View Full Version : Laggy Recoil
Anyone else experiencing laggy recoil when they shoot? For some reason everytime I experience this. Its not my rates, its not my fps and its not my connection.
Anyone got any clue on why this is happening?
I have a 5mbit cable connection.
w00ters
06-21-2004, 05:01 PM
if cl_lw is "0", this could be why. Check to see if client side weapon animations [including recoil] is enabled by typing cl_lw into the console. It should report back "1". If not change it to 1. Only play w/ this as "0" if you play on a server where u ping 20 or less or on a LAN.
Thats odd, when i set it to 0 the laggy recoil kinda goes away but the shot is delayed.
w00ters
06-21-2004, 05:08 PM
Originally posted by ilia
Thats odd, when i set it to 0 the laggy recoil kinda goes away but the shot is delayed.
Thats b/c your seeing exactly what the server is seeing. Your seeing what the server thinks your recoil is, your weapon animations are, where your bullets are registering, etc. Its more accurate but often times more laggy [cuz its a real representation of what you are doing].
what does the cl_lc command represent?
and what are the values for both for online play?
anyone else have a solution for this problem?
manutd90210
06-21-2004, 06:42 PM
lol u made 7of the 9 posts
BlaRG WaRRioR
06-21-2004, 06:47 PM
CL_LC = Player Latency/Lag compensation.
Setting it to "1" will basically force the client to predict where enemy players are. Generally speaking it will be somewhat correct, but shoot throughs are very common.
Setting this to "0", you will see where exactly the player is and how the server is actually moving them.
CL_LW = Weapon Latency/lag compensation.
Setting it to "1" will give you a false sense of instantaneous bullet registration upon firing. Client side predicts where your bullets MIGHT go, and spits out the appropriate decals and recoil patterns that MIGHT occur.
Setting it to "0" will show you where your bullets are ACTUALLY going, as well as ACTUAL recoil patterns. You'd be surprised how many bullets actually DON'T "count", no matter how long you take to fire them.
Word of advice: If you turn one on or off, it is BEST to keep them both at the same value. Otherwise things will get very shoot-through-ey
cl_lw and cl_lc are only for lan correct?
BlaRG WaRRioR
06-21-2004, 06:51 PM
No of course not, they really are not even for LAN to begin with. They are CL, CLient side commands, "designed", I suppose, for online play situations.
when cl_lw and cl_lc are set to 0, theres a delay when I shoot.
w00ters
06-21-2004, 11:20 PM
Originally posted by ilia
when cl_lw and cl_lc are set to 0, theres a delay when I shoot.
I used to use cl_lw "0" and cl_lc "1" w/ no problems. I suggest trying that first and if it doesnt work just change it back.
The delay is just horrible, and its really hard to play.
pimpinhondacivi
06-22-2004, 05:32 PM
try
rate 50000
in console :)
I know several people that have this problem, even with a 20 ping they still experience laggy recoil. I dont know why but I would like someone to help me out and find a solution!
pimpinhondacivi
06-22-2004, 09:39 PM
Originally posted by ilia
I know several people that have this problem, even with a 20 ping they still experience laggy recoil. I dont know why but I would like someone to help me out and find a solution!
Yeah, well if I don't set my rate or anything like that i get laggy recoil like you describe.
Ok, load a level or something, shoot, but hold the tab key to see you ping, see if you ping jumps to a high value (over 120 lets say) while you're shooting, then drops back down when you stop shooting.
Post your results :)
Nope the ping doesnt spike, when I start A game on my own the recoil is fine.
pimpinhondacivi
06-22-2004, 10:17 PM
Ok join a server that you get good ping on, and do the tab thing, see if the ping jumps, if it does, its your rate settings or something else :/
GAME-OVER
06-22-2004, 10:49 PM
itīs called randomiser ^^
cs is ruined.... why canīt you make a poll and ask how many quiters there are?
Joined a server where I recieve 25 ping, no spiking of pings but still get a laggy recoil
pimpinhondacivi
06-22-2004, 10:59 PM
No idea then, play with the rate settings, set your fps_max 85 or something, lock refresh rate, etc. Sorta weird.
http://www.steampowered.com/forums/showthread.php?s=&threadid=89741
same issue
I've tried everything, I dunno what the problem could be.
smokebox
06-22-2004, 11:41 PM
I have the same problem... Seems like any time anyone fires at me I lag and I'm not able to reposition my recoil due to the lag.
