View Full Version : Updated Counter-Strike Source Bug List
Niyabainen
05-30-2009, 07:22 AM
Here is an updated and cleaned up bug list. I'll endeavor to update it as frequently as I can. Thanks to Tristan8969 for maintaining the older thread and supplying most of the bugs.
1.Issues and Bugs
2.Exploits
3.Suggestions
______________________________________
1. Issues and Bugs
sv_pure Issue
When you play on an sv_pure 2 server and then go to an sv_pure 0 server, some textures are missing and eventually result in the game crashing. See example here (http://img248.imageshack.us/img248/7665/dedust20008tm6.jpg)
Net Code Issues
Moving players have a reaction advantage to stationary players: Read here. (http://forums.steampowered.com/forums/showthread.php?t=490324)
Hit Box Issue
If you shoot at another player, only the part of the model that is hit first takes damage. For example, if you're at an angle where the enemies hand is in the way of their face, you will only do the typical amount of damage when someone is shot in the hand. It will not register a headshot.
Shadows and guns clip through walls
An example of this is here. (http://img189.imageshack.us/img189/4677/denuke0001.jpg)
Flashbangs
Sometimes it is possible for flashes to have no effect and one flash can overwrite another flash's blind amount.
They are not recorded accurately on SourceTV and players are not blinded by flashes when viewing a SourceTV demo.
When the person you're spectating gets flashed, if you start spectating someone else then your client will still be suffering from the flash effects.
Grenade throwing animation
An animation is played that shows the enemy throwing a grenade when the enemy is actually holding another weapon.
Pistol crosshair bug
When holding down +attack with any pistol, the crosshair acts as if it is a full auto weapon, and continually expands. Fix this bug by only expanding the crosshair on the first tick a +attack event is issued, then begin to collapse the crosshair.
Pausing while planting a bomb
If a player is planting a bomb and the game get paused, the plant is interrupted and the player must restart the plant.
Numbers of packets
Server should automatically return the same number of packets that he receives from each player. (Not sure why this is necessary, if someone can make this clearer for me that'd be great)
Tick rate affecting door speed
Doors open very slowly on 100 tick servers compared to 33 tick servers where they open very fast.
Defusing Issues
Defuse kits and smoke grenades places on or in close proximity to the bomb can interrupt the defusal. Other players can throw HE Grenades, Flash grenades and smoke grenades into the defuser's head and interrupt their defusal. Fishes in the pond on de_inferno can interrupt the defuse. Players can also defuse through solid objects (such as walls).
POV colliding with walls
It is possible for a player to angle themselves in a such a way that they can see through a small portion of an object. Another issue is in vents on de_nuke. Crouching, looking up and releasing crouch will momantarily allow you to see parts of the upper bombsite. See example here. (http://img3.imageshack.us/img3/6521/denuke0005m.jpg)
HE Grenade Issues
HE grenading another player and then killing them with another weapon shows as '*** in 1' in the console.
The free frag bug
When you die, you have 2seconds to switch to specators and to rejoin a team... it gives you a free frag (+1).
Items missing when killed
A player only drops 1 flash/nade/smoke when they die even if they still had 2 flashes.
Movement and FPS
A player with 100FPS can run faster than a player with the same weapon who has 30FPS.
Blocking doors
Doors can be blocked with kits/guns/grenades.
Crosshair issues
It shrinks and grows according to FPS, it gives players with lower FPS a disadvantage when they wish to control their recoil.
The crosshair expands briefly after a -attack has been issued. This occurs quite commonly when firing 3 or 4 shot bursts with an automatic weapon. The crosshair will expand again, echoing the expansion that occured during the actual burst. To solve this, on the client, only expand the crosshairduring a +attack event, and never expand after a -attack.
Tick rate affecting guns
Changing the tick-rate of a server also affect the firing mechanisms of certain guns. This mainly happens with the AK47 and MP5 on low tick-rate servers (33).
'Vsync' mode on
When you turn it on, it makes your radar map disappear and you can't get it back unless you delete a few files. (Not Verified)
Fire extinguisher Issues
Shooting a player through a wall by shooting through a fire extinguiser negates the effect of the wall and gives full damage. Demonstrated here near the end of the video. (http://www.youtube.com/watch?v=Ejn28I-h2oc)
Blood decals are client side
There can be instances where blood can appear on a player's face when they're shot at, even though they never took damage.
Different teams hold weapons a different way
Terrorist models hold their AK47's at the waist. If you see a terrorists head, it gives you a false sense of security as you can't see their weapon; assuring you that they can't shoot you. They can.
Crash on de_nuke with certain mat_dxlevel
Some computers crash on de_nuke. Using another dxlevel may help.
Simplified Chinese translations need to be reviewed. There are a number of mistakes in translation.
voice_enable
Can be disabled but not enabled when connected to a server.
-GUI Voice TAB has no effect
Muting Issue
Mute does not fully work through the Players GUI, some players cannot be muted at all.
Bomb points
A defuser can receive the +3 defuse points after the bomb detonates; it only happens when the defuse bar has reached the end but the bomb blows up.
Pause Bug
(I don't know what this is as the image from the last thread has since 404'd)
Telepathic knife
See here. (http://www.youtube.com/watch?v=wmBoergoPkM)
cl_ejectbrass 0-1 has no effect
You still see shells being expelled from the weapon.
Moving shadows of dead players
If ragdolls are disabled and a player is killed, a shadow appears where they died that walks on the spot.
Chat Window issues
When turning the resolution very low (in the 600 and 700x's) the scrollbar that is in the chat window remains on screen, the chat window isn't open and doesn't go away, unless the resolution is changed to something higher.
Armor+Helmet rebuy
Only works if you buy your armor in some certain order, even if you have enough money. (I don't know what order - Not verified)
Speaker test level
In speaker test level, error models appear.
Sound Options Reset
When changing your speaker amount through the console or through the options window, it will revert back to 2 speakers.
Putting snd_digital_surround to 1 (by default is 0) will make it reset back to 0 right away.
Lag Ragdolls
Sometimes, when you join a server and the round began, you can see the standard ragdoll stance of fallen soldiers, then they immediately fall to the ground
AWPs and Scouts don't make the zoom sound
Sometimes they AWP and Scout don't make zooming sounds. Sometimes they can only be heard when the player zooms in while jumped.
Stress Test
When running the Stress Test you get the error: Failed to load sound "ambient\nature\fire\firebig.wav", file probably missing from disk/repository
snd_restart negates the effect of flashbangs
Players can get stuck in doors
If a player moves into a door when it is closing they can get stuck for the rest of the round. See here. (http://img46.imageshack.us/img46/1079/denuke0002.jpg)
Planting Issues
If a player cancels planting and jumps then the animation looks strange. See here. (http://img132.imageshack.us/img132/7880/denuke0010.jpg)
The hitbox of a player planting the bomb isn't aligned properly with the model. See here. (http://www.youtube.com/watch?v=DWei2fhk4Cs&fmt=22) (Will try to get a better video)
Once a player has initiated the plant animation, it doesn't stop unless the planter shoots a weapon or the animation completes. This can give the effect of the player running at full speed while crouched.
Health Colour Issue
Sometimes, when health goes below 20 hp, the health is still shown in yellow, not red. See here. (http://img.photobucket.com/albums/v112/Rikupsoni/Healthbarbug.jpg)
Bullpup reloading animation
The tab pulled when reloading the bullpup is detached from the bullpup itself.
Flashbangs and SLI/Crossfire
SLI/Crossfire can cause a user's screen to shake until the effects of a flashbang have worn off. Disabling one of the cards will rectify this.
Player names and smoke grenades
If another player is standing between you and a smoke grenade and you hover your crosshair over them, their name will not appear. See example here (http://www.youtube.com/watch?v=NR_TzrNACLM&fmt=22).
2. Exploits
Delay in crouching / standing-up
If you exploit the crouch command in a particular way, you can crouch and stand up just enough to see another player without that player seeing you. It is possible to get kills this way. Another issue is a player being headshotted when from their perspective they had crouched out of danger a few moments earlier. Here is a good video demonstrating this. (http://www.youtube.com/watch?v=VFKVUzjzI7Y)
AWP Quickswitching exploit
A player can fire an awp, quickly switch to another weapon and back and fire their AWP again. In reality they should have to wait for the animation to finish loading the weapon before being able to fire again.
Spawn Exploits
Spawning in CS:S is just a cycle through the same pattern at all times. If you create a server and spawn somewhere and you make a new server, you will spawn the same place. The number cycling through spawn entities should be randomized every round. This can be, and is already, exploited by some competetive CS:S teams.
+attack spam
Binding mwheelup to "+attack", buying Dual Elites and rapidly firing them using the scroll wheel can expend the entire magazine very quickly. This can be done with other weapons to a lesser extent.
Animation and weapon availabilty
When you pull out a desert eagle there is a noticeable delay after the switching animation and it fools you into thinking your desert eagle is out and ready to fire when it really isn't. The Famas it is the opposite. Players can fire the Famas before the switching animation is finished.
Money exploit
Switching to and from spectate resets your money to the value determined by mp_startmoney
Wide FOV clipsclipping through objects
By adding the screen resolution parameters "-w" and "-h" into the game's start up commandline, you can use any horizontal field of vision you would please.
The general formula is: horizontal FOV = vertical FOV / Value:"-h" * Value:"-w"
When the aspect ratio passes 3:1, it becomes easy to clip the edges of your FOV into an object.
The bug may start occurring with aspect ratios above 2:1. Example here. (http://img249.imageshack.us/img249/5711/clippingtx0.jpg)
Blank player name
Players can have blank names, making is more difficult to kick/ban them if necessary. There are also instances where player can connect as 'unconnected' and not be muted because they're not in the player list.
Map exploits
There are a lot of map exploits in cs_assault and there are a few in de_port. (These could do with being identified)
de_inferno: Standing on the bench and jumping enables you to look over at banana.
de_nuke: [1 (http://img37.imageshack.us/img37/4374/wdqd.png)] [2 (http://img46.imageshack.us/img46/733/77918975.jpg)]
Here are some exploits as identified by the ESL:
de_dust2: The following positions are illegal: [2 (http://img39.imageshack.us/img39/1306/dedust23.jpg)] [3 (http://img39.imageshack.us/img39/6703/dedust24.jpg)] [4 (http://img29.imageshack.us/img29/9411/dedust25.jpg)] [5 (http://img29.imageshack.us/img29/2350/dedust26.jpg)] [6 (http://img29.imageshack.us/img29/649/dedust27.jpg)] [7 (http://img29.imageshack.us/img29/4775/dedust29.jpg)] [8 (http://img29.imageshack.us/img29/5665/dedust210.jpg)]
Looking through these gaps is not allowed: [9 (http://img15.imageshack.us/img15/6831/dedust28.jpg)], [10 (http://img15.imageshack.us/img15/9194/dedust212.jpg)]
de_cbble: Looking through this gap is not allowed: [1 (http://img15.imageshack.us/img15/3240/decbble.jpg)]
de_tides: Looking through this gap is not allowed: [1 (http://img15.imageshack.us/img15/2756/detides01.jpg)]
de_inferno: To plant the bomb at/in the fountain so that it cannot be defused is illegal.
The following positions are illegal: [1 (http://img35.imageshack.us/img35/2231/inferno0001.jpg)]
de_nuke:
The following positions are illegal: [1 (http://img15.imageshack.us/img15/4535/denuke1o.jpg)] [2 (http://img15.imageshack.us/img15/728/denuke2.jpg)]
de_train:
The following positions are illegal: [1 (http://img33.imageshack.us/img33/3880/detrain1b.jpg)] [2 (http://img33.imageshack.us/img33/1731/detrain2.jpg)]3. Suggestions
Self-shadowing and self awareness
The ability to see your own shadow and be 'self aware' like in Left 4 Dead (see your own legs).
User friendly way to change network variables
"Rate", "cl_cmdrate", "cl_updaterate" should all be in the GUI under "Multiplayer->Advanced".
Crosshair and HUD customisation
Native support to change the colour of your crosshair and HUD
Physics adjustments
Tweak sv_turbophysics so it's more realistic as objects are pushed quite far away when +use is used on them.
Bomb adjustments
Unable to pull off of the bomb while defusing the bomb. There is a major delay. The bomb should stop defusing as soon as you let off of the use key, and not 3 to 4 seconds later.
Speed adjustments
Alter the running speed modifier associated with the Famas/Galil/Knife
Filter servers by sv_pure setting
Add "sv_pure 1-2-off" on the server filters.
Fix minor buy menu issue
The HE Grenade image in the buy window should match the model of the grenade
Set an fps_max minimum
Prohibit the values of fps_max below "60" if the sv_cheats is set at "0"
Adjust the shotgun
Shotgun ranged headshot damage should be reduced (it makes the gun really random, 1 shot kills sometimes across the map).
P90 ROF possible adjustment
P90 rate of fire should be slowed very slightly.
