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View Full Version : Darn shame you have to disable bump mapping on this


dderidex
07-08-2009, 09:24 PM
I seem to recall it looked pretty cool.

Any ideas why modern cards need to turn it off to play the game?

CellAnimation
07-08-2009, 11:01 PM
eh? I'm playing this game on a GTX260 and have bump mapping enabled.

KSib
07-09-2009, 12:14 AM
Apparently some (all?) ATI cards need to do this... dumb.

Jonny_Hermit
07-09-2009, 12:44 AM
The game is built on Unreal Engine 2, which didn't support bump mapping. The devs worked with NVidia to implement a solution, but more modern cards don't support whatever workaround they came up with.

As far as I can tell, if you're on a card that's a couple of years old, the game should work fine. On newer ATI cards I think you have to have bump mapping off for the game to run. Newer NVidia cards can run with bump mapping, but the bump mapping looks rather odd. See these images. (http://www.nvnews.net/vbulletin/showpost.php?p=1791948&postcount=22)

Bit of a shame, I was hoping with the Steam release they'd have managed a fix of some kind.

Zubren
07-09-2009, 12:51 AM
Hey guys, check this out from the LucasArts twitter: http://twitpic.com/9k7p3 (Credit for this find goes to PoSSeSSeDCoW in this topic http://forums.steampowered.com/forums/showthread.php?t=914635)

This basically confirms they fixed the bump mapping issue in the 8 series, which should theoretically fix it for all future cards and maybe even the ATI cards with issues.

So the Steam version of this game is apparently fixed, I'm downloading it now and I'll take some screenshots to confirm this. (I have an 8800GTX, which is one of the problem cards)

Jonny_Hermit
07-09-2009, 12:56 AM
Hey guys, check this out from the LucasArts twitter: http://twitpic.com/9k7p3 (Credit for this find goes to PoSSeSSeDCoW in this topic http://forums.steampowered.com/forums/showthread.php?t=914635)

This basically confirms they fixed the bump mapping issue in the 8 series, which should theoretically fix it for all future cards and maybe even the ATI cards with issues.

So the Steam version of this game is apparently fixed, I'm downloading it now and I'll take some screenshots to confirm this. (I have an 8800GTX, which is one of the problem cards)

I own the Steam version and the bump mapping works, but is rendered incorrectly (See the images above). Running on a GTX275.

Edit: Took some screenies which clearly show what's wrong:

Image 1 (http://img269.imageshack.us/img269/5214/rcbump1.png)
- See the vertical lines on the clothes of the blokes in front

Image 2 (http://img140.imageshack.us/img140/7607/rcbump2.png)
- There's patches all over the armour

Image 3 (http://img12.imageshack.us/img12/1570/rcbump3.png)
- It's all over this one, but see the arms and the visor especially

Zubren
07-09-2009, 01:26 AM
I just ran it and it will let me run with any bump map setting, however there is no difference between low and high for me, they are completely disabled altogether no matter what setting I chose.

Edit: There is a difference between low and high bump maps, but they still appear to be rendering incorrectly. I've circled the areas in the mask where it is easiest to tell the difference.

Here is a screenshot of what it looks like for me: http://img268.imageshack.us/img268/7608/74797954.jpg
Here is an official screenshot showing what it should look like: http://pcmedia.ign.com/pc/image/article/583/583966/star-wars-republic-commando-20050131063816132.jpg

Mr.Bigtime
07-09-2009, 01:16 PM
in my

Vista 64 sp2
Nvidia 285

i dont have BUMp maps :(

dderidex
07-09-2009, 07:07 PM
Edit: There is a difference between low and high bump maps, but they still appear to be rendering incorrectly. I've circled the areas in the mask where it is easiest to tell the difference.

Here is a screenshot of what it looks like for me: http://img268.imageshack.us/img268/7608/74797954.jpg
Here is an official screenshot showing what it should look like: http://pcmedia.ign.com/pc/image/article/583/583966/star-wars-republic-commando-20050131063816132.jpg

Yeah, the POINT is...

...it's a damn shame an otherwise cool feature has to be turned off or down on this great game, because otherwise it will:

Screw up the graphics big time (nVidia)
Cause outright crashes (ATI)

spyrochaete
07-10-2009, 04:40 AM
I own the disk version of this game, but if I remember correctly NVidia 8xxx series cards had some issue where you had to disable bump mapping or it wouldn't even play. Maybe this has been improved, if not fixed, but honestly I didn't miss it whatsoever after 5 minutes. It's no biggie.

neuromancer
07-10-2009, 06:19 AM
Image 1 (http://img269.imageshack.us/img269/5214/rcbump1.png)
- See the vertical lines on the clothes of the blokes in front

Image 2 (http://img140.imageshack.us/img140/7607/rcbump2.png)
- There's patches all over the armour

Image 3 (http://img12.imageshack.us/img12/1570/rcbump3.png)
- It's all over this one, but see the arms and the visor especially



I've got the issues shown in the screenshots on my 8800 Ultra

Kilerocket
07-10-2009, 12:04 PM
I have no issues at all. I have the game on the CD, not sure if there are any patches for RC, and I have a NVIDIA GeForce 7950 GT graphics card. I turned my settings on max, Bumpmapping to Highest, and I even turned on VSYNC with FSAA to 4x. Sorry the screenies take up the whole screen, I had put everything to highest including res.