Something that I just recently noticed is that, after I die due to this "lag" (or whatever the f*ck it is) I get the old fashioned spec_menu problem as well... You know, the one where you can't type or anything at all for a few seconds after your death. Yeah...
So I don't know if the spec_menu thingy is tied into the lag problem... but... just trying to help by mentioning my glitches and problems.
smokebox
06-22-2004, 11:43 PM
Computer stats:
3.2ghz p4 w/ 2 gigs ramm, radeon 9800 XT, 80 gig hd with 10,000 rpms
smokebox
06-22-2004, 11:46 PM
Here is a further detailed link, concerning the same lag problem:
http://steampowered.com/forums/showthread.php?s=&threadid=65356&highlight=smokebox
GAME-OVER
06-22-2004, 11:47 PM
w00ters do you recommend using cl_lw 0 if you have bellow 20 ping?
this gives you a huge advantage (try the famas with this command = no recoil)
do you need to be a programmer to ba able to hit someone?
why canīt autodetect the rates when you connect...
pimpinhondacivi
06-23-2004, 12:20 AM
Originally posted by smokebox
I have the same problem... Seems like any time anyone fires at me I lag and I'm not able to reposition my recoil due to the lag.
Something that I just recently noticed is that, after I die due to this "lag" (or whatever the f*ck it is) I get the old fashioned spec_menu problem as well... You know, the one where you can't type or anything at all for a few seconds after your death. Yeah...
So I don't know if the spec_menu thingy is tied into the lag problem... but... just trying to help by mentioning my glitches and problems.
yea that's exactly the problem I had. i just put my rate to 50000 and it fixed it, so i dunno.
smokebox
06-23-2004, 01:36 AM
you're a lucky person, pimpin.
changing the rate vaule or any other netcode values does not help.
w00ters
06-23-2004, 01:06 PM
Originally posted by GAME-OVER
w00ters do you recommend using cl_lw 0 if you have bellow 20 ping?
I say give it a try at least and if you dont like it change it back. Try playing w/ cl_lw "0" for at least an hour on your best pinging servers.
smokebox
06-23-2004, 04:22 PM
W00ters, Please don't give any more old recommendations that don't work.
You people don't seem to understand that this problem doesnt have any "simple solutions" (such as... DURR.. durr... its ur rates, huk huk) that simply dont work.
Maybe if you know something about the CS netcode and a lot of C++ then you can give me some information that MIGHT be useful.
Otherwise, please don't make annoying newb recommendations on this posts and the other hundreds of posts like it.
$T0N3R
06-23-2004, 06:10 PM
hmm i just changed cl_lw and cl_lc to 0 just to see if anything dif happens .. cl_lw makes my weapons show on the left :/
Theres also a delay when you shoot, so its [color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color].
w00ters
06-23-2004, 07:37 PM
Originally posted by smokebox
W00ters, Please don't give any more old recommendations that don't work.
1] What doesnt work specifically?
2] How is it an "old recommendation" as it still does the same as it always has cl_lw1 Boolean
Client-side weapon animation without response from server. Setting this to zero will more accurately show where your bullets land and what really happens. source: http://www.csbanana.com/csb.csb/csinfo/guide/index05.banana#netcode
3] Try finding a CVAR guide w/ complete definitions. They dont exist. Everything is by trial and error.
4] Knowing C++ has absolutely nothing to do w/ adjusting CS netcode settings. If you think knowing code is going to help you w/ the technical aspects of computers, better think again.
Also, I said to experiment. If it doesnt work, its as simple as typing cl_lw "1" in the console. And again, for those that cant read a whole post, dont try this w/ a high ping or on a poor server.
Otherwise, please don't make annoying newb recommendations on this posts and the other hundreds of posts like it.
Newb recommendations? Again, plz explain your stance [or lack thereof]. If you have something better to say, say it, if not, SHUT-UP.
smokebox, your are PWNT now GTFO.
w00ters
06-23-2004, 07:52 PM
Originally posted by ilia
Theres also a delay when you shoot, so its [color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color].
