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BloodShed
10-24-2009, 03:17 PM
Since I own an original copy of Quake + Quake 2 and their addons I felt sorry for those who can't hear the music because steam has no form of Red Book emulator.

So what I did was make a image of my CD's and strip the data track of it's contents (and replaced with a ReadMe.txt with notes and usage of the image).


Download

Quake + Dissolution of Eternity (Quake The Offering version)
http://dl.dropbox.com/u/52620862/Steam%20Missing%20Music/Quake_missing_music.rar
Mirror (https://docs.google.com/uc?id=0Bwlfw__24XKPOXJxY3JGSmg1V1U&export=download)

Quake 2 + The Reckoning + Ground Zero
http://dl.dropbox.com/u/52620862/Steam%20Missing%20Music/Quake-2_missing_music.rar
Mirror
(https://docs.google.com/uc?id=0Bwlfw__24XKPUktKWUtXRVg1TEU&export=download)


Ogg versions now available.

Quake 2 and both mission pack soundtracks (compatible with KmQuake and Unofficial v3.24 Patch (http://www.markshan.com/knightmare/)).
Download (https://docs.google.com/uc?id=0Bwlfw__24XKPVklvdjNlVEN1LUU&export=download)
Extract to "quake 2\baseq2\music" (create folder where necessary).

Quake (compatible with Darkplaces (http://icculus.org/twilight/darkplaces/) and QuakeSpasm).
Download Soundtrack (https://docs.google.com/uc?id=0Bwlfw__24XKPUkc3RHRsTldkZGM&export=download) (extract to "quake\Id1\sound\cdtracks" (create folders where necessary)).

Quake: The Offering version:
Download Mission Pack Soundtracks (https://docs.google.com/uc?id=0Bwlfw__24XKPSUNzZUw5cWR4ODg&export=download) (extract to "quake\rogue\sound\cdtracks" and "quake\hipnotic\sound\cdtracks" (create folders where necessary)).

Original separate versions:
Download original Scourge of Armagon Soundtrack (https://drive.google.com/uc?id=0Bwlfw__24XKPR2twRFFuVkFBSGc&export=download) (extract to "quake\hipnotic\sound\cdtracks" (create folders where necessary)).
Download original Dissolution of Eternity Soundtrack (https://drive.google.com/uc?id=0Bwlfw__24XKPYnBBXzA0TmdoXzA&export=download) (extract to "quake\rogue\sound\cdtracks" (create folders where necessary)).


For those who don't have a CD emulator.
DAEMON Tools Lite (http://www.daemon-tools.cc/eng/products/dtLite)

Images for other games can be found here.
Hexen II (http://forums.steampowered.com/forums/showthread.php?t=1402902)
Kingpin (http://forums.steampowered.com/forums/showthread.php?t=996109)
Star Wars Jedi Knight: Dark Forces II (http://forums.steampowered.com/forums/showthread.php?t=996112)


**Update 04-18-2014**
Ogg soundtrack from the original release of Quake mission packs 1 & 2 have been added since the one on Quake: The Offering is arranged differently.

Axe12389
10-24-2009, 07:11 PM
I PRAISE YOU!!!!!!

BloodShed
10-25-2009, 03:00 AM
I PRAISE YOU!!!!!!

Remember to check the other images I have posted for Kingpin and Star Wars Dark Forces 2

MenaceInc
10-28-2009, 07:14 PM
Umm, I made patches for the first Quake which included both updated engines and music
http://forums.steampowered.com/forums/showthread.php?t=972530

BloodShed
10-29-2009, 03:26 AM
Umm, I made patches for the first Quake which included both updated engines and music
http://forums.steampowered.com/forums/showthread.php?t=972530

Ya but that fix of yours requires a modified DarkPlaces (from what I understand) to get the music working.

But mine does not and is/should be compatible with different ports and versions (Like the kingpin images works on steam and gog version).


But in the end it is up to the user to decide if they want to use my images or your music and engine port combo pack.