I had it in windowed mode (Alt + enter) but it was full-screen:

mah troops :] (http://kilerocket.zoomshare.com/files/3.bmp)

OH NO! (http://kilerocket.zoomshare.com/files/5.bmp)

DIE! (http://kilerocket.zoomshare.com/files/6.bmp)

Unless I'm wrong, everything is super HD for me and I turned bumpmapping on. Was the problem only with ATX cards?

necropimp
07-10-2009, 02:32 PM
why on earth would not use jpg?

but it looks like your bump mapping is working fine... so it seems there's no problem with the 7 series

i was going to test myself with my 7800GS but i can't find my copy of the game at the moment

CellAnimation
07-10-2009, 02:51 PM
I'm using a GTX 260 Core 216 and have no issues with bump mapping. I have everything set to the highest setting, using 8x AA at 1920x1200.

http://img20.imageshack.us/img20/2605/swrepubliccommando20090p.jpg
http://img27.imageshack.us/img27/513/swrepubliccommando20090x.jpg
http://img406.imageshack.us/img406/8255/swrepubliccommando20090.jpg
http://img139.imageshack.us/img139/8255/swrepubliccommando20090.jpg
http://img528.imageshack.us/img528/8255/swrepubliccommando20090.jpg

All images are from the intro at the start of the game, and are direct comparisons to the images with issues above.

For the GTX users could this be a driver issue? I'm using 182.50.

Jonny_Hermit
07-10-2009, 03:22 PM
Very interesting, Cell. I know the problem only appears on NVidia cards from the 8x series and newer, but yours is looking fine. I'm on 185.85.

Wonder if it's something to do with forcing an unsupported resolution? I've been forcing 1680x1050 in the ini file. I'll go play with the options some more, see if I find anything, if not I'll take a look at the drivers.

CellAnimation
07-10-2009, 03:36 PM
Wonder if it's something to do with forcing an unsupported resolution? I've been forcing 1680x1050 in the ini file.
Can't be the resolution as I'm forcing 1920x1200 myself.

Jonny_Hermit
07-10-2009, 03:54 PM
Can't be the resolution as I'm forcing 1920x1200 myself.

Well, I've messed about with all the options and tried the latest drivers, no luck. I'll hunt down 182.50 tomorrow, see if rolling back does fix it. Out of interest, don't suppose you could upload your system.ini from your GameData\Save folder, could you? Be interested to compare it and see if there's anything different in yours.

CellAnimation
07-10-2009, 04:11 PM
I was going to start a new thread with information about what works and what doesn't for bump mapping, but this is as good a place as any.

My setup is;

Vista 32 SP 2
EVGA GTX 260 Core 216 Superclocked Edition - using 182.50

To get the game working I configured everything at 1600x1200 (4:3) and then went in and edited the SYSTEM.INI file by hand (in the Saved directory).

My SYSTEM.INI has been uploaded here;

http://www.2shared.com/file/6642618/d2a5428a/System.html

Jonny_Hermit
07-10-2009, 04:19 PM
Hmm, it could be DX10/Vista which is making the difference.

CellAnimation
07-10-2009, 05:14 PM
Hmm, it could be DX10/Vista which is making the difference.
You could be right. I just upgraded my video card drivers to see if I could replicate your issue.

The linked screenshots are all using 186.18.

http://img529.imageshack.us/img529/8255/swrepubliccommando20090.jpg
http://img339.imageshack.us/img339/8255/swrepubliccommando20090.jpg
http://img23.imageshack.us/img23/8255/swrepubliccommando20090.jpg
http://img23.imageshack.us/img23/513/swrepubliccommando20090x.jpg
http://img529.imageshack.us/img529/7882/swrepubliccommando20090o.jpg

As you can see bump mapping is still working as expected.

Helli83
07-11-2009, 03:33 AM
Does anyone have ATI (4870) + Vista and BUMP MAPPING? :confused:

GODzillaGSPB
07-11-2009, 10:06 AM
You could be right. I just upgraded my video card drivers to see if I could replicate your issue.

The linked screenshots are all using 186.18.

http://img529.imageshack.us/img529/8255/swrepubliccommando20090.jpg
http://img339.imageshack.us/img339/8255/swrepubliccommando20090.jpg
http://img23.imageshack.us/img23/8255/swrepubliccommando20090.jpg
http://img23.imageshack.us/img23/513/swrepubliccommando20090x.jpg
http://img529.imageshack.us/img529/7882/swrepubliccommando20090o.jpg

As you can see bump mapping is still working as expected.

Sorry but I need to tell you that you're wrong. There is actually NO bump mapping on your screesnshots.

These two provide a good example of what the armor used to look like back in the days when bump mapping was still working with this game:

http://www.nvnews.net/vbulletin/attachment.php?attachmentid=33323&d=1222718325

http://www.nvnews.net/vbulletin/attachment.php?attachmentid=33324&d=1222718325

Yes I know there are graphical glitches all over, the the general "metallic glaze" is correct. I don't see any metallic glaze in your screenshots, that's because they're missing any kind of bump mapping unfortunately.