Did you try just cl_lw "0" and not both cl_lc and cl_lw ? Were you playing on a good clean low pingage server?
still a little bit of delay
Jecht`
06-23-2004, 11:21 PM
yeh me and my friend got this recoil lag going on to , iff i just spray like on wa wall this is fine , but when i spray at a person its like more laggy my rates are 101 101 25000 so that aint the prob. got a AMD2500+ 512ddr radeon 9800 and a 100fps , but my guess is that the server u/me are playing on (lot of them have these problems these days) are unstable on the fps part , like my server has 100fps , but when action is goin on it somthimes makes a high drop and it aint a bad host or anything they even got them special servers now like 1000fps and even those drop amazingly , try playin on those kind of crap servers(sry dudes) of UK2 with alot of players try spraying orso ....u will know that i mean iff u then switch to a good server ( swe or de orso) from a decend host , see iff u got it there i dont seem to have it all the time so..
marbar1989
07-21-2004, 09:54 AM
Yes, i have the exact same problem. However, i shoot and my recoil stays making it hard to shoot in burst quickly and efficiently. i tried cl_lw AND cl_lc and they made it either worse or just messed my CS up completely, so i took them off. It's not my rates, it's not ANYTHING in my computer or connection. I don't know what to do... please help. i put rate 50000 and it helped a tad...
nordlead
07-21-2004, 11:04 AM
Christ this game is so screwed up :(
In future, it should be possible to make the client/server detect the most optimal settings for you.
Atari
07-21-2004, 01:02 PM
Heh, guess I'm not the only one who noticed the laggy recoil :D
Only thing I can think of is having a higher refresh rate on your monitor.
If you have a lower monitor refresh rate (like 60 hz), your cross-hairs will obviously reset "slower" since the monitor cannot update the animation as fast as say 100 hz.
Just throwing ideas out.
marbar1989
07-21-2004, 05:40 PM
Me again. I found a thing that DOESN'T work but want to mention to save ppl time and frustration. I found (on some site) to tweak your BIOS to make CS work better. The only suggestion they gave was to take the AGP Aperture Setting varible in the BIOS and put it to 1/2 the RAM you have on the CPU. My ram is 512 Mb DDR and i set the variable to 256 (512/2 is 256). It did nothing and reduced my performance, even though, before, it was on 64. So, I haven't a clue what to do about this. I am thinking to contact STEAM personally and hope to get a reply. 'Till the next post... later.
nordlead
07-21-2004, 06:57 PM
Originally posted by marbar1989
Me again. I found a thing that DOESN'T work... AGP Aperture Hehe, have tried that one too in desperation.. i've tried so many things that i would break down and cry if i calculated how much time has been wasted on this crap, especielly on the lag spike bug.
Kind regards from the "make CS run smooth again" movement.
(AND NO, IT'S NOT FPS RELATED!)
marbar1989
07-22-2004, 06:12 AM
I dunno. I THINK it could be RAM. I know, most of us have lost of it, but the RAM these days is crap. I have 512 DDR but, ironically, i can't be on Kazaa, MSN, Winamp, Internet Explorer and Dreamweaver at the same time, when a friend of mine with 256 SD can. Makes me wonder... It could be Ram to blame. That's the only thing i can really think of that can cause this if there is nothing wrong with CS or Video Card. So, I don't think ppl want to buy new RAM for a game but, if it really matters, i guess thats the only thing you could really do. Unless its a problem with something else.... hmmmm
marbar1989
07-22-2004, 06:20 AM
http://oca.microsoft.com/en/windiag.asp is where you can get a tool to check whether your RAM has errors or not. You have to waste a floppy and reboot for it to work, but it may answer many questions regarding CS :D.
psycho_thrasher
07-22-2004, 06:43 AM
Originally posted by w00ters
Thats b/c your seeing exactly what the server is seeing. Your seeing what the server thinks your recoil is, your weapon animations are, where your bullets are registering, etc. Its more accurate but often times more laggy [cuz its a real representation of what you are doing].
And playing like that is a testiment to how crappy the current netcode is. Before they introduced all this clientside prediction bs and the game was played purely by latency it wasn't nearly as laggy as it is when you play with cl_lw 0. I remembered back before beta 7 when they changed the HL netcode and I could play with 100-120 ping and not feel too laggy. Now with 40 ms ping if I play with cl_lw 0 the weapon action delay makes it feel like I'm playing with 200+ ping. It's rediculous how shotty the current netcode is.
