrag your hard drive as should be done after installing anything large like a game or large mod.

Fredie258
01-04-2010, 07:39 AM
Would you recommend installing some 'better weapons'-mod together with this one? I've heard this was one of the biggest issues, the weapons being not accurate enough, etc... but I couldn't find anything about it amongst the features of this mod.

So, would you recommend one, if so, which one?

01-04-2010, 08:49 AM
The weapons in SOC by default aren't too bad. In CS they all kinda suck starting out due to the fact they can all be upgraded. This feature doesn't exist in SOC so again they aren't too bad. In all the STALKER games, it's best to try and out think the AI and make use of cover, but don't camp unless you know you only have enemy coming from a certain angle, if your rear and immediate sides are clear and you can focus totally on what's in front of you, then try to do so. Don't rush into combat situations unless you're trying to save someone. In most cases even though the game's story will call for a certain someone to be saved, it doesn't break the game if you don't, can't or simply fail to do so.

Honestly the last thing you want is the weapons to be MORE accurate for SOC, as the AI will just cut you to pieces that much easier. The AI try to flank you and hunt you down in most cases, so if you need to get past a certain area, try to draw them toward you and away from where you need to get to, then turn around and run away, then run far off to one side and make your way back to the area you needed to get past, in most cases the AI has ventured out to find you and moving towards your last known position. So you can flank the AI too and use tactics in this game. If you want more accurate weapons, try playing on a harder skill level. It will indeed make the AI harder, but your hit chances and such are better too.

While STALKER COMPLETE has better skins for the weapons, their scripts are unchanged as far as accuracy and distance goes. Pavel has a weapons addon (http://www.moddb.com/mods/stalker-complete-2009/downloads/sc-realistic-weapons-add-on) for those who wish to have more realistic weapons for SC09. I suggest trying that.

If you want to give OL or LURK a try, those add alot of new weapons to the game, as well as change the current ones to be more realistic. It can make the game easier for you, but the AI will be tougher as well since they will now have better weapons too. Best thing is these games is to learn them, after a while they become predicable to a point where you can run and gun with ease. Another key is having tons of medkits and bandage on hand and remember to hit the [ & ] keys when needed to keep from dying. OL & LURK both change gameplay as well so watch out for that. Things you were once used to will have changed. For instance in those mods, bandages only stop bleeding wounds and will not add health as they do in vanilla SOC.

FreemanForPrez
01-04-2010, 09:05 AM
Is "OL" Oblivion Lost? Is that the mod that allows you to keep going after completing SoC?
I had thought that Stalker Complete 2009 allowed one to keep playing after completing the game, but apparently not, unless I did something wrong.
And I guess Lurk is something completely different...
Are these mods compatible with Complete 2009 or do they have to be installed and played separately?

Dandy4
01-04-2010, 02:47 PM
How does this mod compare to the L.U.R.K mod?
http://www.moddb.com/mods/lurk

SDE_Bellisarius
01-05-2010, 05:58 AM
Bump for best mod for STALKER

Nemme
01-05-2010, 09:19 AM
Hi all, just downloaded the mod and installed fine. One problem though, the mini map seems to have gone. All I have now is a blank box with a white dot in the middle with me (the arrow) in the top right. Contacts,vision, sound are still shown around the map.
Any ideas?

rafhelp
01-05-2010, 12:16 PM
i install mod. i play b4 and after install mod. i did not notice much difference. are the most nicest changes later on?

in order 2 fully appreciate the improved textures and visuals do you have to play with the maximum display settings option?

Its just that when i play with all graphic settings it slows and game lags.even though i hav 512mb graphics card.

orpheusnz
01-05-2010, 03:24 PM
Anyone else having issues gettign this downloaded ? I have tried 4 times now to get the 1.4.3.2 setup (and zip) files downloaded, but once the download completes, it errors saying the source file cannot be read. I have tried downloading from various sources such as the home site, the moddb.com mirrors and even fileshack...but the same thiong occurs each time. Ihave tried both Firefox, and IE8 (im on Win7)

I can download other files to my PC fine, just not this one :(

I've blown through 2+ GB now of bandwidth now to try and play the game with this mod. The game looks very dull in vanila.

Any ideas ?

artistpavel
01-05-2010, 03:47 PM
orpheusnz,

try this mirror:

rafhelp,

if you see the new menu, the mod is working, spend a day in the Zone to get a feel of the mod.

Nemme,

it's a new hud, all functions work the same, just the appearance is different, ReadMe explains how to bring the original hud back if needed.

orpheusnz
01-05-2010, 04:00 PM
yeah ive tried that mirror pavel, thats the first one i tried...im now trying it at work (shh!) :)

FooIsm
01-05-2010, 04:52 PM
Well you guys definitely have done a great job!
I could go on about the pro's of it but im sure that you have heard them all 1000 times...

Here are 2 questions I do wish to ask though...

There is a new stalker mod, Stalker Re-Animated...
Do you think that it would be compatable???

Also some of the weapon textures seem a little low... Is it safe to over right them with a alternate weapon tex pack?

artistpavel
01-05-2010, 05:27 PM
FooIsm,

I have Re-Animated mod files merged already, I can send you the files, the downside is the animation doesn't match the weapon reloading sounds I have in this mod and you lose leather gloves if that's important.

