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NATO
10-26-2009, 10:45 PM
Yes it's a little silly to be talking about it right after an extreme update,but do you think it's possible? I mean a better engine wouldnt hurt. A story line would be pretty nice also. I always wonder how certain zombies became how they are. Such as the Siren, or Fleshpound. killing Floor 2? Could there be? Im going to guess in a year or two there will be a new Killing Floor.

KyuzoS7
10-26-2009, 11:42 PM
i don't know why people make sequals to a game early if they plan on putting out more updates ya know? get done with the updating all the stuff planned then go for a sequal less rage from players and etc. but killing floor is a badass game :)

Enigma
10-26-2009, 11:51 PM
I hope not. Most of the backstory is explained in the character bios, and around the maps. I'd rather they keep sending DLC. I'll pay for about any DLC they release.

Draek
10-27-2009, 12:40 AM
Given its success its likely there'll be a second one with updated graphics and the works, but only after Red Orchestra: Heroes of Stalingrad is finished, shipped, and mature enough to stand on its own.

So, give it around two years or so.

Beezy
10-27-2009, 01:02 AM
Well there are backstories already about some of the specimens. If you pay attention, BioticsLab has a story about the clots, and Wyre has the story of the stalkers. I hope in further updates there will be more things like this.

Malcufious
10-27-2009, 02:03 AM
i don't know why people make sequals to a game early if they plan on putting out more updates ya know? get done with the updating all the stuff planned then go for a sequal less rage from players and etc. but killing floor is a badass game :)

Best stab at L4D I ever seen.

Malcufious
10-27-2009, 02:05 AM
Well there are backstories already about some of the specimens. If you pay attention, BioticsLab has a story about the clots, and Wyre has the story of the stalkers. I hope in further updates there will be more things like this.

The DLC characters have some backstory. Heck, Lt. Masterson is a clone. The Clots are the Patriarch's attempts to clone his son. A Siren was used to kill his wife when she divorced him.
And Carnivore (I forget his real name) was a worker at Horzine but volunteered for experiments.

VoodoO Shoe
10-27-2009, 02:11 AM
I mean a better engine wouldnt hurt.

the new unreal engine poooooooooooooooooooooooooooooooons...would be nice to see an update on that ;)

i would prefer to just see more guns, levels and perks ;)

Phada
10-27-2009, 03:26 AM
Why not in future on a unreal engine 4, but not right now just like a l4d2 bad joke :eek:

wormpowered
10-27-2009, 06:50 AM
where do you find these backstorys and stuff, I bought the game on the weekend deal, and just want to learn more about it.

VoodoO Shoe
10-27-2009, 07:03 AM
where do you find these backstorys and stuff, I bought the game on the weekend deal, and just want to learn more about it.

you can go mnah http://www.killingfloorthegame.com/overview/

BaikalTheAngry
10-27-2009, 07:17 AM
I wish there would be another KF, and the reason why I want another is........





....BETTER GOOOORRRREEEEE MORE GORE AND BETTER GORE.

linfosoma
10-27-2009, 07:48 AM
where do you find these backstorys and stuff, I bought the game on the weekend deal, and just want to learn more about it.

This thread has more info about the story of the original mod KF is based on.
http://forums.tripwireinteractive.com/showthread.php?t=37654

Mokkat
10-27-2009, 07:50 AM
A KF2 on the U3-engine, with sweeter graphics and the experiences of the first game poured into it, would be supermegaduperbig awsome!

Hobo Joe
10-27-2009, 08:07 AM
Ugh please no, UE3 is horrrrible. KF looks better than any game made on UE3. Say hello to ridiculous speculars and normals on 'roids.

linfosoma
10-27-2009, 08:16 AM
Ugh please no, UE3 is horrrrible. KF looks better than any game made on UE3. Say hello to ridiculous speculars and normals on 'roids.

The engine itself is not bad, it's just how it's implemented.
Just look at Mirror's Edge for example, while it may have a batlant use of bloom it doesn't have the "super colored textures" the other UE3 games seem to have, nor the "everything looks brown" syndrome.

We yet have to see what TWI can do with the engine in their next game, Red Orchestra: Heroes of Stalingrad (http://www.heroesofstalingrad.com/).

It is to be noted that it's very likely that if a KF2 is ever made it will most likely be on some version of the Unreal engine since it's what they've been using since they started as a mod team.

Arkayer
10-27-2009, 08:56 AM
I'd rather see it in the Source engine than Unreal engine.

In my experience you can put more ♥♥♥♥ on screen without slowdowns.

It's also easier for users to customize their game performance and the game in general.

Mokkat
10-27-2009, 09:05 AM
I think the U3 engine looks pretty damn good, at least in the videos I've seen of Red Orchestr: Heroes of Stalingrad :)

CaptainDingo
10-27-2009, 10:36 AM
I definitely wouldn't mind seeing a KF game on UE3. But as mentioned, Tripwire will need to have the artistic sense to know that you don't just slap speculars on everything. I hate plastic characters and environments.

The issue here is that a UE3 license is not cheap. Only reason Stalingrad is happening on UE3 is Tripwire won 1 UE3 license.

Taikis
10-27-2009, 11:00 AM
Unreal Engine 3 has some of the worst Anti-Aliasing, coloring, speculars, blur and other graphically annoying features. Not to mention it is rather heavy and looks like serious ♥♥♥♥ when on low.

Tripwire should just continue on the Unreal Engine 2.5 (though heavily improved!) Or Source perhaps.

Hobo Joe
10-27-2009, 11:11 AM
The engine itself is not bad, it's just how it's implemented.
Just look at Mirror's Edge for example, while it may have a batlant use of bloom it doesn't have the "super colored textures" the other UE3 games seem to have, nor the "everything looks brown" syndrome.

Of the UE3 games, Mirrors Edge is probably the best looking. They shy away from overdone normal maps and speculars, and take a minimalistic approach to the graphic design.

But EVERY other game I've seen on UE3 has all the same problems. Everything looks brown, everything is crazy low-poly with extremely overdone normal maps, made worse by insane speculars and blinding glows.

I looked at the new RO screenshots, they look like they'll fall into the same trap too.

tunguska47
10-27-2009, 11:33 AM
I'd rather see it in the Source engine than Unreal engine.

In my experience you can put more ♥♥♥♥ on screen without slowdowns.

It's also easier for users to customize their game performance and the game in general.

source has the worst hitbox

Arkayer
10-27-2009, 11:46 AM
source has the worst hitbox

That's why TWI, will fix it, IF they make a game in Source.

steiner666
10-27-2009, 11:47 AM
man, with all the content TWI has already released for KF, i wouldnt be mad if they annouced a KF2 that's due out 1 year after the first one launched, even if it was a full priced game.

Arkayer
10-27-2009, 11:51 AM
man, with all the content TWI has already released for KF, i wouldnt be mad if they annouced a KF2 that's due out 1 year after the first one launched, even if it was a full priced game.

full price as in $30-$60?
Then I'll stick with KF.

Fazer2
10-27-2009, 01:37 PM
Bad idea. That's how you divide community into two opposing fractions that "don't like" each other, to say the least - see L4D and L4D2.

Sw00f
10-27-2009, 01:46 PM
On the KF wiki page is a horrendous amount of background story explained.

NATO
10-28-2009, 09:21 PM
The DLC characters have some backstory. Heck, Lt. Masterson is a clone. The Clots are the Patriarch's attempts to clone his son. A Siren was used to kill his wife when she divorced him.
And Carnivore (I forget his real name) was a worker at Horzine but volunteered for experiments.

Haha. no way? Thats the stuff i want to know about.

Critical Hit!
10-28-2009, 10:45 PM
Killing floor 2 boycott (NO-KF2)

It will happen.

Critical Hit!
10-28-2009, 10:48 PM
source has the worst hitbox

I can give you handfulls of other modern game engines that has hitboxes equivalent to ♥♥♥♥.

Promethium
10-28-2009, 11:15 PM
Yes it's a little silly to be talking about it right after an extreme update,but do you think it's possible? I mean a better engine wouldnt hurt. A story line would be pretty nice also. I always wonder how certain zombies became how they are. Such as the Siren, or Fleshpound. killing Floor 2? Could there be? Im going to guess in a year or two there will be a new Killing Floor.

The specimen are the Patriarch's failed recreations of his Son. Once he learnt that the government wanted to shut down his project for creating the ultimate soldier he asked the technicians and scientists to give him implants of the best tech they had made.

The clot is the closest clone to a son the patriarch made, the scrake was suppose to be the perfect field medic (bullet sponge) and the fleshpound was suppose to be the ultimate soldier as the adrenal meter (the yellow thing in his chest) administers drugs to help him keep on fighting, and adrenaline when he takes damage so he keeps on fighting and ignores the pain.

Also the siren was suppose to be a clone of his wife because she loves to sing.

TL;DR Killing floor wiki...

NATO
11-08-2009, 04:44 PM
The specimen are the Patriarch's failed recreations of his Son. Once he learnt that the government wanted to shut down his project for creating the ultimate soldier he asked the technicians and scientists to give him implants of the best tech they had made.

The clot is the closest clone to a son the patriarch made, the scrake was suppose to be the perfect field medic (bullet sponge) and the fleshpound was suppose to be the ultimate soldier as the adrenal meter (the yellow thing in his chest) administers drugs to help him keep on fighting, and adrenaline when he takes damage so he keeps on fighting and ignores the pain.