It has also come to my attention that Hexen 2 is missing music to I will make an image for that too ^_^

Axe12389
10-29-2009, 07:23 AM
OOOH, it looks like MenaceInc has some competition.

hgrunt0o
11-01-2009, 06:46 AM
thank you very much.i always wanted to hear Quake and Quake 2 music.

Stixsworld
11-01-2009, 11:16 AM
OOOH, it looks like MenaceInc has some competition.

Umm no...because the way these are provided it appears to be more work to use than with MenaceInc stuff...so yea...this is actually just more work and more confusion...

---Stixsmaster

John1986
11-01-2009, 06:34 PM
hey thanks thinking of buying quake at christmas when all steam game's should be cheaper had the first quake but over the year's CD was lost

BloodShed
11-02-2009, 01:18 AM
Umm no...because the way these are provided it appears to be more work to use than with MenaceInc stuff...so yea...this is actually just more work and more confusion...

---Stixsmaster

It's all about choice.

FooAtari
11-08-2009, 09:41 AM
Everytime I download this the archive appears to be corrupted. Anyone else having problems?

BloodShed
11-08-2009, 01:06 PM
Everytime I download this the archive appears to be corrupted. Anyone else having problems?

Which one are you having trouble with?

digitalbeat
11-09-2009, 04:33 PM
So much thanks. I am olschool Quake fan with nostalgy for ingame music. I was very disappointed for the valve version without music.
I might have the original Quake 2 cd somewhere from
year 1998...

digitalbeat
11-09-2009, 04:35 PM
hey thanks thinking of buying quake at christmas when all steam game's should be cheaper had the first quake but over the year's CD was lost

Same problem here. Old game CDs are so easy to lost when you move
between places. :o

FooAtari
11-10-2009, 01:50 PM
Which one are you having trouble with?

Quake + Dissolution of Eternity (Quake The Offering version)

BloodShed
11-11-2009, 04:22 AM
Quake + Dissolution of Eternity (Quake The Offering version)

I just tested it and there no error's.

you might want to use a download manager or stop any other downloads since it looks like a problem with your connection.

FooAtari
11-12-2009, 12:04 PM
Yeah, third time lucky :)

Deusfaux
12-24-2009, 10:39 PM
can you walk me through this? I seem to be ♥♥♥♥♥♥♥♥ and can't get anything to mount or work correctly with daemon tools (lite 4.35).

it mounts either the .bin or the .cue - but either way i end up with a 52kb large disc image mounted with nothing but the text file in there.

relaxeder
12-24-2009, 10:49 PM
So these can just be mounted virtually and played with the Steam versions of Quake? That's awesome, thanks for sharing these. Should be nothing wrong with taking the tracks if we purchased the games.

BloodShed
12-25-2009, 08:56 AM
can you walk me through this? I seem to be ♥♥♥♥♥♥♥♥ and can't get anything to mount or work correctly with daemon tools (lite 4.35).

it mounts either the .bin or the .cue - but either way i end up with a 52kb large disc image mounted with nothing but the text file in there.

The data track only contains the readme.txt, the music is not in the data track like normal cd's.

Try playing the music in media player from track 2 and upward.

Deusfaux
12-25-2009, 03:47 PM
I dunno what I was trying before. I knew about the first track being data and I was trying to open it as an audio cd but it works nontheless.

Why does WMP still start with a "track 1" ? Is it skipping the data track or something? Does that affect which songs are played when in the game?

ie, the game looks for track 3, but it plays track 2, cuz the counting started with the first music track.

attract - track 1
end level stats - track 2
start map - track 3
e1m1 - track 5
e1m2 - track 7
e1m3 - track 8
e1m4 - track 4
e1m5 - track 10
e1m6 - track 3
e1m7 - track 6
e1m8 - track 9
end level - track 3

Is track 1 really only ever supposed to be heard during the attract loop when you first boot up the game?

BloodShed
12-26-2009, 05:04 AM
I dunno what I was trying before. I knew about the first track being data and I was trying to open it as an audio cd but it works nontheless.

Why does WMP still start with a "track 1" ? Is it skipping the data track or something? Does that affect which songs are played when in the game?

ie, the game looks for track 3, but it plays track 2, cuz the counting started with the first music track.


