Hi Drek, I've applied the 5% bandwidth gap to the function.
I'm looking into a formula that can take in the CPU and RAM and generate an answer rather than some step limits. I would also like it to go higher than 32 players if the hardware is very good, to demonstrate multiple servers could be run off the hardware given. Perhaps I should include an input for dual/tripple/quad/oct core systems too. Also, I'd take the player value and knock off 25% if the person is using SRCDS.
Here is currently how the script works out how many players can be handled:
Code:
CPU RAM Players
400 128 2
600 192 4
800 256 8
1000 384 12
1200 384 16
1400 512 18
1600 512 20
1800 512 24
2000 768 28
2200 768 32
Also if we'd be taking multiple processors/cores into account, then RAM will need to be handled after. We can't simply multiply the players recommended by 2 as we'd end up with too little RAM to handle what the script tells us.
I would much appreciate your any input you have on this matter, or any other input you have towards the calculator in general