Another example are the speakers inside the helmet. With working bump mapping these looked really three-dimensional, the sctructure had detail and the glaze was also present.

It looked like this: http://pcmedia.ign.com/pc/image/article/583/583966/star-wars-republic-commando-20050131063816132.jpg

Now it looks like this: http://img268.imageshack.us/img268/7608/74797954.jpg

The structure is gone, it looks flat and the texture looks blurred.

I confirm that you CAN set bump mapping to "high" even on the latest Forceware drivers, but that's just because the drivers (or the gfx cards) ignore the setting and don't render bump mapping at all.

You may ask how I can be so sure. Well you're either too young or just haven't had the opportunity to play the game when it was originally released in 2005. I bought it right on the release day and played it on a gefore 6600, later on a geforce 7900 gto. I know what the graphic should look like! Bump mapping was really working as intended back in these days and the game was a beauty. It could still be...:rolleyes:

I too find it a pity and a shame that Lucas Arts re-released this game without fixing this problem, especially as you can get the retail version for less money. This is definitely the last straw, I'll never ever buy a single game of this company again! :o

neuromancer
07-11-2009, 11:11 AM
Sorry but I need to tell you that you're wrong. There is actually NO bump mapping on your screesnshots.


That's what I thought when I looked at those. They look exactly the same as it does on my system with BM turned off.

necropimp
07-11-2009, 01:21 PM
kilerocket already posted some good shots of how bump mapping is supposed to look in this game... not the shots of the glitched bump mapping

if i could find my screenshots from way back when i'd post them but i can't find them

GODzillaGSPB
07-11-2009, 01:40 PM
kilerocket already posted some good shots of how bump mapping is supposed to look in this game... not the shots of the glitched bump mapping

if i could find my screenshots from way back when i'd post them but i can't find them

Guess I missed them, looking at them now makes me really sad. I want back this kind of graphic for RC. :(

It also makes me wonder: He posted these screenshots before Cell posted his, still after Cells post many believed him that bump mapping would still work and the discussion focused on how he achieved that. Why? Did everyone else also overlooked kilerockets screens?

xRDVx
07-11-2009, 01:45 PM
Don't use it and the game will look just great...

GODzillaGSPB
07-11-2009, 01:52 PM
Don't use it and the game will look just great...

What? You mean in my imagination? Right, in my mind it'll always look as beautiful as back in the days. ^^

MamiyaOtaru
07-11-2009, 06:11 PM
The standalone client works great with bump mapping on my 9800gt .. in WINE. It's a sorry state of affairs when a Windows game looks better on Linux. Valve, you really should have put some pressure on Lucasarts to fix this before letting them sell it over your service.

Anyway, this info is of little help to people running Steam, but there it is. Once I boot into Linux I'll dig up the screenshots, but they looked just like the game used to in Windows with my old 7900gt and bumpmapping on high.

GrimCW
07-11-2009, 07:42 PM
this is kinda odd really.
on my disc version i have to turn off the bump maps or it crashes when i go to start the game.
but on the steam one it works perfectly!
this is on an 9800GTX and a second comp of 8800 GT 512.

it always bugged me i couldn't play, but now that i can.. sweet! now if they'd re-release Dark Forces 1 and 2 on here as well as MoTS i'd be jumping with joy!

Stixsworld
07-11-2009, 08:51 PM
This game works perfectly fine for me with bump mapping maxed...along with everything else

---Stixsmaster

neuromancer
07-11-2009, 09:28 PM
Valve, you really should have put some pressure on Lucasarts to fix this before letting them sell it over your service.


It has nothing to do with Valve and it has nothing to do with LucasArts. It's an issue with new hardware and drivers. Everything works perfectly fine on the previous generation hardware and drivers. You know, the gear the game was written to work with.

Besides, WalMart sells it maybe they should be the ones to pressure LucasArts. EBGames sells it too why don't we petition them to pressure LucasArts? Or maybe GameStop? Wait... that's just stupid...

GODzillaGSPB
07-12-2009, 02:42 AM
this is kinda odd really.
on my disc version i have to turn off the bump maps or it crashes when i go to start the game.
but on the steam one it works perfectly!
this is on an 9800GTX and a second comp of 8800 GT 512.

it always bugged me i couldn't play, but now that i can.. sweet! now if they'd re-release Dark Forces 1 and 2 on here as well as MoTS i'd be jumping with joy!

This game works perfectly fine for me with bump mapping maxed...along with everything else

---Stixsmaster

You two still don't understand: Newer Forceware drivers made it possible to max out even the bump mapping but the point is that the driver / graphic card is IGNORING this setting and just doesn't render the bump mapping! Unless of course you both own an older geforce card, like gefore 7 or 6.

Otherwise: Look at your screen! Do the armors shine, do they have a metalic glaze? Are the textures full of 3d structures? The tiny speakers in the lower right and left corner of your helmet, are they glossy and is the texture detailed? No?

That's because bump mapping is not working. The game could still look much better than the gfx you see now.