I believe WMP is made to ignore the data track, while the game does not (it is the same with the old HL cd if I remember right).

Vonje
12-26-2009, 07:44 AM
Valve should develop a small feature that mounted an image when launching the game using it. Could first be seen used in Half-Life so the low quality MP3 "insert title of Penn & Teller's show" becomes obsolete.

MG_Man
01-08-2010, 10:23 PM
Valve should develop a small feature that mounted an image when launching the game using it. Could first be seen used in Half-Life so the low quality MP3 "insert title of Penn & Teller's show" becomes obsolete.

I tried suggesting that ages ago in the Suggestions + Ideas subforum. It didn't really get much attention. Shame.

Deusfaux
03-29-2010, 02:57 PM
Valve should develop a small feature that mounted an image when launching the game using it. Could first be seen used in Half-Life so the low quality MP3 "insert title of Penn & Teller's show" becomes obsolete.

Oh does Valve's own HL on steam use ♥♥♥♥ty quality music compared to what it could be?

hypoop868
03-31-2010, 07:51 AM
so theres no music in quake 2 from steam? i just bought the quake collection and noticed when playing quake 2 theres no music...

Knights
03-31-2010, 07:55 AM
so theres no music in quake 2 from steam? i just bought the quake collection and noticed when playing quake 2 theres no music... As suggested above get the Ultimate quake pack and you'll get the music. I don't mind the extras in this pack like enhances to graphics it actually looks great. But if you want to keep the game old school I guess you could just get the music images.

hypoop868
03-31-2010, 04:28 PM
how to i put the music images onto a cd-r to make it work while playing the game off of steam?...

MenaceInc
03-31-2010, 04:36 PM
how to i put the music images onto a cd-r to make it work while playing the game off of steam?...
You have to make a blank track for track number one.
Or you can just download and install my patch at
http://forums.steampowered.com/forums/showthread.php?t=972530
which includes the music and updates the graphics too.

Deusfaux
03-31-2010, 09:27 PM
just burn the .cue image file that the guy uploaded. don't bother messing with .mp3's or patches.

MenaceInc
03-31-2010, 10:14 PM
just burn the .cue image file that the guy uploaded. don't bother messing with .mp3's or patches.

The patch is SMALLER than the disc image. You also don't have to mount it everytime you want to play the game. :\

Omnova5
03-31-2010, 11:13 PM
When I try to launch Daemon Tools it says it is incompatible with this version of Windows. Any ideas on how to work around this? I'm using Windows Vista 32.

BloodShed
04-01-2010, 03:25 AM
You have to make a blank track for track number one.


Not needed since that is all ready on the image (the data track)

When I try to launch Daemon Tools it says it is incompatible with this version of Windows. Any ideas on how to work around this? I'm using Windows Vista 32.

you could try other image drive software like WinCDEmu or Virtual Clone Drive.

wulf 21
04-26-2010, 05:53 AM
THANK YOU... I wonder why Valve didn't think of that... maybe they could add an official game audio CD burn and/or emulation tool into the tools section!

BloodShed
04-26-2010, 11:31 AM
THANK YOU... I wonder why Valve didn't think of that... maybe they could add an official game audio CD burn and/or emulation tool into the tools section!

In the end it's actually op to Id software to make the music work with their product(s).

Dragonsbrethren
07-02-2010, 10:31 PM
Bumping this to say thanks for these awesome images, they're exactly what I was looking for. I don't need to burn CDs with lower quality MP3s and can use them with whatever engines I want.

BloodShed
08-17-2010, 08:01 AM
keeping this old boy alive

BloodShed
09-18-2010, 12:44 PM
Avoiding the purge

Fox-Shot
09-20-2010, 06:49 PM
I mount the .bin with Virtual Clone drive and the music doesn't play, anyone mind giving instructions for Clone Drive?

BloodShed
09-21-2010, 06:05 AM
I mount the .bin with Virtual Clone drive and the music doesn't play, anyone mind giving instructions for Clone Drive?

Try mounting the cue file instead.

