fawk3s
07-14-2009, 07:23 AM
Hi
Im having serious trouble with compiling my map. Im not gonna copy the whole compiler log here, but Im gonna tell you whats wrong.
1) It takes sooo bloody long.
My map isnt big and detailed at all. Just 3 houses: 2 which you cant go into, 1 where you can and thats pretty detailed with models. And some trees and a road outside. Very simple map. And my comp aint that bad. Its not the best but not the worst aswell. And all the unseen faces are nicely "nodrawed."
Thats what takes the longest.
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7457)
Optimized: 6324 visible clusters (0.00%)
Total clusters visible: 482944
Average clusters visible: 450
Building PAS...
Average clusters audible: 1069
visdatasize:266375 compressed from 291584
writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\test1.bsp
2 hours, 4 minutes, 18 seconds elapsed
What are clusters and what am I doing wrong? Does it have something to do with my map already having env_cubemap though its not finished?
2) Having this unknown error or I dont even know what it is, popping up.
...
Placing detail props : 0...1...2.Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
.Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
...
And a whooole bunch of those in a row.
What is that and how to fix it?
I would be truely greatful if someone would help me with this.
Thanks in advance,
fawk3s
Im having serious trouble with compiling my map. Im not gonna copy the whole compiler log here, but Im gonna tell you whats wrong.
1) It takes sooo bloody long.
My map isnt big and detailed at all. Just 3 houses: 2 which you cant go into, 1 where you can and thats pretty detailed with models. And some trees and a road outside. Very simple map. And my comp aint that bad. Its not the best but not the worst aswell. And all the unseen faces are nicely "nodrawed."
Thats what takes the longest.
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7457)
Optimized: 6324 visible clusters (0.00%)
Total clusters visible: 482944
Average clusters visible: 450
Building PAS...
Average clusters audible: 1069
visdatasize:266375 compressed from 291584
writing c:\program files\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\test1.bsp
2 hours, 4 minutes, 18 seconds elapsed
What are clusters and what am I doing wrong? Does it have something to do with my map already having env_cubemap though its not finished?
2) Having this unknown error or I dont even know what it is, popping up.
...
Placing detail props : 0...1...2.Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
.Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
Material maps/test1/nature/blenddirtlawn01_wvt_patch uses unknown detail object type rural_dkdirt_grass_smalltown!
...
And a whooole bunch of those in a row.
What is that and how to fix it?
I would be truely greatful if someone would help me with this.
Thanks in advance,
fawk3s