VonAwesome
07-12-2009, 04:44 AM
I am running a Dual core 3.2GHZ, 2GB RAM, Win XP SP3, 2 x 512MB 8800 GT's with Forceware 186.18 and the bump mapping is all screwed up. It looks insane if it is turned on at all, so I am forced to turn it off. Crap in a hat!

The bump mapping works delightfully on my older machine running a 128MB ATI Radeon 9800pro.

I am wondering if they will ever fix this issue?

GODzillaGSPB
07-12-2009, 04:54 AM
I am running a Dual core 3.2GHZ, 2GB RAM, Win XP SP3, 2 x 512MB 8800 GT's with Forceware 186.18 and the bump mapping is all screwed up. It looks insane if it is turned on at all, so I am forced to turn it off. Crap in a hat!

The bump mapping works delightfully on my older machine running a 128MB ATI Radeon 9800pro.

I am wondering if they will ever fix this issue?

You're lucky to have an older system to play RC on, my friend. And no, I don't think they'll ever fix this. :( I mean, what better reason could there possibly be than to offer the game for sale again? This was the perfect reason, they decided to do nothing, so that's it.

GrimCW
07-12-2009, 05:36 AM
Otherwise: Look at your screen! Do the armors shine, do they have a metalic glaze? Are the textures full of 3d structures? The tiny speakers in the lower right and left corner of your helmet, are they glossy and is the texture detailed? No?

That's because bump mapping is not working. The game could still look much better than the gfx you see now.

i submit the gloss on the inside is gone but the 3D bump is still visible despite.
but it is by no means the flat cursed looking texture that it'd be without the bump maps.
i've seen and been irritated by that when playing my disc copy.

GODzillaGSPB
07-12-2009, 05:39 AM
Could you please provide some screenshots? The intial scene, showing your squad posing and of course a shot of the inside of the helmet would suffice. ;)

PS: And maybe a comparison between bump mapping let to low and set to high, which should reveal any differences. ^^

Stixsworld
07-12-2009, 09:06 AM
http://www.stixsworld.com/wp-content/uploads/2009/07/SWRCBumpMapping.gif

There you go a single image slideshow of bump mapping at its greatest for me...

---Stixsmaster

GODzillaGSPB
07-12-2009, 09:47 AM
http://www.stixsworld.com/wp-content/uploads/2009/07/SWRCBumpMapping.gif

There you go a single image slideshow of bump mapping at its greatest for me...

---Stixsmaster

Looking good (well...those gifs are really poor in resolution, plus the noise...but I think there is metallic glaze visible ^^), but you didn't tell us what hardware you're using.

If it's modern hardware, like gefoce 8800 gt or even better, then you're THE ONE...the only one who got it working on this kind of hardware. :D

VonAwesome
07-12-2009, 09:26 PM
Yeah Stix what kind of hardware you running? What driver versions and such?

After I read your message GODzilla I again booted up RC on my older system (P4 2.8 GHZ, 1GB SDRAM, ATI RADEON 9800 PRO 128MB) and this time I was REALLY noticing the difference with bump mapping on high after seeing all the screenshots showing it lacking.

Then I booted it up on my newer gaming rig and although the game still looks pretty decent, the lack of bump mapping is a big letdown.

I am so glad that I kept that old rig! I thought I only had it around for stuff like the X-Wing and TIE Fighter collections...and Starlancer. Now it's all about RC!

MamiyaOtaru
07-13-2009, 02:33 AM
It has nothing to do with Valve and it has nothing to do with LucasArts. It's an issue with new hardware and drivers. Everything works perfectly fine on the previous generation hardware and drivers. You know, the gear the game was written to work with.

Besides, WalMart sells it maybe they should be the ones to pressure LucasArts. EBGames sells it too why don't we petition them to pressure LucasArts? Or maybe GameStop? Wait... that's just stupid...

yeah, and Lucasarts, not possessing the source code, can in no way change things up to work with that new hardware. It's just stuck like that forever. :rolleyes:

They are getting ancient games like Day of the Tentacle to work in modern Windows, instead of sitting there blabbing about how the games "work perfectly fine on the previous generation of (OSs). You know, the (OS) the game was written to work with."

Console makers ensure that games sold for their system work, I don't feel like giving Valve a free pass. They are selling a game that is broken on newer hardware, and you are cool with that? vOv

neuromancer
07-13-2009, 05:13 AM
yeah, and Lucasarts, not possessing the source code, can in no way change things up to work with that new hardware. It's just stuck like that forever. :rolleyes:


If you think developers are going to go back and re-write core engine code for a 5 year old game to correct a problem with one graphics feature that was caused by the hardware manufacturers then you need to get back in touch with this place we call reality.


They are getting ancient games like Day of the Tentacle to work in modern Windows, instead of sitting there blabbing about how the games "work perfectly fine on the previous generation of (OSs). You know, the (OS) the game was written to work with."


Do you realize that you compared SCUMM to Unreal Engine 2.5?? If you don't understand how ridiculous that comparison is you may be completely hopeless. And ScummVM has already done all the work for them, all they need to do is package it.