Also the siren was suppose to be a clone of his wife because she loves to sing.

TL;DR Killing floor wiki...



Haha nice, to bad theres no video... :(

EricFong1993
11-08-2009, 05:55 PM
flash pounds won't so ignores the pain when a xbow fully destroy his brain.

Cook1eMan
11-08-2009, 06:46 PM
UE3 would be a major improvement over the current UE2.5 by far. UE3 would be much more fleshed out and would be able to deliver much more stunning visuals that could reflect picture like graphics if done right.

A KF sequel can take all the time it wants. KF is excellent as it is now and doesn't need a quick sequel to keep fans pleased like that "Other" game.

kommandojoe
11-08-2009, 07:11 PM
UE3 would be a major improvement over the current UE2.5 by far. UE3 would be much more fleshed out and would be able to deliver much more stunning visuals that could reflect picture like graphics if done right.

A KF sequel can take all the time it wants. KF is excellent as it is now and doesn't need a quick sequel to keep fans pleased like that "Other" game.

You mean Left4Dead?

Regardless, i think it would be better on other engines,
though taking into consideration the BSP-style systems TWI
uses, engines like Cryengine2/3 wouldn't be of use :(
So, maybe source, but seeing as i map+mod source, and trying
UE2.5, there like polar opposites in there context. All i can
say is, lets wait and see my friends.

Syncourt
11-08-2009, 08:45 PM
Whenever their budget for KF runs out, I would be happy to buy a sequel. I think the game currently does extremely well for UE2.5 though. Also look at all the extra goodies we get when they save money by not using a modern top of the line engine.

Game content > Graphical content ;)

If they did make a killing floor 2 I'd really like to see a more story driven single player mode included also. Just extend and modify some of the standard maps like biotics labs ect. and block off areas so that you have a specific path to follow. Maybe having to buy ammo/guns between maps.

PlateWolf
11-08-2009, 09:06 PM
KF it's an awesome game.
And I'd love to see a AAA sequel ... in a few years.

dontdisme0
01-21-2010, 04:42 PM
if theres a killing floor 2, i could see many improvements that probably woulda been put in the first game if it wasent for it being a budget title. if there was a second one, i wanna see stuff like crawlers being able to crawl on walls and ceilings ad the abilibity for like 15 of them comeing at you at once in a huge sworm. also it would be cool if they added better movement models. also add some machine gun weapons, maby a SAW for teir 1, M60 for tier 2, and a chain gun for Tier 3, also the ability to trigger the slowdown when you want to but balance it so people dont spam the crap outa it. then last but not least, MORE BOSS MONSTERS, patriark gets boreing after a wile, like take the abilitys of the patriark and break them down into seperate bosses who specialize in thosue abilitys, makeing stratagy difforant for each boss. also just pack on the pollish and production value, maby some licenced grind core songs for the soundtrack and put it all on the unreal engine 3. what was holding the first one back from a cover page on IGN probably was the fact it was a budget title, i think this could make it into a full on retail value.

Daemon785
01-21-2010, 06:01 PM
I hope not. We spend all this time lvling up our perks, only to have to redo it? ♥♥♥♥ that

Petar1337
01-21-2010, 07:28 PM
Yoshiro commenting on KF2:

http://forums.steampowered.com/forums/showthread.php?t=903370

Backstory (KF Wiki):

http://kf-wiki.com/wiki/Main_Page

Firetaffer
01-21-2010, 07:42 PM
I was just playing serious sam hd, TWI should totally look into the serious engine :D. It's both pretty, and can handle hundreds upon hundreds of enemys on the screen at the SAME TIME! without even the slightest of lag.

Mexicutioner
01-22-2010, 04:16 PM
They should update KF as much as possible and use up all the engine's capabilities before ever announcing a sequel.

Once they release RO:2 they should have easy access to the UE3 engine to make KF2 a reality.

TRNC
01-22-2010, 05:50 PM
I'm pretty sure someone could make something to have all dead bodies and gibs stay as they are.

Your framerate would probably get batted to hell, but hearing the patriarch yell "you've murdered my children NERDRAAAGE" would look a lot better if hes standing in a bigass pile of dead zeds.

eSPiYa
07-04-2010, 04:48 PM
I better suggest that they use the Unity3D as the game engine rather than the UE3 or Source for the KF2. As Yoshiro says, they prefer cheap but powerful engine that is why they used the UE2's engine.
I'm amazed how lightweight and powerful Unity3D.

ValenAlvern
07-04-2010, 05:18 PM
I think Yoshiro hinted that what TW wants to do with Killing Floor isn't like how most companys dont send out patches or make sequels. "We dont want to be a company who doesn't do anything after releasing a game"[sic]. If you look at it, you can compare it to Valve and L4D1/2 in which they said they would just update L4D1, and look we have L4D2 with pretty much the same problems L4D1 had/has. Or Call od Duty Modern Warfare 2, which has more bugs then a screen door on a hot day.

Also was there reason to Necorpost this?

Centy
07-04-2010, 06:12 PM
I better suggest that they use the Unity3D as the game engine rather than the UE3 or Source for the KF2. As Yoshiro says, they prefer cheap but powerful engine that is why they used the UE2's engine.
I'm amazed how lightweight and powerful Unity3D.

Yes but they already have a license to use Unreal 3 not to mention the devs are like wizards with the Unreal tech so if there is a Killing Floor 2 I fully expect it to be on UE3. Plus the UE3 engine scales nicely without compromising that much quality and can look stunning.

eSPiYa
07-04-2010, 06:25 PM
I thought their license is good only for one game.
But anyway, good luck for all of us if they're going to use UE3.

Aelok
07-04-2010, 07:42 PM
I'd like a new game like this eventually, but at the moment it still seems fine.

tunguska47
07-04-2010, 09:49 PM
i am getting sick of seeing these kinds of post

they all should be locked on sight

go play L4D2 till L4D3 comes

xeonzs
08-04-2010, 04:37 AM
I'd like a new game like this eventually, but at the moment it still seems fine.

Indeed, I like it as it is.

i am getting sick of seeing these kinds of post

they all should be locked on sight

go play L4D2 till L4D3 comes

That bring up the bad side...
L4D2 killed the L4D community, 260k members of l4d1, 130k for l4d2, and it is almost impossible to find a public game in l4d now, nobody plays it public anymore.

So yeah they farmed moar money out of l4d2, but they lost HALF of their WHOLE community.

KF2 would kill the KF community.

rAnk.RO
08-04-2010, 07:40 AM
The baddest sequel to a game it's when that game is Multiplayer.

Better a masive update to the engine and other stuff than to buy another game.

NinjaFang
08-04-2010, 12:15 PM
I'd gladly pay for KF2 as it's after a good amount of patches and add-ons to KF.

Johnny_Darko
08-09-2010, 08:59 PM
I'd go for a KF2 just fine. L4D2 did the sequel deal wrong because it was announced mere months after the first game was even out and didn't really add anything of real importance other than making the game even EASIER. It's been long enough for a KF2 to work out, and it wouldn't even be out for quite a while.

B0ris
08-10-2010, 11:25 AM
They should make Killing Floor like Left 4 Dead was supposed to be.

One single constantly updated game.

Suomis
08-10-2010, 02:27 PM
I think a Killing Floor 2 could be a single player campaign game. I think I would buy it :P KF1 could be the multi, and KF2 for example a DLC singleplayer that for example cost something.

derpburp
08-10-2010, 07:14 PM
Best stab at L4D I ever seen.
It has been around longer than L4D

Suomis
08-10-2010, 09:31 PM
Yea its funny how people think that KF is a ripoff of L4D when KF has been a mod for god knows how long :D

Mexicutioner
08-11-2010, 11:53 AM
I dont want fancy graphics, I want in depth gameplay for up to 6 players. With an endless list of weapons to get lost in, customizable characters, unlockable gear, bigger maps (with objectives to do as a team), a campaign (story mode), more bosses, vehicles perhaps?(only on certain maps, big maps like kf-farm), more perks, more multiplayer modes, stylish kills(berzerker only) etc.

Here are a few objectives I think would work well if they were to make a sequel.

-Shutting down generators on a map. One guy has to hack(play a mini-game)the generator while another person covers him from zeds. Would work well with maps like kf-biolab.

-Finding survivors and bringing them to extraction points. If a survivor dies, you can still find others to complete the mission but your on a clock so dont let to many survivors die or you will fail the mission. This would work well with big maps like kf-farm.

-Destroying any evidence around the map to conceal any means of specimen production. This objective would work well on that one forest map where the stalkers were being manufactured underground. Basically you would need 1 firebug on your team for this mission so he can burn all the stalkers, files, computers and anything else relating to specimen production.

A. James
08-20-2010, 08:22 PM
I dont want fancy graphics, I want in depth gameplay for up to 6 players. With an endless list of weapons to get lost in, customizable characters, unlockable gear, bigger maps (with objectives to do as a team), a campaign (story mode), more bosses, vehicles perhaps?(only on certain maps, big maps like kf-farm), more perks, more multiplayer modes, stylish kills(berzerker only) etc.

Here are a few objectives I think would work well if they were to make a sequel.