Any skins can be applied on top, no problem.

orpheusnz
01-05-2010, 05:30 PM

very nice work Pavel...looks like a new game :P

FooIsm
01-05-2010, 05:33 PM
FooIsm,

I have Re-Animated mod files merged already, I can send you the files, the downside is the animation doesn't match the weapon reloading sounds I have in this mod and you lose leather gloves if that's important.

Any skins can be applied on top, no problem.

So you have merged the mod ready for next release? or is it in the current one?

I did infact quite like the black leather gloves:(...
Are the sounds much out??? I have noticed that the sounds in the current release are either a little delayed, no sound at all, or a little fast depending on which gun you reload and at what parts of the reload...

artistpavel
01-05-2010, 05:57 PM
I merged them to try, here you can try too, just back up your current 'gamedata' folder:

http://www.sendspace.com/file/jjqwwy

FooIsm
01-05-2010, 05:58 PM
Would it be a big task to rework the sounds/glove to work with it?

artistpavel
01-05-2010, 06:06 PM
Gloves no, but sounds yes, it would take to edit weapon config files in gamedata\config\weapons to use default sounds and then place sounds from Re-animation to gamedata\sounds\weapons.

In my opinion the animation is different but not necessarily better to be worth the trouble, it's the same as in Call of Pripyat and Clear Sky so you'll see plenty of it in those games.

FooIsm
01-05-2010, 06:09 PM
In my opinion the animation is different but not necessarily better to be worth the trouble, it's the same as in Call of Pripyat and Clear Sky so you'll see plenty of it in those games.

Ah i see...
I just found that when I got an aksu that when reloading, it is very very fast... where as the demo vids of the re-animated ones seem to be much more fluid...

But I guess its not a big thing as you said...

FooIsm
01-05-2010, 07:16 PM
I merged them to try, here you can try too, just back up your current 'gamedata' folder:

http://www.sendspace.com/file/jjqwwy

Ill download it when i get home from work and have a play around with it...
Thanks :)

artistpavel
01-05-2010, 07:36 PM
Patch 1.4.3.2:

http://paveldolgov.com/mods/patches/STALKER_Complete_2009_patch_1.4.3.2.zip

- fixed a crash when joining Freedom faction via Lukash after completing a certain mission
- fixed missing text from Lukash dialog
- fixed a bug from original game when engine failed to register dead NPCs as dead resulting in memory overflow
- redesigned muzzle flash effects
- balanced TOZ-34 weapon
- added compatibility with S.T.A.L.K.E.R. Silver Edition

This includes fixes from 1.4.3.1 and your saves will continue to work.

To install, copy the 'gamedata' folder from this patch to main S.T.A.L.K.E.R.: Shadow of Chernobyl directory on top of 'gamedata' from STALKER Complete 2009 1.4.3
and overwrite all files when prompted:

SDE_Bellisarius
01-05-2010, 08:24 PM
I have a Question, I finished SoC and the began to play it again with the mod but never finished it and would like to know if my MOD version is Compatible with 1.4.3.2

My game now has STALKER_Complete_2009_incre_patch_1.32 will my saves work with STALKER Complete 2009 1.4.3?

thanks and keep it up.

artistpavel
01-05-2010, 08:54 PM
SDE_Bellisarius,

yes, the good part, I haven't added anything that requires a restart since 1.32, so if you played the mod in May last year, you can continue to play where you left off.

artistpavel
01-05-2010, 09:01 PM
There's a great way to optimize performance without loosing too much of visual appeal, open this file in notepad:

and put 2 forward slashes in front of the graphics features like this:

//FX control

//#define IMPROVED_MBLUR // Enable/Disable Motion Blur
//#define DEPTH_OF_FIELD // Enable/Disable Depth Of Field
//#define PARALLAX_OCCLUSION // Enable/Disable Parallax Occlusion Mapping
//#define SSAO // Enable/Disable Screen Space Ambient Occlusion

By default the 'gamedata' folder is located at:

This should give it a performance boost on laptops and less capable machines running the game on Full Dynamic Lighting.

SDE_Bellisarius
01-05-2010, 09:18 PM
SDE_Bellisarius,

yes, the good part, I haven't added anything that requires a restart since 1.32, so if you played the mod in May last year, you can continue to play where you left off.

ahh great, then i can set off again for the Zone :p

I must say you have done an amazing job with this, deserving of the titel Artist ;)

FooIsm
01-05-2010, 11:38 PM
I merged them to try, here you can try too, just back up your current 'gamedata' folder:

http://www.sendspace.com/file/jjqwwy

Had a quick look and it seems very very well done...
the few starter weapons, mp5... shotgun, the few pistols and such, all really nice.

The only problem I can find with this file above is the sounds are the wrong ones as you said.
Just wondering how hard it actually would be to swap the sound files over?
As far as i can tell they are both just .ogg files...

01-05-2010, 11:55 PM
The game sounds (.OGG format) are easy to grab from other places and use or make them work. But be sure that the weapons file is pointing the correct sound file(s), otherwise it may give a BugTrap error if the sound the weapon is pointing to is not there, or spelled incorrectly, etc. You can check/change what sound files each weapon is pointing to by checking them out here "\gamedata\config\weapons"

artistpavel
01-06-2010, 12:07 AM
In SC2009, the code has been changed, so that every weapon has it's own dedicated sound folder, because original game reused a lot of the same sounds for different weapons, for example, silenced weapons all sounded the same, etc. also every 'unique' weapon now sounds differently from it's counterpart.