Console makers ensure that games sold for their system work, I don't feel like giving Valve a free pass. They are selling a game that is broken on newer hardware, and you are cool with that? vOv

Yes they do. Are you claiming that Valve made your computer?? The problem with bump mapping was caused by the video card manufacturers not by LucasArts and sure as hell not by Valve. UE2.5 does not support bump mapping, Nvidia assisted the devs in adding it to the engine and it was Nvidia that went on to break it. Go ♥♥♥♥♥ about it on the Nvidia forums if it really means that much to you. And one graphics option not working properly does not constitute a "broken game."

Stixsworld
07-13-2009, 06:42 AM
Yea This game doesnt use Unreal Engine 2.5 it uses Unreal Engine 2.0...

---Stixsmaster

GODzillaGSPB
07-13-2009, 06:47 AM
For me it's much more simple: THEY want my money. They want more money over Steam than the game is worth in retail shops (just compare). THEY have to make sure the game runs as intended.

THEY did for all the other games, EXCEPT for Republic Commando, which has a flaw.

Now please tell me, why do they believe they can charge quite a big amount of money from me for a flawed product? Why should I buy a product that is flawed in the first place? Would you do it?

This is what is bugging me and most of the other people here. And we have the right to complain, don't we?

Stixsworld
07-13-2009, 07:01 AM
Actually you are still complaining bout the wrong company...

You say it is LucasArts fault still for RC having a faulty feature when truly it is not theirs nore is it yours...or it could be yours depending on the view you look from...

But no matter what it is not in anyway LucasArts fault...you should be ♥♥♥♥♥ing at Nvidia not LucasArts...if anything you should be ♥♥♥♥♥ing that they still are selling the geforce 6 series out there over priced for now and days...

If anything you should be smart enough or old enough to own a geforce 6 or 7 and well can install it for the game...

So the fault does not lye with those that made the game but rather those that made the hardware at the time for it...and those now and days who wish to play it and now see the major flaws in what is known today as modern hardware...

---Stixsmaster

neuromancer
07-13-2009, 08:29 AM
They want more money over Steam than the game is worth in retail shops (just compare).


The cheapest I've seen it retail is $6.99 which is a difference of $3. Not really a bank breaking sum.


THEY have to make sure the game runs as intended.

THEY did for all the other games, EXCEPT for Republic Commando, which has a flaw.


No, Steam has no obligation to make sure it is bug free, the user agreement you agree to every time you buy a game says as much. Steam is the store nothing more, no different than any retail store. And no they do not make sure all other games are bug free, nor should they. What about all the retail stores that sell these game? why don't you go bug them to get the game fixed? they sell it too, what makes Steam any different than them?


Now please tell me, why do they believe they can charge quite a big amount of money from me for a flawed product?


$10 is not a "big amount of money" by most standards. If you're in a financial position such that it is then you probably shouldn't be wasting money on video games.

Why should I buy a product that is flawed in the first place? Would you do it?


Yes I would and, in fact I did. A single graphic option not working correctly is not enough to turn me off a game as fun as Republic Commando. Graphics aren't everything, as they say.

GODzillaGSPB
07-13-2009, 09:32 AM
I think we can draw two conclusions here:

1.) Everything comes down to the hardware manfacturer. Publishers and developers are not the ones who need to make sure their games are customized to work with modern hardware, it's the other way around. Nvidia has to play all the games on the market, then build their graphic cards accordingly.

2.) If Lucas Arts believes that some players would see this flaw as non-essential and buy the game on Steam anyway, thinking that a difference of 3$ or an amount of 10$ accounts for "not much", then they were totally right. Kudos to the economical analysts at Lucas Arts, you successfully milked the cow.

If someone thinks that the above is absolutely bull♥♥♥♥, because the first is simply not true and the second a matter of perspective, especially as these "tiny amounts of money" sum up to quite a good bargain for Lucas Arts, then this person is probably right because it was actually meant as SARCASM. :eek:

neuromancer
07-13-2009, 12:05 PM
LucasArts licenses and engine. The engine doesn't support a feature they would like to include. LucasArts contacts Nvidia, Nvidia collaborates with LucasArts in editing the engine to allow this feature to work on Nvidia cards. Everything works fine. Nvidia releases new drivers and hardware. Suddenly the feature they helped create no longer works...

Yeah, this is totally LucasArts' fault and more importantly it should be Valve that forces them to fix it... that makes a ton of sense. This was a known issue long before it was available on Steam.

Have a look through previous Nvidia driver release notes and you will see tons of game-specific fixes. Nvidia always fixes major problems their drivers cause with games.

Bump mapping not working in one game on an engine that was never meant to have the feature is likely never going to qualify as a major problem and as such will never be worth the time and financial investment required to fix it.

RepCom is easily the best Star Wars game since the KOTOR games and is absolutely worth the $10 Steam charges for it bumpmapping enabled or not. If you think it's not then you're the only one a losing position. While you complain on the forums about an inconsequential eye-candy option, the rest of us will be messily wrist-blading angry Trando's and rescuing Wookie warriors.