-Shutting down generators on a map. One guy has to hack(play a mini-game)the generator while another person covers him from zeds. Would work well with maps like kf-biolab.

-Finding survivors and bringing them to extraction points. If a survivor dies, you can still find others to complete the mission but your on a clock so dont let to many survivors die or you will fail the mission. This would work well with big maps like kf-farm.

-Destroying any evidence around the map to conceal any means of specimen production. This objective would work well on that one forest map where the stalkers were being manufactured underground. Basically you would need 1 firebug on your team for this mission so he can burn all the stalkers, files, computers and anything else relating to specimen production.

Objectives would be fun. I though, would LOVE updated graphics and better physics. The gun models and animations are the best that I have seen in any game, it's just the rest of the game that looks bad. I do enjoy this game, don't get me wrong...but graphics would make it so much better. I can only take so much of this game in one sitting. It bothers my eyes.

fearlessbros
01-01-2011, 02:20 AM
Killing floor 2, yes please!

Matthew94
01-01-2011, 05:29 AM
Killing floor 2, yes please!

I wouldn't mind it but it will definitely cause the community to split.

1/2 of people will love new changes/graphics/engine/gameplay/
1/2 of people will hate it and stay loyal to the old game saying "its just not the same"

Baohtz
01-01-2011, 07:03 PM
Best stab at L4D I ever seen.

KF was before l4d. You should be saying L4D is the best stab at kf.

Gloubidindon
01-01-2011, 08:27 PM
Yes it's a little silly to be talking about it right after an extreme update,but do you think it's possible? I mean a better engine wouldnt hurt. A story line would be pretty nice also. I always wonder how certain zombies became how they are. Such as the Siren, or Fleshpound. killing Floor 2? Could there be? Im going to guess in a year or two there will be a new Killing Floor.

Well let them "finish" that one. No seriously it's not the prettiest game I've seen, but it's okay, and only gameplay matters for many people here.

The DLC characters have some backstory. Heck, Lt. Masterson is a clone. The Clots are the Patriarch's attempts to clone his son. A Siren was used to kill his wife when she divorced him.
And Carnivore (I forget his real name) was a worker at Horzine but volunteered for experiments.

His son played mw2 too much right ? Ha ha. Ha. *cough*

CUDpwns
01-01-2011, 08:36 PM
KF2 would be awesome it really should have a co op campaign mode and on a newer engine probably UE3 or something.

Euclix
01-02-2011, 06:03 AM
I wouldn't mind it but it will definitely cause the community to split.

1/2 of people will love new changes/graphics/engine/gameplay/
1/2 of people will hate it and stay loyal to the old game saying "its just not the same"

You are right to an extent, but I think after a while (as long as the new game isn't a total fail), many more people would play the new game rather than the old game. I mean just look at the original mod. It was definitely different and I could see people wanting to be loyal to it, but the fact is that no one plays it at all anymore. Everyone plays retail. And that's because tripwire did an excellent job at staying true to the mod while making vast improvements in gampelay.

I think a KF2 that had a better engine, female characters, new story, new bosses, new zeds, new maps, new game modes, would all make for a better killing floor experience if it was done by tripwire. But the game is just too indie, and I just don't think you'll see enough need from the community that tripwire would say, 'we could make a real profit off of this'.

And if they didn't make vast improvements, and just rehashed the same game with different stuff, well that actually wouldn't go over well, and you'd be right, the community would be split in half. But I think tripwire would just continue to update the current game and put it on sale at steam before they did that, that's what they've been doing so far.

Max Ride Wizard
01-02-2011, 06:18 AM
Why this thread low rated??? What the hell wrong with you people?? I want Killing Floor 2!!!

MadManniMan
01-18-2011, 04:57 AM
To those stating KF2 would split the community: of course it would to a certain extend, but as great the fun ist I still have with this game one and a half year after it's release I don't believe in being as motivated to play it any longer as soon as I have unlocked all of the achievements and perks.

As a big fan of both Left 4 Dead titles I must state that the biggest mistake Valve did with L4D2 was to not include survival achievements any more - and would KF not have these achievements for all these maps even up to Hell on Earth, nah ... just for the game mechanics? It's way too repititive.

Eulogenic
01-18-2011, 07:25 AM
I'd like to see KF2 on the source engine, so much smoother than unreal imo.

Also for backstory's, check out the wiki. That's where I learned most of the backstory that isn't mentioned.

http://kf-wiki.com/wiki/Main_Page

Siren:
http://kf-wiki.com/wiki/Siren

Fleshpound:
http://kf-wiki.com/wiki/Fleshpound

Hope that helps.

Daimao
01-18-2011, 07:31 AM
- More maps , perk levels, higher difficulties and achievements.

That's what I'd like to see.
Maybe bigger maps with more specimens spawning at once for the higher difficulties.

derpburp
01-18-2011, 12:20 PM
2 years after TW finishes RO2 we might see a new one. Seeing how they are now using the 3.5 UTE KF2 might look like OMGZWQSXSFAQXSF.

M. Bison
01-19-2011, 06:09 AM
Ha, I can't imagine what would happen if all the corpses of zeds stayed. A map like Biotics Lab or Offices would be filled to the ceiling with corpses by the end.

Rafael-FX
01-19-2011, 08:06 AM
Ha, I can't imagine what would happen if all the corpses of zeds stayed. A map like Biotics Lab or Offices would be filled to the ceiling with corpses by the end.

Don't need to imagine, mutator for this exist :

http://forums.tripwireinteractive.com/showthread.php?t=34416

Corpses Everywhere

eSPiYa
01-21-2011, 02:52 AM
I'm interested with KF2 not just because of better graphics(tho I love it too) but because of PS3 platform support(UT2 engine does not support PS3 but UDK3). Lots of my friends prefer PS3 because of the upgrade issues.

cOLDer than OLD
01-21-2011, 12:19 PM
Make it on idtech 4. Might be a little dark, though.

OK, enough jokes. Wanna know something funny about youse people suggesting the source engine?

The source engine is as old as UT2004.

Now, granted, it has gone through numerous updates, and looks great for some of it's later games, but it's that old nonetheless.

This means that TWI could, though it may be time consuming, bring their branch of the UT engine up to speed. Or, switch to UT3. Or, screw it and make their own engine, or greatly overhaul the current modified UT2 engine.

Although, I wouldn't mind if it was on the source engine/idtech 4/5. I absolutely hate UT's console. Barely any commands. I was all "Bind" and it was like "not recognized command" and I was like "lolwut."

EllEzDee
01-21-2011, 05:14 PM
Killing floor 2, yes please!

You. Yes, you. What in God's name possessed you to resurrect this thread? Go and stand in the corner.

doomx041
07-09-2011, 08:14 AM
I would like to see killing floor 2 on the source or the UT3 engine it would rock :) i hope they make it... :D

Alup.Igus
07-09-2011, 08:17 AM
You. Yes, you. What in God's name possessed you to resurrect this thread? Go and stand in the corner.

__________________________________________________ _____________

Happydude6
09-05-2011, 12:54 PM
They should not make a Killing floor 2. Instead, it will be similar to Counter strike Global Offence because It would be cool to have better graphics, less lag, more guns, LESS GLITCHES, etc. So yeah, make a Killing floor that has better graphics and stuff like that :D

Counter strike global offence is like the old counter strike with better graphics and less bugs for those people who don't know what it is.

MrBlorx
09-05-2011, 05:00 PM
They should not make a Killing floor 2. Instead, it will be similar to Counter strike Global Offence because It would be cool to have better graphics, less lag, more guns, LESS GLITCHES, etc. So yeah, make a Killing floor that has better graphics and stuff like that :D

Counter strike global offence is like the old counter strike with better graphics and less bugs for those people who don't know what it is.

NO. LOOK AT THE POST ABOVE YOURS. SMH.

ceu160193
09-06-2011, 08:23 AM
Make better graphic optional setting.All haters can burn in shame or disable it.

ParadoxSalem
09-06-2011, 01:47 PM
This thread wants BRRRAAAAIIINNSSS

WelshJester
09-07-2011, 07:27 PM
KF2 could do with an A.I upgrade, the thing is this would make the game really tough since every ZED is practically a special infected if compared to Left 4 Dead. I would say this is why people have so much trouble and finding the game difficult if they move from L4D to KF because they think the same tactics will work.

So upgrade the A.I so they all don't just walk in a straight line towards you and actually negotiate terrain/objects to find the best route to get to you or some of the tougher (more intelligent?) ZEDS take cover under certain circumstances etc..

That with a story mode, either more bosses or do something to make the current boss different each time, random perks?.

VS mode and Co-op along with the current mode, what is the current mode anyway? it's sort of like survival except you don't have endless waves coming at you. Though a survival mode with a leaderboard for amount of time/waves passed sounds good.

Aray39
09-09-2011, 09:31 AM
If people carry on discussing a topic after a thread is resurrected what's the problem, some people treat it like it's against the internet law. I don't think I'd want to play a killing floor 2 after hundreds of hours on this original because that will be enough of this style of game. There's not much they can do with the different classes in a new game, or maps where you just go and find the best spot on each map anyway.

edit to add the only thing might be a versus but then it may just get like l4d

c0de_red
09-09-2011, 12:10 PM
id love to see a kf2 with better gfx, more guns, more maps, more characters, more zeds, more ranks, more perks, who would argue against that? id pay 40$ for it, kf is a great game. we NEED to keep this thread going if we would like to see a kf2

ParadoxSalem
09-09-2011, 12:21 PM
we NEED to keep this thread going if we would like to see a kf2

Based on the fact that Tripwire's a developer who will make a sequel if they feel the game NEEDS a sequel, and not just pump one out on a yearly basis...