Don't award points for completing objectives
Remove the +3 kill bonus for bomb explode / bomb defuse
Improve ladders
The current ladders are too slippery and it's easy to fall off them. It's also very easy to accidentaly latch onto a train ladder on de_train. Left 4 Dead style ladders would be beneficial.
Display HP of teammates
Display the Health Points of teammates on the scoreboard or on the HUD.
Display the current status of players (alive/dead)
Display the number of players still alive on the HUD instead of having to look at the scoreboard.
Improve the readability of the HUD
The translucency and colour of the HUD can make it difficult to read in some places (such as terrorist spawn on de_inferno). Make it easier to read by, for example, adding a 1 pixel black border around HUD entities.
If you think I have missed out any bugs or if you have any suggestions please post in this thread and I will update it.
FulValBot (ITA)
05-30-2009, 07:49 AM
______________________________________
Prohibit the values of fps_max below "60" if the sv_cheats is set at "0"
i suggest this also for all other valve games when sv_cheats is set at "0"
Rikupsoni
05-30-2009, 08:17 AM
Good job updating and compiling this newer list. Thanks. The old sticky could be replaced.
And Valve should definitely be looking into this for a Summer vacation update. :)
reused
05-30-2009, 08:23 AM
Great list, you should be employed as a guy.
Niyabainen
05-30-2009, 08:25 AM
Great list, you should be employed as a guy.
A guy who updates, reformats and cleans up lists of things that other people made. :cool:
Mark316
05-30-2009, 08:25 AM
Crosshair issues
The crosshair expands briefly after a -attackhas been issued. This occurs quite commonly when firing 3 or 4 shot bursts with an automatic weapon. The crosshair will expand again, echoing the expansion that occured during the actual burst. To solve this, on the client, only expand the crosshairduring a +attack event, and never expand after a -attack.
My most annoying bug ever... I swear it loses me so many kills.. I see it so much.
ActionDragon
05-30-2009, 09:31 AM
1. Issues and bugs
- The AUG's reload animation is bugged. Just watch the floating part of the lock.
But...who cares as the AUG is inferior in every stat to M4.
Niyabainen
05-30-2009, 10:53 AM
1. Issues and bugs
- The AUG's reload animation is bugged. Just watch the floating part of the lock.
But...who cares as the AUG is inferior in every stat to M4.
I've added that and a few more things.
Hoag21
05-30-2009, 10:14 PM
Movement speed
You can walk faster with the scout, than you can with the knife. (Not certain if this is a bug)
Money exploit
Switching to and from spectate resets your money to the value determined by mp_startmoney
Bomb points
A defuser can get defuse points after the bomb detonates; it only happens when the defuser has almost successfully defused.
The scout thing isn't a bug and the money exploit isn't an exploit. And I believe with the bomb points one, the CT has actually fully defused the bomb as he gets the points BUT the bomb still blows up and the round goes to the T's.
Also you stated somethings about the planting issues. I don't think it was mentioned that the planting hitboxes are completely messed up and do not follow the model at all.
ernest.
05-31-2009, 03:46 AM
How much faster does a person run with 100fps than 30fps? I'd never noticed that.
Niyabainen
05-31-2009, 04:19 AM
The scout thing isn't a bug and the money exploit isn't an exploit. And I believe with the bomb points one, the CT has actually fully defused the bomb as he gets the points BUT the bomb still blows up and the round goes to the T's.
Also you stated somethings about the planting issues. I don't think it was mentioned that the planting hitboxes are completely messed up and do not follow the model at all.
Yea all I did yesterday was reformat the list and add new things. I didn't properly review each one to determine whether it was actually a bug but I'll go through it today. Thanks for your reply though I'll bear those things in mind.
How much faster does a person run with 100fps than 30fps? I'd never noticed that.
Only slightly. I had my friend set his fps_max to 30 and we raced for a bit and I gradually went further than him.
Rikupsoni
05-31-2009, 04:58 AM
The scout thing isn't a bug and the money exploit isn't an exploit. And I believe with the bomb points one, the CT has actually fully defused the bomb as he gets the points BUT the bomb still blows up and the round goes to the T's.
How come getting free money is not an exploit? ;) But well, some of them are indeed quite subjective. The scout thing, for sure, is intentional to make up for the low damage of it, and has been so in CS for quite long. Even though it indeed is quite crazy it's faster than running with a knife. Valve knows it best.
The bomb bug is just like described in the list, happened many times: "lol I still got the defusing frags".
The planting animation mess doesn't happen only when jumping, just cancel planting in the middle and run away and it looks weird.
By the way, ESL has compiled a list of map specific bug places: http://www.esl.eu/eu/css/3on3/ladder/rules/#rule_9148 but not all of them seem very interesting or special, never seen anyone in those places.. You could add that link under the "Map exploits" though.
Niyabainen
05-31-2009, 05:33 AM
By the way, ESL has compiled a list of map specific bug places: http://www.esl.eu/eu/css/3on3/ladder/rules/#rule_9148 but not all of them seem very interesting or special, never seen anyone in those places.. You could add that link under the "Map exploits" though.
Thanks for that - added.
Sonic
05-31-2009, 06:19 AM
Realy realy awesome... nice one i hope valve take a look on this :)
http://www.xfire.com/video/c5f10/
FOREVER, OHGOD
Mark316
05-31-2009, 11:39 AM
http://www.xfire.com/video/c5f10/
FOREVER, OHGOD
That's just awesome xD
Hawky
06-03-2009, 07:20 PM
De_Nuke map exploits 1 & 2 (not the ones from ESL) are fine tbh, they don't need to be fixed.
Niyabainen
06-04-2009, 08:48 AM
De_Nuke map exploits 1 & 2 (not the ones from ESL) are fine tbh, they don't need to be fixed.
I was umming and ahhing about whether to put those in. They're not exploits but I don't think they were ever intended to be valid positions.
1. Issues and bugs
- The AUG's reload animation is bugged. Just watch the floating part of the lock.
But...who cares as the AUG is inferior in every stat to M4.
case WEAPON_M4A1:
{
m_flDamage = 33.0f;
m_flMaxDistance = 8192.0f;
if ( bSilenced )
m_flDistanceMultiplier = 0.95f;
else
m_flDistanceMultiplier = 0.97f;
m_iBulletType = BULLET_556MM;
m_iPenetration = 2;
}
break;
case WEAPON_AUG:
{
m_flDamage = 32.0f;
m_flMaxDistance = 8192.0f;
m_flDistanceMultiplier = 0.96f;
m_iBulletType = BULLET_762MM;
m_iPenetration = 2;
}
break;
AUG is better at wall shooting vs M4 and unless M4 is unsilenced the AUG can shoot further.
If valve fixed the entire list then CS:S would really be the best game ever created. The crouch delay bug and the fact that you can't see your own shadow are the two that annoy me the most, but all are equally important imo.
dejavecue
06-15-2009, 11:01 AM
If valve fixed the entire list then CS:S would really be the best game ever created. The crouch delay bug and the fact that you can't see your own shadow are the two that annoy me the most, but all are equally important imo.
I can see my own shadow in-game o_O
Chrissd21
06-18-2009, 07:29 PM
"Armor+Helmet rebuy
Only works if you buy your armor in some certain order, even if you have enough money. (I don't know what order - Not verified)"
Nah. Armor + Helmet costs 600 compared to 1000 if you're re-buying to top it up.
"Don't award points for completing objectives" - removes the structure, makes it a fps free for all. Quake style. Generic. Boring. Kills the entire tactical part of the game. CS:S means bonus points for objectives. It isn't CS without it.
"Display HP of teammates" - it's a tactical game. You can't see the hp of ppl in rl.
"Display the number of players still alive on the HUD instead of having to look at the scoreboard" - sheer laziness. Tab is extremely easy to hit. It's translucent so you can see through it, it goes away instantly when you let go of TAB. You can read it very, very quickly and easily. Why change it?
"The bomb should stop defusing as soon as you let off of the use key, and not 3 to 4 seconds later" - This one's old, needs to be removed. It's instant for me. If I'm on a dodgy server or am lagging then it can be later, but everything's fked then.
"Money exploit
Switching to and from spectate resets your money to the value determined by mp_startmoney" - Nah man. The game thinks you've started playing again. You've basically quit and rejoined the game.
"User friendly way to change network variables
"Rate", "cl_cmdrate", "cl_updaterate" should all be in the GUI under "Multiplayer->Advanced". " - That's ok, but a simple script will do that. And I don't think they're illegal.
"Chat Window issues
When turning the resolution very low (in the 600 and 700x's) the scrollbar that is in the chat window remains on screen, the chat window isn't open and doesn't go away, unless the resolution is changed to something higher." - There's still people who run at those resolutions? o.0 Damn.. Upgrade already. :P
All up, quite a few of these are subjective whining. No offense. But things like remove bonus points for objectives.. The aim of the game is to complete objectives. The aim of Q3:Arena is to get massive kills. Bonus points for objectives means players will actually do the objectives. Rescuing hostages gets you bonus money. If those aren't there, no-one would bother with them.
I actually find shotgun to be fairly regular. Aim above their head with the base shotty, get headshot at long range. The auto shotty seems to be less powerful which could be potentially listed as a bug. The stats say they should be roughly the same.
But nice list. Most of the bugs/exploits are right. Most the suggestions are ok, some should really be removed.
Niyabainen
06-20-2009, 05:21 AM
"Don't award points for completing objectives" - removes the structure, makes it a fps free for all. Quake style. Generic. Boring. Kills the entire tactical part of the game. CS:S means bonus points for objectives. It isn't CS without it.
Nobody notices or cares whether they get 3 points for blowing up the bomb or defusing it. I think people would find it much more useful to see how many kills they got without having to remember whether they defused a bomb a few rounds back and subtracting 3 points from their score.
"Display HP of teammates" - it's a tactical game. You can't see the hp of ppl in rl.
What? Nobody has HP in real life. If somebody got shot in real life they'd be screaming in agony.
"Display the number of players still alive on the HUD instead of having to look at the scoreboard" - sheer laziness. Tab is extremely easy to hit. It's translucent so you can see through it, it goes away instantly when you let go of TAB. You can read it very, very quickly and easily. Why change it?
The information is already there on the score board so why not make it more easy to see?
I shouldn't have to press tab. If the only reason I have to press tab is to check if me teammates are alive or dead then it should be implemented on the HUD.
"The bomb should stop defusing as soon as you let off of the use key, and not 3 to 4 seconds later" - This one's old, needs to be removed.
Maybe for you but for everyone else there's a delay.
That's ok, but a simple script will do that. And I don't think they're illegal.
'Simple scripts' aren't user friendly.
The aim of the game is to complete objectives. The aim of Q3:Arena is to get massive kills. Bonus points for objectives means players will actually do the objectives. Rescuing hostages gets you bonus money. If those aren't there, no-one would bother with them.
That suggestion was geared more toward the competitive side of CS:S and in all of the leagues I know hostage maps aren't played.
The auto shotty seems to be less powerful which could be potentially listed as a bug. The stats say they should be roughly the same.
It has an increased rate of fire. That's the trade off for the lower damage output.
ActionDragon
06-24-2009, 05:14 AM
AUG is better at wall shooting vs M4 and unless M4 is unsilenced the AUG can shoot further.
And that and the slightly faster rate of fire are the only stats where AUG could be better than M4, but AUG still remains useless. M4 does better damage per shot, has more range (unsilenced), has much faster crosshair (faster single shots to long range and quicker sprays at close range), is equally accurate, you move faster with M4, silencer is better than scope, M4 costs less. AUG is useless.
Man.. I just read whole bug list and I disagree in some of the things... :/
"Sometimes it is possible for flashes to have no effect and one flash can overwrite another flash's blind amount."
If you mean that the 0.5 sec where you can see beetween 2 flashes should be removed, then I totally disagree.
I don't care if its a bug or was intended to be so, but its been here for 5 years and its so important part.
Seriously, I can't imagine game without this and few other so called bugs.
"Don't award points for completing objectives" - Why not, who cares.
People in this game mostly care for rank and scores.
- "Nobody notices or cares whether they get 3 points for blowing up the bomb or defusing it." So untrue?
btw the 5 seconds when you already won the round and you just have to defuse and then 2-3 mates race for the defuse and hit each other with smokes/flashes etc. can bring some fun in matches or public. <- they mostly do that to get those 3 points and be better in score then each other.
Im not saying everyone is rank ♥♥♥♥♥s and they want those 3 points. But removing the 3 points would make defuse less valuable lol.
Some things in list are ok, but removing EVERY bug and EVERY exploit would make game less fun.
Mikeydcool
06-25-2009, 05:33 PM
Im slowly giving up hope for an update...I dont think itll ever happend:mad:
B-weezy
06-25-2009, 07:36 PM
Uhhh well i cant see some of my HUD, like my health and the time left in the round
Chrissd21
06-26-2009, 09:37 AM
Uhhh well i cant see some of my HUD, like my health and the time left in the round
What's your resolution? Apparently, CS: S gets glitchy at or below 800x600. Why you'd be running at that nowadays is a matter up for some serious counselling, but if you're running at or below that then that could cause it.