Re-animated mod was designed to use original sound structure, so swapping the files won't do much without changing the code.

I can't do this right now, but if you are comfortable with editing a few lines, I can teach you how make it work, the files in question are located here:

gamedata\config\weapons

FooIsm
01-06-2010, 12:41 AM
In SC2009, the code has been changed, so that every weapon has it's own dedicated sound folder, because original game reused a lot of the same sounds for different weapons, for example, silenced weapons all sounded the same, etc. also every 'unique' weapon now sounds differently from it's counterpart.

Re-animated mod was designed to use original sound structure, so swapping the files won't do much without changing the code.

I can't do this right now, but if you are comfortable with editing a few lines, I can teach you how make it work, the files in question are located here

gamedata\config\weapons

Yeah im happy to have a crack at it...
As far as i can see its as simple as matching up your sounds to the reanim sounds... Both have different names, and your's has a few extra sounds...
Looks like it could be as simple as copy/paste/rename

marie pavie
01-06-2010, 12:46 AM
Happy new year, pavel.

artistpavel
01-06-2010, 12:47 AM
marie pavie, hey sup! been a good year:)

artistpavel
01-06-2010, 12:52 AM
Yeah im happy to have a crack at it...
As far as i can see its as simple as matching up your sounds to the reanim sounds... Both have different names, and your's has a few extra sounds...
Looks like it could be as simple as copy/paste/rename

It's easier to do with file comparison software, like UltraCompare or WinMerge, just place files from both mods side by side and copy paste sound related lines. When you see "---S.T.A.L.K.E.R's sound remake---", that part has to be replaced.

rafhelp
01-06-2010, 06:27 AM
how do disable motion blur as i really dont like it and if it improves game performance i would like to disable it?

Toto pectore
01-06-2010, 09:15 AM
- To disable motion blur go to:
And add two forward slashes before this line:

#define IMPROVED_MBLUR // Enable/Disable Motion Blur

So it looks like this:

//#define IMPROVED_MBLUR // Enable/Disable Motion Blur

here is actual quide for configuring of this mod: http://paveldolgov.com/mods/Stalker_Complete_2009_v1.4.3_Readme.pdf

Tiger Blitz
01-06-2010, 10:32 AM
Got it installed last nite and patched up without any problems. Looks good so far, great work Pavel!

alistarr*
01-06-2010, 02:34 PM
help anyone?

i downloaded the self-installing .exe file of this mod, but when i double click it, all that happens is that the "address" bar in the folder window slowly starts to fill up green (i think this is windows 7's equivalent of the spinning egg timer?). it never fills 100%. i can continue using other programs but that folder just hangs, and then when i kill it via task manager it takes the start menu with it, and i have to ctrl+alt+del to restart the machine. right-clicking on the file has a similar effect. i just tried to single left click it and then press delete on my keyboard and the same thing happened for a couple of minutes before a "preparing to recycle" dialog box popped up. it's supposed to have estimated time left etc but just says "calculating" and its progress bar remains empty. the folder icon is flashing green to tell me it's not frozen and i can select other items in the folder and all that, but it's just not deleting.

how do i get this file off my computer?

i'm using windows 7 home premium 64 bit, if that makes a difference to the diagnosis. once i've got it sorted (if i can), i guess i'll go with the manual install, but need to get rid of this file!

thanks

FooIsm
01-06-2010, 02:48 PM
help anyone?

i downloaded the self-installing .exe file of this mod, but when i double click it, all that happens is that the "address" bar in the folder window slowly starts to fill up green (i think this is windows 7's equivalent of the spinning egg timer?). it never fills 100%. i can continue using other programs but that folder just hangs, and then when i kill it via task manager it takes the start menu with it, and i have to ctrl+alt+del to restart the machine. right-clicking on the file has a similar effect. i just tried to single left click it and then press delete on my keyboard and the same thing happened for a couple of minutes before a "preparing to recycle" dialog box popped up. it's supposed to have estimated time left etc but just says "calculating" and its progress bar remains empty. the folder icon is flashing green to tell me it's not frozen and i can select other items in the folder and all that, but it's just not deleting.

how do i get this file off my computer?

i'm using windows 7 home premium 64 bit, if that makes a difference to the diagnosis. once i've got it sorted (if i can), i guess i'll go with the manual install, but need to get rid of this file!

thanks

Win7 isnt the problem(or 64bit)...
Seems like the file may be corrupted, or the download isn't complete...
All I can think of atm sorry...

artistpavel
01-06-2010, 03:08 PM
alistarr*,

If you have Microsoft Security Essentials, it tries to unpack and scan the mod installer which makes computer unresponsive, it's recommended to temporary turn off MSE while installing.

alistarr*
01-06-2010, 03:51 PM
ah, that would make sense...