BulletLogistics
07-22-2004, 07:05 AM
Originally posted by marbar1989
I dunno. I THINK it could be RAM. I know, most of us have lost of it, but the RAM these days is crap. I have 512 DDR but, ironically, i can't be on Kazaa, MSN, Winamp, Internet Explorer and Dreamweaver at the same time, when a friend of mine with 256 SD can. Makes me wonder... It could be Ram to blame. That's the only thing i can really think of that can cause this if there is nothing wrong with CS or Video Card. So, I don't think ppl want to buy new RAM for a game but, if it really matters, i guess thats the only thing you could really do. Unless its a problem with something else.... hmmmm
hmm... you have a point about the ram these days being really unreliable... i have 640mb RDRAM @ 400mhz wit 1.5 p4 n when i run several programs (norton internet security, antivirus, steam, bitcomet, nvid manager) there are a lot of times where things stop responding for around 20-30 seconds but if i wait for it it'll come around
w00ters
07-22-2004, 03:12 PM
Originally posted by psycho_thrasher
And playing like that is a testiment to how crappy the current netcode is. Before they introduced all this clientside prediction bs and the game was played purely by latency it wasn't nearly as laggy as it is when you play with cl_lw 0. I remembered back before beta 7 when they changed the HL netcode and I could play with 100-120 ping and not feel too laggy. Now with 40 ms ping if I play with cl_lw 0 the weapon action delay makes it feel like I'm playing with 200+ ping. It's rediculous how shotty the current netcode is.
Thats what ive been saying all along !
Valve b0rked the old netcode w/ out interpolation and tacked some added lag compensation variables on top of the b0rked netcode to make up for the fact they screwed it over beyond belief !
nordlead
07-22-2004, 07:32 PM
Yes, i think so too. I believe last time CS ran really really smooth and fun was back in CS 1.3. I've always believed VAC was the cause, and therefore accepting it.. but, CS nowadays seems pretty screwed and i don't play it much anymore, partially because of the slowdowns in the game and simply it runs like snot. IMHO
Bicka
07-22-2004, 08:29 PM
While were talking about shoddy netcode and cl_lw I'll just post up my piccy I made for a thread which ppl ignored.
http://bickabic.pwp.blueyonder.co.uk/pics/cllw.jpg
This is controlled 1 bullet shots with cl_lw 0 on.
The bottom line shows where I aimed and the top line shows where most of the bullets decided to hit instead.
So at the end of the day don't play on an internet game and expect to get reg. Or just aim for the head then the chest, then the head and repeat until you either die or get a hs :/
Lan games don't suffer from this randomiser...
marbar1989
07-23-2004, 11:14 AM
What's all this talk about cl_lw. All it does is make the situation worse. We need REAL solutions to an important problem that affects many. Please help and don't suggest cl_lw becaues it does nothing.
Draziel
07-23-2004, 11:23 AM
So what will give u the betetr gaming experience?? cl_lw, 1 cl_lw 0, cl_lc 1,cl_lc 0?
Bam0r
07-23-2004, 12:20 PM
Yeah...same problem for me.
Noticed it about 3 weeks ago?.....something like that. Recoil is a [color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color][color="#FF66FF"]♥[/color] and you either resort to camping in dark corners because you just cant take people on or trying one-tap shots, which means you just get wasted by a sprayer who doesn't have the recoil problem. I have tried different gfx drivers - now on Omega's whereas before was on CATS 4.2 or 3.7. None of the drivers has helped. It is NOT ram imo. I have 512 of OCZ PC4000 DDR. High quality ram.
I watched a clan mate the other day and noticed his recoil was same as it used to be.
TBH I'm sick to death of posting in STEAM forums asking for a fix.
My game should be the same as anybody elses, only difference should be hardware or skill, not buggered development. I'm 37, and I guess in the last few years of online gaming days, well ones that require fast reactions, and it's real nice to kow that I'm being n00bed by players because they don't have a lag/recoil problem and I/we do.
Valve, please sort this problem.
Bam
w00ters
07-23-2004, 02:11 PM
Here's a mini guide for setting your cvars based on CSBANANAs guide:
cl_updaterate : This value is supposed to be set according to the servers sv_maxupdaterate. To determine the correct value, type net_graph "3" in the console. Now note the data sent "in" and "out" values. If these values are around 3 or 4 KB/s or less, the server has a low maxupdaterate. So set yours to 30 or 40. If its higher, 5+, set it to 50 or higher. The server FPS also directly effects this, so again, use net_graph to determine how much date is received and set accordingly.
cl_cmdrate : Set this according to your FPS. Type net_graph "3" in the console and look for FPS w/ a number by it. Another factor is server FPS. Again, if the server is only sending 3-4 KB/s, the FPS are prolly low as well. Set this value low [around 30-50] if the server isnt sending much data. Increasing this value higher than the servers FPS and your FPS will increase ping time [or latency].