GODzillaGSPB
07-13-2009, 12:35 PM
The difference between you and me is that I played the original version (and still own it by the way) with all the "not so important eye candy stuff" you described. All I can say is that, if you could see how it looked like (not only on screenshots, but in motion) you wouldn't consider it unimportant. ;)

Gameplay and graphics are both essential parts of the game that support each other. I'm sick of people calling others "graphic freaks" when they complain about graphical issues. Yeah sure, gameplay over graphics, throw your monitor out of the window...:rolleyes:

Constantly complaining about us complaining in the wrong forums is nit-picking by the way. The whole conversation is born out of the anticipation that the bump mapping bug would be fixed in the new release (regardless if this is an hardware issue / I'm simply refusing to think there is only ONE solution to this problem). It hasn't been fixed, hence people are disappointed, a typical human reaction. Are you absolutely sure that complaining in this forum doesn't pressure Lucas Arts and or any other company involved? Isn't Valve responsible for Steam and all it's products?

In the end, if it's true what you say and the issue will never be fixed, than it is irrelevant where we complain anyway. And if you can play the game and enjoy it, then fine, why do you argue here? It's like beating a man who's already on the floor, thanks a lot!

It would be really cool if you could just accept our frustration and don't try to convince us that we "are wrong". Because that's highly subjective if you think about it.

necropimp
07-13-2009, 02:18 PM
LucasArts licenses and engine. The engine doesn't support a feature they would like to include. LucasArts contacts Nvidia, Nvidia collaborates with LucasArts in editing the engine to allow this feature to work on Nvidia cards. Everything works fine. Nvidia releases new drivers and hardware. Suddenly the feature they helped create no longer works...


what? why would lucasarts need nvidia's help... pixel shader support (including bump mapping) can be added to any engine if you have the source code (which lucasarts did)

seriously point me to your source that says lucasarts had nvidia add the bump mapping feature to the engine... (note it also worked on ATI cards too.. i remember it working on my 9800Pro)

neuromancer
07-13-2009, 03:09 PM
The difference between you and me is that I played the original version (and still own it by the way) with all the "not so important eye candy stuff" you described. All I can say is that, if you could see how it looked like (not only on screenshots, but in motion) you wouldn't consider it unimportant. ;)


That's a completely incorrect assumption you made there. I did play it at launch, and I played it repeatedly until my disc was so scratched it wouldn't install anymore. I'm well aware of what it looks like with bumpmapping on.


Gameplay and graphics are both essential parts of the game that support each other. I'm sick of people calling others "graphic freaks" when they complain about graphical issues. Yeah sure, gameplay over graphics, throw your monitor out of the window...:rolleyes:


Gameplay and graphics are essential in OK games. Great games are fun regardless of graphics. RepCom is the latter.


The whole conversation is born out of the anticipation that the bump mapping bug would be fixed in the new release


Actually, it was born out of the assumption that it would be fixed. There was never any indication whatsoever from LucasArts, Valve or Nvidia that this would be fixed.


Are you absolutely sure that complaining in this forum doesn't pressure Lucas Arts and or any other company involved?


Of course not, but previous experience tells me the chances are infinitesimally small. There are 2-3 year old posts on both LucasArts and Nvidia forums about this and yet here we remain. Though I would not at all mind being proven wrong.

Isn't Valve responsible for Steam and all it's products?

Valve is responsible for Steam and any games made by them. Any issues with Steam itself or Valve games and they will gladly help you. The majority of games on Steam are not made by Valve. The user agreement that you check off every time you buy a game states:

"VALVE EXPRESSLY DISCLAIMS (I) ANY WARRANTY FOR STEAM, THE STEAM SOFTWARE, AND THE MERCHANDISE, AND (II) ANY COMMON LAW DUTIES WITH REGARD TO STEAM, THE STEAM SOFTWARE, AND THE MERCHANDISE, INCLUDING DUTIES OF LACK OF NEGLIGENCE AND LACK OF WORKMANLIKE EFFORT"

Note the bits in bold


It would be really cool if you could just accept our frustration and don't try to convince us that we "are wrong". Because that's highly subjective if you think about it.



OK fair enough, whether it needs bumpmapping or not is subjective though I don't see how any fan of FPS games could not enjoy it simply because of that.

Should LucasArts fix it? That's arguably subjective, though expecting the people who broke it to be the ones to fix it just seems logical. The chances of them putting the time and resources into it are slim but one could argue that they could at least get after Nvidia to do something about it.

Should Valve be involved? That's not subjective at all. They are the store and they are offering the games as-is (something the user agreement also states). Why should they be the ones as opposed to any other store that sells it? Unless an issue is caused by the Steam software itself they should stay out of it, they have their own products to worry about.

GODzillaGSPB
07-13-2009, 03:22 PM
You know what would be a really cool? If Lucas Arts would just release the source code, so that the fans could take matters in their own hands. I bet there are many absolutely capable of fixing the problem, but of course not without the source code. :(

This will surely happen...when hell freezes over. Lucas Arts has always been very rigorous about their copyrights. Fan projects about Star Wars? End the project or we will sue you to the dark side! Someone makes just singular star wars models for a game? Take this, evil vader-hater! :o

:D

ATimson
07-13-2009, 08:49 PM
You know what would be a really cool? If Lucas Arts would just release the source code, so that the fans could take matters in their own hands. I bet there are many absolutely capable of fixing the problem, but of course not without the source code. :(

This will surely happen...when hell freezes over. Lucas Arts has always been very rigorous about their copyrights.
It's not just LucasArts' copyrights, but also those of Epic MegaGames, and any middleware vendors (like Havoc).