Fox-Shot
09-21-2010, 04:35 PM
Try mounting the cue file instead.You can't mount .cue files. At least with Virtual Clone Drive. And I really don't like any other software to mount, because they all nag to buy it, while Clonedrive is fully free.

EDIT: Tried mounting the .cue with PowerISO, it says the disk is full at 52.0 KB, same as Clonedrive.

BloodShed
09-22-2010, 06:13 AM
Tried mounting the .cue with PowerISO, it says the disk is full at 52.0 KB, same as Clonedrive.

That is only the data track, the audio track does not show it's size.

Fox-Shot
09-22-2010, 06:58 PM
That is only the data track, the audio track does not show it's size.Regardless, with either PowerISO or Clonedrive, I can't get it to work.

lordofterror
09-22-2010, 08:50 PM
if you have problems mounting the images why not try meance's ultimate patches out they are very easy to install

Fox-Shot
09-23-2010, 06:21 PM
if you have problems mounting the images why not try meance's ultimate patches out they are very easy to installBecause the Quake II sourceport he provided runs terribly on my computer. I swear he chose the worst ports to use. Darkplaces has the same problem, it usually works well, but some levels lag unplayably because of the messed up lighting in some areas that were always there. (I see the same light glitches in vanilla Quake, but it doesn't lag me, and in the Quake 2 port, shooting the laser once lags me from 30 FPS to 3 FPS because of its lighting.)

MenaceInc
09-24-2010, 01:22 PM
Because the Quake II sourceport he provided runs terribly on my computer. I swear he chose the worst ports to use. Darkplaces has the same problem, it usually works well, but some levels lag unplayably because of the messed up lighting in some areas that were always there. (I see the same light glitches in vanilla Quake, but it doesn't lag me, and in the Quake 2 port, shooting the laser once lags me from 30 FPS to 3 FPS because of its lighting.)

Settings put too high? Both run fine on my netbook at 1024x600 on the lowest settings. MSI Wind clone Advent 4211c. It's not my main computer obviously but I did test the sourceports on them to try and ensure that they ran OK on lower end hardware.

Fox-Shot
09-24-2010, 04:28 PM
Settings put too high? Both run fine on my netbook at 1024x600 on the lowest settings. MSI Wind clone Advent 4211c. It's not my main computer obviously but I did test the sourceports on them to try and ensure that they ran OK on lower end hardware.It's just how the dynamic lighting is rendered, and I've looked everywhere, it can't be turned off, I'm not forcing anything, but it'd be cool if you made these patches using a few sourceports for each game.

Dragonsbrethren
09-25-2010, 12:54 AM
It's just how the dynamic lighting is rendered, and I've looked everywhere, it can't be turned off, I'm not forcing anything, but it'd be cool if you made these patches using a few sourceports for each game.

To my knowledge, there aren't any Quake 2 ports that focus on the single player game and don't improve the graphics in some way, unfortunately. In addition, KMQuake2 is the only one I know of that supports playing the CD audio without a CD, and some of the ports remove the functionality entirely. I am pretty sure that KMQuake2 allows you to disable dynamic lighting, though.

For the original Quake, there's a modified version of Fitzquake which can playback MP3 music:

http://quakeone.com/forums/quake-help/general-help/5188-play-music-without-cd-3.html#post73287

Create a music directory inside the id1 directory and place the CD tracks there. You can do the same for hipnotic and rogue, for the expansions.

Fitzquake's requirements are supposed to be very close to the original GLQuake requirements, and you can turn off any of its visual improvements. There's a list of console commands to do so on the official site:

http://www.celephais.net/fitzquake/

(The default it lists for r_lerpmodels and r_lerpmove are wrong. Both are 1. Only pointing it out because having interpolation enabled may make it run a bit slower, but I doubt it.)

This music patch is available for other ports too, but I don't have much experience with them.

MenaceInc
09-25-2010, 01:19 AM
While I do like Fitzquake, the main reason I don't use it is because it doesn't scale its typefaces. Eg,http://i.picpar.com/b3c0fe411d6633f79baa9f856a86f9300df0da8f.jpg

When you get to really high resolutions, it becomes near unreadable.