No.. No we don't.

BBboy20
09-10-2011, 12:37 AM
With all these mods recently, I don't see why Tripwire should for the next couple of years.

WelshJester
09-11-2011, 09:00 AM
With all these mods recently, I don't see why Tripwire should for the next couple of years.

Some mods are terrible, official is best most of the time. Plus you don't have to stay on one server to get your perks up.

The game definitely needs better A.I at least.. once you know how to kill PAT easily it eventually gets boring.

Plus there are way too many difficulties, they should do away with easy. Normal/Hard/Suicidal/HoE is more than enough.

ParadoxSalem
09-11-2011, 12:02 PM
Some mods are terrible, official is best most of the time. Plus you don't have to stay on one server to get your perks up.

The game definitely needs better A.I at least.. once you know how to kill PAT easily it eventually gets boring.

Plus there are way too many difficulties, they should do away with easy. Normal/Hard/Suicidal/HoE is more than enough.

Actually, Welsh, what I find most entertaining is that after clearing most of the maps on Suicidal and some on HoE and running out of games that are EVER being played on those levels =[ I went back to playing Normal/Hard.

The influx of new players means people still learning the game, resulting in a struggle to survive once again =D

Now, when I play on Normal/Hard, I can show people good habits and make them gamers, while presenting myself with a unique challenge and making myself better at KF.

c0de_red
09-15-2011, 12:21 AM
With all these mods recently, I don't see why Tripwire should for the next couple of years.

they probably wont and most dont expect them to. but id like to see a new one in mid 2013. whats so wrong with that?

usbfridge
09-27-2011, 02:05 PM
You know, there's an offical biography on every specimen and how they came to be. The original story behind the Scrake is that it was designed to be the perfect field medic, able to take hideous amounts of pain while working on their patients in the field. While it was considered success because the Scrake could take an absolutely astounding amount of damage, it was considered a horrible failure at the same time. He could only learn by having wounds inflicted on himself, and much like the Gorefast, he became quite interested in pain. That's his biography.

Wakespearicles
09-29-2011, 11:51 AM
LEFT 4 DEAD 2 WAS TOO EARLY!

Jarmen Kell
10-02-2011, 03:43 PM
What I would like to see in Killing Floor 2 (I hope it's not on Unreal Engine 3 unless it's heavily modified), is a Scout class. The scout class would be proficient with a lot of different pistols. Heck, TWI could probably include it in the first.

Scout would get bonuses with the 9mm and the Handcannon, and he would get more pistols than just those two. It would be fair if sharpshooter still had their bonuses with SINGLE handcannons. As if sharpshooter doesn't already have a huge amount of weapons compared to other perks. (Firebug has two, support has three! Not to mention Medic!)

ceu160193
10-04-2011, 06:21 AM
I want minigun for Commando (more powerfull, than SCAR, with bigger clip (100 bullets),but very limited amount of reserve ammo. Model can be take from Patriarch's Minigun)
For support - automatic sentry (we already have mod, which adds functional Portal Turret).

ParadoxSalem
10-04-2011, 12:34 PM
I want minigun for Commando (more powerfull, than SCAR, with bigger clip (100 bullets),but very limited amount of reserve ammo. Model can be take from Patriarch's Minigun)
For support - automatic sentry (we already have mod, which adds functional Portal Turret).

Hey those weapons sound awfully familiar..

*coughTF2cough*

Ashes One
10-06-2011, 04:58 PM
Hey those weapons sound awfully familiar..

*coughTF2cough*

Yes, because TF2 invented miniguns and turrets.

ParadoxSalem
10-06-2011, 05:19 PM
Yes, because TF2 invented miniguns and turrets.

Well, they did. Obviously.:cool:

Bryo4321
10-07-2011, 07:14 PM
KF2 on unreal 3?
That'd look pretty cool

galient5
10-08-2011, 02:14 AM
Lol @everyone talking about how bad UE3 is. UTIII looked amazing, also, I ran it perfectly on 5 year old hardware, which is probably what TWI will be going for (good looking but not too hard to run) just like the first one. I would be ok with a Killing Floor 2, however I'd want it to be more of a big update (mainly cosmetic but still make enough of a difference to be more than a remastered version of Killing Floor) it came free or heavily discounted to those who already own the original.

Morgnanana
10-09-2011, 03:47 PM
Most of my games have been gifts'n'stuff, but if KF2 ever comes out I sure will buy it. Unless it's headline reads "now 150% more grinding!"

WelshJester
10-10-2011, 07:17 PM
Lol @everyone talking about how bad UE3 is. UTIII looked amazing, also, I ran it perfectly on 5 year old hardware, which is probably what TWI will be going for (good looking but not too hard to run) just like the first one. I would be ok with a Killing Floor 2, however I'd want it to be more of a big update (mainly cosmetic but still make enough of a difference to be more than a remastered version of Killing Floor) it came free or heavily discounted to those who already own the original.

KF does not run well on 5 year old hardware, my old 8800 GT graphics card lagged on it until i ran with SLi which was much smoother but by no means a constant 60+ fps in all situations. That was a very popular gamer card for at least a year.

You always need more than the recommended specs of most games, and you always want to run close to or over 60fps.. i don't bother playing games that run much less than 50fps. at 30 you really feel the sluggishness.

But i do look forward to a possible KF2 on a newer engine

ParadoxSalem
10-10-2011, 07:47 PM
KF does not run well on 5 year old hardware, my old 8800 GT graphics card lagged on it until i ran with SLi which was much smoother but by no means a constant 60+ fps in all situations. That was a very popular gamer card for at least a year.

You always need more than the recommended specs of most games, and you always want to run close to or over 60fps.. i don't bother playing games that run much less than 50fps. at 30 you really feel the sluggishness.

But i do look forward to a possible KF2 on a newer engine

Your mileage may vary. KF runs at 45+ fps on a 2 year old laptop with a GT230M.

kcmartz
10-11-2011, 09:51 AM
the new unreal engine poooooooooooooooooooooooooooooooons...would be nice to see an update on that ;)

i would prefer to just see more guns, levels and perks ;)

Same, a new engine would be nice, but not a priority.

El Magic Diablo
10-11-2011, 06:53 PM
KF does not run well on 5 year old hardware, my old 8800 GT graphics card lagged on it until i ran with SLi which was much smoother but by no means a constant 60+ fps in all situations. That was a very popular gamer card for at least a year.

You either have a CPU bottleneck or you have some kind of system configuration problem. The 8800GT is slightly faster (+/-%5) than my HD 3870 and it maxes out KF at 1680 x 1050 with an Athlon X2 5000+.

Lavalampdrinker
10-11-2011, 09:15 PM
I think right now Tripwire is busy enough with Red Orchestra 2. Maybe in a not near future we will enjoy of a KF2.

nik5ar
10-11-2011, 10:02 PM
KF does not run well on 5 year old hardware, my old 8800 GT graphics card lagged on it until i ran with SLi which was much smoother but by no means a constant 60+ fps in all situations. That was a very popular gamer card for at least a year.

You always need more than the recommended specs of most games, and you always want to run close to or over 60fps.. i don't bother playing games that run much less than 50fps. at 30 you really feel the sluggishness.

But i do look forward to a possible KF2 on a newer engine

Lol, wow you must have had something seriously wrong going on there.

I used to run KF on a 1.8Ghz Core 2 duo laptop with a X1600 Mobility Radeon and it was flawless.

John Eerfman
10-13-2011, 04:24 AM
I always wonder how certain zombies became how they are. Such as the Siren, or Fleshpound. killing Floor 2? Could there be? Im going to guess in a year or two there will be a new Killing Floor.

The siren is made by the Patriarch as his wife looked, and the Fleshpound is a failed attempt at making an Adrenaline-filled Super-Soldier with his Adrenaline-rush controlled through some devices (His enrage therefore is a time where the Adrenaline provides him with Speed and Power, it needs to be held back, though, because the Fleshpound kills allied during his rush)

Mexicutioner
10-13-2011, 11:20 AM
I want alot more zeds. Every zed in kf is pretty much the same AI with different sets of health and damage. If they are to make a sequel they should add alot more zeds to the mix.
Ones that only die if shot in the right place, armoured ones, flying ones, a zed that travels underground, a zed that climb walls, a zed that moves in unpredictable patterns, zed that can flashbang you, a zed that can steal your weapon (can retrieve after killing), a zed that can make you trip and fall causing you to be vulnerable for a few seconds, a zed that can reflect bullets if shot at at the wrong time, an explosive zed that suicides into you etc.

WelshJester
10-13-2011, 06:56 PM
Lol, wow you must have had something seriously wrong going on there.

I used to run KF on a 1.8Ghz Core 2 duo laptop with a X1600 Mobility Radeon and it was flawless.

This is on an i7 920 setup, nothing wrong with it. it's just i'm used to my games running 60+ FPS all the time and you really notice the lag when it dips lower.