Rate : The correct rate to set isnt anything higher than 20000. A 32 player server will only send around 13000 bytes a second or less. So really, anything over 13000 is pointless. On a high speed connection, such as cable, setting to 20000 prolly wont hurt anything but over 13000 is pointless. Experiment.
cl_rate : Dont change this. The server wont take advantage of anything over the default and theoretically its impossible to. If anything, lower this default of 9999 on a slow connection.
cl_cmdbackup : Default 2. Prolly wouldnt change this one. This will increase the size of packets sent and increase latency. 2 is fine.
ex_interp : Set this to "0" for automatic calculation. Should be set to half the servers maxupdaterate. Again, determine server maxupdaterate by typing net_graph "3" in the console. 3-4 KB/s means 30 maxupdaterate. Higher means 50+.
cl_lw & cl_lc : Leave cl_lc alone, you want some lag compensation. cl_lw "0" on a good 50 or less ping server w/ no choke loss will imrove your game giving a more accurate depiction of recoil and bullets landing.
All other CVARs should be left alone for netcode.
Bam0r
07-23-2004, 02:19 PM
w00ters.
Cheers for the suggestions. But in all honesty, we have tried all this, and some.
I play with v_sync off, and if I up my FPS to 250, I notice the second bullet of a spray is miles away from where it should be, for starters thats just totaly wrong, BUT recoil is a lot smoother. Either or tbh. If you try 55.5 like so many do - as it helps you run faster (another bug not fixed) - The recoil is ridiculous, you can see the xhiar getting smaller in stages, not smooth as it should be. yet ppl I know who use 55.5 have a totaly smooth recoil. This is either a GFX --> CS problem or a Steam engine problem imo. I'm no expert, but I know when somethings shafted, and it is.
Bam
w00ters
07-23-2004, 02:22 PM
Originally posted by Bam0r
w00ters.
Cheers for the suggestions. But in all honesty, we have tried all this, and some.
I play with v_sync off, and if I up my FPS to 250, I notice the second bullet of a spray is miles away from where it should be, for starters thats just totaly wrong, BUT recoil is a lot smoother. Either or tbh. If you try 55.5 like so many do - as it helps you run faster (another bug not fixed) - The recoil is ridiculous, you can see the xhiar getting smaller in stages, not smooth as it should be. yet ppl I know who use 55.5 have a totaly smooth recoil. This is either a GFX --> CS problem or a Steam engine problem imo. I'm no expert, but I know when somethings shafted, and it is.
Bam
thats why you set cl_cmdrate according to both yours and the servers FPS. If the server is only sending you 3-4 KB/s, lower cl_cmdrate to 40.
Bam0r
07-23-2004, 02:44 PM
Sorry, maybe I'm being a n00b, but that just makes no sesne at all. Also, how does that affect the fact that my recoil is so pantz on a server running FPS boost (333 Avg) and I'm using 120 fps_max + fps_modem.
I cannot see how changing any rate can fix a recoil problem.
Bam
idle #ming to discuss Steam (lol) Cheap plug ;)
w00ters
07-23-2004, 02:47 PM
Originally posted by Bam0r
Sorry, maybe I'm being a n00b, but that just makes no sesne at all. Also, how does that affect the fact that my recoil is so pantz on a server running FPS boost (333 Avg) and I'm using 120 fps_max + fps_modem.
I cannot see how changing any rate can fix a recoil problem.
Bam
idle #ming to discuss Steam (lol) Cheap plug ;)
fps_max and modem wont effect pings times or actual recoil. the xhair doesnt represent recoil whatsoever.
a good server is mostly important; fast hardware and a good clean connection as well as configured correctly through HL variables.
then the client needs to set CVARs to match exact server settings..
here is the problem : NOBODY WANTS TO ****ING CHANGE THERE **** EVERYTIME THEY CONNECT TO A DIFFERENT SERVER YOU BASTARDS !!1!!!11!!
marbar1989
07-23-2004, 06:17 PM
W00ters, with all due respect, IT'S NOT THE ****ING RATES! I've experimented with rates and it has done NOTHING but jack up my fps. I don't care about my fps as long as it's 60. what i need to know is how to fix the recoil so it comes back down after every shot. I've tried everything i could think of: change rates; uninstalled LOTS of software; disabled services; gotten lattest drivers, and, did the extreme, format my computer. NONE of them help AT ALL. I haven't a clue what to do.