"~">"timeleft">Enter
Displays time. Don't think it's possible to remove it from the HUD though..
Niyabainen
06-27-2009, 02:40 AM
What's your resolution? Apparently, CS: S gets glitchy at or below 800x600. Why you'd be running at that nowadays is a matter up for some serious counselling, but if you're running at or below that then that could cause it.
Actually a lot of people play it at that resolution for more FPS even though their machines are capable of much higher.
Quakeulf
07-10-2009, 06:42 AM
An update for CS:S that fixes hitbox-issues is like waiting for Duke Nukem Forever, as it would never happen. Ever.
Mistermojo
07-10-2009, 10:58 AM
I've noticed a few issues with the buy menu that haven't been fixed in the 2 years I've had CSS. They're only little things but still.
1. Certain "Equipment" items are not greyed out when you can't afford them. I think it affects armour and kevlar, will have to test in game
2. If you go to buy a machine gun for the first time the buy image is a glock with the machine gun infront.
Chrissd21
07-11-2009, 03:58 AM
Actually a lot of people play it at that resolution for more FPS even though their machines are capable of much higher.
In days of (quad) 2GB gfx cards and quad core processors with 8-16GB RAM, that's just lame. I know, not everyone has a machine like that, but I've got a dual core x64 system, 1GB gfx card, 2GB RAM and I'm brokeass all the time. Although.. People didn't like Vista b/c they didn't want to upgrade their comps.. But you ppl are gamers. You should have a decent machine. Or at least something made within the last 3 years.
PoppinFresh
07-11-2009, 09:56 PM
"Don't award points for completing objectives" - This will ruin the game; players will only play for kills because they are not rewarded for doing objectives. The points probably are JUST numbers but there are still players that play for points - which is the purpose of the game. This is the same reason why Counter-Strike doesn't have stats. If CS did have stats some players will change their playing style to get to the No. 1 rank for their K/D Ratio, slowly killing the game.
dejavecue
07-15-2009, 05:47 AM
"Don't award points for completing objectives" - This will ruin the game; players will only play for kills because they are not rewarded for doing objectives. The points probably are JUST numbers but there are still players that play for points - which is the purpose of the game. This is the same reason why Counter-Strike doesn't have stats. If CS did have stats some players will change their playing style to get to the No. 1 rank for their K/D Ratio, slowly killing the game.
Which is why almost every ranking system implemented in CS uses points instead of KDR. Those points are also earned through rescuing hostages and planting/defusing. Also they punish Teamkills. If someone plays for ranking points, they usually make the game better (at least that is my experience).
phoenix_gm
07-24-2009, 02:44 PM
You cant't see teammates name if he is standing in front of smoke.(he can be even 30 m away form smoke and you still cant see his name)
PoppinFresh
07-24-2009, 09:18 PM
You cant't see teammates name if he is standing in front of smoke.(he can be even 30 m away form smoke and you still cant see his name)
That is because he is through the smoke.
phoenix_gm
07-25-2009, 10:13 AM
Nope. I am talking about situation where he is not in the smoke but me and other model are infront of smoke and you cant see players name.
smoke....(end of smoke)..... <other player....<you
Thing is if you turn your crosshair to the smoke you can't see players names anymore that are infront of smoke.
I am not talking about situations when you are trying to se player name that is inside of smoke.
Chrissd21
07-26-2009, 02:12 AM
Explain better.. Alternitively, what's your steam id? Play a game and show. lol. 30m away from smoke, and you're not in smoke, game should be fine, and has been every game I've played. Unless it's at certain areas on a map?
phoenix_gm
07-26-2009, 02:55 AM
OK I will post a screenshoot .
phoenix_gm
07-26-2009, 07:00 AM
Here is the video that explains the bug.
http://www.youtube.com/watch?v=NR_TzrNACLM
Niyabainen
07-26-2009, 07:49 AM
Here is the video that explains the bug.
http://www.youtube.com/watch?v=NR_TzrNACLM
Added to the bug list, thanks for the video too.
PoppinFresh
07-26-2009, 07:52 PM
I see what you're saying. But I thought it was designed like that so you have to decide weather it is and enemy or friendly, or it could just be an engine limitation.
robby69
08-08-2009, 07:58 AM
Wait so if we play competitive u cant quickswitch weapons since its an exploit?
PoppinFresh
08-08-2009, 08:07 PM
Wait so if we play competitive u cant quickswitch weapons since its an exploit?
Valve won't change it anyway. It was in Counter-Strike 1.6 so I'm sure VALVe knew it was in Source.
ok guys, how many bug's from this bug list Valve repaired ?
updatecss
08-13-2009, 10:50 PM
ok guys, how many bug's from this bug list Valve repaired ?
None
http://steamcommunity.com/groups/updatecssplease
i found this http://www.youtube.com/watch?v=8xNe7LuQ4OI&feature=related
EzDeek
08-15-2009, 01:00 PM
heres the not an actual bug list
Hit Box Issue
If you shoot at another player, only the part of the model that is hit first takes damage. For example, if you're at an angle where the enemies hand is in the way of their face, you will only do the typical amount of damage when someone is shot in the hand. It will not register a headshot.
- not a bug, actually was an update, before the update u could get 1 shot scout kills by aiming at the neck, it would hit their hand - 60 dmg then their neck 72 dmg.
Flashbangs
Sometimes it is possible for flashes to have no effect and one flash can overwrite another flash's blind amount.
= another update, flashes used to restart the blind phase im sure and that caused player to come unflashed then reflashed, slight advantage, instead they made it overwrite.
Blood decals are client side
There can be instances where blood can appear on a player's face when they're shot at, even though they never took damage.
= only model decals are client side, blood decals on walls are serverside to reduce load, the netcodes pretty good for source, so generally if u see blood when u shouldnt its down to bad settings
Movement and FPS
A player with 100FPS can run faster than a player with the same weapon who has 30FPS.
- no just no...
Lag Ragdolls
Sometimes, when you join a server and the round began, you can see the standard ragdoll stance of fallen soldiers, then they immediately fall to the ground
AWPs and Scouts don't make the zoom sound
Sometimes they AWP and Scout don't make zooming sounds. Sometimes they can only be heard when the player zooms in while jumped.
-both of these are due to client loss, and connection issues
The hitbox of a player planting the bomb isn't aligned properly with the model. See here. (Will try to get a better video)
- u might wanna look at the video again, first bullet hits the wood in the background because the player shooting was moving while shooting, the rest are spammed and shooting over the guy, notice the wood breaking
ur so called "exploit list"
AWP Quickswitching exploit
A player can fire an awp, quickly switch to another weapon and back and fire their AWP again. In reality they should have to wait for the animation to finish loading the weapon before being able to fire again.
not an exploit and this game isnt about realisim
Spawn Exploits
Spawning in CS:S is just a cycle through the same pattern at all times. If you create a server and spawn somewhere and you make a new server, you will spawn the same place. The number cycling through spawn entities should be randomized every round. This can be, and is already, exploited by some competetive CS:S teams.
not an exploit
de_nuke: [1] [2]
not exploits, thats a camera and a light nothing wrong with it
i wont look at the esl ones, as its clear you haven't.
your suggestion list... Is well laugable, and should never be included in counter-strike
Rikupsoni
08-16-2009, 03:57 AM
Well, weird that the smoke grenades being very bad hasn't been mentioned here.
Especially when you get a angle from below or side you will see the silhoutte very well. But it will work when looking someone behind the boxes from tunnel at B as well.
Example, a fresh smoke next to the doors is useless from that angle: http://img.photobucket.com/albums/v112/Rikupsoni/nimetn-1.jpg
Trying to see through the smoke from the same level as the smoke. It works well: http://img.photobucket.com/albums/v112/Rikupsoni/smokeworks.jpg
The same fresh smoke but being on the lower level, you can see if someone is defusing: http://img.photobucket.com/albums/v112/Rikupsoni/smokedoesntwork.jpg
It pretty much helps someone sniping A straight from CT base even if there would be two smokes on the place where you jump to bombplace A. It might be a contrast problem as well, perhaps de_dust2 is too bright for smokes to work properly? They should not be just about contrast.
We've known that the smokes have had serious see-through problems since 2004.. They're pretty much useless and should be revamped.
updatecss
08-16-2009, 08:00 AM
EzDeek his suggestions seem silly to alot of people but at least hes trying, and has composed a list of alot of issues.
also another bug
when you start entering a command, say cl_ , in console and the list comes up, if you select one noting happens.
this used to work but one of the updates a few years ago broke it
Gunner063
08-16-2009, 01:11 PM
http://steamcommunity.com/groups/PUCSS every1 join this group and steam should at least add multi core support only thing i really care about
maqimbo
08-18-2009, 04:19 AM
for some reason, i can't fire any shotgun underwater. i tried in fy_iceworld_css. try it out to see if it happens with you guys :)
corpmilenko
08-18-2009, 05:30 PM
What about the bug where it deletes your favorites list and history list
ratePV
08-19-2009, 11:33 AM
Can you add this bug in the list as well?
Link:http://forums.steampowered.com/forums/showthread.php?t=944395
Sonic
08-25-2009, 06:17 PM
What about the bug where it deletes your favorites list and history list
That sucks...im whit 303 favs. and now i have search servers again x(
techniqu
09-15-2009, 09:47 PM
heres the not an actual bug list
- not a bug, actually was an update, before the update u could get 1 shot scout kills by aiming at the neck, it would hit their hand - 60 dmg then their neck 72 dmg.
that's not the bug he's talking about. the bug is, if two models are placed in a way where one has an extremity in front of the other, the model behind the first model will only take the extremity damage, even if the bullet enters his head.
so if a person's hand is in front of another person's face, the second person, who's taking a shot to the face, only gets hit for the same damage as you'd get for getting shot in the hand.
Flashbangs
= another update, flashes used to restart the blind phase im sure and that caused player to come unflashed then reflashed, slight advantage, instead they made it overwrite.
this isn't the bug he's talking about. the current bug is sometimes flashes do absolutely nothing, and sometimes weaker flashes overwrite stronger ones. even if it's intentional adding a bug to fix a bug makes no sense.
-both of these are due to client loss, and connection issues
can be replicated, even on lan.
not an exploit and this game isnt about realisim
actually it is an exploit and was removed completely from 1.6. it's still somewhat removed in source, just not at the same delay as 1.6. earlier versions of cs you could shoot with almost no delay when swapping from pistol to awp.
Chrissd21
09-16-2009, 01:52 PM
that's not the bug he's talking about. the bug is, if two models are placed in a way where one has an extremity in front of the other, the model behind the first model will only take the extremity damage, even if the bullet enters his head.
so if a person's hand is in front of another person's face, the second person, who's taking a shot to the face, only gets hit for the same damage as you'd get for getting shot in the hand.
No they don't, unless head doesn't count as extremity? I've gotten double headshots with a scout. And wasn't a one of either. They take the proper amount of damage no matter if bullet goes through someone else.
Chrissd21
09-16-2009, 01:57 PM
Yes, flashes can be strange. Look away one time and the flash will fail, look away another time and you get flashed.. Though as I'm looking away, nade may be bouncing differently. =P
Flashes work well enough.
Here's something I've noticed, not sure if it's all the time.
When you throw a smoke nade, and the cloud comes up, you can still see people's feet, everything above feet is smoked.
And another glitch, on assault, when t's are going from warehouse out past red crate, and I'm CT watching from building corner, sometimes it glitches. I can see the T flash, then a second later they come round the corner. I'd go with psychic, but it's happened often enough to know it wasn't the vodka. =P lol
alex2005
09-18-2009, 06:33 PM
Chat Window issues
When turning the resolution very low (in the 600 and 700x's) the scrollbar that is in the chat window remains on screen, the chat window isn't open and doesn't go away, unless the resolution is changed to something higher.I noticed that when I changed a video setting that required to darken the screen, to apply the changes, it added the scrollbar, for example if you change the anti-aliasing. At least on my PC.
Something else that I noticed was, that when I activated the mouse filter, my keyboard went laggy. I pressed any key, and after a while it maked the move(not even 1 second, but not instant either), after I disabled the mouse filter, and restared CS:S it went back to normal.
PS: it was a game created by me, with bots. It wasn't on the internet, so don't think I had big latency.
Weird, huh?
Oh, and the surround sound(5.1) not working, which I made a separate thread(maybe it's from me). Can anybody with 5.1 spekear system tell me if for them it works?
reused
09-23-2009, 05:43 AM
heres the not an actual bug list
Hit Box Issue
If you shoot at another player, only the part of the model that is hit first takes damage. For example, if you're at an angle where the enemies hand is in the way of their face, you will only do the typical amount of damage when someone is shot in the hand. It will not register a headshot.