Farm map was terrible maxed out on my 8800 GT at 1680 x 1050 res but better with 2 cards, now i have a 5870.. try playing on a modded server with Defence map when you have a lot of zeds. My game definitely dips below 60fps at some points even with a midrange card today.

Squishpoke
10-14-2011, 03:02 AM
I don't know, guys. I like Killing Floor the way it is.

It just has its charm.

Master Bates
10-15-2011, 08:14 AM
Well there are backstories already about some of the specimens. If you pay attention, BioticsLab has a story about the clots, and Wyre has the story of the stalkers. I hope in further updates there will be more things like this.

Killing floor wiki (http://kf-wiki.com/wiki/Main_Page) has some background for most of the zeds.

KEBLAH
10-21-2011, 09:36 AM
Yeah there really is no story bar the character bios and the backstory behind the specimens, so making a sequel would be quite challenging. I'd prefer they keep updating this game, perhaps adding new weapons or actually adding a fully-fleshed out story.

steiner666
10-21-2011, 07:00 PM
Yeah there really is no story bar the character bios and the backstory behind the specimens, so making a sequel would be quite challenging. I'd prefer they keep updating this game, perhaps adding new weapons or actually adding a fully-fleshed out story.

who says that there has to be a story for there to be a sequel? They could start a story in 2, i think it'd be really cool if the levels were tied together somehow and there was a story mode you could beat through with a friend or 3, in addition to the standard 10waves gameplay mode.

I think KF is an awesome game, i've logged probably 1k+ hours since it launched, but its definitely not perfect and I'm not sure that the things that are wrong with it could really be fixed in the current engine. Yeah the graphics might still be pretty decent, but the zed animations and pathfinding and AI in general could use a LOT of improvement.

Imagine having zeds moving at you in unpredictable patterns instead of just lining up single-file and marching at you like robots while you easily score headshot after headshot without even having to adjust your aim. Imagine a clot crawling at you after you blew his legs off, crawlers scurrying across the walls... gorefasts lunging and jumping over obstacles at you without it looking still and silly. Or how about a zed thats smart enough to attack groups from behind/hit-n-run style? How about a specimen thats the result of paranormal experiments, it could walk through walls or posses teammates... create hallucinations to distract players and make them waste ammo and just startle the ♥♥♥♥ out of them in general.

KF just doesnt have much horror for a game thats usually referred to as survival horror. I remember when it first came out it was kinda scary because you didnt know what to expect at that point, but very quickly you saw how predictable and easy to beat the game is.

these are all things that KF2 could change, not just improved graphics, and not just new content that could be easily added to KF. dont get me wrong, i hope they do add some more weapons/perks/maps and especially zeds to KF1, but i think its only going to make it a little fresher for only so long. To address what i believe to be the main issues, a new game need to be made from the ground up.

TWI, i really hope you start developing it now that RO2 is done!

Bigguns 93
10-21-2011, 07:02 PM
Does anyone know there is an official suggestion thread? Posting a suggestion here is like peeing your pants in a dark suit. You might get a warm feeling but no one will notice.

http://forums.steampowered.com/forums/showthread.php?t=907014

ParadoxSalem
10-21-2011, 07:14 PM
Does anyone know there is an official suggestion thread? Posting a suggestion here is like peeing your pants in a dark suit. You might get a warm feeling but no one will notice.

http://forums.steampowered.com/forums/showthread.php?t=907014

Hi Bigguns.

I'd go a step further and suggest posting on Tripwire's official forums. I mean, they're pleasingly active over here compared to some developers, but they're even more active over on their own site.

http://forums.tripwireinteractive.com/

And for the record, that warm feeling when I pee my pants is very personal, and very comforting.

cronotorious
11-27-2011, 03:41 PM
Instead of making a KF2, it's better to just make some kind of expansion on KF as it is now.

With improved Graphics or whatever people want, it's been done befor with games and can be done here too.

KF2 would not really be an improvement. It would just be the same as everything can already be done/implemented by mods so many people who already own KF wouldn't bother to buy it, the KF2 stuff will just be modded into KF.

An expansion of the game would be more proffitable for TWI i think.
Many existing KF players would most likely buy it.

cybermind
11-27-2011, 05:34 PM
its about time we get news of KF2 from tripwire.. im sure theyre working on it. why wouldnt they ?? I mean RO2 was a flop, KF is their money maker still, and thats what brings in their dough. Its weird we havent heard much from them since RO2's release, hmmmmmmm.... i wonder why ?? They arent just sitting on their arses doing nothing. To me that means only one thing, working on a game. Makes me wonder if Killing Floor 2 is in the works as we speak. To me the original killing floor looks way too dated and old. Id love a revamped killing floor. The graphics look horrible in this one to me.

Pathbinder
11-27-2011, 05:52 PM
They're trying to patch the ♥♥♥♥ out of RO2, also maybe making KF2.

ParadoxSalem
11-27-2011, 06:35 PM
That's because there's like six guys that work for Tripwire (exaggeration) and they're all busy fixing RO2's bugs.

You know, the game that's actually still making them any significant money?

http://www.neoseeker.com/news/17520-red-orchestra-2-breaks-company-sales-records/

Outsold Killing Floor three-fold. That's three times as much money as Killing Floor made them. Horror-based shooters are niche-genre. Everybody loves a wartime shooter.

Also: THIS THREAD WANT BRAAAAAAAINS

cronotorious
11-28-2011, 03:15 PM
War-time shooters are popping up everywhere, it's nothing new.All the same and all getting cliche, to me anyway. I dont like that type of games either, theyr boring...

A KF2 won't be much better, and would most likely kill off the KF player base making it nearly impossible to get certain achievements, and most people won't even get 70% if having to solo Sui/HoE and team based achievements.

An expension would keep the player base. Most likely even make it bigger.

If KF is out-dated. then they can make it better by implementing new features, improved graphics and perhaps a different engine (only for expansion) and make original KF + KF expansion be able to play together, exept for certain maps and options.

KF2 would be same ol, same ol. Expansion would bring them more money then a new KF2 and probably takes less time and less resources because the *base* is already set, wich means extra profit for them and more time to spend on the Next game.

_ryphzon
11-29-2011, 12:53 PM
For me kf is the best coop game

houndoknight
12-14-2011, 11:38 PM
so if there is kf2 in steam must i buy or kf1 in steam will ownself update to kf2 or must buy because i dont want to buy i want just update so that the kf will be kf2 without buying any game just update??/

ParadoxSalem
12-14-2011, 11:50 PM
so if there is kf2 in steam must i buy or kf1 in steam will ownself update to kf2 or must buy because i dont want to buy i want just update so that the kf will be kf2 without buying any game just update??/

If Tripwire develops a sequel to Killing Floor, it won't benefit them in any way simply replace the original game with the sequel.

It would have been like them giving out copies of Red Orchestra 2 to owners of Red Orchestra. It's a completely separate game.

If they do develop a sequel, and you respect them as a developer and want to play it, pony up.

mattila95
12-15-2011, 01:32 AM
I hope not. Most of the backstory is explained in the character bios, and around the maps. I'd rather they keep sending DLC. I'll pay for about any DLC they release.

Not to mention the official wiki.
The characters / enemies / events have insane amount of background stories in there.

mxr229
02-04-2012, 08:47 PM
Having a KF2 would be awesome. KF is a great game but there are some things that could be made much better now. New engine, improved graphics, more content.

I Haz Waffle
02-04-2012, 09:35 PM
Yeah, they should start making kf 2 pretty soon, considering they are at the cap for what they wanted in ram memory usage. (512 mb I believe.) So kf 2 will be able to have new content without them worrying about having to go above what they said for there ram usage. And new game modes would be awesome :D!

DarkPhoenix966
02-05-2012, 12:44 AM
just get lost people. i am just enjoying kf and then people FUKCING TALK ABOUT a new game. sometimes rumours start the development....

the1stwasted
02-05-2012, 01:46 AM
Even if they make a KF2, you will still be able to enjoy the 1st one.

For some of us, myself for example, KF has become easy and boring. I have to take month long breaks from it to make it a slight challenge again, and then after 2 hours of play it is once again very easy.

If not a KF2, then they need to change the current game. The events are nice, but do nothing to increase the difficulty, maybe a new level that starts with the more powerfull zeds, and also increases the amount of said zeds.

A long time ago one of the Devs did post that there would be a KF2 if the 1st one went over well.

MrBlorx
02-05-2012, 05:01 AM
I would like to see a HUGE update for the SDK instead. I am a SDK lover and I feel the need to address these issues:

-Cinematic scenes need to work.
-AI for humans needs better control.
-Selecting brush options.
-A easier way to make static meshes (in the SDK itself).

And many more like this.

Moon Raven
02-05-2012, 07:20 AM
Given its success its likely there'll be a second one with updated graphics and the works, but only after Red Orchestra: Heroes of Stalingrad is finished, shipped, and mature enough to stand on its own.

So, give it around two years or so.

This is where I realized this is not a new topic lol. Well... still no sequel.

Edit: I'd just rather have them upgrade this game, but it would be interesting if they'd do KF2 and also add/replace weapons for all perks and especially add to those that are more lacking in weapon choices.

Also the game would of course feel fresher to play and would get KF veterans to play again.