COMP SPECS:
2.0GHz
80Gb Harddrive
512 DDR Ram
Windows XP Home
GeForce Fx5200 128mb ddr (with latest drivers)
1 or more Mbps Cable Connection.
*When i play, i have NOTHING running. i mean NOTHING. Not even my clock. Not even my volume control button. Absolutely Nothing. I even have the advanced graphics for WINXP disabled. It has all done nothing. :'(*
marbar1989
07-23-2004, 06:20 PM
Originally posted by Draziel
It is NOT ram imo. I have 512 of OCZ PC4000 DDR. High quality ram.
I dunno. It seems these days that the ram they are making is less reliable and crappier, to be honest. My 512 DDR ram is acting like my 32 Mb ram right now. If there is a POSSIBLE way to fix this, please please please tell me.!
Irchy
07-23-2004, 06:21 PM
rate 25000, cl_updaterate 101, cl_cmdrate 101, ex_interp 0, fps_max 101. Then if you think your recoil is still "laggy", record it, make it into an avi, and host it so can see exactly what's up.
marbar1989
07-23-2004, 06:28 PM
Nope, did nothing. I would send you an .avi but how can i record it. Meh.
w00ters
07-24-2004, 12:43 AM
Originally posted by Irchy
rate 25000, cl_updaterate 101, cl_cmdrate 101, ex_interp 0, fps_max 101. Then if you think your recoil is still "laggy", record it, make it into an avi, and host it so can see exactly what's up.
these settings are totally pointless.
i had same problem :[
re-installed steam and built new cfg..
when i tried commands on the old cfg it had no effect
marbar1989
07-25-2004, 10:37 AM
Originally posted by SWv
i had same problem :[
re-installed steam and built new cfg..
when i tried commands on the old cfg it had no effect
You had? what did you do to fix it. if yuo HAD it, it's past tense so you must have fixed it sum how.
Hmm still no resolution? :/
marbar1989
08-31-2004, 09:28 AM
Nope. I'm thinking of making a video and sending it to the ppl at steam to let them know how this is affecting the cs community. It makes me not want to play CS. :(
I've noticed that its not only when I shoot but also when I jump and land and when I get shoot especially in the head. I notice jitter when all that happens.
ripieces
08-31-2004, 10:23 AM
Yeah I have such a serious problem too.
It's okay to get slowed down by bullets.
But it realy suck when you're getting hit by bullets 1 meter behind you and the game decides to beam you 1 meter back where you where hit.
That just sucks in CWs, if they hit you one time, you're nailed.
marbar1989
08-31-2004, 03:15 PM
Yea, but that's the way the game is sort of planned out. The problem we have is that the recoil isn't normal. It laggs. Even if we have forty ping, the recoil doesn't come back down and acts as if we have 500 ping.
marbar1989
09-14-2004, 01:40 PM
**** valve, seriously. FIX THE RECOIL!!!! I can't even play anymore... holy ****. Consider us!!!
Tristan9669
09-14-2004, 05:40 PM
its ur refresh rate/fps is too high on a crappy video card. Set ur refresh rate to 85mhz and fps_max to 86. I was on my friends computer and he had the same problem and my idea fixed it
sl4y3r
09-14-2004, 06:04 PM
my cl_lc is at 0 and cl_lw at 1. I dont see much of a difference.
ntn-DirtyHarry
09-15-2004, 05:10 AM
I once had what could be described as laggy crosshairs. My problem was huge fps drops, when I started shooting. This made my crosshairs expand and "un-expand" in a very laggy way. Stable fps was the solution for me.
Heon2574
09-15-2004, 05:11 AM
1.5/384 DSL, rate 20000, cl_cmdrate 30, cl_updaterate 20, ping 20-30, no choke and no loss.
I was playing on an AWP server when I died probably 10 times in a row (wow hehe). My shots (standing still + crouched with AWP) testing them on the wall behind me. With cl_lc 0 and cl_lw 0, my shots appeared as high as 1/2 inch above my crosshair.