(tries something)

...just turned off the "real time protection" bit that scans downloaded files and it deleted it first time. thanks for the response.

while i was pondering that earlier i went ahead with the manual install and have just been having a wander around - looks really, really nice! so thanks for that, too.

antigravitycat
01-07-2010, 09:24 AM
I like very much that you are now able to sell more equipment to NPCs. But sadly most NPCs can't afford most of the good armor. I want to give some of them a better chance to survive... :) Is there any way to sell/give stuff to NPCs even when they don't have enough money? Like just paying the amount they got? Is it possible to tweak that in one of the configs?

Well yes, I'm a roleplayer. :)

FreemanForPrez
01-07-2010, 12:15 PM
I like very much that you are now able to sell more equipment to NPCs. But sadly most NPCs can't afford most of the good armor. I want to give some of them a better chance to survive... :) Is there any way to sell/give stuff to NPCs even when they don't have enough money? Like just paying the amount they got? Is it possible to tweak that in one of the configs?

Well yes, I'm a roleplayer. :)

Oh look at this - a humanist in The Zone.
Do yourself a favor and accept the fact that your comrades will die, and die horribly at that. It's a mutant dog-eat-mutant dog world out there in The Zone, and you have to think about yourself most of the time and let your buddies handle themselves as well. They knew the risks going in...
And when they die, you don't say a prayer for them, you steal their stuff. Harsh, but life in the zone is harsh.

Sorry, just role playing here. ;)

Interesting question though and it makes me wonder - does the NPC armor protect them in the same way it protects us? I think I'm going to be watching my comrades in battle more closely now to see how they respond.

&T: Source
01-07-2010, 01:02 PM
^^Lol, hope I never find myself in an apocalypse with you. :p

artistpavel
01-07-2010, 02:10 PM
I like very much that you are now able to sell more equipment to NPCs. But sadly most NPCs can't afford most of the good armor. I want to give some of them a better chance to survive... :) Is there any way to sell/give stuff to NPCs even when they don't have enough money? Like just paying the amount they got? Is it possible to tweak that in one of the configs?

Well yes, I'm a roleplayer. :)

You can drop the armor near them and they will pick it up and change if you don't look at them. They may not accept faction specific uniform though, Merc, Sientist and other suits are ok.

Also if you sell (or drop) them a better weapon, sell them a box of ammo for that, it will act as an infinite supply.

Here's a detailed analysis of this function:

http://www.gamefaqs.com/boards/genmessage.php?board=540331&topic=52935515

Hope it opens new ways to enjoy the game for you :)

I will create a tutorial video to cover all new options including ESC+J and ESC+S shortcuts.

primagen77
01-07-2010, 02:40 PM
Can some one make a step by step guide to getting this mod to work? I am not that handy with computers. Thanks in advance.

Never mind, this thing installed like a charm I love these guys such a kickass mod that is available even for the computer illiterate.

Question does the steam automatic installer come with the weapons pack or do I have to install that afterword?

SDE_Bellisarius
01-07-2010, 08:32 PM
You can drop the armor near them and they will pick it up and change if you don't look at them. They may not accept faction specific uniform though, Merc, Sientist and other suits are ok.

Also if you sell (or drop) them a better weapon, sell them a box of ammo for that, it will act as an infinite supply.

Here's a detailed analysis of this function:

http://www.gamefaqs.com/boards/genmessage.php?board=540331&topic=52935515

Hope it opens new ways to enjoy the game for you :)

I will create a tutorial video to cover all new options including ESC+J and ESC+S shortcuts.

OMG, i was not aware you could give items away to NPC's like that. It will certainly come handy. Looking forward to the Video's.

antigravitycat
01-07-2010, 10:07 PM
@artistpavel: Thank you for the explanations, appreciated! I was able to drop weapons and let the NPC pick it up. Couldn't make it work for the armor before, now I will drop some near them and leave them. Also good to know that one pack of ammo serves infinitely, already assumed that, but good to be sure that it is really like that. Thanks! :)

Another question: Do medikits and bandages work the same way, means do NPCs have infinite amounts when I slip them some of those?

@FreemanForPrez: I remember one scene when I playing Oblivion Lost. I passed by Fox and saw his corpse and about 8 dead dogs around. He was ripped apart by at least 3 packs of blind dogs. It was too late to give him some more decent stuff. I bet he would have survived with a better weapon and armor. That sucked - from my humanist view. ;)
All what you said about the game is true. Anyway, I want to share the spare stuff. I got the über-stuff, life is too easy as the main protagonist. :D Why not pass it to the buddies that really need it? :)

Another thing: Can important characters die in Complete 2009 also?

CannibalBob
01-08-2010, 01:07 AM
I downloaded this mod and installed it; it's pretty awesome but there are a few things about it.

What happened to that little counter that used to be under the radar? I think that counter used to show how many nearby enemies there were.

Next, it could've been the situation I was in but, the binoculars didn't seem to show those squares on the enemies. What gives?

Last, the new beep warning when I'm near an anomaly is annoying. Any way to change it back to the original?

artistpavel
01-08-2010, 02:57 AM
CannibalBob,

- the counter is there in the latest version, see where it says 10:

http://www.flickr.com/photos/artistpavel/4137222507/sizes/o/in/set-72157608341111036/

you would have to make changes to files in gamedata folder located at:

- to enable the binoculars detection of living creatures, open this file in notepad:

gamedata\config\weapons\w_binoc.ltx

change false to true:

vision_present = false

- rename this sound to bring back the original beeping noise:

gamedata\sounds\detectors\da-2_beep1.ogg

antigravitycat,

NPCs heal each other if they have medkit, they will probably use yours.