Mehbah
02-05-2012, 07:46 AM
Edit: I'd just rather have them upgrade this game

But they can't, at least not from what I've heard. Something along the lines of what this guy said:

Yeah, they should start making kf 2 pretty soon, considering they are at the cap for what they wanted in ram memory usage. (512 mb I believe.) So kf 2 will be able to have new content without them worrying about having to go above what they said for there ram usage. And new game modes would be awesome :D!

So they can't add new things without deleting old things.

Moon Raven
02-05-2012, 07:51 AM
Well from what I've understood the reason is because if they'd have more stuff then people playing this game on the absolute minimal hardware would no longer be able the play the game.

the1stwasted
02-05-2012, 10:45 AM
The in game sound is the problem.
Music is steamed, but voices and weapons sound is cached in the memory. As it is now, they are at the limit of 512 meg, which is the minimum required specs, infact, they had to remove some content in order to add the new weapons and sounds.

The katana no longer has blood on it for example.

doomx041
02-05-2012, 01:23 PM
Why cant they raise the systeam req. Cuz they are super unplayable. My other comp has a dual core 6000 amd 2.8 ghz, 4 gb ddr2 ram, hd 5770 and it runs 50 fps on medium and 1280x1024 res.

ParadoxSalem
02-05-2012, 01:43 PM
Why cant they raise the systeam req. Cuz they are super unplayable. My other comp has a dual core 6000 amd 2.8 ghz, 4 gb ddr2 ram, hd 5770 and it runs 50 fps on medium and 1280x1024 res.

I'm not sure you understand what you're asking for.


Raising the system requirements means that people on the low end are no longer going to be able to play the game.

My laptop ran KF at ~45 FPS on maxed settings at 1280x720, and it had roughly similar specs to your system.

Mehbah
02-05-2012, 02:04 PM
My card's fan recently crapped out, and while I was waiting for the new one, I could still play KF. Without a graphics card, I still got 40+ FPS at 1280x720 except in a few specific areas. So the game can definitely run on toasters. Thing is, the ability to run it on toasters is now holding the game back. KF2 would presumably raise the requirements, so they can keep improving that game. People with toasters can still play KF1, and they're not missing out on anything seeing as they can't add content anyway.

Most important of all, a KF2 is an opportunity to fix the very flawed hitboxes.

EpharGy
02-05-2012, 03:06 PM
Why cant they raise the systeam req. Cuz they are super unplayable. My other comp has a dual core 6000 amd 2.8 ghz, 4 gb ddr2 ram, hd 5770 and it runs 50 fps on medium and 1280x1024 res.

How would you feel if you were in the low end section of players who went from able to play the game to not being able to play it.

This is less of an issue for a single player game where a patch raises the specs, but since this is MP based, you need to stay updated, you are forcing your player base to upgrade if they wish to keep playing.

My nephews have fun playing at 800x600 i think it is on the low details. It's gameplay, not graphics that make this game great.

doomx041
02-05-2012, 10:13 PM
How would you feel if you were in the low end section of players who went from able to play the game to not being able to play it.

This is less of an issue for a single player game where a patch raises the specs, but since this is MP based, you need to stay updated, you are forcing your player base to upgrade if they wish to keep playing.

My nephews have fun playing at 800x600 i think it is on the low details. It's gameplay, not graphics that make this game great.

The lowend players are taking away potential new content. Why didnt the raise the ♥♥♥♥ing specs so we wouldnt deal with ♥♥♥♥ laptop casual gamers with 128 mb ♥♥♥♥ing ram. It's time to upgrade damnit

ParadoxSalem
02-05-2012, 10:17 PM
The lowend players are taking away potential new content. Why didnt the raise the ♥♥♥♥ing specs so we wouldnt deal with ♥♥♥♥ laptop casual gamers with 128 mb ♥♥♥♥ing ram. It's time to upgrade damnit

I'm not sure you understand what you're asking. You can't just arbitrarily raise the required specs of a game without a total overhaul, or at least some serious code ninja. Tripwire is like six guys in a loft in Georgia. They don't have EA levels of money, and they don't really make much of that money off of Killing Floor anymore.

That and they have a semi-AAA title they have to support at the moment. When and if they're ready to release a Killing Floor 2, I'm more than willing to invest in it, considering the first one cost me very little and yielded over 500 hours of playtime so far.

On top of that, why take a game with a perfectly stable player-base, and split the crap out of it just because some people want "higher requirements." That's no different from Activision releasing $15 content packs that have three new maps that now all of the sudden people have to pony up if they want to play.

Actually, that might be worse, because 15$ for map packs is less expensive than, say, a new video card or more memory.

Edit: also, I challenge you to find me a laptop that still has 128MB of ram. 4GB is common these days, and is more than enough to run Killing Floor.

doomx041
02-05-2012, 10:25 PM
I'm not sure you understand what you're asking. You can't just arbitrarily raise the required specs of a game without a total overhaul, or at least some serious code ninja. Tripwire is like six guys in a loft in Georgia. They don't have EA levels of money, and they don't really make much of that money off of Killing Floor anymore.

That and they have a semi-AAA title they have to support at the moment. When and if they're ready to release a Killing Floor 2, I'm more than willing to invest in it, considering the first one cost me very little and yielded over 500 hours of playtime so far.

On top of that, why take a game with a perfectly stable player-base, and split the crap out of it just because some people want "higher requirements." That's no different from Activision releasing $15 content packs that have three new maps that now all of the sudden people have to pony up if they want to play.

Actually, that might be worse, because 15$ for map packs is less expensive than, say, a new video card or more memory.

Edit: also, I challenge you to find me a laptop that still has 128MB of ram. 4GB is common these days, and is more than enough to run Killing Floor.

Why are there so many people in the ro2 manual then if there is only 6 ppl working :)

ParadoxSalem
02-05-2012, 11:05 PM
Why are there so many people in the ro2 manual then if there is only 6 ppl working :)

I was possibly exaggerating. (http://en.wikipedia.org/wiki/Hyperbole)

mxr229
03-15-2012, 12:28 PM
The in game sound is the problem.
Music is steamed, but voices and weapons sound is cached in the memory. As it is now, they are at the limit of 512 meg, which is the minimum required specs, infact, they had to remove some content in order to add the new weapons and sounds.

The katana no longer has blood on it for example.

The worst is how dropped weapons disappear between trader times now. It makes it much more difficult to find battlefield pickups or to buy an extra gun for later. I've heard that there is a mutator going thorough the white listing process to fix this however.

EllEzDee
03-15-2012, 12:45 PM
The lowend players are taking away potential new content. Why didnt the raise the ♥♥♥♥ing specs so we wouldnt deal with ♥♥♥♥ laptop casual gamers with 128 mb ♥♥♥♥ing ram. It's time to upgrade damnit

They did it to make players cry about it in the forums.

cybermind
03-17-2012, 07:24 PM
lol i just realised i remember tihs thread from a while back.
ressurection !!! anyway, im psyched about all the posts about killing floor 2 in the forum. if the devs come on here theyll see what fans really want.
not to mention KF2 was mentioned in a interview with tripwire and its pretty definate its coming since it had such good sales and made them good money.

Angry_Karma
03-18-2012, 09:43 AM
I wish people would stop comparing KF to LFD1 and talk of splitting the community.

The game is 3 years old and will be at least 4 before a KF2 could even see the light of day. So, after 4 years it is no longer splitting the community. That is more than the proper amount of time for a sequel.

I am in no way suggesting i want to see a KF released as a cookie cutter every year like CoD, but i also dont think we need to swing the other way and say no sequel should ever come out. Going 6 years between games is not going to grow the fan base in a significant monetary way. Ask THQ as they have let their Company of Heroes franchise fall into a coma.

If you just found KF, you have plenty of time before a new game will come out, if ever. In the mean time, will TWI keep people like myself and the1stwasted interested long enough to stick around?

There are always people who will play the vanilla game till the end of time, but those people should realize they are the miniscule minority, but that we respect them immensely. It is those people that allow me to log in and play BF1942 or the original Medal of Honor once in a while.

However, i do it out of nostalgia, i feel sorry for those guys playing that same exact thing after 10 years; and then thinking about all the digital adventures i have had since that time. I feel sorry for people that get "stuck" in one game.

tunguska47
03-19-2012, 12:18 AM
this ♥♥♥♥ is so old

this is when i didn't want a part 2 now were ♥♥♥♥ing over due for one

cybermind
03-21-2012, 10:25 PM
well, they did pretty much say flat out that we are getting a killing floor 2 in that interview. and this post on the forum alone has an amazing ammount of views, there is a obvious interest in the community. come on man, 38,000 views.... we are getting Killing Floor 2 .. just depends when.. hopefully within the year, because this game i logged like 950 hours on, and its getting stale.

the1stwasted
03-22-2012, 07:57 AM
well, they did pretty much say flat out that we are getting a killing floor 2 in that interview. and this post on the forum alone has an amazing ammount of views, there is a obvious interest in the community. come on man, 38,000 views.... we are getting Killing Floor 2 .. just depends when.. hopefully within the year, because this game i logged like 950 hours on, and its getting stale.


They just released RO 2, and they will probably be working on it for quite some time. I doub't we will see KF 2 within the next 2 to 3 years.

tekka1987
03-22-2012, 08:01 PM
They just released RO 2, and they will probably be working on it for quite some time. I doub't we will see KF 2 within the next 2 to 3 years.