I have other demos as well. If some one could provide a means for me to host it, please reply.
Bicka
09-15-2004, 09:26 AM
Well heres my bullet registry with cl_lw 0 and cl_lc 0 off.
I did this ages mind you, just no-one cares to listen that the internet registry is pap.
http://bickabic.pwp.blueyonder.co.uk/pics/cllw.jpg
Yellow lines show where I had my crosshair aimed up, red line shows where nearly all bullets actually really hit.
Try it yourself on an internet server, just fire once, move slightly along and fire again until you've got your own pattern.
marbar1989
09-18-2004, 07:08 AM
this is ***. we need a solution.
Jackathan
09-18-2004, 09:27 AM
Great, I just got this too. Its like the flu going around, and I've got a cal match tuesday :(
Xx-Ness-xX
09-18-2004, 11:46 AM
hi lilia.... I think everyone in here says what I want to say..... but there is one more thing you might want to try......, of course, it's the last thing you could do........ which is reinstall your cs... make a clean reinstall......... use defualt config.cfg and see what happens.....
I hope this might help you
good luck ^_^
marbar1989
09-18-2004, 03:57 PM
laff, i tried that countless times. It's getting to the point where i have to reformat my computer... damnit.
Tristan9669
09-18-2004, 04:04 PM
that why its good to make a image of ur drive, norton ghost really comes handy
merrellvan
09-18-2004, 07:02 PM
hi...im also lagging a lot like illia said...im experiencing a lot of lag when im playing...and even when i open CS or CZ im starting to lag...its not my connection i know that.....can anyone help me plss????
marbar1989
09-22-2004, 06:05 PM
tristan. elaborate please. What is a drive image and how will it help in the situation, cuz i have no idea what it is... heh
thanks.
Laggy_Recoil
03-15-2005, 03:01 PM
a question for u guys, what kind of connection u got? all the ppl i know with cable modem have this problem including me :/ i got 1250/256 cable, AMD 64 3500, geforce6800GT, 1gb ocz 3200 platinum rev 2
this thing totally ????s up my cs, its really impossible to play. if u miss the first bullet ur screwed coz u cant tap fire or burstfire for 2 seconds waiting for the view to get back to normal, and when u do, it doesnt hit where u aim! unlike most ppl i own on LAN but suck badly online and it really makes CS online an awful game. its like when u fire a bullet, ur view jumps up at 10 fps and takes a long time to go down again, and when u spray its the same, only it also jumps sideways at 10 fps. however my netgraph reads 100 fps. valve, wtf?
btw to the guys that have ur bullet hit above where ur aiming, try changing viewsize from 110 to 120 or vice versa.
Bicka
03-16-2005, 11:01 AM
old thread alert :)
Yeah I use a cable modem (telewest - blueyonder to be exact) but, to be honest, this problem doesn't bother me as much anymore. Mainly because I just don't play the game.
I'll play the odd clan match or something but I'm always concience that if it ends up with a 1v1 distant shootout, I'm gonna the lose the match for us.
You know,I've tried everyone solution I can think of and the only one thats worked?
Call of duty : united offensive
:D
Theres a game with near perfect registry. Valve should have dropped all this 'give the 56k'ers a chance' ???????? and reverted back to the solid netcode they had before. Instead we've got to accept that someone with a 300ping can kill us with a random spray he fired 10 seconds ago...after your well behind cover? Meanwhile our flippin bullets are registering a foot above where it pretends to hit???
Nah, I've got the Cod:uo+WoW love going on. Couldn't care a less about broken hitboxes and the like anymore, doesn't concern me, I've moved on :)
Laggy_Recoil
03-20-2005, 11:49 AM
lol ok something wierd has happened. my recoil is now perfectly normal like on LAN.. just played on a pub server now and got 46-4 :D :D only things i can think of is i overclocked my comp and changed rate to 50000
S|mon
01-28-2006, 12:14 AM
Hello, I know this is an old thread but Ive been experiencing the exact same recoil problems over the last couple of weeks. If I play offline with bots everything is perfect.
My CS setup was working fine before, Im using the exact same rates as I have for months.
The ONLY differents in my machine is:
1. I changed from USB to PCI network card connection for my CABLE modem.
2. I have updated my graphics card drivers (not recently might I add when the problem started, else id know the problem ;))
Im about to switch back to connecting via my USB connection for the modem to see if it resolves anything, then Il revert back to some old Nvidia drivers if necessary.