CyberSoniX
07-17-2009, 02:38 PM
Here is a screenshot of what it looks like for me: http://img268.imageshack.us/img268/7608/74797954.jpg

and this is how it looks like on my ATI Radeon x1950pro with working bump maps
http://img440.imageshack.us/img440/1285/republiccommando.png

GODzillaGSPB
07-17-2009, 02:40 PM
and this is how it looks like on my ATI Radeon x1950pro with working bump maps
http://img440.imageshack.us/img440/1285/republiccommando.png

I want your PC. You get...ehrm...five dollars! And a hug! Okay? :D

necropimp
07-17-2009, 08:31 PM
and this is how it looks like on my ATI Radeon x1950pro with working bump maps
http://img440.imageshack.us/img440/1285/republiccommando.png

so maybe for ATI it's the HD**** models

also confirming another GeForce 7 series card working properly (7800GS)

GODzillaGSPB
07-18-2009, 12:02 AM
so maybe for ATI it's the HD**** models


Definitely, and for Nvidia it starts with the 8 series.

necropimp
07-18-2009, 05:58 AM
then it must have something to do with the considerable changes in the architecture which allowed the DX10 support as well as the major jump in speed over the GF7 and X1K series

now as i've said before if only lucasarts could figure out exactly what about their implementation of bump mapping is tripping these newer cards up they could make it work (hopefully without breaking the feature for older cards)

arramus
07-27-2009, 07:01 PM
I seem to recall it looked pretty cool.

Any ideas why modern cards need to turn it off to play the game?

RC did look very cool on my 7900 GT but on my Nvidia 9600 GT it looks like it has been dragged through sand paper. Ooo for a small update for this issue and a few extras like: Admin tools, map voting, auto downloading, etc.

Cedge
07-31-2009, 08:58 PM
I have a GeForce 9600GT, and it works perfectly for me. :)

arramus
08-01-2009, 09:57 AM
Can you confirm that you are able to get the nice reflective sheen displayed in the top image or the example from my 9600 GT in the bottom image?

http://i683.photobucket.com/albums/vv191/arramus/RC/swrcbump79009800.jpg

http://i683.photobucket.com/albums/vv191/arramus/RC/swrcbump9600.jpg

Cedge
08-05-2009, 01:38 AM
Mine doesn't look like the bottom image at all...

necropimp
08-23-2009, 10:10 AM
standard pics or it didn't happen post... it's not exactly hard to take screenshots and post them

kara_bulut
09-02-2009, 03:17 AM
Well you either need to have an Nvidia Fx series card or 6000 series card to see the bump mapping good.

StingingVelvet
09-12-2009, 09:30 PM
Bump mapping on, no graphical problems here. GTX 275 on Win7.

http://img183.imageshack.us/img183/2778/rc1k.jpg

MamiyaOtaru
09-16-2009, 07:23 PM
confirming bump mapping on and working with 9800gt in Windows Server 2008 r2 (basically Win 7)

Eldrac
12-12-2009, 05:29 PM
Confirming that bump mapping is NOT working on a GTX285 running on Windows XP SP3

w0bbl3r
12-18-2009, 01:06 PM
Can you confirm that you are able to get the nice reflective sheen displayed in the top image or the example from my 9600 GT in the bottom image?

http://i683.photobucket.com/albums/vv191/arramus/RC/swrcbump79009800.jpg

http://i683.photobucket.com/albums/vv191/arramus/RC/swrcbump9600.jpg

i get this. its ok (but ugly as f&*k) without bumpmapping, and all FREAKY looking and grainy textures if i have bumpmapping on. in both cases it runs fine, but it looks dated enough now without having to turn off one of the only features that really makes a large difference.
i havent played this game for a few years, and dug it out of my cupboard today for another blast, and this is what i get? wonderful.
more and more i am getting tempted to (forgive me people, i am about to blaspheme) buy a console. at least you know what youre getting that way, even though graphics arent as good, sound isnt as good, controls arent as good, and MP cant touch the PC... oh, wait, nevermind, ill stick with the PC and its flaws, thanks.

w0bbl3r
12-18-2009, 01:06 PM
confirming bump mapping on and working with 9800gt in Windows Server 2008 r2 (basically Win 7)

but i have a 9800gt and it DOESNT work???
go figure

TestType
01-03-2011, 01:47 AM
and this is how it looks like on my ATI Radeon x1950pro with working bump maps
http://img440.imageshack.us/img440/1285/republiccommando.png

Is nobody playing this game on an ATi/AMD card except this guy? Please post your findings if you have a Radeon anyone, especially if you have a newer one.

DyslexicAlucard
01-03-2011, 02:17 AM
Is nobody playing this game on an ATi/AMD card except this guy? Please post your findings if you have a Radeon anyone, especially if you have a newer one.

I have an HD5770 and I can confirm that bumpmapping doesn't work on it; it crashes to the desktop when I try it.

I'm hoping for a fix, but not expecting it.