Technically important NPCs can die, but they normally don't, because in vanilla game they are protected from random factors, I kept it that way :)

Kampfer
01-08-2010, 05:33 PM

Glove
01-08-2010, 08:43 PM
Absolutely incredible mod, artistpavel. I was constantly, unrelentingly amazed by the beauty of the world and the feeling of life and player prescence within it.

I know it's a boring question and doubtlessly been asked, but I've just spent half an hour with Google and search functions and I can't find the answer so: what songs are used for the church PA speaker radio near the Bar?

Ekis
01-08-2010, 08:54 PM
Absolutely incredible mod, artistpavel. I was constantly, unrelentingly amazed by the beauty of the world and the feeling of life and player prescence within it.

I know it's a boring question and doubtlessly been asked, but I've just spent half an hour with Google and search functions and I can't find the answer so: what songs are used for the church PA speaker radio near the Bar?

They are all listed here: http://forums.steampowered.com/forums/showpost.php?p=11906855&postcount=240

Glove
01-09-2010, 01:09 AM
Thanks a lot, Ekis! +rep of course

wikis
01-10-2010, 05:44 AM
I get a major stuttering around the fire, is there a way to improve performance?

antigravitycat
01-10-2010, 06:46 AM
Input? Input! So, today I gave this mod some in depth game testing. Together with the weapons balancing mod, I actually found nothing to complain about. Even better, this mod got me playing SoC again, although I recently bought CS. The new sounds and graphics give an immersive experience.

There are two things though that I miss.
- HUD effects for suits ("see through goggles" hud as in the AMK and OL mods).

Is there any hope seeing this in a future version? Or maybe as optional mods like the weapons balancing? It would greatly improve the mod - IMHO.

Anyways, thanks again for sharing this mod. :)

01-10-2010, 06:50 AM
A big thanks for this mod artistpavel & to all those who contributed. Finally got me into Stalker after owning it a couple of years. A massive improvment in all areas, loving it.

01-10-2010, 07:30 AM
Does this mod include blowouts?

Vlaminck
01-10-2010, 12:29 PM
Today I installed this mod and I have a question.

With this mod, you can finish the game like you can with the normal version? Because I have read something about a mod where you can keep playing...

Factioneer
01-10-2010, 12:47 PM
It asks you at the end if you want to keep playing. But there is not much to do after you completed the main quest.

Vlaminck
01-10-2010, 12:53 PM
Ok, so the end will be the same like in the original game?

01-10-2010, 02:32 PM
As it seems this mod does not feature blowouts, so I'll stick with Oblivion Lost. :)

Factioneer
01-10-2010, 03:59 PM
Ok, so the end will be the same like in the original game?

Yes.

10 char

alien3456
01-10-2010, 04:51 PM
As it seems this mod does not feature blowouts, so I'll stick with Oblivion Lost. :)

Meh blowouts kind of broke the feel of the game when I tried OL. I think of the Zone as a post-disaster site where the Stalkers and factions feel safe enough to take advantage of it, provided they can protect themselves. It's "safe enough" but with blowouts it just seems like another planet where you are never safe.

Love the feel of Complete 2009, keeps the theme of the game while making it look fantastic.

Chevyboy88
01-10-2010, 07:05 PM
Meh blowouts kind of broke the feel of the game when I tried OL. I think of the Zone as a post-disaster site where the Stalkers and factions feel safe enough to take advantage of it, provided they can protect themselves. It's "safe enough" but with blowouts it just seems like another planet where you are never safe.

Love the feel of Complete 2009, keeps the theme of the game while making it look fantastic.

You wont like Clear Sky or Call of Prypiat then ;)

I'm happy Complete 2009 left blowouts out of the game as SoC was designed without them and I prefer to keep the game as close to the developers vision as possible. That said in the grand scheme of things the game likely should have had blowouts as the events proceeding and following the story are filled with blowouts.

FreemanForPrez
01-10-2010, 07:30 PM
As annoying as they can be at times, I liked the idea of the blowouts in SoC/OL or "emissions", as they're called in Clear Sky.
It just added that additional sense of danger and suspense to the whole gameplay, that you could find yourself suddenly interrupted in what you're doing to have to take cover somewhere and always make sure you're well-supplied. I got caught out in the open in NPP during a blowout and there was nowhere to hide so I had to sit it out and pump myself up with a scientific med kit every 7 seconds to keep from dying. I used up 6 of them I think, and was glad I had had the forethought to bring them with me. And if I hadn't had them, I would have been going back far earlier to a previous save to avoid it.
It's things like that in some games like Stalker, where you're forced to be aware of your environment and your inventory that set them aside from other games where they want to make it easier on you.

The blowouts could very well be a game killer for someone who isn't prepared and it's cool that GSC wasn't afraid to invent them and use them, in favor of making it less annoying or easier.
The blowouts simply help maintain the idea that you are in a very dangerous place at all times, where anything can happen.

