Kill Volume
10-27-2009, 04:19 AM
There's no real huge spoilers here, but I suppose if you want to be completely 'surprised' I wouldn't read this.
-Zombies now get burnt to a crisp after being on fire
-Smoker dresses like an emo kid (little skinny jeans, hah)
-I have not found a good use for the bile bomb other than griefing AI tanks. It's fantastic at taking down infected when combined with a molotov, and I suppose it'd be good for rushing - the effects last longer than a pipe bomb and zombies seem more enthusiastic about going after it.
-When the shotgun reaches 0 capacity, there is no extra animation when reloading.
-Mossberg/M3 shotties have been reduced to 8/56 total shells.
-SPAS 12 has 90+10 I think - I have not yet found the Benelli Auto-Shotgun from the first game.
-Hunting rifle is a fantastic weapon, now. The crosshair, while running, is smaller than that of the M16's.
-G3 feels very similar to the Hunting Rifle in terms of reload time, firing speed, damage (though I haven't tested against larger targets like the Tank) and accuracy while moving.
-Speaking of the tank, he's gotten a little bit... orange. Maybe it's just the daylight.
-So far the melee weapons I've seen are: Tonfa, Machete, Guitar, Frying Pan. Tonfa seems identical to machete besides the fact that the machete is AWESOME. Guitar has a wider range, slower speed. Frying pan is pretty cool.
-Spitter goo, in my opinion, needs to have more rumble feedback. It always takes me a second second before realizing I'm taking damage. This may change the more I get used to it, though.
-There is now a 'low' gore setting
Update: There was a jukebox in a small bar. I pressed the 'use' button. It switched records and played a song. Awesome.
Update: there was a freezer door in the first map, but it can't be opened/closed.
Uhh... I might update this as I go on, but feel free to ask questions, if there's anything I missed.
-Zombies now get burnt to a crisp after being on fire
-Smoker dresses like an emo kid (little skinny jeans, hah)
-I have not found a good use for the bile bomb other than griefing AI tanks. It's fantastic at taking down infected when combined with a molotov, and I suppose it'd be good for rushing - the effects last longer than a pipe bomb and zombies seem more enthusiastic about going after it.
-When the shotgun reaches 0 capacity, there is no extra animation when reloading.
-Mossberg/M3 shotties have been reduced to 8/56 total shells.
-SPAS 12 has 90+10 I think - I have not yet found the Benelli Auto-Shotgun from the first game.
-Hunting rifle is a fantastic weapon, now. The crosshair, while running, is smaller than that of the M16's.
-G3 feels very similar to the Hunting Rifle in terms of reload time, firing speed, damage (though I haven't tested against larger targets like the Tank) and accuracy while moving.
-Speaking of the tank, he's gotten a little bit... orange. Maybe it's just the daylight.
-So far the melee weapons I've seen are: Tonfa, Machete, Guitar, Frying Pan. Tonfa seems identical to machete besides the fact that the machete is AWESOME. Guitar has a wider range, slower speed. Frying pan is pretty cool.
-Spitter goo, in my opinion, needs to have more rumble feedback. It always takes me a second second before realizing I'm taking damage. This may change the more I get used to it, though.
-There is now a 'low' gore setting
Update: There was a jukebox in a small bar. I pressed the 'use' button. It switched records and played a song. Awesome.
Update: there was a freezer door in the first map, but it can't be opened/closed.
Uhh... I might update this as I go on, but feel free to ask questions, if there's anything I missed.