- not a bug, actually was an update, before the update u could get 1 shot scout kills by aiming at the neck, it would hit their hand - 60 dmg then their neck 72 dmg.
Flashbangs
Sometimes it is possible for flashes to have no effect and one flash can overwrite another flash's blind amount.
= another update, flashes used to restart the blind phase im sure and that caused player to come unflashed then reflashed, slight advantage, instead they made it overwrite.
Blood decals are client side
There can be instances where blood can appear on a player's face when they're shot at, even though they never took damage.
= only model decals are client side, blood decals on walls are serverside to reduce load, the netcodes pretty good for source, so generally if u see blood when u shouldnt its down to bad settings
Movement and FPS
A player with 100FPS can run faster than a player with the same weapon who has 30FPS.
- no just no...
Lag Ragdolls
Sometimes, when you join a server and the round began, you can see the standard ragdoll stance of fallen soldiers, then they immediately fall to the ground
AWPs and Scouts don't make the zoom sound
Sometimes they AWP and Scout don't make zooming sounds. Sometimes they can only be heard when the player zooms in while jumped.
-both of these are due to client loss, and connection issues
The hitbox of a player planting the bomb isn't aligned properly with the model. See here. (Will try to get a better video)
- u might wanna look at the video again, first bullet hits the wood in the background because the player shooting was moving while shooting, the rest are spammed and shooting over the guy, notice the wood breaking
ur so called "exploit list"
AWP Quickswitching exploit
A player can fire an awp, quickly switch to another weapon and back and fire their AWP again. In reality they should have to wait for the animation to finish loading the weapon before being able to fire again.
not an exploit and this game isnt about realisim
Spawn Exploits
Spawning in CS:S is just a cycle through the same pattern at all times. If you create a server and spawn somewhere and you make a new server, you will spawn the same place. The number cycling through spawn entities should be randomized every round. This can be, and is already, exploited by some competetive CS:S teams.
not an exploit
de_nuke: [1] [2]
not exploits, thats a camera and a light nothing wrong with it
i wont look at the esl ones, as its clear you haven't.
your suggestion list... Is well laugable, and should never be included in counter-strike
I like how he's supplied correct and accurate information then your list is just telling hiim it's "not an exploit" purely because you said so without any actual information to back your claim. In my mind that just makes you wrong.
CsThm
09-30-2009, 05:06 PM
heres the not an actual bug list
Hit Box Issue
If you shoot at another player, only the part of the model that is hit first takes damage. For example, if you're at an angle where the enemies hand is in the way of their face, you will only do the typical amount of damage when someone is shot in the hand. It will not register a headshot.
- not a bug, actually was an update, before the update u could get 1 shot scout kills by aiming at the neck, it would hit their hand - 60 dmg then their neck 72 dmg.
Flashbangs
Sometimes it is possible for flashes to have no effect and one flash can overwrite another flash's blind amount.
= another update, flashes used to restart the blind phase im sure and that caused player to come unflashed then reflashed, slight advantage, instead they made it overwrite.
Blood decals are client side
There can be instances where blood can appear on a player's face when they're shot at, even though they never took damage.
= only model decals are client side, blood decals on walls are serverside to reduce load, the netcodes pretty good for source, so generally if u see blood when u shouldnt its down to bad settings
Movement and FPS
A player with 100FPS can run faster than a player with the same weapon who has 30FPS.
- no just no...
Lag Ragdolls
Sometimes, when you join a server and the round began, you can see the standard ragdoll stance of fallen soldiers, then they immediately fall to the ground
AWPs and Scouts don't make the zoom sound
Sometimes they AWP and Scout don't make zooming sounds. Sometimes they can only be heard when the player zooms in while jumped.
-both of these are due to client loss, and connection issues
The hitbox of a player planting the bomb isn't aligned properly with the model. See here. (Will try to get a better video)
- u might wanna look at the video again, first bullet hits the wood in the background because the player shooting was moving while shooting, the rest are spammed and shooting over the guy, notice the wood breaking
ur so called "exploit list"
AWP Quickswitching exploit
A player can fire an awp, quickly switch to another weapon and back and fire their AWP again. In reality they should have to wait for the animation to finish loading the weapon before being able to fire again.
not an exploit and this game isnt about realisim
Spawn Exploits
Spawning in CS:S is just a cycle through the same pattern at all times. If you create a server and spawn somewhere and you make a new server, you will spawn the same place. The number cycling through spawn entities should be randomized every round. This can be, and is already, exploited by some competetive CS:S teams.
not an exploit
de_nuke: [1] [2]
not exploits, thats a camera and a light nothing wrong with it
i wont look at the esl ones, as its clear you haven't.
your suggestion list... Is well laugable, and should never be included in counter-strike
Basically I am cs1.6 player, and I don't even think that CSS is worth to CS part in it. But what this guy wrote is just...
However yes.. I have to agree with him about, HitBoxes (shoot in arm and then in chest) and Spawn Exploits.
About FlashBugs I don't have a clue.
Blood decals - they are bugged.
Movement and FPS - the higher fps you have, the faster you run (test it yourself).
Lag Ragdolls - seen this bug myself.
AWPs and Scouts zoom sound - there is such a thing? I thought valve removed zoom sound in source engine (never heard it nether on internet, nether on new game serve [you are basically telling that in new game I have a huge loss and cause of that I don't hear zoom sound... common...]).
Hit boxes planting - experienced this myself (really annoying thing)
Awp fast switch - if when you shoot, switch to knife, switch back to awp. And in result it will be faster than just shooting and waiting for next shoot - it MUST be fixed. Valve fixed this in update from 1.5 to 1.6. It also has to be fixed in CSS. CSS is too easy game for this kind of advantage.
---
Now I know how VALVE cares about graphics more than gameplay, so will write 3 not posted graphics bugs:
Materials and their shadows
Shadows from materials are created depending by where main light (sky light) is placed. Even if there is a wall between 'sun' and our barrel - shadow will still exist as if there is no wall there. There should be a check is some wall or object in a way between 'sun' and material. And custom lights (lamps) should be included in the system also. Last and not least: shadows skip materials as if they are invisible - it should be fixed.
Sun trough walls (http://img190.imageshack.us/img190/6670/decbblesuntroughwalls.jpg)
Custom lights don't make shadows (http://img16.imageshack.us/img16/3496/decbblelightnotfromther.jpg)
No shadows on materials (http://img35.imageshack.us/img35/5603/decbblenoshadow.jpg)
Sun go away
If you look in the 'sun' in certain angle and position - you wont see it even if you should.
With sun (http://img121.imageshack.us/img121/8290/decbblewithsun.jpg)
Without sun (http://img12.imageshack.us/img12/6308/decbblenosun.jpg)
Objects change their forms
Some objects (mostly materials) change their form depending from angle and distance you are to them.
Example #1: Image 1 (http://img12.imageshack.us/img12/3003/dedust21.jpg)
Example #1: Image 2 (http://img16.imageshack.us/img16/9318/dedust22.jpg)
Example #1: Image 3 (http://img33.imageshack.us/img33/1306/dedust23.jpg)
Example #2: Image 1 (http://img19.imageshack.us/img19/2826/detrain1a.jpg)
Example #2: Image 2 (http://img18.imageshack.us/img18/1731/detrain2.jpg)
Example #2: Image 3 (http://img190.imageshack.us/img190/5021/detrain4.jpg)
Example #2: Image 4 (http://img188.imageshack.us/img188/6117/detrain3.jpg)
techniqu
09-30-2009, 09:39 PM
the reason the lighting is off is because there is only one (or very few) real light sources. the lights you see in game are static. shadows not being drawn on objects is also just a limitation of the old engine. objects changing from is because of the LOD the game uses, but i'm not sure why the sun disappears.
CsThm
09-30-2009, 10:40 PM
SHADOWS:
There's not much custom lights anyway...
When object moves just renew shadows of that object and shadows from objects what were on it (number of shadows should match number of available light resources [glowing lamps, lamps, main - no need for lights like sparks what come due to player shooting]). If shadow goes on other object - renew that one also. And check it again and again and again. But save what objects you did renew, so you wont have to renew them again, and so it wont make a crash in certain conditions.
And yes I do know that shadows are drawn only on "worldspawn" (the main thing), however I do think that it's possible to fix that. If I'm right shadows use decal engine. In GoldSource engine (half-life, CS1.6) decals could be drawn on any objects except models/sprites; in Source engine decals can be drawn on models also - drop a weapon and shoot it - you will see a bullet decal on the weapon (on the model) (or should I call it material... But whatever - you got the point).
---
OBJECT FORMS:
I'm sorry, but I really do not know what LOD means. =P
---
SUN:
Agree.
---
P.S. Still even if there are reasons why that is one way and not an other way - they still are bugs - graphical bugs what should be fixed.
techniqu
10-01-2009, 12:35 AM
yeah the baked in shadows could just be edited, or in some cases removed like on cbble, where the light source should be blocked by the wall.
LOD means level of detail. what you see varies depending on the angle you're at and if there is anything blocking your view to save resources. i think there's an ingame LOD setting that can be maxed out making the engine render everything around you.
EzDeek
10-08-2009, 05:52 PM
Movement and FPS - the higher fps you have, the faster you run (test it yourself).It may look like that but at 100/75/30fps you still move at a velocity of 250 - no change edit the velocity of 250 is with a knife
AWPs and Scouts zoom sound - there is such a thing? I thought valve removed zoom sound in source engine (never heard it nether on internet, nether on new game serve [you are basically telling that in new game I have a huge loss and cause of that I don't hear zoom sound... common...]). I played around on both new game and a server and well interesting things, basically on uneven ground u get awp/scout zoom noises on flat ground you dont, it seems to be something to do with the pov.. its a really confusing bug
Hit boxes planting - experienced this myself (really annoying thing)there is a bug with planting and hitboxes but not the same as that video, thats just bad aim and a recoiled gun in that video, the bug im refering to is the standing up planter. Where the planter looks like he is standing up but his hitbox is crouched
Awp fast switch - if when you shoot, switch to knife, switch back to awp. And in result it will be faster than just shooting and waiting for next shoot - it MUST be fixed. Valve fixed this in update from 1.5 to 1.6. It also has to be fixed in CSS. CSS is too easy game for this kind of advantage. It wasnt 1.5 to 1.6 it was just a 1.6 update, the fact they removed quickshooting kinda makes the "exploit" pointless
ten characters
theriv
10-12-2009, 08:20 AM
http://store.steampowered.com/stats/
I like how CSS and even cs1.6 outnumber L4D's player base 4 or 5 times.
yet no updates.
Chrissd21
10-13-2009, 01:40 AM
With zoom sounds, I heard zooms a long, long time ago. Then I got a legal version and I've only ever heard clicks when playing that one. Click when zoom, click when come out.
@theriv
What's your point? L4D has less updates than any other game. Second one comes out shortly too, means L4D1 will lack for updates for quite a while.
CS:S has had quite a few updates. Last was Aug 09, go to the games list in Steam, rclick CS:S > View update news. Shows you all the updates. No, it doesn't have as much as it could. But dude.. This is a seriously old game. Games 6 months old are discontinued, this one is over 5 years old. Be grateful there's still support. =P It's been out of the top 10 weekly sales in Steam for quite a while now. Well.. Last few months anyway, pops back in when there's nothing selling, goes away again when a game is released.
At least it gets better support than Halo Wars anyway. PC version cancelled, team dissassembled, etc. And that was before it even came out. =P
theriv
10-17-2009, 06:50 PM
@chrissd21......what...?? Updating the game will draw buys, old players and so on. I can only assume you play the 360 version of L4D which is why i would understand the update reply. but theres updates all through oct and sept
Idk if you know...but L4D got updated with something called Crash Course a new VS campaign. Im glad they did this because they said they would. They also said they would update css.
Yes the 2nd L4D will come out.
But anyways back to the topic. Its not hard to just atleast support effort for an update. Negativity wont do any good. Atleast be assertive. :P
Chrissd21
10-19-2009, 01:11 AM
lulz. @theriv
Nah, I only play PC version. I hate shooters on a console. Although.. CoD4 is alright, I still prefer my PC.
Crash Course is an extremely short fling, not worth calling a campaign. It's only 2 lvls. lol. Makes for an easy Akimbo Assassin, but kinda lame for playing over.
I'm in Aus. =P It's looking fairly unlikely that we get the "real" L4D2. So that part about it coming out is debatable. =P lol
I am assertive. I just think this is an old game and we'd be better served if they released a new CS. And HL ep3. lolz. The game is what, 5 years old? Games are discontinued after 6months if they don't sell well (read 'massively'). The amount of updates they'd have to release to fix everything wouldn't be worth the hassle IMO.
Sides, a new one would show off my gfx card better. Well.. When I replace mobo it would.
theriv
10-19-2009, 05:49 PM
@chissd21 i said vs campaign. Thats what it was aimed toward. Its suppose to be short for that reason.