Stalker Complete doesn't really lose anything by not having the blowouts/emissions, but I would have preferred if they had been left in there.

alien3456
01-10-2010, 08:34 PM
You wont like Clear Sky or Call of Prypiat then ;)

I'm happy Complete 2009 left blowouts out of the game as SoC was designed without them and I prefer to keep the game as close to the developers vision as possible. That said in the grand scheme of things the game likely should have had blowouts as the events proceeding and following the story are filled with blowouts.

Yea but as you said, there was a reason for the blowouts when they start happening. The Zone in beginning of SoC is oppressive from the mutants and people inhabiting it, but the Zone itself doesn't become a threat until the events near the end. To have it start from the beginning kind of ruins the whole surprise of them.

01-11-2010, 01:06 AM
You wont like Clear Sky or Call of Prypiat then ;)

I'm happy Complete 2009 left blowouts out of the game as SoC was designed without them and I prefer to keep the game as close to the developers vision as possible. That said in the grand scheme of things the game likely should have had blowouts as the events proceeding and following the story are filled with blowouts.

In the devs vision blowouts, sleeping, eating were included. ;p

SoC is a cut game because they didn't had the time to finish it all.

Without blowouts the zone simply is boring and not a real challenge.

Chevyboy88
01-11-2010, 01:21 AM
In the devs vision blowouts, sleeping, eating were included. ;p

SoC is a cut game because they didn't had the time to finish it all.

Without blowouts the zone simply is boring and not a real challenge.

Entitled to your opinion but none of the game is a real challenge if the only thing "making it a challenge" is a blowout. That is to say I can't possibly see how if you don't find this game a challenge how having blowouts could change that. I've played through several times with OL before complete 2009 was released, the blowouts really change very little.

I realize the game was rushed and released with cut content, but again that is what the dev's released the game with so like it or not it's what the game was designed to be.

As I said it should have had blowouts from release to match the proceeding and following games but I am glad complete 2009 kept the gameplay very unaltered.

Crest
01-11-2010, 01:27 AM
Input? Input! So, today I gave this mod some in depth game testing. Together with the weapons balancing mod, I actually found nothing to complain about. Even better, this mod got me playing SoC again, although I recently bought CS. The new sounds and graphics give an immersive experience.

There are two things though that I miss.
- HUD effects for suits ("see through goggles" hud as in the AMK and OL mods).

Is there any hope seeing this in a future version? Or maybe as optional mods like the weapons balancing? It would greatly improve the mod - IMHO.

Anyways, thanks again for sharing this mod. :)

I haven't played much into the game, but this mod takes out upgradable equipment? Why?

Chevyboy88
01-11-2010, 01:33 AM
I haven't played much into the game, but this mod takes out upgradable equipment? Why?

Your thinking of Stalker Clear Sky and Call of Prypiat

Crest
01-11-2010, 01:35 AM

Your thinking of Stalker Clear Sky and Call of Prypiat

I have Clear Sky, but I know very very little of the series of it's lore.

01-11-2010, 03:44 AM
Entitled to your opinion but none of the game is a real challenge if the only thing "making it a challenge" is a blowout. That is to say I can't possibly see how if you don't find this game a challenge how having blowouts could change that. I've played through several times with OL before complete 2009 was released, the blowouts really change very little.

I realize the game was rushed and released with cut content, but again that is what the dev's released the game with so like it or not it's what the game was designed to be.

As I said it should have had blowouts from release to match the proceeding and following games but I am glad complete 2009 kept the gameplay very unaltered.

I don't mean it gameplaywise. I mean the complete atmosphere. The zone has some beasts and those anomalies, nothing that would really stop people from entering the zone, the blowout is the unpredictable terror of the zone, completely overhauling the whole zone, its beasts and anomalies and finally it's the great secret of the zone.

wikis
01-11-2010, 03:51 AM
Is it possible to disable "Fire Dynamic Lighting"? The only place where I get low fps is around fire.

FreemanForPrez
01-11-2010, 07:21 AM
SoC is a cut game because they didn't had the time to finish it all.

Didn't have the time to finish it all?
It was first announced in 2001, scheduled for a release in 2003, had the date pushed back several times, and never actually released until 2007.

Crest
01-11-2010, 09:55 AM
Would someone explain these blowouts? Are they like intermittent "radioactive-explosions"?

FreemanForPrez
01-11-2010, 10:07 AM
Would someone explain these blowouts? Are they like intermittent "radioactive-explosions"?

More or less, yeah, that's my impression. They definitely do irradiate you pretty good. ;) I can't remember what actually causes them, but I think one of the people in one of the games explains it in some detail.

Chevyboy88
01-11-2010, 12:11 PM
More or less, yeah, that's my impression. They definitely do irradiate you pretty good. ;) I can't remember what actually causes them, but I think one of the people in one of the games explains it in some detail.

Clear Sky the in game explanation for the blowouts or "emissions" is that it is the zones self defense mechanism against STALKER's or other personal getting too close to the zones center, the power plant. The closer an individual gets the more sever and frequent the emissions.

SoC as most people know had no emissions.

Call of Prypiat I can't comment on, been waiting for the NA release.

FreemanForPrez
01-11-2010, 12:31 PM
Clear Sky the in game explanation for the blowouts or "emissions" is that it is the zones self defense mechanism against STALKER's or other personal getting too close to the zones center, the power plant. The closer an individual gets the more sever and frequent the emissions.