Dragonsbrethren
09-25-2010, 01:33 AM
Yeah, that always baffled me about the original engines. id was always on the cutting edge of technology, did they really not see people using a resolution higher than 640x480? Did they expect monitors to get even larger? I've got a pretty big monitor here and the HUDs aren't really readable easily at anything over 800x600.

That said, Fitzquake does support scaling those up individually:

scr_conscale
scr_crosshaircale
scr_menuscale
scr_sbarscale

Note that it's scr_crosshaircale, not scr_crosshairscale (typo). With the exception of the crosshair, these go 1-5, 1 being the original unscaled resolution, 5 being maxed. Crosshair goes 1-10. I usually have everything set to 3 except for the status bar which I leave at 5 (I like it to fill the bottom of the screen). I usually run at 1600x1200 on this monitor.

There's also a trick where, if you're running a widescreen res, or have the status bar smaller than the screen, you can set scr_sbaralpha to 0.99 and get an opaque bar without the brown texture drawn on its sides. It will move the weapon models down like you had an actual translucency value set, though.

BloodShed
10-16-2010, 10:36 AM
Avoiding the purge

BloodShed
11-29-2010, 05:58 AM
void'n the purge

BloodShed
12-21-2010, 12:42 AM
Bumping for holiday sale.

in.meinem.turm.
12-31-2010, 07:53 AM
Bumping again. The images have been disabled temporarely because they caused too much traffic. Is there another way to get them?

BloodShed
12-31-2010, 08:56 AM
Bumping again. The images have been disabled temporarely because they caused too much traffic. Is there another way to get them?

Unless you know of other free hosting services where I can host them all, then no.

You just have to wait till Dropbox resets my bandwidth (I'm guessing after new years eve).

Mak0rz
01-01-2011, 05:41 PM
Unless you know of other free hosting services where I can host them all, then no.

You just have to wait till Dropbox resets my bandwidth (I'm guessing after new years eve).

Can you throw it up on Megaupload? I noticed you don't have the Scourge of Armagon soundtrack up there. Does it use the same soundtrack as one of the other Quake games?

Regardless, thanks so much for this! The MenaceInc patch is a neat idea, but I'd rather not use DarkPlaces. I like my Quake the way it was meant to be: Gritty and rough round the edges.

BloodShed
01-02-2011, 02:04 AM
Can you throw it up on Megaupload? I noticed you don't have the Scourge of Armagon soundtrack up there. Does it use the same soundtrack as one of the other Quake games?

Regardless, thanks so much for this! The MenaceInc patch is a neat idea, but I'd rather not use DarkPlaces. I like my Quake the way it was meant to be: Gritty and rough round the edges.

I'll upload to megaupload and add the link to the first post when it's ready.

My version of Quake (Quake the offering (http://www.mobygames.com/game/quake-the-offering)) has both mission packs on the same disc, so for me (at least) they share the same music.

BloodShed
01-02-2011, 04:17 AM
Mirror now available

Quake + mission packs (http://www.megaupload.com/?d=C6RATZA8)
MD5: A13CCBD7A484326EB45A604B367975CF

Quake II + mission packs (http://www.megaupload.com/?d=5AAEDBBW)
MD5: 006C2BE99F37AEA20A5B9BE7160E5107

Mak0rz
01-02-2011, 11:39 AM
Mirror now available

Quake + mission packs (http://www.megaupload.com/?d=C6RATZA8)
MD5: A13CCBD7A484326EB45A604B367975CF

Quake II + mission packs (http://www.megaupload.com/?d=5AAEDBBW)
MD5: 006C2BE99F37AEA20A5B9BE7160E5107

Excellent! Thanks for this!

Lord Gremlin
01-02-2011, 12:03 PM
Eh, I prefer not using CD emulators. Anyway, I think it's a disgrace that iD software put half-arsed versions of Q1&2 on Steam.
Half-Life 1 had CD music (I still have original CD) but Valve modified Steam version of HL1 so it plays music from HDD. And iD... Lazy bastards.