Chrissd21
10-20-2009, 06:48 PM
It's still too short to be called a campaign. Versus doesn't add enough to be worth the map being a prize update. It's fun yea, but it's like playing an iPhone game. They're casual games, pick up and play, meant to be played when boredom strikes. But still nothing there.
birkett
11-02-2009, 02:49 AM
Not sure if its a bug, or was intentional, but de_nuke doesn't have a radar overview image. The radar uses the standard image, instead of the green ones usually used on all the other default maps.
SilentGhost3
11-16-2009, 09:14 AM
VALVE WHY DONT U LISTEN! GOD MAKE VALVE TO HEAR US!
KiloSwiss
11-20-2009, 11:51 AM
VALVE do some Bugfixes
We waitet long enough and played with them in the hope You will not forget us and fix them in an acceptable ammount of time :mad:
We (the community) never asked for things like:
-HDR support
-Dynamic weapon pricing & fully loaded weapons
-New Animations (which uses much CPU power)
etc.
But we got them, why? :o
On the other side we have asked many Times and for a long time now for features & bugfixes like:
-Multithreading Support for Multicore CPUs (or still better performance on singlecore CPUs)
-Netcode (movement delay)
-Crouchbug (delay when crouching/standing up)
-Hitbox/Hitreg (really needs a good fix!)
-Grenthrow animation (it's so annoying for many people)
-No HS trough Hand (Shots trough hand and head of the same player only takes damage of the Hand)
-Self shadowing (I wanna see my shadow also, not only the others's)
-Shadows with ragdolls turned off should also disappear
And many more! (just read the first post in this thread when You ever try to get a Look in this forum)
But You did nothing since yet, WHY? :confused:
Not even a little Statement or an official Reply from one of You.
WHY VALVE DO YOU IGNORE US?
One of the biggest PC gaming communitys, why?
Al_Elisande
11-22-2009, 03:09 PM
VALVE do some Bugfixes
We waitet long enough and played with them in the hope You will not forget us and fix them in an acceptable ammount of time :mad:
We (the community) never asked for things like:
-HDR support
-Dynamic weapon pricing & fully loaded weapons
-New Animations (which uses much CPU power)
etc.
But we got them, why? :o
On the other side we have asked many Times and for a long time now for features & bugfixes like:
-Multithreading Support for Multicore CPUs (or still better performance on singlecore CPUs)
-Netcode (movement delay)
-Crouchbug (delay when crouching/standing up)
-Hitbox/Hitreg (really needs a good fix!)
-Grenthrow animation (it's so annoying for many people)
-No HS trough Hand (Shots trough hand and head of the same player only takes damage of the Hand)
-Self shadowing (I wanna see my shadow also, not only the others's)
-Shadows with ragdolls turned off should also disappear
And many more! (just read the first post in this thread when You ever try to get a Look in this forum)
But You did nothing since yet, WHY? :confused:
Not even a little Statement or an official Reply from one of You.
WHY VALVE DO YOU IGNORE US?
One of the biggest PC gaming communitys, why?
calm down dude
noobdeagle
12-03-2009, 01:33 PM
VALVE do some Bugfixes
We waitet long enough and played with them in the hope You will not forget us and fix them in an acceptable ammount of time :mad:
We (the community) never asked for things like:
-HDR support
-Dynamic weapon pricing & fully loaded weapons
-New Animations (which uses much CPU power)
etc.
But we got them, why? :o
On the other side we have asked many Times and for a long time now for features & bugfixes like:
-Multithreading Support for Multicore CPUs (or still better performance on singlecore CPUs)
-Netcode (movement delay)
-Crouchbug (delay when crouching/standing up)
-Hitbox/Hitreg (really needs a good fix!)
-Grenthrow animation (it's so annoying for many people)
-No HS trough Hand (Shots trough hand and head of the same player only takes damage of the Hand)
-Self shadowing (I wanna see my shadow also, not only the others's)
-Shadows with ragdolls turned off should also disappear
And many more! (just read the first post in this thread when You ever try to get a Look in this forum)
But You did nothing since yet, WHY? :confused:
Not even a little Statement or an official Reply from one of You.
WHY VALVE DO YOU IGNORE US?
One of the biggest PC gaming communitys, why?
as stated before its an old game and the dev team is busy on other projects which is fair enough imo
when you play it you kinda forget about those bugs anyway except that grenade one is weird and can be annoying.
also why we didnt ask for HDR or fully loaded weapons both are welcome additions and is multi core even needed ? i mean you can max out the default FPS limit (ie 300) on a single core is not really intensive enough for multi these days multi cores are 3.0ghz+ which is more than enough for CS
im sure CS will get some love after the dev team is done with their new baby L4D2
adamonline45
01-10-2010, 05:47 PM
Okay, this seems to be getting off topic :) I agree, it's an old game, but at the same time it's a flagship title--there is no game that has been as successful as this one, and Valve would be fools not to maintain it regularly; even if sales are not in the top 10 on steam.
Anyway, there's a real bug here: http://forums.steampowered.com/forums/showthread.php?p=12991249#post12991249
Win7, x64, dual monitors leads to graphics issues when loading the game.
If anything, this should be a simple fix, and considered with some priority for any future updates. Disabling extra monitors to play is not very convenient.
milton
01-19-2010, 01:27 AM
"Negative mouse acceleration" bug, discussed here:
http://forums.steampowered.com/forums/showthread.php?p=13103713
doykA
01-21-2010, 03:28 PM
Fix the fog thing for nvidia users.
Nvidia Graphics
http://dka.bplaced.net/FTP/counter-strike_source/pics/de_dust20018.jpg
ATI Graphics
http://dka.bplaced.net/FTP/counter-strike_source/pics/2dhbnyp.jpg
Note: That's how it looks like with both of us using mat_dxlevel 90, all settings on high, and HDR on Full.
skacikplz
01-24-2010, 08:21 AM
Fix the fog thing for nvidia users.
Nvidia Graphics
http://dka.bplaced.net/FTP/counter-strike_source/pics/de_dust20018.jpg
ATI Graphics
http://dka.bplaced.net/FTP/counter-strike_source/pics/2dhbnyp.jpg
Note: That's how it looks like with both of us using mat_dxlevel 90, all settings on high, and HDR on Full.
strange since i've got 2pcs, one with gtx 260 , and one with gtx285 , and i've never had such as fog
Melentiev
02-08-2010, 10:16 AM
Hello. I have terrible problem. Only 3 of my favourite (or Internet, no matter) servers work Okay. They are jailmods. But on all other servers game crashes, sound repeats and screen turns off. There helps only hard reset. Please, tell me what to do. I always update CS:S with Steam and I have no any custom content. My sistem is:
Intel Core 2 Quad Q6600 2.4Ghz
2Gb RAM
NVidia GeForce 8600GTS (updating drivers didn't help)
Windows XP Professional SP3
Thank you in advance and waiting for your prompt reply,
Melentiev
sdgordon95
02-08-2010, 12:19 PM
Okay I, obviously, have CS:S and it has run smoothly and i have loved it. but recently i have gotten a message that says something like "STEAM CAN'T HANDLE YOUR REQUEST AT THIS TIME. PLEASE TRY AGAIN LATER" or something like that. I've tried everything! and have been on a ton off non-steam websites forums. I finally resulted to reinstalling it. Now it says some other crap and won't let me install it. ANY HELP?
EDIT
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;
; Hey everyone! I fixed all of my game problems by just
; re-installing steam! Re-installing steam doesn't take
; long at all. The games do but just do them over-night
; and you'll be replaying in no time!
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;
Beast Master
02-08-2010, 07:51 PM
Unable To Re-buy Night-vision.
Beast Master
02-12-2010, 07:39 PM
Unable to Re-Buy armour after you auto buy your stuff.
sdgordon95
02-14-2010, 02:44 PM
Okay, anyone know why everytime i join a server when its supposed to say "sending client info" or something like that, it closes CS:S instead.
Aran863
02-16-2010, 01:30 AM
Unable To Re-buy Night-vision.
Beacuse you alredy got it once.
AOD_1337Gamer
02-24-2010, 01:02 AM
I wish at least they would bug fix some of these. Altho I Would not mind a engine update as well.
ICantShoot
02-24-2010, 09:02 AM
Tick rate affecting door speed
Doors open very slowly on 100 tick servers compared to 33 tick servers where they open very fast.
Tickrate also affects some weapons rate of fire, like p90 amoing other things. Should be the same for all. Huge difference between 100 and 33.
ICantShoot
02-26-2010, 06:34 AM
This bug list is missing one annoying bug. Invisible hostages. Sometimes one of them might be disappeared, or 1 of the 2 pairs. Happens randomly on every hostage map. You can collide the invisible hostage and press to get it to follow you but you can't see the damn bugger.
X_Terrorist90
02-26-2010, 10:28 AM
Add this exploit to list:
physics_budget, allows any player to freeze all physics including weapons in air, barrels, all physics! Not harmless usually but on some mg servers it is bad.
MisterJ
03-04-2010, 12:21 PM
Why valve prefer to upgrade Steam with a new user interface and to support MacOSX with Steam and all valve games ?
why valve don't repair and solve all bugs and exploits in this list ?
Fix your own games !
dejavecue
03-06-2010, 01:32 AM
This bug list is missing one annoying bug. Invisible hostages. Sometimes one of them might be disappeared, or 1 of the 2 pairs. Happens randomly on every hostage map. You can collide the invisible hostage and press to get it to follow you but you can't see the damn bugger.
In all my five years of playing CS:Source I have NEVER encountered this. It must be a problem on your end...
ICantShoot
03-06-2010, 05:26 AM
In all my five years of playing CS:Source I have NEVER encountered this. It must be a problem on your end...
It is not. I run a community and play on our servers. Time to time someone says the same thing. It is a random bug. While you have never seen it, it doesn't mean it does not exist.
Chrissd21
03-07-2010, 04:58 AM
It is not. I run a community and play on our servers. Time to time someone says the same thing. It is a random bug. While you have never seen it, it doesn't mean it does not exist.
No, but lag can cause all sorts of problems. Most of them being disappearing objects.
First thing you need to learn about a computer program is that there's no such thing as a random bug. There will be a certain action or group of actions which will set it off. If it acts completely random, then I call lag. Might not be you, could be the server, could be microlagging, whatever. More likely than "a random bug".
Chrissd21
03-07-2010, 05:05 AM
Okay, this seems to be getting off topic :) I agree, it's an old game, but at the same time it's a flagship title--there is no game that has been as successful as this one, and Valve would be fools not to maintain it regularly; even if sales are not in the top 10 on steam.
Anyway, there's a real bug here: http://forums.steampowered.com/forums/showthread.php?p=12991249#post12991249
Win7, x64, dual monitors leads to graphics issues when loading the game.
If anything, this should be a simple fix, and considered with some priority for any future updates. Disabling extra monitors to play is not very convenient.
They do maintain it, they just don't put it at the same lvl as a brand new title. Go to patch history, there's quite a few. :P
But they don't fully upgrade for the same reason MSFT releases new OS's instead of just patching, as an example. After a while, there's more patches than original, and it becomes counter productive to keep it going. Which is the point where businesses finally upgrade. :P
This game was released in 2004, 7 years ago. I very much doubt dual monitors with x64 OS's is just a "simple patch". Some problems may even be unfixable without rebuilding the entire game. And if Valve were to put that amount of work into it, they're more likely to release a brand new game rather than a "patch".
Of course, I could be wrong. Coding a computer program may be different in game world compared to RL. But at this point, being grateful for the maintenance done is most likely the better option to complaining about what isn't fixed. Just my opinion tho, I'm sure most of you would disagree. =P
Insanic1
03-11-2010, 11:19 PM
1366x728 widescreen 16:9 main menu background is stretched and blurred horribly
ActionDragon
03-16-2010, 11:54 AM
Model inconsistency: The Scout's 1st and 3rd person models have the sniper scope in different place. In the 1st person model the scope is much more forward than in the 3rd person model.
howrare
03-17-2010, 04:17 AM
Are steam actually ever going to update Cs:s, there hasn't been a proper update since it came out in november, 2004 for heavens sake.
Aceguy
03-18-2010, 07:25 AM
If you have custom background,when you join server and then disconnect,custom background disappear.I thought I can fix this by replacing the main background to custom in css gcf shared,but you can't edit gcfs
LTCHIPS
04-19-2010, 04:26 PM
What about the bug where it deletes your favorites list and history list
Encountered that one a couple of times. I think it does it every 8 months on my computer.
Vcc2cc
04-20-2010, 07:26 PM
I've actually got an idea or two.
Hostage Hud Indicator
Make the hostage indicator on your hud change when you use/lose a hostage. For example, if you have all 4 hosties, and one gets stuck and you lose it, maybe have the hostie image on ur hud turn red and fade back to yellow?
Scoreboard Line Breaks
Also, I think that "breaks" are in need for the scoreboard. What I mean are, lightly highlighted lines every 3 player names. This way its easier to find players status (alive/dead), score and deaths without losing track. Mostly helpful in crowded servers. This shouldn't get in the way of ur info which is highlighted.