Also, to the person who said graphics don't matter: you're being even more pompous than the "graphics freaks" you accuse. Stellar graphics can enhance a game immensely by establishing a terrific atmosphere. Not all games rely 100% on gameplay, nor should they.

For instance, would BioShock be as amazing as it is if it looked like an N64 title, yet had the same gameplay? No, it absolutely would not, because the atmosphere is what really puts that game over the top.

This isn't to say that I need insane graphics in all of my games, but to say that they only matter in "OK games" is a complete and utter fallacy.

TestType
01-03-2011, 06:29 AM
Thanks a lot for your post, I guess the newer Radeons all have the same problem as the nVidia cards.

That's a shame since I'm interested in the game but the various technical issues; the bump-mapping but mostly various reports of people not getting a widescreen hack working, are keeping me back. I also would have liked to see it a couple of bucks cheaper than $5, although that's not a bad deal, just have a huge backlog to get through.

Azrael5
08-16-2011, 09:59 AM
hd3850 agp

xp sp3

bump mapping doesn't work.


windows 7 works?

GODzillaGSPB
08-16-2011, 10:29 AM
hd3850 agp

xp sp3

bump mapping doesn't work.


windows 7 works?

No, it doesn't work, for noone.

Azrael5
08-18-2011, 07:51 AM
http://i53.tinypic.com/6ixj75.jpg

I think that although disabled in my case bump mapping works. I cannot see only bullets burnst.

Jonny_Hermit
08-21-2011, 04:27 AM
Now this is interesting. Decided to try this again on a whim. Now I can't enable bump mapping at all, not even to get the broken bumpmapping I was seeing before. Nothing's changed in this rig from when I was gettng problems, aside from the following:

1. I was on XP, now I'm running Win7
2. I've updated my drivers. Currently on 275.33, on my GTX260
3. Redownloaded the game files.

Screenshots:
http://cloud.steampowered.com/ugc/596946075149810876/974840EEDE0C8A713A25BA89A8A4138BAEFD0911/
http://cloud.steampowered.com/ugc/596946075149809826/DDE889144D0A963BFB4A936EDAAEC1F6B0193C72/

Seems to me that it's now off altogether, even with Bumpmapping set to high (Note the lack of shininess on the grills on the helmet, for instance).

GODzillaGSPB
08-21-2011, 04:42 AM
Yeah, just wanted to point out that bump mapping seems to be simply ignored by the driver, that's the only difference now. The game doesn't ctd any more when bump mapping is enabled in the menu.

Darn shame...all over again. Those "grills" (I think these are speakers ^^) looked so much better a long time ago and in a galaxy far far away:

http://pcarena.pl/uploads/files/sw_rc/2.jpg

:(

Azrael5
08-21-2011, 02:35 PM
I see many effects What kind of phisic use this game?

DJ_Glitch
09-17-2011, 07:30 PM
I get a crash to desktop when turning on bump mapping with my ATI/AMD HD 6870 on Windows 7 (64-bit) using Catalyst 11.8, just incase anyone with a similar setup was wondering...

Also, I found a work around for not having a widescreen resolution option (well, it starts in this resolution, I have yet to actually play the game but I assume it will remain at this resolution). First, go to your star wars republic commando steam game save (profile) folder. This can be found in C:\Program Files\Steam\steamapps\common\star wars republic commando\GameData\Save\ for 32-bit systems or C:\Program Files (x86)\Steam\steamapps\common\star wars republic commando\GameData\Save\ for 64-bit systems. Then open up the System.ini file and replace the fullscreen resolution of the graphical preset you're using with your desired resolution. For example, if you want 1920x1080 and you're using the 'Highest' graphic preset, just replace the default fullscreen resolution of the highest graphic preset with 1920x1080 in the appropriate lines (you can also disable bump mapping by default this way as well). I hope this helps anyone that was stuck. :)

EDIT: Ok, for some reason that fix stopped working for me so I found another way but it is still very similar. All you have to do is also edit the windowed and fullscreen resolution in the [WinDrv.WindowsClient] to what you would like (just as I explained earlier for the graphic preset). This should definitely work (it does for the menu at least, haven't had a chance to test in-game yet). :)

ps. Here is an example I use for my modified 'highest' preset:
[GraphicsQualityHighest]
; VideoPerformance=90
; VideoRAM=110
; WindowedViewportX=1024
; WindowedViewportY=768
; FullscreenViewportX=1920
; FullscreenViewportY=1080
; TextureDetailInterface=UltraHigh
; TextureDetailTerrain=UltraHigh
; TextureDetailWeaponSkin=UltraHigh
; TextureDetailPlayerSkin=UltraHigh
; TextureDetailWorld=UltraHigh
; TextureDetailRenderMap=UltraHigh
; TextureDetailLightmap=UltraHigh
; DropLODBy=0
; Shadows=True
; Bumpmapping=false
; BumpmappingQuality=0
; BlurEnabled=True
; BloomQuality=2
; Projectors=True
; FSAA=4

Lestat57
05-09-2013, 08:30 AM
Resurrecting a long dead thread here.
Any news on the topic? Is there some workaround to enable bump mapping? Or something that... we could uh... somehow take a UT2 game and make it work in an UT3 engine? ^^