View Full Version : Seamless level switching
10-03-2009, 09:27 AM
How do I do it like in half life two, and could you possibly bring a contraption made in Garry's mod through? I wanted to make a spacebuild map, that is multiple maps large.
10-03-2009, 09:43 AM
You can't make a multi-map spacebuild map.
10-03-2009, 10:38 AM
10-03-2009, 11:52 AM
Because it wouldn't work.
10-04-2009, 09:37 AM
Well Inorder to do what you want, you'd have to configure the map or the server to send somebody to another server with the second map loaded.
10-06-2009, 08:41 AM
I meant for single player. I am not an idiot, I know you would need multiple servers. I was trying to make a single player map with realistically big planets.
10-07-2009, 07:46 PM
I think hes talking about all the data to be taken over and/or how to auto changelevel when you reach a "tools/trigger" texture and entity.
I've never done one, Yet I looked through single player tuts and found this a while back.
hope it helps.
10-07-2009, 08:37 PM
I was trying to make a single player map with realistically big planets.
That would be a lot of maps.
10-07-2009, 09:42 PM
You can't do the loading like some games do where it loads the next map before you reach the end of the current map (thus causing no loading screen to appear).
vBulletin® v3.8.7, Copyright ©2000-2017, vBulletin Solutions, Inc.