ExodiA123
05-03-2010, 03:51 AM
O M G fix that ♥♥♥♥ !
medsz
05-04-2010, 09:31 PM
When the hell is valve going to path this game.
Chrissd21
05-05-2010, 07:16 AM
When you lot L2Spell. :P
It's an old game btw, in case you hadn't noticed. Also, it's Valve, they wouldn't "path" it, they'd fk it up. And that's not me going over the top, that's an accurate description. They keep "taking care" of TF2 and so far my fav class keeps getting nerfs, and they intro hats.. Hats are stupid. Giving Pyro 20% damage cuts and buffing air blast instead is stupid. Nagging for them to put their claws into CS: S more than they already do is stupid.
They are incabable of fixing, only creating or destroying, anything in between just isn't them.
ExodiA123
05-06-2010, 05:50 AM
Fix that List + Multi-Core Update and we are happy.
btw: 20$ for a buggy Game. Thx
Rikupsoni
05-11-2010, 02:10 PM
They should look into what zBlock has fixed and bring the updates to the game itself:
- Fixed the defuse-kit on bomb bug. (video link)
- Running tv_record now prints connected players Steam IDs to the TV/demo stream.
- Added crouch-bug fix (zb_crouchfix).
- Added bunny-hop fix (zb_bunnyfix).
- Added fix for super-boosting.
- Fixed a silent-run exploit.
http://zblock.mgamez.eu/content.htm?cid=7
And they have also fixed the issue of doors not opening properly at some tick rate'd servers.
EDIT:
Here's an image of the wall-through defuse bug:
http://img.photobucket.com/albums/v112/Rikupsoni/defusebug.jpg
NoSpoon
05-11-2010, 05:39 PM
i crash during game
ed2009
05-12-2010, 08:26 AM
A few bugs that I've noticed, that aren't on the list...
1) Defusal kit rebuy bug:
When playing as CT on a defusal map, if you buy using the speedbuy presets (using one that includes a defusal kit), after you die, if you press F2 to rebuy the previously bought equipment, the defusal kit isn't purchased, even though everything else you had was.
The only work-around appears to be to either manually buy that preset each time (eg: B key then the key for that particular preset), or else make sure that after dying, the next round you buy just the defusal kit on it's own to start with, and only then buy the preset. For every round after that, the CSS client will then remember the defusal kit when F2 rebuying.
This one is extremely annoying as it means that you often leave with no defusal kit, only to be screwed when it comes to defusing with not much time left. Also, having to fix the bug again on each map change is a pain, since it's all too easy to hit F2 at the start of every round then suddenly remember you should have bought the defusal kit first to fix the bug, but it's too late by that point (until the next round) and so the process repeats!
2) Intermittent radar in spectator mode bug:
The radar sometimes shows during spectator mode and sometimes doesn't (it disappears randomly several rounds into a map, even on free-look spectator servers). After dying, I find it nice to follow players on the radar/see where the bomb has been dropped etc - and this sometimes isn't possible. The radar will then randomly come back again whilst spectating when dead a few rounds later. Just occurred to me that it might have something to do with dying when still flashed? (since the flash takes away the radar temporarily, but since you died prematurely, maybe the radar didn't get restored like it would have done if you had lived?)
3) Ignorerad console command not remembered between maps / not able to set it via autoexec.cfg:
I use the console command "ignorerad" to mute the annoying "Fire in the hole" radio messages. However, on every map change this has to be entered into the console again, since adding it to autoexec.cfg doesn't seem to work. Would it be possible to either fix it loading from autoexec.cfg or else have a normal prefs option for disabling radio commands. Alternatively, some way to just turn off the fire in the hole message (and leave the others turned on) would be even better :-)
4) Spectator free-look move speed affected by crouched players:
When spectating, if you spec someone in first person view - and that person happens to be crouching - when you switch to another player using mouse 1 and then change the mode to free-look (from first person), the incorrect camera movement speed is set (like you are still crouching). To fix, you have to go back into first person view, spec someone who isn't crouching and then finally switch to free-look again, and the camera move speed returns to normal.
fastandagile
05-12-2010, 10:26 AM
Set an fps_max minimum
Prohibit the values of fps_max below "60" if the sv_cheats is set at "0"
where the hell is this for?
AnAkIn
05-12-2010, 10:50 AM
where the hell is this for?
This was already done with the update to OB Engine I guess, and it's for preventing people to use low command packet rates to make them harder to hit (lowering FPS lower the command packet rate).
bloodypalace
05-12-2010, 10:47 PM
In dust2, on the map, A is marked as B and B is marked as A.
Chrissd21
05-13-2010, 12:22 AM
3) Ignorerad console command not remembered between maps / not able to set it via autoexec.cfg:
I use the console command "ignorerad" to mute the annoying "Fire in the hole" radio messages. However, on every map change this has to be entered into the console again, since adding it to autoexec.cfg doesn't seem to work. Would it be possible to either fix it loading from autoexec.cfg or else have a normal prefs option for disabling radio commands.
Edit config.cfg itself, then make it read only, whatever commands you enter in the file seem to stick then. Usually anyway, sometimes it doesn't work, still working on why. Quite a few commands that won't stick.
mp_autoteambalance 0
mp_limitteams 0
Are another two, for when you're feeling particularily suicidal and want to take on 10 expert bots.
blackaddR
05-13-2010, 01:37 PM
SUGGESTIONS
- ADD PHONG SHADING
- UPDATED PARTICAL EFFECTS
- RE-DO MODELS/ANIMATIONS
EVA.Evaldas
05-14-2010, 12:28 AM
I would suggest changing the default tickrate. Because engine is now at protocol 15 and it’s a bit faster engine than old protocol 7. How about changing the default server tickrate from 33 to 66 (like dod:s ant tf2). I think that most of the people will agree that most servers force to use 66/100 intervals and there isn’t a point leaving the 33 as default.
As I remember changing the default value isn’t hard. DEFAULT_TICK_INTERVAL somewhere in *.h files.
Plus, It would be nice to have server cvar to remove freezecam, like dod:s has. Some players don’t like it and use “dod_freezecam 0”. So it would be nice to have something like cs_freezecam.
aa11aa11aa11
05-16-2010, 08:42 AM
Hit Box Issue
If you shoot at another player, only the part of the model that is hit first takes damage. For example, if you're at an angle where the enemies hand is in the way of their face, you will only do the typical amount of damage when someone is shot in the hand. It will not register a headshot.
*dont forget shooting unarmored parts of the body (i.e: the neck)
should count as a headshot but counts as a chest shot. id like to see someone take a DE or an awp shot to the neck and survive longer than 1 second.....without a head.
--------------
Grenade throwing animation
An animation is played that shows the enemy throwing a grenade when the enemy is actually holding another weapon.
*this one happens when people use grenade scripts so they automatically pull out their weapon so they say. (more of an exploit)
------------------
Pausing while planting a bomb
If a player is planting a bomb and the game get paused, the plant is interrupted and the player must restart the plant.
*who pauses the server? other than those rcon stealing kiddies which this issue should have been hotfixed a long time ago.
-----------------------
Tick rate affecting door speed
Doors open very slowly on 100 tick servers compared to 33 tick servers where they open very fast.
*as stated zblock has this fixed but not everyone has zblock or they refuse to use it. but ya i really hate this too. everyone does.
-----------------------------------
Defusing Issues
Defuse kits and smoke grenades places on or in close proximity to the bomb can interrupt the defusal. Other players can throw HE Grenades, Flash grenades and smoke grenades into the defuser's head and interrupt their defusal. Fishes in the pond on de_inferno can interrupt the defuse. Players can also defuse through solid objects (such as walls).
*well if someone threw a grenade on your head....wouldnt it interrupt you? the defuse/smoke block is also fixed by zblock and administrator mods. it requires concentration to defuse a bomb. this is really only an issue in pubs and people who do it get abused for it.
-------------------------
The free frag bug
When you die, you have 2seconds to switch to specators and to rejoin a team... it gives you a free frag (+1).
*i never knew about this but now i see why kids do it now. a stat♥♥♥♥♥ exploit;\
--------------
Blocking doors
Doors can be blocked with kits/guns/grenades.
*i agree with the kits/grenades, but using a gun to jam a door should be allowed. it can be done in real life and you can shoot them out of the way. its just the same as propping filing cabinets/chairs etc against the doors to prevent them from opening.
---------------------
Blood decals are client side
There can be instances where blood can appear on a player's face when they're shot at, even though they never took damage.
*this all ties into registry/hitbox issues.
---------------------
Different teams hold weapons a different way
Terrorist models hold their AK47's at the waist. If you see a terrorists head, it gives you a false sense of security as you can't see their weapon; assuring you that they can't shoot you. They can.
*its the same as real life. the police hold their m4's at head/neck level and arabs fire from the hip. assume the worst.
i do understand what you mean though. but i really only see it being a problem if they are at a distance.
-------------
Muting Issue
Mute does not fully work through the Players GUI, some players cannot be muted at all.
*i miss the old way of muting through the scoreboard (old CS back before steam). that way you can actually identify the idiot especially if he has a name change spammer hack.
some servers have alltalk on and you can only mute YOUR team.
typically these are servers running mani i believe. correct me if im wrong. but its a problem.
-------------------------
Bomb points
A defuser can receive the +3 defuse points after the bomb detonates; it only happens when the defuse bar has reached the end but the bomb blows up.
*as it should be. actually i think the people who were alive when it explodes should get points too for defending it (if they were NEAR IT. afk's dont deserve points).
----------------------
AWPs and Scouts don't make the zoom sound
Sometimes they AWP and Scout don't make zooming sounds. Sometimes they can only be heard when the player zooms in while jumped.
*those sounds should only be heard if they double zoom as it is.
-------------------
Players can get stuck in doors
If a player moves into a door when it is closing they can get stuck for the rest of the round.
*sometimes ducking and jumping works....most of the time not. so /kill or just wait for people to kill....kill you.
this really ties into the slow doors, or on maps like WESTWOOD.
mostly ive seen on a lot of servers if you get stuck the door automatically re-opens to free you. i think this is a zblock or a mani function.
-------------------
Planting Issues
If a player cancels planting and jumps then the animation looks strange. See here.
The hitbox of a player planting the bomb isn't aligned properly with the model. See here. (Will try to get a better video)
Once a player has initiated the plant animation, it doesn't stop unless the planter shoots a weapon or the animation completes. This can give the effect of the player running at full speed while crouched.
*never seen that jump animation before....but if you stop planting that is also just an animation error.....id be hauling ♥♥♥ too because that usually means you see a CT. the animation is due to it think you are still planting the bomb so it pays the whole anim cycle. does throwing the bomb stop it?
---------------
2. Exploits
Delay in crouching / standing-up
If you exploit the crouch command in a particular way, you can crouch and stand up just enough to see another player without that player seeing you. It is possible to get kills this way. Another issue is a player being headshotted when from their perspective they had crouched out of danger a few moments earlier. Here is a good video demonstrating this.
*hitbox lag. thats all there is too it. should see how bad it is in battlefield 2 (especially demo). its like strafing around a corner and getting awped while behind the wall for full dmg....or any other gun.
-------------
AWP Quickswitching exploit
A player can fire an awp, quickly switch to another weapon and back and fire their AWP again. In reality they should have to wait for the animation to finish loading the weapon before being able to fire again.
*unless they are using an automated script to pistolswitch then rescope it takes pretty much the same amount of time to do this manually.....compared to waiting to reload.
-------------------
+attack spam
Binding mwheelup to "+attack", buying Dual Elites and rapidly firing them using the scroll wheel can expend the entire magazine very quickly. This can be done with other weapons to a lesser extent.
*lol....ya it is annoying and only effective at close range. i do agree though that there should be a limit on how fast you can fire them (relative to how fast you can click mouse 1x2). after all you are holding two pistols....but the mouse wheel can simulate like 5 trigger pulls per 1 direction of motion.
--------------------
Animation and weapon availabilty
When you pull out a desert eagle there is a noticeable delay after the switching animation and it fools you into thinking your desert eagle is out and ready to fire when it really isn't. The Famas it is the opposite. Players can fire the Famas before the switching animation is finished.
*this is also a problem with reloading....especially the deagle.
itll show its reloaded and you start shooting and nothing. sometimes itll show its still reloading and you CAN fire
(ive gotten some pretty stupid 1 deags from that....people get mad).
-----------------
Money exploit
Switching to and from spectate resets your money to the value determined by mp_startmoney
*so what? the admins set the start money....and most prefer the players to be allowed to hit spectate to refill instead of having to listen to "money please!!!! money money!!!!" then having to constantly give out money. simple solution. change
the starting cash to 800 like its suppose to be, or use zblock/etc to disable spectator cash.
------------------
Blank player name
Players can have blank names, making is more difficult to kick/ban them if necessary. There are also instances where player can connect as 'unconnected' and not be muted because they're not in the player list.