If anyone figured out how to sort this please let me know as its driving me crazy :|
Also, il post a recording of the recoil lag after all that (one online, one off).
lawless
01-28-2006, 12:58 AM
Originally posted by ilia
Anyone else experiencing laggy recoil when they shoot? For some reason everytime I experience this. Its not my rates, its not my fps and its not my connection.
Anyone got any clue on why this is happening?
I have a 5mbit cable connection.
try messing with your interp, maybe you have it too high.
ex_interp 0.01 in userconfig for permanent...
Automatic[T1]
01-28-2006, 01:00 AM
I dont quite think ilia comes to this site anymore.
lawless
01-28-2006, 01:01 AM
Originally posted by [M4]ELITE
I dont quite think ilia comes to this site anymore.
whois ilia?
Automatic[T1]
01-28-2006, 01:21 AM
The person you quoted.
lawless
01-28-2006, 01:22 AM
Originally posted by [M4]ELITE
The person you quoted.
i love m4 elite!
ive seen you around off topic/cs all the time
Automatic[T1]
01-28-2006, 01:25 AM
nonono not me...
The first person you quoted..
lawless
01-28-2006, 01:26 AM
Originally posted by [M4]ELITE
nonono not me...
The first person you quoted..
ahhhhh i get it now. lol. i am blind. oh. im dumb. youhave to take that into account. lol.
S|mon
01-28-2006, 02:05 AM
Ok guys, I tried connecting via USB instead of PCI for my cable modem, to no luck, extreme recoil lag is still there.
Tried new Nvidia drivers too (the offical ones instead of Z-Tweaked, and I tried Omega drivers), no luck either.
Anyone have any suggestions? Im gonna try some old Nvidia drivers, thats all I can think of.
Any help guys, seriously. This is affecting my gameplay big time :/
Cheers
YEKNOM
01-28-2006, 02:22 AM
omg i hate it !
S|mon
01-28-2006, 03:03 AM
So I tried some old Nvidia drivers, October and December dated, neither helped.
I wont be doing a reformat as I had the problem before I formatted a couple of weeks ago.
Im stuck :(
S|mon
02-11-2006, 10:39 AM
*bumpy*
change your cl_updaterate cl_cmdrate numbers?
mines 101
S|mon
02-13-2006, 08:51 PM
No.
It is not rate related, I am certain.
Still got this problem.
Rofu2002
02-14-2006, 12:00 PM
for me...
This problem appears only on certain servers and only against certain players.
Sometimes I shot on walls my weapon stops to shot for one bullet if a person is behind this place, dont know if this bullet is count or not...
Sometimes the lagg - while shoting - gets less if i put the priority of "hl.exe" one level up.
I also noticed something is not correct as I stood and aimed at least 2 seconds for the head with scout and finaly with the 3rd shot in the head he died. The 2 other shots don't even hurt him !! where are the bullets gone -.-?
weird
S|mon
03-21-2006, 07:21 PM
Bumping this, I made 2 small videos showing the problem ive had since December:
http://media.putfile.com/CS-16-Recoil-Lag
http://media.putfile.com/Recoil-Lag-2
Look at the delay till the gun is level again and the crosshair has fully shrunk.
YEKNOM
03-21-2006, 10:05 PM
Online rates :
rate 20000
cl_cmdrate 100
cl_updaterate 100
ex_interp 0.1
Lan Rates :
rate 25000
cl_cmdrate 101
cl_updaterate 101
ex_interp 0.01
Hope that helps.
S|mon
05-06-2006, 09:50 PM
Meh, just bumping this again to say this also appears in CS 1.5, so it cant be due to an update with the netcode.
Im probably the only one that still has this problem cause im not upgrading just to fix it, heh.
I think its to do with the CPU overheating (I've tried other cards for network and video).
Thats it, just a bit of info.
Has anyone solved this problem? I'm also experiencing it on some servers. Is it a server side problem?
lectR
04-07-2008, 10:31 AM
Has anyone ever fixed this? [The randomiser thread was complete ridiculousness and did not address the issue at hand]
I truly need help!
Raid-XT
04-08-2008, 09:28 AM
ati_npatch "0"
ati_subdiv "0"
this helped my recoil a bit.
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