SoC as most people know had no emissions.

Ok thanks for the explanation.
Vanilla SoC had no emissions? I can't remember now. I played that 2 years ago and have been playing only mods since then. Complete 2009 doesn't and I thought that mod had the blowouts removed. Oblivion Lost definitely does though. I'm playing L.U.R.K. now (just started with it) and haven't experienced a blowout yet and don't know if they're in it or not.
Clear Sky, I know, does have emissions in the stock vanilla release.

Chevyboy88
01-11-2010, 04:57 PM
Ok thanks for the explanation.
Vanilla SoC had no emissions? I can't remember now. I played that 2 years ago and have been playing only mods since then. Complete 2009 doesn't and I thought that mod had the blowouts removed. Oblivion Lost definitely does though. I'm playing L.U.R.K. now (just started with it) and haven't experienced a blowout yet and don't know if they're in it or not.
Clear Sky, I know, does have emissions in the stock vanilla release.

Vanilla SoC did not have blowouts, OL adds them. All other Stalker games have them vanilla.

JR_Brazil
01-12-2010, 03:12 PM
Is there other DL link beside the MODDB one?

PhillB
01-12-2010, 04:01 PM
Is there other DL link beside the MODDB one?

Did you try Pavel's website? Can't remember if he hosts it there or not.

marie pavie
01-12-2010, 04:32 PM
CoP does have Blowouts, & Zombie Dust (http://img691.imageshack.us/img691/9718/ssblueberry011210152755.jpg) too.

Mokkat
01-13-2010, 03:58 AM
Im playing through SoC now, bought it cheap in the sale. I know of at least one emmision, the scripted one at lake yantar. I guess they were content with the subtleness of having scripted ones and alot of little background-story hints - reminds me of the Stalker movie :)

FreemanForPrez
01-13-2010, 04:55 PM
Oh right, the emission in Yantar.
That's just a sissy's emission there though...
And to find Semenov cowering on the ground crying like a terrified little girl after that one. There's one guy who has no business in the Zone. He should move back to Moscow or St. Petersburg and work as an administrator behind a nice safe desk. He'd never survive a *real* blowout. ;)

lespauljames
01-13-2010, 06:55 PM
Hey guys, i took some screens with the console commands whilst running complete, although i run at 1920-1280 they came out smaller, but i guess thats a save on my photobucket bandwith.
but here they are, although i admit it dosent cover the whole complete mod, just some nice FX, textures, and lighting.
http://s956.photobucket.com/albums/ae45/ibanezwillow/STALKER/

hope you enjoy
the vehicle pics are for a planned diorama. i tried to do one a while back but lost steam,http://www.armorama.com/modules.php?op=modload&name=SquawkBox&file=index&req=viewtopic&topic_id=126416&page=1

i hope linking to another forum is okay, its not a gaming one.

Soldeus
01-14-2010, 02:42 AM
Wow, wasn't sure about this game at all until I got this mod. This makes this game 100% better imo. Thanks for the info!

PhillB
01-14-2010, 10:16 PM
So I reinstalled STALKER again today. Seeing as how the last time I played this mod was only 1.3 something I just had to give it another go.

Some questions for anyone who has played through the mod recentely with the realistic bullet patch - is it a better experience? Does it make the game too easy or too hard?

Also, I'm wondering what the status is on the weapons mod. I saw a thread over on moddb in Nov that said the intial release would be at the end of the month but I still don't think it's out yet. Any update on that, Pavel.

FreemanForPrez
01-15-2010, 06:52 AM
Some questions for anyone who has played through the mod recentely with the realistic bullet patch - is it a better experience? Does it make the game too easy or too hard?

I'd say it makes it just about right. It's more balanced, and you can actually count on your good aim being able to kill the baddies, unlike vanilla SoC where it seems you have to unload a whole magazine at close range to kill them, or blow their head off twice. ;)
It totally changed the way I play SoC, that's for sure. Knowing that the weapons work more realistically and seeing that in action will increase your confidence in battle, and you'll be more effective with simpler weapons. No need to wait until you have thousands of rubles to get your hands on better weapons or hope you find something better, the Abakan and the AK47 are actually good enough to win a war with.
In vanilla SoC, for example, the AK47 is like a water pistol. Somehow I doubt the Soviet army chose that model for its inability to kill dogs at extreme close range. ;)
With that mod, the AK47 works more like you would expect the weapon of choice for bad guys the world over to work.

Elric
01-18-2010, 10:04 AM
I cannot thank everyone who worked on 2009 complete enough.

Absolutely fantastic.

01-18-2010, 10:07 AM
LOL even in vanilla SOC I could beat the game with just a AKS-74U, what's the big deal. It's CS that needed mods as the guns totally sucked, even with upgrades. You still had to aim for heads as even shooting a bandit w/ trench coat served to be a hassle.

But in any case yeah the Realism Weapon Addon that Pavel made for this mod is really good and adds that polishing gameplay touch on all weapons.

I'm also working on a few addons that will work together with SC'09.

FreemanForPrez
01-18-2010, 10:26 AM
LOL even in vanilla SOC I could beat the game with just a AKS-74U, what's the big deal.

I'm not sure there is a "big deal". Questions and answers to questions, as I see it.