*i think unconnected was due to a hack or an exploit that was fixed, since i havent seen those around in a long time. or perhaps zblock etc doesnt allow them to connect.
Map exploits
There are a lot of map exploits in cs_assault and there are a few in de_port. (These could do with being identified)
de_inferno: Standing on the bench and jumping enables you to look over at banana.
*most likely because theres a big door looking down banana....
im sure its intentionally put there.
as for the various and i do admit myself ridiculous map exploits (especially standing on top of windows, like at A bombsite to see down into pit) i agree. the one spot on assault close to CT spawn isnt what id consider an exploit. people can climb fences along walls. its a gray area.
3. Suggestions
Self-shadowing and self awareness
The ability to see your own shadow and be 'self aware' like in Left 4 Dead (see your own legs).
*yes.....this is a very interesting issue. you cant see your own shadow...but in spectator you can see your "eyes" shadow in 1st person. also shadows have a tendency to not fall where light sources are placed (ie: office has a lot of bad lightsource entities placed in the map).
--------------
User friendly way to change network variables
"Rate", "cl_cmdrate", "cl_updaterate" should all be in the GUI under "Multiplayer->Advanced".
*personally i think a new tab should be added...perhaps called "network". however as you know servers FORCE rates by executing commands on your client thus forcing them to change and save in your config.cfg, so you still have to mark it read only.
i actually set my config.cfg the way i wanted it.....and copied everything in it to my autoexec.cfg (except for my logo/spray) so i can just type "exec autoexec". this allows you to change things on the fly but keep a copy of your config.cfg which allows you to make permanent changes later to suit your needs.
------------------
Crosshair and HUD customisation
Native support to change the colour of your crosshair and HUD
*and maybe perhaps the style of crosshair too? you could do that in the old DoD (i used the xhair with a dot in the middle and the top bar taken out so it was more "flat").
-----------------
Physics adjustments
Tweak sv_turbophysics so it's more realistic as objects are pushed quite far away when +use is used on them.
*this would also require a new sound....."kick". haha. you arent just gonna free your handle to push object, you will definitely kick them out of the way (filing cabinets in office).
also it would make quite a racket kicking steel/aluminum things like that. just like that noisy table in the projector room you bump into and can be heard halfway across the map.
------------------
Bomb adjustments
Unable to pull off of the bomb while defusing the bomb. There is a major delay. The bomb should stop defusing as soon as you let off of the use key, and not 3 to 4 seconds later.
*this was covered in bugs. i know this does sound like a good idea....but should you be able to pick up and carry a half loaded bomb or should it be left on the ground and you have to go back and get it. i know im making this sound really difficult. a little more realism would be nice. if you have half planted the bomb.....shouldnt you only have to plant the "other half" afterwards? food for though.
-------------
Speed adjustments
Alter the running speed modifier associated with the Famas/Galil/Knife
*arent the famas and galil the same as all assault weapons (not subs)? thinking about it....i think they are the same speed as the shotties. awp is what....200 run speed....shotties 210....rifles (excluding awp/scout)....220....and subs the same as pistols? ill check that out soon enough. whoever wants to check your running speed etc if you didnt know theres a command "cl_showpos 1" that will show your velocity.
YES running with pistols is the same as running with your knife out. now stop arguing with me:P and its safer.
-------------
Fix minor buy menu issue
The HE Grenade image in the buy window should match the model of the grenade
*there is an issue ive noticed on select servers where it does not buy both flashes....it only buys one....so you have to buy twice. not really the same problem but i figured id stick it here.
on another note, my "equipment" hotkey in the buy menu changed from 6 to 8.....and i cant find a way to fix it. and im not into reinstalling since its not a sure thing to fix it.
---------------
Adjust the shotgun
Shotgun ranged headshot damage should be reduced (it makes the gun really random, 1 shot kills sometimes across the map).
*personally i think youd be really lucky to kill anyone wearing full kevlar with a shotty. kevlar isnt that reliable vs a high caliber weapon, the projectile either pierces the armor or completely bounces off.
it would take a high powered slug to bust through kevlar. but that shotty bug has been present since CS 1.5 lol. but you have to remember that only the top 40% of the head is protected.....depending on the angle you can take buckshot to the face and be brained.
--------------
P90 ROF possible adjustment
P90 rate of fire should be slowed very slightly.
*i think the p90 ROF is pretty accurate.....the recoil needs adjusted though (thing of the TMP and the mac10).
the p90 is annoying as it gets when it comes to sprayers but i think its correct.
---------
Don't award points for completing objectives
Remove the +3 kill bonus for bomb explode / bomb defuse
*no. this will further make t's neglect to do objectives and camp more. this really applies more to pubs than leagues but...you understand.
----------------
Improve ladders
The current ladders are too slippery and it's easy to fall off them. It's also very easy to accidentaly latch onto a train ladder on de_train. Left 4 Dead style ladders would be beneficial.
*i agree to a point about the ladder issue. i havent played L4D, but i kind of like the ladders as they are. however strafing off of them is a pain in the ♥♥♥♥....also teammates can drop a smoke down a ladder and get you stuck (especially on ladders with the cages in nuke) so you cant jump off the ladder without people moving and you can climb up.
i understand the accidental latching to train ladders too....but ladders on other maps its nice to have the strafe latch.
-------------
Display HP of teammates
Display the Health Points of teammates on the scoreboard or on the HUD.
*ive seen pictures where it shows names/HP bars on the minimap of players. what ever happened to that?
---------------
Display the current status of players (alive/dead)
Display the number of players still alive on the HUD instead of having to look at the scoreboard.
*this would be beneficial to people who play at high resolutions.
i could see how it could hinder people playing at 640 or 800 res.
this would need a toggle or some form of customization.
--------------------
i think our animated sprays should be allowed to have more frames. the size limit (in KB not actual visual size) should be upped a little bit so we can have smoother animations. sprays load fast since typically we are all on broadband and servers are typically able to handle it.....and not a lot of people use sprays.
--------------------
when scope in with the awp and scout....there is a noticeable turn speed difference. the scout has a big advantage. yes its a lighter weapon and people circumvent the awps turn speed by using a sensitivity bind toggle when they scope.
-------------------
please please somehow disable the ability to use bunnyhop scripts. a lot of servers dont block bhopping and people fly around the map and get to each others spawns before 5 seconds even go by. its almost as ridiculous as speedhacking.
--------------
NO STEAM LOGON problem.
yes i know there is a solution that fixes it *most* of the time but is there a way to get rid of the issue permanently or have steam automatically do it. people delete the clienregistry.blob file, rejoin and all is fine. some people do it and its not fine.
--------------
there was something i wanted to add but i forgot what it was.....sigh. :mad:
thumper66686
05-17-2010, 10:54 AM
The clipping/being able to see through walls with a high resolution is confirmed. Just setup my eyeinfinity 3x19 @ 4320x900
on my third screen when against the wall i can see through it.
however with three screens the game is darn fun
neroqalo
05-18-2010, 01:51 AM
SUGGESTIONS:
1.Make a command like sv_bombfrags or sv_objectivefrags 1/0 which allows server owner to turn on/off for example the 3 frags you get for defusing the bomb.
2. Make client able to turn the sometimes very annoying radio messages off (or at least the sounds like "fire in the hole" that you sometimes hear like 30 times in a row) that is one of the most annoying things in the game and i cant see any reason why it shouldnt be fixed with a simple command as cl_radiosounds 1/0 or make it possible to turn it off in settings.
Menaphite
05-18-2010, 05:38 PM
[Suggestion] Adding a killcam Call of Duty: like just at the very end of the round.
Adding our own "SourceTV" and record for yourself.
NOob!shReal1
06-12-2010, 05:11 PM
I didn't get in on the beta, but I have one question.
Is the issue of ping related scope delays going to be fixed in the new source?
Example: On a 15 ping server, the awp scopes immediately and it is very easy to quick scope. Joining another server with 100+ ping increases the delay of the scoping.
1)The delay in the scoping affects the timing of the decreased move speed from scoping, making it harder to stop right where you want.
2)The delay in the scoping affects the timing of the zoom_sensitivity change, making it much harder to do a quick scope flick shot.
3)And last but not least, it takes much longer to scope and shoot, giving the enemy more time to kill you.
This delay shouldn't have anything to do with ping. The timing of jumping on client side shouldn't be affected by ping. The timing of shooting client side... etc etc. shouldn't be affected by ping. Neither should this.
Is this issue going to be fixed in the update? Scoping should be client side.
Chrissd21
06-13-2010, 10:06 AM
I didn't get in on the beta, but I have one question.
Is the issue of ping related scope delays going to be fixed in the new source?
Example: On a 15 ping server, the awp scopes immediately and it is very easy to quick scope. Joining another server with 100+ ping increases the delay of the scoping.
Scoping should be client side.
There's half of what you said.
First off, scoping IS client side. Last I checked anyway.
Secondly, I've never had that happen, unless I'm at 250+ latency. But then I'm a full 1/4 second behind the server and that's all kinds of annoying.
There's a simple fix to that though, don't play on high ping servers. You lag, you lag everyone else and it's generally annoying for all concerned. Stick to =< 80 and you'll be fine.
NOob!shReal1
06-13-2010, 02:37 PM
Well, if you are going to play main or invite in any league, you have to play on central servers. Central servers near the east coast i get 100+ ping (chicago), central servers closer i get around 70+ ping (texas).
Also, i just bought esea, and hardly anyone plays west coast, so nearly every time I play i'm at a disadvantage.
I can definitely tell the difference between 15 and 70 ping scoping.
From the other post I made on cs:s beta bugs:
You have to fix this one! its so frustrating!
If it was client side ping wouldn't affect it. Also, the timing of the accuracy bonus IS client side. So on a 100+ ping server in a MATCH I will click to scope. I will fire after the amount of time it NORMALLY takes to scope. I will make the shot because it is ACCURATE. HOWEVER, it still WON'T BE $#%#$$ SCOPED.
Forcing anyone with high ping to pretty much noscope isn't fair.
This glitch really messes up awping.
One glitch I would love them to fix is the cl_crosshairscale issue. If you use any other value for cl_crosshairscale other than the default(s), it will be reset back to the default(s) when you reload-up CS:S (putting cl_crosshairscale in autoexec does NOT fix this). For example I use 800x600 and I like to use cl_crosshairscale 1000, but the only way for me to have 1000 everytime I start up CS:S is to bind it to a key, otherwise it reverts back to 1200, which is annoying when you forget to hit your bind. Would be nice if the fixed this >.>
Kimona
06-23-2010, 01:39 PM
Hey folks,
Just a reminder to post all new issues (post-June 23rd update) to the consolidated bugs thread stickied in this forum. We will be monitoring it.
Thanks!
Hotbeef!
06-23-2010, 10:35 PM
Can you fix the mouse lag please
acare84
06-24-2010, 04:53 AM
I have a problem on Dust map with HDR. Sun light is keep flashing like a siren it goes down and it goes up when I am playing this map and it is annoying. I hope you will fix it.
Schmier
06-24-2010, 07:05 AM
When i start the game it says:
maxplayers set to 32
Steam config directory: c:\program files\steam\steamapps\my nick:P\counter-strike source\platform\config
Unknown command "cl_thirdperson"
Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
and im not having any big graphical improvements?? what should i do(Sorry for the long message)
Undead
06-24-2010, 07:09 AM
Please people, take the time to go through previously posted bugs.
The above post has been mentioned NUMEROUS times and is harmless...
EDIT: AND THIS IS THE WRONG THREAD (CHECK DATES)!!!!
hisham.albeik
06-24-2010, 09:56 AM
They should lock this thread.
m0dkip
06-24-2010, 11:05 AM
I did a quick fraps video of a still present crabwalk/plant run & wrong hitbox
here:
http://www.youtube.com/watch?v=YUJvRjMPCI4
edit: wrong thread apparently lol
Undead
06-24-2010, 11:05 AM
WRONG THREAD m0dkip!
Undead
06-24-2010, 02:20 PM
Wrong thread Arkangel, please check dates of topics before posting in wrong one.
RefaiS^
06-24-2010, 02:46 PM
did not see these bugs in the list:
CT player has a T skin
Can't see opponent player (invisibble), he can see you, and shooting at you (both i whas a T player )
weapons and nades are floting in the air
kill a bombplanting T and you can't defuse the bomb anymore
randomjester
06-24-2010, 03:44 PM
SUGGESTION:
Counter-Strike: Source Update Released
- Added avatar icons to voice chat, scoreboard, and end of round display
PLEASE add/create a CLIENT command to DISABLE your personal, custom set avatar icons on a server.
You, the client, should have the option to NOT display your avatar icons to all on a server.
I either want just my Steam Friends to be able to see my avatar icons on a server or no one at all.
There should be a client command with three options:
0 - Disable your avatar icons to voice chat, scoreboard, and end of round display (Displays a blank/default icon).