God I hope it's not that long. Same as a lot of you, I've had the game for a long time now and logged many hours. I still enjoy playing every now and then, but I just don't know whether KF will be in my conciousness in that long a time. I had already stopped playing until the Xmas update brought new weapons and piqued my interest enough to start playing all the classes which I ignored previously.

Have any of you ever played the game Natural Selection? It was an amazing mod for HL, had an awesome community, but it feels like the standalone sequel NS2 has been in development forever. Even with dev blogs and update reports, just the amount of time its been developed has seen the community wane and the general public lose interest and name recognition from the casual fan.

I'd hate for KF to lose all the momentum it's built up. The game's over 3 years old now, I think it would be perfect to begin develoment now for a late 2013 or 2014 launch.

the1stwasted
03-22-2012, 11:50 PM
God I hope it's not that long. Same as a lot of you, I've had the game for a long time now and logged many hours. I still enjoy playing every now and then, but I just don't know whether KF will be in my conciousness in that long a time. I had already stopped playing until the Xmas update brought new weapons and piqued my interest enough to start playing all the classes which I ignored previously.

Have any of you ever played the game Natural Selection? It was an amazing mod for HL, had an awesome community, but it feels like the standalone sequel NS2 has been in development forever. Even with dev blogs and update reports, just the amount of time its been developed has seen the community wane and the general public lose interest and name recognition from the casual fan.

I'd hate for KF to lose all the momentum it's built up. The game's over 3 years old now, I think it would be perfect to begin develoment now for a late 2013 or 2014 launch.

TWI is a very small studio, and from what I have been told, game development takes between 2-3 years for AAA studios with a huge staff, (except for things like COD which is pretty much the exact smae game repackaged).

DeadlyFred
03-23-2012, 01:11 AM
I really don't mind the current engine. I'd rather have more maps, weapons and characters than a new engine.

eric5438248
03-23-2012, 10:31 AM
I just wish that the hit box is improved, other than that, I don't think it is necessary to have Killing Floor 2.

nix9862
03-23-2012, 09:48 PM
i hope not, there really never was a story, or a legitimate campaign, i just perfer they ship out dlc instead

cybermind
03-24-2012, 08:35 AM
nix, they support modding.
If you want story mode, there are story maps for KF...
but thats not what kind of game it is, its survival wave based game...
tripwire interactive said they believe in DLC that does not effect gameplay and obviously support mods..
so... you wont carry the burden of expensive DLC constantly like games like mw3... i look at it as a good thing
all the best PC games never had DLC, you didnt pay for that junk. Users made mods and maps.
Alot of the achievment maps actually won a constest and are the official maps on killing floor...
Just wait for KF2. itll be great. DLC at this point would be a waste, the engine is getting old

Liderangel
03-25-2012, 12:08 AM
A Killing Floor 2 with the Unreal Engine 3... or a polished version of the actual KF is the same for my. They just need a BIG update to the KF and that's all. Fix the huge list of bugs in KF, add REALLY new stuff (Not justs maps and guns, they need new npcs, gamemodes and more levels and progressive stuff, like the achievements).

cybermind
03-25-2012, 08:21 AM
honestly... i hate the new weapons in kf, and all the new character skins.
I hate it man. It ruined the feel of the game, i used to love the feel and look of the game, if i close my eyes and think back to when i used to play it.... it used to look so much better, without the eyesore of the bad santa, chicken suit, alot of the newer character packs, husk cannon, and all this other silly junk. BUT it still is the same game, i still love it, but i had fonder memorys. My point is, I would prefer they save all that stuff you wish for.... well, for killing floor 2. also this engine is so old and outdated in my opinion. and any "performance bugs" there are, is because the engine is old, theres newer hardware coming out, and the engine is being pushed to its limits when we keep adding stuff. new unreal engine please. Unreal Engine 4 is supposed to be ready this year. Id love it to jump straight to that.. even if it doesnt come out this year like they say, maybe wait another year and itd be totally worth it. But id be happy with unreal engine 3 and be much happier.

Liderangel
03-25-2012, 10:23 AM
honestly... i hate the new weapons in kf, and all the new character skins.
I hate it man. It ruined the feel of the game, i used to love the feel and look of the game, if i close my eyes and think back to when i used to play it.... it used to look so much better, without the eyesore of the bad santa, chicken suit, alot of the newer character packs, husk cannon, and all this other silly junk. BUT it still is the same game, i still love it, but i had fonder memorys. My point is, I would prefer they save all that stuff you wish for.... well, for killing floor 2. also this engine is so old and outdated in my opinion. and any "performance bugs" there are, is because the engine is old, theres newer hardware coming out, and the engine is being pushed to its limits when we keep adding stuff. new unreal engine please. Unreal Engine 4 is supposed to be ready this year. Id love it to jump straight to that.. even if it doesnt come out this year like they say, maybe wait another year and itd be totally worth it. But id be happy with unreal engine 3 and be much happier.



Forget about UE4, this year the only will show a few demo tech, is to powerful to use it in this times.
Also, Tripware has for free UE3 and UE2 because of a giveway.

cybermind
03-25-2012, 10:56 AM
then they better start hustling that UE3 :-p
and most gamers have computers that are overkill for killing floor...
but i did notice theres tons of pentium 4 users that use killing floor too, actually i know one with a original athlon cpu, and three players with pentium 4's and very outdated video cards.
Me on the other hand i have a hd6970 and 8 core cpu ... im sick of this old engine :-p

ale_camargo
04-10-2012, 01:39 PM
Can't believe you guys don't want a sequel for a game you like.

I still enjoy KF a lot, but a new game with modern graphics, better animations, physics, environment interactions and more, would give us a really refreshing feel, even with the same game mechanic (wave surviving+final boss)! It would be a new game, but with the same aspects that made it so awesome, that's what sequels are all about in my opinion.

Just adding weapons, achievments and maps, won't make the game last forever, for a game released in 2009, they really should think about a sequel by now, KF is doing much better in user scores than their other games, that should give them a hint...

ParadoxSalem
04-10-2012, 01:55 PM
Can't believe you guys don't want a sequel for a game you like.

I still enjoy KF a lot, but a new game with modern graphics, better animations, physics, environment interactions and more, would give us a really refreshing feel, even with the same game mechanic (wave surviving+final boss)! It would be a new game, but with the same aspects that made it so awesome, that's what sequels are all about in my opinion.

Just adding weapons, achievments and maps, won't make the game last forever, for a game released in 2009, they really should think about a sequel by now, KF is doing much better in user scores than their other games, that should give them a hint...

A sequel to an indie game that still has a healthy fanbase, that would likely cost more than the original game, and would likely leave a large portion of the original fanbase on the original game?

Valve and Activision can get away with doing this, because they're big names. Tripwire's lucky to do it once with Red Orchestra.

gromet
04-10-2012, 02:06 PM
Ugh please no, UE3 is horrrrible. KF looks better than any game made on UE3. Say hello to ridiculous speculars and normals on 'roids.

ue2 was horrible too but tripwire made it work.

edit: ue this ue that. is ue the only engine out there? are we seeing the microsoft of the game developing industry? lets not do the job right , we'll make do with what we've got!

ale_camargo
04-10-2012, 06:04 PM
A sequel to an indie game that still has a healthy fanbase, that would likely cost more than the original game, and would likely leave a large portion of the original fanbase on the original game?

Valve and Activision can get away with doing this, because they're big names. Tripwire's lucky to do it once with Red Orchestra.
The game is almost 3 years old now, considering the development of a sequence would take like 2 or even 3 years for a small studio like Tripwire, that would make 5 or 6 years!

Like I said, I think they should start to seriously think about it by now, by no means it would resemble Activision's tyranic approach, they release a sequence every year, we are talking about 5 or more here.

the1stwasted
04-10-2012, 06:49 PM
Myself, I think they put all thier eggs in one basket with RO2.

RO 1 had/has a small fan base, so I really don't understand why they decided to make a 2nd part to it, especially in a market where WWII has been done, done again, over done, and done to death.
Five minutes on the Internet anytime within the last 5 years would show anyone that most people are sick of WWII games.

I have a feeling TWI may have shot themselves in the foot by spending so much time and money on RO2 when KF is so much more popular, hell, even making a completely new, (NON-WWII!) title probably would have been a better decision.

As of this writting KF is #19 on the stats list, RO2 is not even in the top 100, and even when RO2 is in the top 100, it's normaly waaay down on the list.

The guys at TWI are great Devs, but I think they need to further their studies when it comes to the buisness aspect of running a company and knowing/providing what the customers want, or at least hire someone to handle it for them while they make the games.

ale_camargo
04-10-2012, 08:20 PM
Myself, I think they put all thier eggs in one basket with RO2.

RO 1 had/has a small fan base, so I really don't understand why they decided to make a 2nd part to it, especially in a market where WWII has been done, done again, over done, and done to death.
Five minutes on the Internet anytime within the last 5 years would show anyone that most people are sick of WWII games.

I have a feeling TWI may have shot themselves in the foot by spending so much time and money on RO2 when KF is so much more popular, hell, even making a completely new, (NON-WWII!) title probably would have been a better decision.

As of this writting KF is #19 on the stats list, RO2 is not even in the top 100, and even when RO2 is in the top 100, it's normaly waaay down on the list.