PhillB
01-18-2010, 02:26 PM
I'm also working on a few addons that will work together with SC'09.

Interesting. Care to share what it is?

Haganegiri
01-18-2010, 08:31 PM
so like, I'm totally lame, is there a way to disable the need to eat food/drink? The need to sleep doesn't bother me, but for some reason eating/drinking does.

marie pavie
01-18-2010, 09:22 PM
so like, I'm totally lame, is there a way to disable the need to eat food/drink? The need to sleep doesn't bother me, but for some reason eating/drinking does.
Leave your weapons in one of the storage boxes. :)

Haganegiri
01-18-2010, 09:59 PM
Leave your weapons in one of the storage boxes. :)

And that disables the need to eat/drink? 0.0

marie pavie
01-18-2010, 11:32 PM
No, but you'll be dead before you get hungry!
(seriously though) Someone here will have an answer for you.

GrammatonCleric
01-19-2010, 05:44 AM
Playing with this at the moment and it is superb. Got a problem though. I had a mission to kill a Stalker but he was in the duty base and when i shot him Duty started on me as well, i've paid to reset my standings with the Barkeep but they're all still red to me. Do i have to go away for a certain amount of time or is it a bug?

gl25nn
01-19-2010, 03:03 PM
@ Haganegiri
To put Strelok on a non-fatal diet, find and open the text file called Actor.ltx (to be safe, make a copy before editing it).

Do a ctrl+f (for "Find") and type the word "satiety" in the blank.

Once the line is found, make the value to the right =0.

Click "find next" and do the same to it. There should be 7 of them, but one will already be zeroed.

Just in case you don't know, you will probably find Actor.ltx by opening the folders in this path--> C:\Program Files\Steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\creatures

gl25nn
01-19-2010, 03:23 PM
@ Grammaton
In the old STALKER, you could kill without pissing off his pals by shooting flammable/explosive barrels next to the target. With STALKER-Complete, the barrels weigh 15kg and you may need more than one, so you may have to make some room to carry and drop a barrel by your intended victim.

Not sure if this was considered a bug and fixed by later patches. Also, I'm not sure how this will affect your credit for having completed the mission, so DO A SAVE beforehand. This did work when sent to kill the guy at the Freedom Base main gate. The barrels were aready in place for that.

artistpavel
01-23-2010, 11:32 PM
Hey guys, I haven't posted in a while, I'm currently working on a trailer and was reading the Unluckiest Moments thread, which inspired me to think, if you have some interesting save files of some action or just a scenery that you think could be used, please post them. It will be a Hollywood style trailer showcasing graphics, story and action :)

PhillB
01-24-2010, 09:28 AM
Hey guys, I haven't posted in a while, I'm currently working on a trailer and was reading the Unluckiest Moments thread, which inspired me to think, if you have some interesting save files of some action or just a scenery that you think could be used, please post them. It will be a Hollywood style trailer showcasing graphics, story and action :)

Awesome :) Oh and I just started a replay of STALKER with the new version of 09 and it's even better than before. The weather and lighting/color settings are absolutely spot on! Looking forward to the trailer.

alien3456
01-24-2010, 05:10 PM
Hey guys, I haven't posted in a while, I'm currently working on a trailer and was reading the Unluckiest Moments thread, which inspired me to think, if you have some interesting save files of some action or just a scenery that you think could be used, please post them. It will be a Hollywood style trailer showcasing graphics, story and action :)

I recorded 2 videos while playing with Complete 2009:
Freedom Base Raid (http://www.youtube.com/watch?v=AyEmwu-JVMM) - Wasn't trying very much, just having some fun.
Random stuff (http://www.youtube.com/watch?v=UG5Sb5727jQ) - I was appreciating the brick textures here and also cleaning up some bandits.

artistpavel
01-24-2010, 06:03 PM
alien3456, awesome, especially the headbanging :)

PhillB
01-24-2010, 08:52 PM
I just saw a ♥♥♥♥ing comet in the sky! There was some strange noise and I couldn't find where it was coming from so I went outside and started looking around. I didn't see anything but I still heard the sound (which was kind of creeping me out) and all of the sudden the sky lights up and a huge ball of light flys by. Totally amazing and a very nice touch.

Crest
01-24-2010, 09:41 PM
I saw that comet quite a few times in the 2-3 game days I played. It adds something to the experience definitely.

Killn4Christ
01-24-2010, 10:23 PM
Just wanted to say thank you to the artist your awesome.

breakd0wn
01-25-2010, 04:19 AM
Gotta say I love this mod. Staying true to the original gameplay and greatly improving graphics and the hud. Gives new life to a great game. Thank you <3

FreemanForPrez
01-25-2010, 07:16 PM
I think I've tried every major mod for SoC that's been made, and I just went back to Complete 2009 for a second playthrough. :)

There's a comet in this mod? Does it happen at a particular place at a particular time? I'd love to see that, but I don't remember it from my first time through Complete 2009. Could be I missed it if it's a one time thing like a real comet would be.

Chevyboy88
01-25-2010, 07:29 PM
Can't say I've seen that either, granted I haven't played through Complete 2009 for a few months now (older version).

Gonna have to go through it again once I've played through ME2 which I'll be starting tomorrow ;)