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Old 10-02-2009, 09:35 PM   #13
CG1
 
Join Date: Dec 2003
Reputation: 17
Posts: 2,195
Hi Drek, I've applied the 5% bandwidth gap to the function.

I'm looking into a formula that can take in the CPU and RAM and generate an answer rather than some step limits. I would also like it to go higher than 32 players if the hardware is very good, to demonstrate multiple servers could be run off the hardware given. Perhaps I should include an input for dual/tripple/quad/oct core systems too. Also, I'd take the player value and knock off 25% if the person is using SRCDS.

Here is currently how the script works out how many players can be handled:
Code:
CPU	RAM	Players
400	128	2
600	192	4
800	256	8
1000	384	12
1200	384	16
1400	512	18
1600	512	20
1800	512	24
2000	768	28
2200	768	32
Also if we'd be taking multiple processors/cores into account, then RAM will need to be handled after. We can't simply multiply the players recommended by 2 as we'd end up with too little RAM to handle what the script tells us.

I would much appreciate your any input you have on this matter, or any other input you have towards the calculator in general
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