The guys at TWI are great Devs, but I think they need to further their studies when it comes to the buisness aspect of running a company and knowing/providing what the customers want, or at least hire someone to handle it for them while they make the games.

I always wondered that and it's not because I'm a fan of KF, but because Killing Floor is indeed a lot more popular, not to mention, it would be much easier to do since it's just a wave surviving game.

Of course they wouldn't want to "kill" their success without extracting its full potential, as the other user said and I agree with him, the game still got a healthy and solid online community, but I do think that the announcement of a new KF for 2013 or 2014, for example, would make the fanbase really happy instead of angry.

As a fan of KF, I hope they think about it and as someone who is tired of WWII games, I also hope they think about it :)

ParadoxSalem
04-10-2012, 09:17 PM
as someone who is tired of WWII games, I also hope they think about it :)

I can't agree with you enough here. It's always nice to see a co-op shooter that's NOT focused around modern warfare or WWII.

Even to the point I find myself playing Mass Effect 3's multiplayer because the setting is just so vastly different to everything else.

Chucktacular
04-10-2012, 11:15 PM
a market where WWII has been done, done again, over done, and done to death.

That's great and all, but so has everything else. Everything else has been done before. I could say the same thing about zombie games. Yet I still play Killing Floor. I could say the same thing about modern shooters but I still play Battlefield every once in a while. I could say the same thing about survival horror (resident evil, etc...) yet I still play Dead Space. Or RPG fantasy, and I still play Oblivion. Or futuristic but I still play Halo, Fallout and Crysis. Or RTS but I enjoy me some Starcraft or Warcraft even though I still suck ♥♥♥ at micromanaging. Or third person shooters, but I still ♥♥♥♥ around in Gears of War and Lost Planet. Hell, if I still had my copy of Call of Duty 2 (alas the disk was European so I can't use it here :P) I would still play it.

My point is, it doesn't really matter how much the genre has been done, it's the quality of the product that matters. The reason people are getting tired is because way too many ♥♥♥♥ty products are being shoved down our throats by the industry (*cough* Call of Duty since CoD 3 *cough*)

the1stwasted
04-11-2012, 01:08 AM
I agree...but.

With modern, semi futuristic, futuristic, Zombies, ans so on, the devs creativity is only limited by their imagination, whereas with WWII they have a very small scope with which to design, and no matter how hard they try to be original, it is still mostly the same as every other one, just like the CODMW games.

mooseodeath
05-16-2012, 04:03 PM
killing floor 2 needs to happen. the community is falling off in australia and its getting hard to find a good pub team.

while we wait however, they need to fire off another sideshow event. then when thats over, replace the existing standard set of brown zombies with something newer and slightly less brown. i'm sure i'm not alone in my opinion that the event zombies look great and the standard guys look awful by comparison.

those two acts should invigorate the community a little while we wait for what has to be an inevitable sequel. even if the new zombies were baked down textures from the new normalmapped models. gives us a taste of whats to come, then throw in some teasers in the ingame ad system.

largely i'd hate to see the community completely die off for what has been the best online game for me. its struggling

Appl250
05-16-2012, 08:26 PM
I doubt a KF 2 is going to happen in the near future.
New DLC for this game is coming out very soon.

I just wish setting up a server in game worked rather than having to search the forums and find pretty much everything has to be done a totally different way.

Endosymbiont
05-16-2012, 09:52 PM
I had a vision of KF2 being announced this year! I'm serious. Mark my post! :)

Russian_Sausage
05-17-2012, 04:59 AM
Yes, UE3 just looks horrible. A sequel will just split up the community.
Killing Floor 1 forever.

Tyr_Forseti
05-17-2012, 07:20 AM
A sequel must happen. The engine of KF1 is ancient and outdated.:(

nejco
05-17-2012, 07:33 AM
i like the game as it is i would just like to see some new weapons soon and new levels :)

cybermind
05-18-2012, 08:20 PM
we need KF2 now.
right now

License
05-18-2012, 08:38 PM
A sequel must happen. The engine of KF1 is ancient and outdated.:(

So is the engine of any call of duty game but you don't see them not pumping one out every year with millions of sales.

Tyr_Forseti
05-19-2012, 04:07 AM
So is the engine of any call of duty game but you don't see them not pumping one out every year with millions of sales.

You forget, that CoD is a cheap console port and console kids buy whatever you throw at them.:p I dont own a single CoD because I wouldnt pay more than 10€ for a console port.

the1stwasted
05-19-2012, 11:09 AM
You forget, that CoD is a cheap console port and console kids buy whatever you throw at them.:p I dont own a single CoD because I wouldnt pay more than 10€ for a console port.

I own MW 1 and 2, but got them at the cheap mark down price well after they were released. I tried the MP, and quit after about 5 minutes. The SP was ok.

I got MW3 as a gift from one of my suppliers, and man, what a piece of poorly ported crap it is. Did not even try the MP, and quit the SP after about 10 minutes.

Complete waste of Discs IMO.

Tyr_Forseti
05-19-2012, 11:45 AM
The last console port I bought was GTA 4 complete collection for less than 10€. It was ok for the price, but it was ported horribly. With mods and all settings maxed there are areas where fps drops below 30fps in some areas. And thats with my GTX580/i7-2600k. Max GTA4 settings dont even contain any sort of anti aliasing.
Add to that the stupid games for windows live and Social Club and I am leaning towards it was still too expensive :D

License
05-19-2012, 01:51 PM
You forget, that CoD is a cheap console port and console kids buy whatever you throw at them.:p I dont own a single CoD because I wouldnt pay more than 10€ for a console port.

True, but to this day UT2004 is still one of the better, if not one of the best FPS games to exist along with quake and so forth.

Then again, CoD games run off quake 3, quake 3 being an FPS game that was way ahead of its time. Also, people seem to forget about vCoD. That was actually a pretty good call of duty.

So I don't know what to say, is it the engine that is keeping them from making a better game or is it what they do with the engine?

T0n1s
06-16-2012, 09:24 AM
Why not in future on a unreal engine 4, but not right now just like a l4d2 bad joke :eek:

I Dont think my friend that there will be L4D3 i wish it will but i dont think so. Valve is really lazy :P

ParadoxSalem
06-16-2012, 01:19 PM
I Dont think my friend that there will be L4D3 i wish it will but i dont think so. Valve is really lazy :P

Yeah.. that Valve. They never do ANYTHING (http://en.wikipedia.org/wiki/Valve_Corporation#Games), let alone run the biggest digital distribution store online..

Also, Isn't this thread about Killing Floor? That's not Valve, and it's not Left 4 Dead.

License
06-16-2012, 01:35 PM
Yeah.. that Valve. They never do ANYTHING (http://en.wikipedia.org/wiki/Valve_Corporation#Games), let alone run the biggest digital distribution store online..

Also, Isn't this thread about Killing Floor? That's not Valve, and it's not Left 4 Dead.

The only reason they run the biggest digital distribution is because you are REQUIRED to use it to play certain games. I've only ever installed steam for this reason.

If I could choose to buy KF, any newer CoD, any Valve game, etc etc without having this program forced down my throat to play them, it would serve me no purpose.

laazrockit
06-16-2012, 08:13 PM
The engine is the worst thing about killing floor IMO, it REALLY shows it's age graphically (especially with lighting, flashlights for example). KF on a more modern engine would be amazing.



Ugh please no, UE3 is horrrrible. KF looks better than any game made on UE3. Say hello to ridiculous speculars and normals on 'roids.
Game engine does not dictate art direction.

RulingRura
06-16-2012, 09:02 PM
I hope not. Most of the backstory is explained in the character bios, and around the maps. I'd rather they keep sending DLC. I'll pay for about any DLC they release.

This. Tripwire has earned my respect, and I'll HAPPILY support them!

License
06-16-2012, 09:06 PM
Graphics also don't dictate gameplay. Just look at the difference between UT2004 and UT3. UT2004 is a masterpiece compared to UT3 in terms of gameplay. Just as quake 3 is a masterpiece compared to battlefield/cod. Well, vCoD was a great CoD but after that became solely for consoles.

Gameplay first, always. If graphics can be great as well, just icing on the cake.

If they decide to do a KF2, I hope they go more into depth with tactics that involve teamwork.

I think it would be really fun to have more perks that work like medic where they aren't really designed to kill, but more on the supportive side as theres people out there that really love fitting different playstyles into their game.

As an example, a perk that can maybe use a riot shield that can block projectiles and hits but has its own durability system designed to protect teammates, or a crafter/gunsmith perk that can use its money to upgrade teammates weapons, giving them more stopping power or extra attachments that give them better accuracy or even supply extra ammo.

Though some ideas like this may go against Tripwires philosophy of "we want to give every perk the ability to solo"

ParadoxSalem
06-16-2012, 11:01 PM
The only reason they run the biggest digital distribution is because you are REQUIRED to use it to play certain games. I've only ever installed steam for this reason.

If I could choose to buy KF, any newer CoD, any Valve game, etc etc without having this program forced down my throat to play them, it would serve me no purpose.

I'm sorry Steam is such a big problem for you. I empathize with your issue, and can only imagine if I had to install a client I didn't want to use in order to play a game.

That said, your opinion does not change the fact that I brought up.