Mak0rz
01-02-2011, 12:58 PM
Now that I got the music, can anyone tell me how to change the in-game volume (it's too loud) and make the music tracks repeat in Windows 7? I never had this problem with them in Windows XP.

Playing my retail discs produced these issues in Windows 7 as well, so it's not a problem with your files BloodShed.

BloodShed
01-02-2011, 01:23 PM
Now that I got the music, can anyone tell me how to change the in-game volume (it's too loud) and make the music tracks repeat in Windows 7? I never had this problem with them in Windows XP.

Playing my retail discs produced these issues in Windows 7 as well, so it's not a problem with your files BloodShed.

I believe you can change the CD volume by right click the speaker icon in your task bar -> Playback devices -> select properties for your audio device -> under the Levels tab you should find "CD audio".

Mak0rz
01-02-2011, 01:32 PM
I believe you can change the CD volume by right click the speaker icon in your task bar -> Playback devices -> select properties for your audio device -> under the Levels tab you should find "CD audio".

Hm, CD audio isn't there. Just Master, PC Beep, Microphone, and Line In.:confused:

BloodShed
01-02-2011, 02:13 PM
Hm, CD audio isn't there. Just Master, PC Beep, Microphone, and Line In.:confused:

I guess it's only specific to my system.

Mak0rz
01-02-2011, 06:06 PM
I guess it's only specific to my system.

Yeah, it seems that I'm just unable to do it... I would think it's a case of CD ROM hardware, but in my experience Daemon Tools emulates analog CD audio quite nicely, but it's stuck on digital for some reason.

Quake interprets adjusting CD audio this way as an "all-or-none" situation. In other words, volume can either be maxed or muted, but nowhere in between. Sound volume works just fine.

That aside, the fact that I can't alter the master CD audio volume in Windows is pretty bizarre...

BloodShed
02-01-2011, 07:57 AM
Purge voided

BloodShed
03-10-2011, 03:02 AM
voiding the purge

Smilomaniac
03-28-2011, 08:59 AM
Just wanted to thank you for the images, I'm downloading them now.
id's been really lazy on this, it's downright shameful.


Thanks again.

songar87
04-10-2011, 04:30 AM
Maybe I'm doing something wrong, but I can mount the .cue files with DAEMON Tools Lite, but I still can't hear the music in either Quake 1 or Quake 2.

BloodShed
04-10-2011, 04:49 AM
Maybe I'm doing something wrong, but I can mount the .cue files with DAEMON Tools Lite, but I still can't hear the music in either Quake 1 or Quake 2.

Did you remember to enable CD music in the game, and did you remember to mount on the first cd drive letter?

songar87
04-11-2011, 04:52 AM
How do I mount on the first CD drive letter?

BloodShed
04-11-2011, 11:14 AM
How do I mount on the first CD drive letter?

Right click on the daemon tool tray icon and find "Device Parameters" for your virtual drive under "virtual devices"

Just change it to a letter before your real drive.

songar87
04-12-2011, 09:55 AM
It won't let me rename it to any letter before F....and the drive before my disk drive is my boot drive.

BloodShed
05-08-2011, 10:13 AM
Avoiding the purge

chuuzetsu
05-12-2011, 02:29 PM
All you guys need to do is the following:

1.) Download the Quake.bin/Quake.cue files from the OP.

2.) Go to Start -> Right Click Computer -> Manage -> Disk Management -> Change main CD/DVD drive to something like M: and change your virtual drive to D:

3.) Right click Quake.cue and mount image.

4.) Load Quake in Steam. Enjoy music.

BloodShed
06-09-2011, 02:19 AM
voiding the purge

BloodShed
07-08-2011, 12:49 PM
bump from purge

hauntir
07-08-2011, 02:12 PM
Does't quite work, in the readme it says I have to mount it on drive E or lower or else quake won't find the CD and Daemon Tools creates virtual drives only after E like F,G,H and so on. The point is it can't mount on my physical drive which is D or make a virtual drive of E or lower and it would work perfectly if it could...:confused:

BloodShed
07-08-2011, 02:47 PM
Does't quite work, in the readme it says I have to mount it on drive E or lower or else quake won't find the CD and Daemon Tools creates virtual drives only after E like F,G,H and so on. The point is it can't mount on my physical drive which is D or make a virtual drive of E or lower and it would work perfectly if it could...:confused:

You need to change you real drive letter to something higher so the virtual one can have a lower letter position

hauntir
07-08-2011, 03:44 PM
Ok got it working now, thanks for the help.

