View Full Version : Class Restricting
05-18-2009, 06:57 PM
How do I go about limiting a map to a single class, such as in Dodgeball maps?
05-18-2009, 07:11 PM
Are you trying to make it so you have to choose a single player skin? or make it so they have to join 'T' only?
05-18-2009, 07:20 PM
Say what? I mean I want all t he members to be, say Engineer, or Pyro, or, well, you get my drift.
05-18-2009, 07:52 PM
Oh, you're talking about TF2, hm.. I don't map for tf2^^
05-19-2009, 10:16 AM
I see. Well, anyone else got any advice?
05-19-2009, 10:32 AM
05-19-2009, 10:33 AM
That's really the only way?
Wouldn't it be possible to make a trigger around the spawn that keeps bouncing you back to the Class Selection menu until you choose the desired class?
05-20-2009, 06:34 PM
NVM: I got it working, dummerkopfs.
05-20-2009, 07:49 PM
How'd you do it?
05-21-2009, 01:50 PM
Trigger brush surrounding spawn that calls for point_clientcommand to Join_Class Spy upon Start Touch.
Exactly like I thought.
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