1 - Display avatar icons to only Steam Friends.
2 - Display avatar icons to everyone.
Undead
06-24-2010, 04:15 PM
This isn't the place to post suggestions nor is the bug list thread for new css bugs. This list is from the Old CSS and is outdated, check the other Bug List Sticky.
lt.br0ken
06-24-2010, 04:50 PM
the topic starter should update the post :)
some bugs/suggestions are fixed:
here's the list with changes: Updated Css (http://store.steampowered.com/news/3976/)
runekey
06-24-2010, 06:02 PM
I cant see my HUD at all. Including the crosshairs
Undead
06-24-2010, 06:10 PM
I cant see my HUD at all. Including the crosshairs
This is an old thread, please use the new Bug List Thread: http://forums.steampowered.com/forums/showthread.php?t=1319998
ThaMaster
06-24-2010, 06:16 PM
i suggest to bring tickrate back
Undead
06-24-2010, 06:19 PM
i suggest to bring tickrate back
This is not a suggestion thread, please refrain from posting useless information here. And if you do have a legit bug report, please post it in the newer Bug List Thread. http://forums.steampowered.com/forums/showthread.php?t=1319998
BUG
In compound when standing of the roof of the hostage hut, if you look down through the roof you can see through the walls.
Sound Options Reset
When changing your speaker amount through the console or through the options window, it will revert back to 2 speakers.
Putting snd_digital_surround to 1 (by default is 0) will make it reset back to 0 right away.
And when im change speaker configuration from 5.1 to 2.0 from GUI it reverts back when i restart my css. This bug was in regular css, this bug also in updated css. WTF? You cant fix it?
Undead
06-24-2010, 10:05 PM
Please post in the appropriate threads, this is outdated and old.
New Bug Report Thread: http://forums.steampowered.com/forums/showthread.php?t=1319998
Xilium
06-25-2010, 07:19 AM
Impressive, Great !!!! +1
I hope HPE & Valve take care of this ASAP.
hisham.albeik
06-25-2010, 07:42 AM
Impressive, Great !!!! +1
I hope HPE & Valve take care of this ASAP.
Maybe check the date of when the post was last edited.
jcdadton
06-25-2010, 09:49 AM
Cannot connect to favorite servers in my list after the update. Can create a game locally, but cannot connect online. Someone already post a solution for this?
JC
gueeeee123
06-25-2010, 11:13 AM
Hey,
i have the bug that i cant jump on boxes, with Tick 66 ... i mean jumps like Middle Box to A Short or the Box in the D2 Cata's where you can look to A Short ... i have this problem before the Patch, too ... when i was on a 100 Tick Server no Problem 66 Tick Server fail^^ ... i dont know what it is :D
please help me ;)
leslieliang
06-25-2010, 11:29 AM
This is one thing that is bothering me.
http://i3.photobucket.com/albums/y86/leslieliang60634/textcantread.png
The text can't be read because of the lower opacity of the loading bar.
____________________________
Check out my preview videos:
http://www.youtube.com/user/leslieliang
Undead
06-25-2010, 11:45 AM
Please post in the newer Bug Report thread, this is far outdated and probably won't be looked at by any developers.
-Thanks, Undead
(This needs a lock...)
Blackbird09
06-25-2010, 11:53 AM
BUGS
1. When zoomed in with a sniper rifle you cannot unzoom during auto-reload after shooting all the bullets in the clip.
2. Disabling VSync does make my HUD (radar map, name of who you're spectating) disappear (when dead) but returns when next round starts.
3. The buy menu pictures enlarge after you buy that particular weapon.
Before: http://imgur.com/ndYYe.png
After: http://imgur.com/F4WQ9.png
4. When pressing apply regardless of changing any settings in options it reloads CONFIG.CFG and removes any custom additions. I.E. "exec autoexec.cfg"
I can't record these without fraps. When I record with a demo it actually fixes the problem.
5. Players are crouched but running at full speed.
6. Players on the opposite team have the same skin as your team.
Undead
06-25-2010, 11:56 AM
Blackbird, wrong thread.
Please use the newer Bug List thread.
ganja2501
06-25-2010, 12:10 PM
check out my bug : http://forums.steampowered.com/forums/showthread.php?p=15625187#post15625187
this bug makes the game unplayable need help
Undead
06-25-2010, 12:11 PM
Wrong thread Ganga, use the more updated Bug Report thread please.
ganja2501
06-25-2010, 12:19 PM
ok i will thx
Hatred454
06-25-2010, 12:35 PM
I have this glitch or bug what ever it is it won't let me change my settings I like if I try to put my radar on it does on but when I leave the css and the next I start playing it just goes away again
this is how everything for me for some reason controls sprays name
and only on css I already tried reinstalling it but that didn't work can someone tell me how to fix it? :confused:
Sovietskikh
06-25-2010, 01:25 PM
Skins seen as wireframe, anyone else have this?
jorgemfo
06-25-2010, 06:31 PM
http://yfrog.com/0jdenuke0024ej
flying weapons, yeah...
Hmm todays update has broken the show servers.
If i ping the servers with the pic on the left soon as it fin there's no server shown.yet they shows while it's pining.
I have to tick simplified list to show the servers.
phaiL_
06-26-2010, 01:33 AM
ok dont know if im the only one but 2 major bugs which annoy me most are:
1. invisible players which kill me then im like WTF
2. players you see who 'seem' to be in a place, when you shoot, they dont die so you presume they are somewhere else
hisham.albeik
06-26-2010, 05:26 AM
Wrong thread people. There is a newer one. This thread gotta be closed!!
Cacoulte
06-26-2010, 10:27 AM
oh ya I noticed that playing jailbreak, when I crouch up and down in a vent , ican see through the top of it for a split second. also happens when I jump and touch a ceiling.
Wu-TanG21
06-26-2010, 11:11 AM
Was playing in a public server on cs_italy.
While running from T spawn to connector house, I was playing with the flash light and I saw this.
http://img822.imageshack.us/img822/7971/csitalybugg.jpg (http://img822.imageshack.us/i/csitalybugg.jpg/)
EDIT: It's not only that point I see, it's on the whole map with Flash Light On.
kadet89
06-26-2010, 03:09 PM
http://forums.steampowered.com/forums/showpost.php?p=15649156&postcount=62
Very actual problem
tosti93
06-26-2010, 03:29 PM
hi sry my english isnt very good im german i have a BIG problem with my ping! after the patch i my ping switches between 50 and 300 but i have a 16k dsl and i have a lan connect and before the update i had a 20-30 ping! does anyone have a way to help me? is my config wrong? thank you before ;D
tosti93
Wu-TanG21
06-26-2010, 03:52 PM
Tosti, I had that problem to today.
Was searching a bit on the forums and a guy told someone else.
Ur internet server list is refreshing, so you need to press stop and then your ping will be normal.
hisham.albeik
06-26-2010, 04:47 PM
Wrong thread, post in the newer thread.
legend474
06-26-2010, 06:06 PM
Here we go:
1.Issues and Bugs
Server Browser
Whenever you start CS:S, you get "Filters" open by default while the last time u used the server browser you closed filters.
Scout Reloading
You can reload scout while you are in score and during the reload period, you cannot get out of scope.
2.Exploits
None that i know of.
3.Suggestions
Add cl_crosshairthickness
Add proper RGB colours (already in the main post)
Add different types of crosshairs (im sick of losing my crosshair in dust maps)
Take care!
arabianjoker
06-26-2010, 06:38 PM
NOTE : BIG BUG !
you can't defuse a c4 while there is a weapen around the c4
and everytime i lock the radar , it opens next round !!
hisham.albeik
06-26-2010, 06:46 PM
Wrong thread. Use the newer thread please.
bathawes
06-27-2010, 04:42 PM
Hi guys,
This is most definitely a bug but I am not sure if it has been covered already (didn't see it in the list).
On two occasions over the last few days I have been playing as terrorist, but the CT's also appear to have terrorist skins on my screen (i.e. there are no CT skins at all during some rounds). The issue appears to be intermittent as some rounds everything is fine.
A friend told me this is because I alt-tabbed out during the game but I haven't been able to confirm this yet. I imagine alt-tabbing would have been tested fairly extensively so would be surprised if this caused this weird model bug.
Cheers.
ganja2501
06-28-2010, 12:38 AM
heres more screens of my bug :(
http://img33.imageshack.us/img33/9779/dedust20000uq.jpg
http://img693.imageshack.us/img693/6712/dedust20001z.jpg
http://img580.imageshack.us/img580/4484/dedust20002g.jpg
http://img822.imageshack.us/img822/5513/dedust20003w.jpg
http://img411.imageshack.us/img411/2035/detrain0000ey.jpg
http://img718.imageshack.us/img718/8630/detrain0001k.jpg
http://img130.imageshack.us/img130/7537/detrain0002f.jpg
http://img121.imageshack.us/img121/9062/detrain0003ie.jpg
http://img8.imageshack.us/img8/3830/detrain0004l.jpg
http://img824.imageshack.us/img824/393/detrain0005.jpg
http://img709.imageshack.us/img709/1724/detrain0006xz.jpg
AnAkIn
06-28-2010, 01:54 AM
That thread is outdated. Lot of bugs in the first post have already been fixed.
thescottguy
07-01-2010, 11:34 PM
BUG: MAP CYCLE not CHANGING.
Everything else works fine but the map cycle (even though the original list is there untouched) in fact reset to its default cycle) doesn't change when a map times out. The map you start with just keeps restarting.
blueyes77
07-02-2010, 12:46 AM
Does CS:OB have Bugs and Exploits?????????????????????????????????????????? ??????????????????????????????????????
willehlad
10-17-2010, 03:02 AM
Alternatively, some way to just turn off the fire in the hole message (and leave the others turned on) would be even better :-)
u can actually just turn off 'fire in the hole' it has always done my head in heh i dont know how ppl can stand it repeating that same sample like 2,435 timesa a round ;p anyhoot its just a little txt file u put in yer scripts folder and it basically is all the volume levels off all the sounds.. so u just set fireinthehole to 0(mute) it looks like this...
// RADIO MESSAGES
Radio.FireInTheHole
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
wave radio/ct_fireinhole.wav
}
i dont knw about the policy of posting links here but ill try (its only a text file like)..
http://www.megaupload.com/?d=XC0IC1T0
just d/l that txt file and put it in yer scripts folder..(u will have to create the folder if its not there) then no more bloody 'fire in the ole'
willeh
:)
edit: forgot to mention u mite have to temporarily move tht file out of the scripts folder for some servers (then restart cs) ..not sure bout pcw's (dont play em anymore) but it works on 99% of the pub servers i play on :)
geassc0de
01-11-2011, 06:26 PM
May I ask something???....What console command would you type to disable free chase,free look, first person and spectator in CSS??....cause when we play CSS if the other players would die they would RETRY and they could see where the other players are located in the map and tell their teammates about their enemy's position or location,,,,,this is a really big help on me....plsss can someone tell me
aa11aa11aa11
02-22-2011, 04:03 PM
i believe all that would be resolved by using a league server config file.
im not sure if server commands would work though....unless you enable the "blackout" while dead setting if it even still exists. it basically disables spectating totally. id have to look in the the console commands list but theres so many. its alllll under spectator commands though.
if there is still a problem with that im sure zblock has a way to stop that bs;]
Jeppe
06-01-2011, 06:24 AM
Good list, I've got one 'bug' to add.
When killing a player, his ragdoll doesn't receive any knockback from the bullet he got killed. In other words, the bullet force against the ragdoll is zero. Here's an example: When an enemy is running towards you and you shoot him between the eyes, the enemy's ragdoll falls to the ground face first. If the bullet impact were effective (like before the Orange Box engine -update), the enemy's ragdoll would have fallen to the ground so the back of his head would've hit the ground and his legs would be closer to you than his head.
I don't have a screenshot atm, that's why I'm explaining it this accurate.
Please let me know if I am the only one with this so called bug/problem. It would be just much more satisfying and nicer if the physics + killing were as well accomplished as before.
Parham6
08-13-2012, 03:04 AM
Player names and smoke grenades
If another player is standing between you and a smoke grenade and you hover your crosshair over them, their name will not appear. See example here (http://www.youtube.com/watch?v=NR_TzrNACLM&fmt=22).
I believe this is intentional. You can't see other players names if you move your crosshair on them while they're behind a wall. My point is, if you can't SEE someone's model, then you shouldn't be able to see his name too...
KiloSwiss
08-13-2012, 03:41 AM
This thread is from 2009 and the last post was 2011...
Maverick
08-17-2012, 04:05 AM
I believe this is intentional. You can't see other players names if you move your crosshair on them while they're behind a wall. My point is, if you can't SEE someone's model, then you shouldn't be able to see his name too...
The problem here is that it only happens while you're looking above a smoke grenade. If you and your teammate move a little bit so they're still fully in the smoke, but the grenade is to your right, then you can see his name. It's like the smoke grenade is a very thin and tall cylinder.
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