BloodShed
08-06-2011, 10:40 AM
Purge null and void

F2Pelerin118
08-08-2011, 04:22 AM
Oh thank you so muuuch! The Q2 music is one of the main reasons I play, lol - I love it.

I'm DLing the soundtrack and daemon-tools now and I'll let you know how it goes, hopefully I don't have to come back and be all "It's not wooorking" 'cos I'm noob :P

EDIT: It worked! Thanks :D though the music only plays once per level and doesn't repeat, which is a little odd - but I can live with it.

Fantastic!

BloodShed
09-11-2011, 02:13 PM
Moving away from the purge.

ZeroSignal
09-13-2011, 06:47 PM
Has anybody ever discovered why it only plays the music once and then stops?

BloodShed
11-26-2011, 06:02 AM
Avoiding the purge

Pirate-X
12-17-2011, 08:33 AM
This looks like another thread worth posting this too. If you use nquake/ezquake or any derivative with mp3 support and use winamp, I wrote a script for it to autoplay the tracks from playlist setup in winamp, plays whatever format you can put through winamp including directly off the CD and allows for volume changes through console or by any method you like to change volume in winamp.
The info is in the sticky faq for quake 1. Should be page 3.

BloodShed
01-30-2012, 08:04 AM
No purge here

Charu
02-04-2012, 11:08 PM
Good lord, thank you so much OP!

Thanks a bunch for this.

BloodShed
05-20-2012, 02:29 AM
Up and at'em

BloodShed
08-01-2012, 01:04 PM
Avoiding the purge

BloodShed
11-19-2012, 10:12 AM
Purge is Null

Meltbrain
01-09-2013, 02:48 PM
This is a great thread and sound pack. I had it working before like a charm, even ripped the music for prosperity because I do love this soundtrack.

However, I literally cannot get the damn thing working now. Using VCD on Win7, drive is set to the first drive after the HDDs. I've tried everything. Tried all the different images, tried burning the image to a CD (can't even get the redbook audio working in a cd player). I just have the readme file and no music plays during the game at all. Have messed with every sound option I can see, tried disabling/enabling the cd music ingame and no dice on any front.

Any tips at all? My download is fine, it's not corrupt or anything so I'm completely at a loss.

BloodShed
01-10-2013, 06:54 AM
This is a great thread and sound pack. I had it working before like a charm, even ripped the music for prosperity because I do love this soundtrack.

Tried all the different images, tried burning the image to a CD (can't even get the redbook audio working in a cd player).

Did you try playing it from Track 2?

Johnny Law
01-10-2013, 11:21 AM
Yeah if you can't even play tracks from the mounted image using a music player (WMP, Winamp, VLC, iTunes, whatever) then the issue isn't with the game... you have some more fundamental problem with the image or your the image-mounting process.


If you can't get a workable CD image for whatever reason, then I would recommend to instead get the individual tracks in MP3 or OGG format. There's (at least) 3 ways you can use those.

Note that I've seen some commentary about the Quake CD being "pre-emphasized" and that ripped tracks need to be "de-emphasized" to make them sound exactly right. For more details Google brings up some explanations like this: http://www.head-fi.org/t/423506/ripping-cds-that-have-pre-emphasis The interesting part of that for me is that iTunes will automatically do the right thing with pre-emphasized CDs when ripping. :-)

Anyway these are the three ways:

1) Quake engines like DarkPlaces, QuakeSpasm, and DirectQ will play these files at the right times if you put the files in the id1\music folder with names like track02.mp3, track03.mp3, etc.

Supported music file formats:
* DarkPlaces: OGG or WAV
* QuakeSpasm: OGG, MP3, or WAV
* FitzQuake Mark V: MP3
* DirectQ: MP3, WMA, or WAV

2) On the last page of the stickied Quake FAQ thread here, Pirate-X posted a way to script the ezQuake engine to handle soundtrack files: http://forums.steampowered.com/forums/showpost.php?p=27018156&postcount=32

3) Dragonsbrethren also posted a Guide (in the Quake game hub) about a way to patch the original Quake engines to play such files (although I haven't tried that myself).


One last edit: I've copied this sort of info into a nicer form at http://steamcommunity.com/sharedfiles/filedetails/?id=119489135

Meltbrain
01-10-2013, 06:59 PM
Okay, I fixed it. No idea why but Virtual Clonedrive does NOT like any image I put in it for some reason. The readme appears, but there is absolutely no audio on that mount. Howvever, the same image opened with daemon tools (never thought I'd have to use it again) yielded the magical wonderous music tracks.

Does anyone know what's going on there? I've used VCD before with no issue, but now it seems like it's no longer worth it.

Johnny Law
01-12-2013, 01:00 PM
Not sure what to tell you.

As a test, I downloaded the image from the original thread post and mounted it with VCD under Windows 7. The file explorer only shows the readme file (this isn't surprising, it wouldn't show Red Book audio tracks). VLC is able to play music from the mounted image, but it seems to be interpreting all of the tracks together as one really long track. Maybe I'm doing something wrong.

Anyway glad you've got it working with Daemon Tools. (But I'd still recommend ripping the tracks at some point so you don't have to mess with CD images.)

Miskatonic
01-18-2013, 02:12 PM
Excellent job with this one, much appreciated! :)

Jake250
05-22-2013, 10:16 PM
The images actually look empty when you look at them and haven't found a software that recognized anything in them.

I thus have absolutely no idea how to convert them to Ogg format for KMQuake 2. :/

BloodShed
05-23-2013, 07:46 AM
The images actually look empty when you look at them and haven't found a software that recognized anything in them.

I thus have absolutely no idea how to convert them to Ogg format for KMQuake 2. :/

You need something like DAEMON Tools Lite (http://www.daemon-tools.cc/eng/products/dtLite) to mount the image and then use something like iTunes or other cd ripping software to convert the music

six3one
05-24-2013, 12:00 AM
Thanks

Joan-Michele
08-01-2013, 05:15 PM
I got an error 509 on the quake 2 download links, does anyone have a mirror?

BloodShed
08-02-2013, 12:13 AM
I got an error 509 on the quake 2 download links, does anyone have a mirror?

Working on it.

BloodShed
08-02-2013, 11:45 AM
Added mirrors

BloodShed
08-09-2013, 01:53 PM
Ogg versions now available.

NightTime
08-11-2013, 01:26 PM
So I'm replaying the Quake 2 mission packs, using the CD images,which work fine, but the track for each level plays once and then doesn't repeat.

I know that once you met all the level objectives the music stops (IIRC), but the music is stopping after just one play through the song and the level not yet complete.

BloodShed
08-12-2013, 05:53 AM
So I'm replaying the Quake 2 mission packs, using the CD images,which work fine, but the track for each level plays once and then doesn't repeat.

I know that once you met all the level objectives the music stops (IIRC), but the music is stopping after just one play through the song and the level not yet complete.

I'm guessing you are using Windows 7 or higher?

If so it's because Microsoft has removed some of the old CD control functionality.

If really want the repeating music back then I recommend that you use a port such as KmQuake with the Ogg version of the soundtrack.

BloodShed
04-18-2014, 11:17 AM
**Update**
Ogg soundtrack from the original release of Quake mission packs 1 & 2 have been added since the one on Quake: The Offering is arranged differently.

Corpse99
06-03-2014, 09:20 AM
I put the tracks in the "baseq2\music" but they don't play, and CD tracks are enabled.

BloodShed
06-04-2014, 07:43 AM
I put the tracks in the "baseq2\music" but they don't play, and CD tracks are enabled.

Are you using KmQuake or the Unofficial v3.24 Patch?

FulValBot (ITA)
06-22-2014, 04:51 AM
i can't download cd version of soundtrack...